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Groups > comp.lang.forth > #18589 > unrolled thread
| Started by | gavino_himself <visploveslisp@gmail.com> |
|---|---|
| First post | 2013-01-08 16:39 -0800 |
| Last post | 2013-03-02 06:41 +0000 |
| Articles | 20 on this page of 21 — 13 participants |
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Has anyone ever done a graphical video game in forth? like might and magic? gavino_himself <visploveslisp@gmail.com> - 2013-01-08 16:39 -0800
Re: Has anyone ever done a graphical video game in forth? like might and magic? Bernd Paysan <bernd.paysan@gmx.de> - 2013-01-09 01:57 +0100
Re: Has anyone ever done a graphical video game in forth? like might and magic? gavino_himself <visploveslisp@gmail.com> - 2013-01-08 17:26 -0800
Re: Has anyone ever done a graphical video game in forth? like might and magic? Pablo Hugo Reda <pabloreda@gmail.com> - 2013-01-08 18:27 -0800
Re: Has anyone ever done a graphical video game in forth? like might and magic? Mark Wills <forthfreak@gmail.com> - 2013-01-08 23:19 -0800
Re: Has anyone ever done a graphical video game in forth? like might and magic? "Ed" <invalid@nospam.com> - 2013-01-11 11:16 +1100
Re: Has anyone ever done a graphical video game in forth? like might and magic? Jason Damisch <jasondamisch@yahoo.com> - 2013-01-10 20:52 -0800
Re: Has anyone ever done a graphical video game in forth? like might and magic? "WJ" <w_a_x_man@yahoo.com> - 2013-02-28 20:41 +0000
Re: Has anyone ever done a graphical video game in forth? like might and magic? "Elizabeth D. Rather" <erather@forth.com> - 2013-02-28 14:33 -1000
Re: Has anyone ever done a graphical video game in forth? like might and magic? Andrew Haley <andrew29@littlepinkcloud.invalid> - 2013-03-01 03:33 -0600
Re: Has anyone ever done a graphical video game in forth? like might and magic? Paul Rubin <no.email@nospam.invalid> - 2013-03-01 02:17 -0800
Re: Has anyone ever done a graphical video game in forth? like might and magic? Andrew Haley <andrew29@littlepinkcloud.invalid> - 2013-03-01 04:53 -0600
Re: Has anyone ever done a graphical video game in forth? like might and magic? Bernd Paysan <bernd.paysan@gmx.de> - 2013-03-01 15:31 +0100
Re: Has anyone ever done a graphical video game in forth? like might and magic? Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> - 2013-03-01 22:09 +0100
Re: Has anyone ever done a graphical video game in forth? like might and magic? Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> - 2013-03-01 22:35 +0100
Re: Has anyone ever done a graphical video game in forth? like might and magic? Elizabeth D Rather <erather@forth.com> - 2013-03-01 12:45 -1000
Re: Has anyone ever done a graphical video game in forth? like might and magic? Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> - 2013-03-02 01:02 +0100
Re: Has anyone ever done a graphical video game in forth? like might and magic? Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> - 2013-03-02 01:11 +0100
Re: Has anyone ever done a graphical video game in forth? like might and magic? "Elizabeth D. Rather" <erather@forth.com> - 2013-03-01 14:23 -1000
Re: Has anyone ever done a graphical video game in forth? like might and magic? Doug Hoffman <glidedog@gmail.com> - 2013-03-01 05:44 -0500
Re: Has anyone ever done a graphical video game in forth? like might and magic? "WJ" <w_a_x_man@yahoo.com> - 2013-03-02 06:41 +0000
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| From | gavino_himself <visploveslisp@gmail.com> |
|---|---|
| Date | 2013-01-08 16:39 -0800 |
| Subject | Has anyone ever done a graphical video game in forth? like might and magic? |
| Message-ID | <74a23f24-9e5f-4569-a75e-1025571d7ae9@googlegroups.com> |
ever?
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| From | Bernd Paysan <bernd.paysan@gmx.de> |
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| Date | 2013-01-09 01:57 +0100 |
| Message-ID | <4782972.IfQaifQhQm@sunwukong.fritz.box> |
| In reply to | #18589 |
gavino_himself wrote: > ever? http://www.complang.tuwien.ac.at/anton/lvas/stack-abgaben/07w/glforth/ Think you asked that before, and you got that answer before, but GLforth, a Tron inspired game is really cool, so I just post it here for the rest of us. -- Bernd Paysan "If you want it done right, you have to do it yourself" http://bernd-paysan.de/
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| From | gavino_himself <visploveslisp@gmail.com> |
|---|---|
| Date | 2013-01-08 17:26 -0800 |
| Message-ID | <d5b04d6e-df45-4aa9-85a5-504706dbb7aa@googlegroups.com> |
| In reply to | #18590 |
On Tuesday, January 8, 2013 4:57:42 PM UTC-8, Bernd Paysan wrote: > gavino_himself wrote: > > > ever? > > > > http://www.complang.tuwien.ac.at/anton/lvas/stack-abgaben/07w/glforth/ > > > > Think you asked that before, and you got that answer before, but > > GLforth, a Tron inspired game is really cool, so I just post it here for > > the rest of us. > > > > -- > > Bernd Paysan > > "If you want it done right, you have to do it yourself" > > http://bernd-paysan.de/ cool!!
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| From | Pablo Hugo Reda <pabloreda@gmail.com> |
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| Date | 2013-01-08 18:27 -0800 |
| Message-ID | <9ef83196-f102-430d-b228-33857cf0171a@googlegroups.com> |
| In reply to | #18589 |
I don't know might and magic, but Roger Levi make some VG with the Glypher project and with SF too http://code.google.com/p/tengoku-engine/ There are conversational games too http://programandala.net/es.programa.asalto_y_castigo.forth and games for Jupiter Ace machine.. I make some videogames too
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| From | Mark Wills <forthfreak@gmail.com> |
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| Date | 2013-01-08 23:19 -0800 |
| Message-ID | <7d2941fe-2dfb-4f0e-9cd7-02bda35dc306@w8g2000yqm.googlegroups.com> |
| In reply to | #18589 |
On Jan 9, 12:39 am, gavino_himself <visplovesl...@gmail.com> wrote: > ever? There's DarkStar for my Forth system (TurboForth): http://turboforth.net/tutorials/darkstar.html
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| From | "Ed" <invalid@nospam.com> |
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| Date | 2013-01-11 11:16 +1100 |
| Message-ID | <kcnlnr$tps$1@speranza.aioe.org> |
| In reply to | #18589 |
gavino_himself wrote: > ever? Well there was StarFlight for the PC which became a classic. It was written in a modified PolyForth. And yes, forth screens. With some hacking it could be unscrambled to reveal the forth dictionary and interpreter.
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| From | Jason Damisch <jasondamisch@yahoo.com> |
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| Date | 2013-01-10 20:52 -0800 |
| Message-ID | <a86e6638-9003-44cd-81f0-9b32986966c6@googlegroups.com> |
| In reply to | #18589 |
On Tuesday, January 8, 2013 4:39:44 PM UTC-8, gavino_himself wrote: > ever? I did a pac-man clone called Skampy for the Atari ST
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| From | "WJ" <w_a_x_man@yahoo.com> |
|---|---|
| Date | 2013-02-28 20:41 +0000 |
| Message-ID | <kgofdl014pc@enews1.newsguy.com> |
| In reply to | #18589 |
gavino_himself wrote: > ever? It's hard to remember exactly, but I may have done a very simple graphical game on the 8-bit Atari using TurboForth, which was fast enough to execute some code during the vertical blank interrupt. Forth was more fun before ANS Forth came along.
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| From | "Elizabeth D. Rather" <erather@forth.com> |
|---|---|
| Date | 2013-02-28 14:33 -1000 |
| Message-ID | <ofGdnVVY2arZarLMnZ2dnUVZ_vWdnZ2d@supernews.com> |
| In reply to | #20108 |
On 2/28/13 10:41 AM, WJ wrote: > gavino_himself wrote: > >> ever? > > It's hard to remember exactly, but I may have done a very simple > graphical game on the 8-bit Atari using TurboForth, which was > fast enough to execute some code during the vertical blank interrupt. > > Forth was more fun before ANS Forth came along. > It's faster nowadays, by quite some! On the other hands, nice simple platforms like the Atari are hard to find. There are several games included as code samples in SwiftForth. Writing them was challenging, not for reasons having to do with Forth, but because of the Windows interface. The world is a more complex place than it was in the 80's. Cheers, Elizabeth -- ================================================== Elizabeth D. Rather (US & Canada) 800-55-FORTH FORTH Inc. +1 310.999.6784 5959 West Century Blvd. Suite 700 Los Angeles, CA 90045 http://www.forth.com "Forth-based products and Services for real-time applications since 1973." ==================================================
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| From | Andrew Haley <andrew29@littlepinkcloud.invalid> |
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| Date | 2013-03-01 03:33 -0600 |
| Message-ID | <Q6ednREY3sdH6K3MnZ2dnUVZ_uudnZ2d@supernews.com> |
| In reply to | #20108 |
WJ <w_a_x_man@yahoo.com> wrote: > > Forth was more fun before ANS Forth came along. Y'know, I've heard ANS Forth accused of all kinds of things, some of them crazy and some of them borderline reasonable, but this really takes the biscuit. Why, for goodness' sake? How can a standard possibly make programming less fun? Andrew.
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| From | Paul Rubin <no.email@nospam.invalid> |
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| Date | 2013-03-01 02:17 -0800 |
| Message-ID | <7xlia7h19w.fsf@ruckus.brouhaha.com> |
| In reply to | #20118 |
Andrew Haley <andrew29@littlepinkcloud.invalid> writes: > How can a standard possibly make programming less fun? Per someone named Abigail:[1] "Programming in Perl 5 is like exploring a large medieval castle, surrounded by a dark, mysterious forest, with something new and unexpected around each corner. There are dragons to be conquered, maidens to be rescued, and holy grails to be quested for. Lots of fun. "Perl 6 looks like a Louis-XVI castle and garden to me. Straight, symmetric, and bright. There are wigs to be powdered, minuets to be danced, all quite boring." [1] http://www.perl.com/pub/2005/03/03/pugs_interview.html
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| From | Andrew Haley <andrew29@littlepinkcloud.invalid> |
|---|---|
| Date | 2013-03-01 04:53 -0600 |
| Message-ID | <Nr2dna353OlaFa3MnZ2dnUVZ_gednZ2d@supernews.com> |
| In reply to | #20119 |
Paul Rubin <no.email@nospam.invalid> wrote: > Andrew Haley <andrew29@littlepinkcloud.invalid> writes: >> How can a standard possibly make programming less fun? > > Per someone named Abigail:[1] > > "Programming in Perl 5 is like exploring a large medieval castle, > surrounded by a dark, mysterious forest, with something new and > unexpected around each corner. There are dragons to be conquered, > maidens to be rescued, and holy grails to be quested for. Lots of fun. > > "Perl 6 looks like a Louis-XVI castle and garden to me. Straight, > symmetric, and bright. There are wigs to be powdered, minuets to be > danced, all quite boring." > > [1] http://www.perl.com/pub/2005/03/03/pugs_interview.html I don't really understand this response. Sure, Perl 6 may be less fun to program in than Perl 5, but that's nothing to do with standards. Andrew.
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| From | Bernd Paysan <bernd.paysan@gmx.de> |
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| Date | 2013-03-01 15:31 +0100 |
| Message-ID | <kgqe3d$rkv$2@online.de> |
| In reply to | #20125 |
Andrew Haley wrote: > I don't really understand this response. Sure, Perl 6 may be less fun > to program in than Perl 5, but that's nothing to do with standards. And in any case, in the early 80s, we had Forth standards every few years, and they all introduced new stuff and got rid of old stuff, and there were two-headed dragons to be rescued and maidens to be conquered or so... People back then complained about TRUE being suddenly -1, division being suddenly floored, and NOT being suddenly a bit operator, when they switched from figForth to L&P's F83. F83 was a great Forth! It just wasn't exactly the same as figForth. -- Bernd Paysan "If you want it done right, you have to do it yourself" http://bernd-paysan.de/
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| From | Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> |
|---|---|
| Date | 2013-03-01 22:09 +0100 |
| Message-ID | <slrnkj29tb.fns.zbigniew2011REMOVE@Tichy.myhome.org> |
| In reply to | #20131 |
In comp.lang.forth, Bernd Paysan wrote: > People back then complained about TRUE being suddenly -1, division being > suddenly floored, and NOT being suddenly a bit operator, when they switched > from figForth to L&P's F83. F83 was a great Forth! It just wasn't exactly > the same as figForth. Was s.c. MVP-Forth an F83 - or was it something different? -- It's us, the scobs.
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| From | Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> |
|---|---|
| Date | 2013-03-01 22:35 +0100 |
| Message-ID | <slrnkj2bdc.h76.zbigniew2011REMOVE@Tichy.myhome.org> |
| In reply to | #20137 |
OK, found at http://www.complang.tuwien.ac.at/forth/family-tree/tree.fs #v+ 1980 s" MVP-Forth" name-implementation MVPForth \ !!date? 1987 forths.dbf MVPForth conforms-to Forth79 \ date: "developed a Forth implementation based on the 79 Standard \ when that became available" #v- -- It's us, the scobs.
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| From | Elizabeth D Rather <erather@forth.com> |
|---|---|
| Date | 2013-03-01 12:45 -1000 |
| Message-ID | <lO-dnQLdOOo6sqzMnZ2dnUVZ_rGdnZ2d@supernews.com> |
| In reply to | #20137 |
On 3/1/2013 11:09 AM, Zbiggy wrote: > In comp.lang.forth, Bernd Paysan wrote: > >> People back then complained about TRUE being suddenly -1, division being >> suddenly floored, and NOT being suddenly a bit operator, when they switched >> from figForth to L&P's F83. F83 was a great Forth! It just wasn't exactly >> the same as figForth. > > Was s.c. MVP-Forth an F83 - or was it something different? > Laxen & Perry's F83 was a particular implementation, that claimed Forth83 compatibility, although it differed in a few respects (taking an initial value to VARIABLE was one, don't remember others). MVP Forth was, I believe, sort of Forth79/Fig hybrid. As I recall, Glen Haydon of Mountain View Press was one of those who got mad at Forth83 over the issues cited above. Cheers, Elizabeth -- ================================================== Elizabeth D. Rather (US & Canada) 800-55-FORTH FORTH Inc. +1 310.999.6784 5959 West Century Blvd. Suite 700 Los Angeles, CA 90045 http://www.forth.com "Forth-based products and Services for real-time applications since 1973." ==================================================
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| From | Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> |
|---|---|
| Date | 2013-03-02 01:02 +0100 |
| Message-ID | <slrnkj2k0r.mjv.zbigniew2011REMOVE@Tichy.myhome.org> |
| In reply to | #20141 |
In comp.lang.forth, Elizabeth D Rather wrote: > Laxen & Perry's F83 was a particular implementation, that claimed > Forth83 compatibility, although it differed in a few respects (taking an > initial value to VARIABLE was one, don't remember others). > > MVP Forth was, I believe, sort of Forth79/Fig hybrid. As I recall, Glen > Haydon of Mountain View Press was one of those who got mad at Forth83 > over the issues cited above. As I see on the page http://www.forth.com/resources/evolution/evolve_3.html it means, that F83 was "single company's standard" (Laxen & Perry), adopted then widely? Reading so many complaining at the changes introduced by F83 - I can't understand, how could it ever happen. The others were adopting F83, while they saw, they actually don't like it? -- It's us, the scobs.
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| From | Zbiggy <zbigniew2011REMOVE@gmail.REMOVE.com> |
|---|---|
| Date | 2013-03-02 01:11 +0100 |
| Message-ID | <slrnkj2khc.n6v.zbigniew2011REMOVE@Tichy.myhome.org> |
| In reply to | #20144 |
No, sorry, got it - the name of their Forth was somewhat misleading. -- It's us, the scobs.
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| From | "Elizabeth D. Rather" <erather@forth.com> |
|---|---|
| Date | 2013-03-01 14:23 -1000 |
| Message-ID | <4vqdnTRBMZ3q26zMnZ2dnUVZ_j2dnZ2d@supernews.com> |
| In reply to | #20144 |
On 3/1/13 2:02 PM, Zbiggy wrote: > In comp.lang.forth, Elizabeth D Rather wrote: > >> Laxen & Perry's F83 was a particular implementation, that claimed >> Forth83 compatibility, although it differed in a few respects (taking an >> initial value to VARIABLE was one, don't remember others). >> >> MVP Forth was, I believe, sort of Forth79/Fig hybrid. As I recall, Glen >> Haydon of Mountain View Press was one of those who got mad at Forth83 >> over the issues cited above. > > As I see on the page http://www.forth.com/resources/evolution/evolve_3.html > it means, that F83 was "single company's standard" (Laxen & Perry), adopted > then widely? > > Reading so many complaining at the changes introduced by F83 - I can't > understand, how could it ever happen. The others were adopting F83, while > they saw, they actually don't like it? > Not exactly. Don't confuse the *Forth83* standard with *F83*, which was a particular implementation developed *after* Forth83 was adopted. Reread, carefully, 3.2.3 para 6 of the article you reference. Forth83 was developed by a committee consisting of people from FIG, FORTH, Inc., and several other commercial vendors and public-domain system implementers. They met twice, both times in CA. The dominant philosophy was, "the past is history, Forth is going to grow so we might as well fix all its deficiencies now, who needs compatibility with the past?" The two meetings were very contentious, and the second reversed a number of decisions of the first. Many people on all sides of the issues were unhappy with either the result, the process, or both. This is why the ANS Forth TC took such pains to work through multiple meetings in all parts of the US, multiple published review copies, many other attempts to reach a broad consensus. Cheers, Elizabeth -- ================================================== Elizabeth D. Rather (US & Canada) 800-55-FORTH FORTH Inc. +1 310.999.6784 5959 West Century Blvd. Suite 700 Los Angeles, CA 90045 http://www.forth.com "Forth-based products and Services for real-time applications since 1973." ==================================================
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| From | Doug Hoffman <glidedog@gmail.com> |
|---|---|
| Date | 2013-03-01 05:44 -0500 |
| Message-ID | <51308675$0$291$14726298@news.sunsite.dk> |
| In reply to | #20108 |
On 2/28/13 3:41 PM, WJ wrote: > Forth was more fun before ANS Forth came along. Didn't realize that all other Forths evaporated the day ANS was published.
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