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Groups > comp.lang.javascript > #25433
| Newsgroups | comp.lang.javascript |
|---|---|
| Date | 2014-07-18 05:30 -0700 |
| References | <717c28f1-3871-4309-99c8-c4b632f61126@googlegroups.com> <0.f35ab6b1900ca271ba71.20140718125717BST.87egxivq02.fsf@bsb.me.uk> |
| Message-ID | <1e95c9eb-51c3-41f3-9930-e474a32ec069@googlegroups.com> (permalink) |
| Subject | Re: Number of needed nodes to create collison free network. |
| From | jonas.thornvall@gmail.com |
Den fredagen den 18:e juli 2014 kl. 13:57:17 UTC+2 skrev Ben Bacarisse: > jonas.thornvall@gmail.com writes: > > > > > I was a bit tired tonight thinking about this, and very diffuse in my > > > problem statement. I try be a bit more coherent below. > > > > > > But I think i need some help to formulate the problem in a more coherent manner. > > > It is about how many corner/node names needed to create a collsion > > > free network. Warning i am not that good formulate the actual problem. > > > > > > So i may need some help formulate the problem in a more coherent manner. > > > > > > I will start using the easiest case a square. > > > > > > A square is a unique individual that use different name for each corner. > > > The arrangement of the corners is free, a square and its corner can > > > never be revisited. > > > > > > Now i want to build a oneway network out from a cental starting > > > square. I push squares together, creating outward nodes from a central > > > square that will be collision free. ***You only push together corners > > > holding same name*** thus a interconnected corner/node is named > > > 1,2,3,4,5... and so on. > > > > Personally, I'd call them colours. There's a long tradition of problems > > involving colouring graphs (and therefore maps). > > > > > To be collision free means that a corner can not point to two corners > > > holding same name, but it can itself hold the same name as a corner it > > > pointing to because it is a oneway path network. > > > > Are you talking about a tessellation? I.e. must the shapes fill the > > plain? If not, I think there needs to be much more said about the > > constraints, but since the question you ask seems to be for a single > > number it looks like you do mean to refer to infinite tessellations. > > > > But then again you mention the tetrahedron, and space can't be filled > > using regular tetrahedrons. Maybe the shapes do not have to be all the > > same? > > > > > How many corner names needed to create a collision free network. > > > > Presumably you mean the minimum number. > > > > I'd turn the description round: given a pattern of touching shapes (here > > you can say an infinite tessellation if that is what you mean, or > > specify other constraints on the pattern), what is the minimum number of > > colours needed to colour the nodes so that the corners of every shape > > have distinct colours. > > > > (This raises another question -- how many distinct shapes are needed > > when you take the coloured corners into account? To me, that seems like > > the more interesting problem, but that's just a gut feeling.) > > > > > 1. Triangle > > > 2. Tetrahedron > > > 3. Square > > > 4. Cube > > > And other polygons and platonic solids, is this group theory, > > > computational complexity? > > > > (I note in passing that the platonic solids are regular tessellations of > > the sphere, so the problem can be asked *of* them as well as *about* > > them if you relax the constraint that the pattern must be on the plain.) > > > > It's most closely related to graph theory, I'd say, but group theory and > > ordinary geometry are involved. Computational complexity will come up > > if you ask about the computational aspects. > > > > Anyway, one thing is for sure, it's not javascript! I've answered here > > without setting followup-to because the obvious place is sci.maths, but > > that become a cesspit of nonsense though there is the occasional bit if > > real math that gets done. If you can face it, post there. > > > > -- > > Ben. I do mean connecting just one shape Ben in such a way all outgoing nodes have individual names. There is no problem if the current corner connect to a corner using the same name, but all the outgoing paths should lead to unique named corner/crosspoint.
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Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-18 03:15 -0700
Re: Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-18 04:45 -0700
Re: Number of needed nodes to create collison free network. Ben Bacarisse <ben.usenet@bsb.me.uk> - 2014-07-18 12:57 +0100
Re: Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-18 05:30 -0700
Re: Number of needed nodes to create collison free network. Ben Bacarisse <ben.usenet@bsb.me.uk> - 2014-07-18 13:43 +0100
Re: Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-18 08:49 -0700
Re: Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-18 11:10 -0700
Re: Number of needed nodes to create collison free network. Ben Bacarisse <ben.usenet@bsb.me.uk> - 2014-07-18 20:00 +0100
Re: Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-18 12:28 -0700
Re: Number of needed nodes to create collison free network. Ben Bacarisse <ben.usenet@bsb.me.uk> - 2014-07-18 21:32 +0100
Re: Number of needed nodes to create collison free network. "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2014-07-19 04:41 -0700
Re: Number of needed nodes to create collison free network. jonas.thornvall@gmail.com - 2014-07-19 07:37 -0700
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