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Groups > comp.lang.java.programmer > #40055 > unrolled thread
| Started by | Mild Shock <janburse@fastmail.fm> |
|---|---|
| First post | 2023-11-08 23:38 +0100 |
| Last post | 2023-11-26 13:15 -0800 |
| Articles | 5 — 2 participants |
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ANN: Dogelog Player 1.1.3 (Tuning Trilogy) Mild Shock <janburse@fastmail.fm> - 2023-11-08 23:38 +0100
Re: ANN: Dogelog Player 1.1.3 (Tuning Trilogy) Mild Shock <janburse@fastmail.fm> - 2023-11-09 14:59 +0100
Re: ANN: Dogelog Player 1.1.3 (Tuning Trilogy) Mild Shock <janburse@fastmail.fm> - 2023-11-22 13:23 +0100
Re: ANN: Dogelog Player 1.1.3 (Tuning Trilogy) Mild Shock <bursejan@gmail.com> - 2023-11-22 05:12 -0800
Re: ANN: Dogelog Player 1.1.3 (Tuning Trilogy) Mild Shock <bursejan@gmail.com> - 2023-11-26 13:15 -0800
| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Date | 2023-11-08 23:38 +0100 |
| Subject | ANN: Dogelog Player 1.1.3 (Tuning Trilogy) |
| Message-ID | <uih2k9$194oa$2@solani.org> |
Dear All, We are happy to announce a new edition of the Dogelog player: - Monomorphic Cache: New episode in creating a Prolog system with no atom table and no datatype string, only atoms. Like formerly Jekejeke Prolog our Dogelog player has only a provables table and inline caches, whereas we didn't need polymorphic, only monomorphic. - Neck Forms: We allow the Prolog system to treat neck deterministic built-ins in a special way so as to avoid the costly creation of sub-goals. Intriguingly even more speed-up can be gained in that the built-ins decide on their own how to interpret the Albufeira code arguments. - AST-Machine: We abandoned the idea that Albufeira code is an array of op-codes. The result is a a data structure which is a chimera of PLM molecules and WAM structures. Judging from our bechmark suite, this is the final killing blow to formerly Jekejeke Prolog. For more details: Dogelog Have Fun! Jan Burse, 08.11.2023, http://www.xlog.ch/
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| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Date | 2023-11-09 14:59 +0100 |
| Message-ID | <uiiokg$1a0k5$3@solani.org> |
| In reply to | #40055 |
Raymond Smullyan posed the Lion and the Unicorn riddle inspired by a story about Alice from Lewis Carroll. A Prolog solution was given in a Paper from 1986 about VM/Prolog. The paper discussed theorem proving versus logic programming with Prolog. We give a variant of this solution and discuss the involved meta predicates. We presented a solution based on a user defined meta predicate contrary/2. Differences in negation of failure made us curious how other Prolog systems perform. Dogelog Player with a simple strategy for meta predicates without sacrificing ISO core standard compatibility, lands in the middle. Hence we could demonstrate that one can have the cake and eat it too. See also: The Lion and the Unicorn met Dogelog https://twitter.com/dogelogch/status/1722612860306821386 The Lion and the Unicorn met Dogelog https://www.facebook.com/groups/dogelog Mild Shock schrieb: > Dear All, > > We are happy to announce a new edition of > the Dogelog player: > > - Monomorphic Cache: > New episode in creating a Prolog system with no > atom table and no datatype string, only atoms. Like > formerly Jekejeke Prolog our Dogelog player has only > a provables table and inline caches, whereas we > didn't need polymorphic, only monomorphic. > > - Neck Forms: > We allow the Prolog system to treat neck deterministic > built-ins in a special way so as to avoid the costly > creation of sub-goals. Intriguingly even more speed-up > can be gained in that the built-ins decide on their > own how to interpret the Albufeira code arguments. > > - AST-Machine: > We abandoned the idea that Albufeira code is an > array of op-codes. The result is a a data structure > which is a chimera of PLM molecules and WAM structures. > Judging from our bechmark suite, this is the final > killing blow to formerly Jekejeke Prolog. > > For more details: Dogelog > > Have Fun! > Jan Burse, 08.11.2023, http://www.xlog.ch/
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| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Date | 2023-11-22 13:23 +0100 |
| Message-ID | <ujkrrs$1r0vq$3@solani.org> |
| In reply to | #40059 |
Dogelog Player is a Prolog system 100% written in Prolog itself. We recently extended the Dogelog Player to not only support JavaScript and Python, but also Java as its target platform. For JavaScript and Java, Dogelog Player approaches Prolog atoms via wobbly Unicode. We treat wobbly code points as first class citizen and see to it that a conversion from wobbly pairs to a steady points automatically happens, but the reverse road is blocked. The results are encouraging but support in other Prolog systems such as SWI-Prolog is lacking. See also: Wobbly Unicode in Dogelog Player https://twitter.com/dogelogch/status/1727300173968162983 Wobbly Unicode in Dogelog Player https://www.facebook.com/groups/dogelog
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| From | Mild Shock <bursejan@gmail.com> |
|---|---|
| Date | 2023-11-22 05:12 -0800 |
| Message-ID | <332ba8ab-3e6c-44f4-89bb-0422c79ad50an@googlegroups.com> |
| In reply to | #41325 |
My thoughts and prayers to Prolog systems that have under the hood UTF-8. This is a nasty test case to a certain approach of surrogate pairs: ?- X = 'The \uD83D', Y = '\uDE02 dog', atom_concat(X, Y, Z). X = 'The \ud83d', Y = '\ude02 dog', Z = 'The 😂 dog'. Could mean 3 bytes UTF-8 at the end of the first Prolog atom and 3 bytes UTF-8 at the start of the second Prolog atom are converted into 4 bytes UTF-8. See also: The WTF-8 encoding WTF-8 (Wobbly Transformation Format − 8-bit) Simon Sapin, Mozilla - 23 February 2022 https://simonsapin.github.io/wtf-8/ Mild Shock schrieb am Mittwoch, 22. November 2023 um 13:23:33 UTC+1: > Dogelog Player is a Prolog system 100% written > in Prolog itself. We recently extended the Dogelog > Player to not only support JavaScript and Python, > but also Java as its target platform. For JavaScript > and Java, Dogelog Player approaches Prolog > atoms via wobbly Unicode. > > We treat wobbly code points as first class citizen > and see to it that a conversion from wobbly pairs > to a steady points automatically happens, but the > reverse road is blocked. The results are encouraging > but support in other Prolog systems such as > SWI-Prolog is lacking. > > See also: > > Wobbly Unicode in Dogelog Player > https://twitter.com/dogelogch/status/1727300173968162983 > > Wobbly Unicode in Dogelog Player > https://www.facebook.com/groups/dogelog
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| From | Mild Shock <bursejan@gmail.com> |
|---|---|
| Date | 2023-11-26 13:15 -0800 |
| Message-ID | <0477d947-e6ff-4384-a465-e633acd1815fn@googlegroups.com> |
| In reply to | #41334 |
Dogelog Player is a Prolog system for the JavaScript, Python and Java platform. We were facing some test cases that created huge amounts of Prolog terms and in the same time had a failure driven loop removing them at once again. Can our garbage collector deal with that? Tri-color can be used to identify old and new variables. We went on and implemented a variant of David Ungars generation scavenging. We could gain various benefits with a new gc_minor() routine, and the winner was a backtracking friendly heuristic when to call it or not. See also: Generational GC for Dogelog Player https://twitter.com/dogelogch/status/1728641232413307092 Generational GC for Dogelog Player https://www.facebook.com/groups/dogelog
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