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Re: Draw bolder(ly)?

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From Jeff Higgins <jeff@invalid.invalid>
Newsgroups comp.lang.java.programmer
Subject Re: Draw bolder(ly)?
Date Mon, 30 Mar 2015 22:35:09 -0400
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On 03/30/2015 10:08 PM, Knute Johnson wrote:
> On 3/30/2015 5:46 PM, Jeff Higgins wrote:
>> On 03/30/2015 08:09 PM, Jeff Higgins wrote:
>>
>>> You might glean some ideas here:
>> Please do not go to the web site I just linked.
>> There is something really fucked up there.
>
> OK, I won't.  I did try changing the stroke but I'm not sure that works
> when drawing characters but maybe I don't know what I'm doing.
>
> Thanks for looking.
>
Sorry for pointing to a seriously broken page
(I hope not intentionally broken)

I did just try dithering a text in Swing - butt ugly.

Anyway from that page

/*
  * Copyright (c) 2000 David Flanagan.  All rights reserved.
  * This code is from the book Java Examples in a Nutshell, 2nd Edition.
  * It is provided AS-IS, WITHOUT ANY WARRANTY either expressed or implied.
  * You may study, use, and modify it for any non-commercial purpose.
  * You may distribute it non-commercially as long as you retain this 
notice.
  * For a commercial use license, or to purchase the book (recommended),
  * visit http://www.davidflanagan.com/javaexamples2.
  */

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.TexturePaint;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

import javax.swing.JFrame;
import javax.swing.JPanel;

/** A demonstration of Java2D transformations */
public class Paints extends JPanel {
   static final int WIDTH = 800, HEIGHT = 375; // Size of our example

   public String getName() {
     return "Paints";
   }

   public int getWidth() {
     return WIDTH;
   }

   public int getHeight() {
     return HEIGHT;
   }

   /** Draw the example */
   public void paint(Graphics g1) {
     Graphics2D g = (Graphics2D) g1;
     // Paint the entire background using a GradientPaint.
     // The background color varies diagonally from deep red to pale blue
     g.setPaint(new GradientPaint(0, 0, new Color(150, 0, 0), WIDTH, HEIGHT,
         new Color(200, 200, 255)));
     g.fillRect(0, 0, WIDTH, HEIGHT); // fill the background

     // Use a different GradientPaint to draw a box.
     // This one alternates between deep opaque green and transparent green.
     // Note: the 4th arg to Color() constructor specifies color opacity
     g.setPaint(new GradientPaint(0, 0, new Color(0, 150, 0), 20, 20,
         new Color(0, 150, 0, 0), true));
     g.setStroke(new BasicStroke(15)); // use wide lines
     g.drawRect(25, 25, WIDTH - 50, HEIGHT - 50); // draw the box

     // The glyphs of fonts can be used as Shape objects, which enables
     // us to use Java2D techniques with letters Just as we would with
     // any other shape. Here we get some letter shapes to draw.
     Font font = new Font("Serif", Font.BOLD, 10); // a basic font
     Font bigfont = // a scaled up version
     font.deriveFont(AffineTransform.getScaleInstance(30.0, 30.0));
     GlyphVector gv = bigfont.createGlyphVector(g.getFontRenderContext(),
         "JAV");
     Shape jshape = gv.getGlyphOutline(0); // Shape of letter J
     Shape ashape = gv.getGlyphOutline(1); // Shape of letter A
     Shape vshape = gv.getGlyphOutline(2); // Shape of letter V

     // We're going to outline the letters with a 5-pixel wide line
     g.setStroke(new BasicStroke(5.0f));

     // We're going to fake shadows for the letters using the
     // following Paint and AffineTransform objects
     Paint shadowPaint = new Color(0, 0, 0, 100); // Translucent black
     AffineTransform shadowTransform = AffineTransform.getShearInstance(
         -1.0, 0.0); // Shear to the right
     shadowTransform.scale(1.0, 0.5); // Scale height by 1/2

     // Move to the baseline of our first letter
     g.translate(65, 270);

     // Draw the shadow of the J shape
     g.setPaint(shadowPaint);
     g.translate(15, 20); // Compensate for the descender of the J
     // transform the J into the shape of its shadow, and fill it
     g.fill(shadowTransform.createTransformedShape(jshape));
     g.translate(-15, -20); // Undo the translation above

     // Now fill the J shape with a solid (and opaque) color
     g.setPaint(Color.blue); // Fill with solid, opaque blue
     g.fill(jshape); // Fill the shape
     g.setPaint(Color.black); // Switch to solid black
     g.draw(jshape); // And draw the outline of the J

     // Now draw the A shadow
     g.translate(75, 0); // Move to the right
     g.setPaint(shadowPaint); // Set shadow color
     g.fill(shadowTransform.createTransformedShape(ashape)); // draw shadow

     // Draw the A shape using a solid transparent color
     g.setPaint(new Color(0, 255, 0, 125)); // Transparent green as paint
     g.fill(ashape); // Fill the shape
     g.setPaint(Color.black); // Switch to solid back
     g.draw(ashape); // Draw the outline

     // Move to the right and draw the shadow of the letter V
     g.translate(175, 0);
     g.setPaint(shadowPaint);
     g.fill(shadowTransform.createTransformedShape(vshape));

     // We're going to fill the next letter using a TexturePaint, which
     // repeatedly tiles an image. The first step is to obtain the image.
     // We could load it from an image file, but here we create it
     // ourselves by drawing a into an off-screen image. Note that we use
     // a GradientPaint to fill the off-screen image, so the fill pattern
     // combines features of both Paint classes.
     BufferedImage tile = // Create an image
     new BufferedImage(50, 50, BufferedImage.TYPE_INT_RGB);
     Graphics2D tg = tile.createGraphics(); // Get its Graphics for drawing
     tg.setColor(Color.pink);
     tg.fillRect(0, 0, 50, 50); // Fill tile background with pink
     tg.setPaint(new GradientPaint(40, 0, Color.green, // diagonal gradient
         0, 40, Color.gray)); // green to gray
     tg.fillOval(5, 5, 40, 40); // Draw a circle with this gradient

     // Use this new tile to create a TexturePaint and fill the letter V
     g.setPaint(new TexturePaint(tile, new Rectangle(0, 0, 50, 50)));
     g.fill(vshape); // Fill letter shape
     g.setPaint(Color.black); // Switch to solid black
     g.draw(vshape); // Draw outline of letter

     // Move to the right and draw the shadow of the final A
     g.translate(160, 0);
     g.setPaint(shadowPaint);
     g.fill(shadowTransform.createTransformedShape(ashape));


     g.fill(ashape); // Fill letter A
     g.setPaint(Color.black); // Revert to solid black
     g.draw(ashape); // Draw the outline of the A
   }
   public static void main(String[] a) {
     JFrame f = new JFrame();
     f.addWindowListener(new WindowAdapter() {
       public void windowClosing(WindowEvent e) {
         System.exit(0);
       }
     });
     f.setContentPane(new Paints());
     f.setSize(800,375);
     f.setVisible(true);
   }
}

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Thread

Draw bolder(ly)? Knute Johnson <nospam@rabbitbrush.frazmtn.com> - 2015-03-30 16:32 -0700
  Re: Draw bolder(ly)? Jeff Higgins <jeff@invalid.invalid> - 2015-03-30 20:09 -0400
    Re: Draw bolder(ly)? Jeff Higgins <jeff@invalid.invalid> - 2015-03-30 20:46 -0400
      Re: Draw bolder(ly)? Knute Johnson <nospam@rabbitbrush.frazmtn.com> - 2015-03-30 19:08 -0700
        Re: Draw bolder(ly)? Jeff Higgins <jeff@invalid.invalid> - 2015-03-30 22:35 -0400
        Re: Draw bolder(ly)? Jeff Higgins <jeff@invalid.invalid> - 2015-03-31 09:35 -0400
          Re: Draw bolder(ly)? Jeff Higgins <jeff@invalid.invalid> - 2015-03-31 10:31 -0400
            Re: Draw bolder(ly)? Knute Johnson <nospam@rabbitbrush.frazmtn.com> - 2015-03-31 08:37 -0700
              Re: Draw bolder(ly)? Martin Gregorie <martin@address-in-sig.invalid> - 2015-03-31 16:56 +0000

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