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Groups > comp.lang.forth > #30077 > unrolled thread
| Started by | roger.levy@gmail.com |
|---|---|
| First post | 2014-05-03 21:19 -0700 |
| Last post | 2014-05-14 07:08 -0700 |
| Articles | 20 on this page of 78 — 20 participants |
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A new commercial indie game made in SwiftForth (Windows) roger.levy@gmail.com - 2014-05-03 21:19 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-03 22:22 -0700
Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-04 08:24 +0200
Re: A new commercial indie game made in SwiftForth (Windows) Laurent Laborde <kerdezixe@gmail.com> - 2014-05-04 03:44 -0700
Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-04 14:46 +0200
Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-04 09:21 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 13:28 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 13:38 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-04 13:53 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 13:36 -0700
Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-04 23:27 +0200
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 14:39 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 14:44 -0700
Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-05 07:35 +0200
Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-04 21:51 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-05 09:49 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-05 22:55 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 01:21 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 02:07 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 07:12 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 07:15 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Richard Owlett <rowlett@pcnetinc.com> - 2014-05-07 09:28 -0500
Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 09:23 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 09:56 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 09:57 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 10:02 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 10:08 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 12:03 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 12:12 -0700
Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-07 08:16 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 11:33 -0700
Re: A new commercial indie game made in SwiftForth (Windows) hughaguilar96@yahoo.com - 2014-05-07 22:32 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Howerd <howerdo@yahoo.co.uk> - 2014-05-08 01:50 -0700
Re: A new commercial indie game made in SwiftForth (Windows) albert@spenarnc.xs4all.nl (Albert van der Horst) - 2014-05-08 10:24 +0000
Re: A new commercial indie game made in SwiftForth (Windows) Elizabeth D Rather <erather@forth.com> - 2014-05-08 09:05 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Elizabeth D Rather <erather@forth.com> - 2014-05-08 09:00 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-08 12:09 -0700
Re: A new commercial indie game made in SwiftForth (Windows) stephenXXX@mpeforth.com (Stephen Pelc) - 2014-05-08 20:11 +0000
Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-09 01:22 +0200
Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-08 17:08 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Elizabeth D Rather <erather@forth.com> - 2014-05-08 11:24 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-08 15:25 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-09 01:30 +0200
Re: A new commercial indie game made in SwiftForth (Windows) anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 08:42 +0000
Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-10 15:30 +0200
Re: A new commercial indie game made in SwiftForth (Windows) anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 14:11 +0000
Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-10 16:26 +0200
Re: A new commercial indie game made in SwiftForth (Windows) anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 14:37 +0000
Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-10 21:17 +0200
Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-10 10:45 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-10 14:28 -0700
Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-10 11:41 -1000
Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-10 14:47 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Laurent Laborde <kerdezixe@gmail.com> - 2014-05-09 03:08 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-08 14:44 -0700
Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-07 20:18 +0100
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 12:34 -0700
Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-09 15:55 +0100
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-09 10:22 -0700
Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-09 22:13 +0100
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-09 15:15 -0700
Re: A new commercial indie game made in SwiftForth (Windows) albert@spenarnc.xs4all.nl (Albert van der Horst) - 2014-05-10 03:09 +0000
Re: A new commercial indie game made in SwiftForth (Windows) mhx@iae.nl - 2014-05-09 23:06 -0700
Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-10 09:01 +0100
Parameter passing when calling C anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 09:02 +0000
Re: Parameter passing when calling C stephenXXX@mpeforth.com (Stephen Pelc) - 2014-05-10 14:40 +0000
Re: Parameter passing when calling C anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 15:26 +0000
Re: Parameter passing when calling C stephenXXX@mpeforth.com (Stephen Pelc) - 2014-05-11 09:46 +0000
Re: Parameter passing when calling C anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-11 14:57 +0000
Re: Parameter passing when calling C Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-11 20:37 +0200
Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-07 04:03 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Zbigniew <empty.buffersYOU-DONT-WANT-THIS@gmail.NEITHER-THIS.com> - 2014-05-07 16:19 +0000
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-11 11:49 -0700
Re: A new commercial indie game made in SwiftForth (Windows) foxaudioresearch@gmail.com - 2014-05-12 18:34 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-13 06:40 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-13 23:55 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-14 01:39 -0700
Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-14 07:08 -0700
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| From | roger.levy@gmail.com |
|---|---|
| Date | 2014-05-03 21:19 -0700 |
| Subject | A new commercial indie game made in SwiftForth (Windows) |
| Message-ID | <57bab9cf-bc56-4589-8b5d-fcf363ee1ae0@googlegroups.com> |
IndieDB http://www.indiedb.com/games/the-lady Purchase https://indiegamestand.com/store/985/the-lady/ Homepage http://www.mprart.net/the-lady/ I programmed and helped design it. A guy named Michael Patrick Rogers created and directed it and did the sound and promo.
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| From | Paul Rubin <no.email@nospam.invalid> |
|---|---|
| Date | 2014-05-03 22:22 -0700 |
| Message-ID | <7x1twat8xj.fsf@ruckus.brouhaha.com> |
| In reply to | #30077 |
roger.levy@gmail.com writes: > http://www.indiedb.com/games/the-lady... > I programmed and helped design it. A guy named Michael Patrick Rogers > created and directed it and did the sound and promo. Nice! I saw something about it on reddit a while back, too. Are you going to release the source code? What about a mobile version?
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| From | AKK <akk@nospam.org> |
|---|---|
| Date | 2014-05-04 08:24 +0200 |
| Message-ID | <5365dd0e$0$6720$9b4e6d93@newsspool3.arcor-online.net> |
| In reply to | #30077 |
Am 04.05.2014 06:19, schrieb roger.levy@gmail.com: > IndieDB > http://www.indiedb.com/games/the-lady > > Purchase > https://indiegamestand.com/store/985/the-lady/ > > Homepage > http://www.mprart.net/the-lady/ > > I programmed and helped design it. A guy named Michael Patrick Rogers created and directed it and did the sound and promo. > Congratulation! But why did you specifically select Forth, over say Lua? IMHO for a 2D game even slow Python would have sufficed.
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| From | Laurent Laborde <kerdezixe@gmail.com> |
|---|---|
| Date | 2014-05-04 03:44 -0700 |
| Message-ID | <e3d0eb87-6034-4c67-8a79-7897ae7a38cc@googlegroups.com> |
| In reply to | #30080 |
On Sunday, May 4, 2014 8:24:14 AM UTC+2, AKK wrote: > > But why did you specifically select Forth, over say Lua? > IMHO for a 2D game even slow Python would have sufficed. If i understood the interview correctly, the guy suffer from heavy mental illness and visual hallucination. I guess that make sense ;) -- Ker2x
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| From | AKK <akk@nospam.org> |
|---|---|
| Date | 2014-05-04 14:46 +0200 |
| Message-ID | <536636a5$0$6703$9b4e6d93@newsspool2.arcor-online.net> |
| In reply to | #30083 |
Am 04.05.2014 12:44, schrieb Laurent Laborde: > On Sunday, May 4, 2014 8:24:14 AM UTC+2, AKK wrote: >> >> But why did you specifically select Forth, over say Lua? >> IMHO for a 2D game even slow Python would have sufficed. > > If i understood the interview correctly, the guy suffer from > heavy mental illness and visual hallucination. > > I guess that make sense ;) > Neither did I make poor fun of him like you, nor did I pose a vain question. I am really interested in his answer.
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| From | Mark Wills <markwills1970@gmail.com> |
|---|---|
| Date | 2014-05-04 09:21 -0700 |
| Message-ID | <945d1ffe-dd73-49aa-bdcd-3c08f68d044c@googlegroups.com> |
| In reply to | #30084 |
I watched the video on the link provided. It looks a little strange (the text says it's rather surreal) but it looks excellent from a technical point of view. Very impressive. Well done. Is there a playable demo or anything?
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-04 13:28 -0700 |
| Message-ID | <4e127908-d66e-480f-b071-8663d232755a@googlegroups.com> |
| In reply to | #30085 |
On Sunday, May 4, 2014 12:21:22 PM UTC-4, Mark Wills wrote: > I watched the video on the link provided. It looks a little strange (the text says it's rather surreal) but it looks excellent from a technical point of view. Very impressive. Well done. Is there a playable demo or anything? There was a demo created for the kickstarter. It seems to have been taken down, but I'll put it on my host, I think it should be OK. Obviously this demo doesn't represent the final game since it was made several months ago. Demo Link: https://www.dropbox.com/s/6j8o48n5xi3w1q4/The%20Lady%20DEMO%20%28b1%29.zip
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-04 13:38 -0700 |
| Message-ID | <08c6864d-1d7c-46ba-988e-71247303d57e@googlegroups.com> |
| In reply to | #30090 |
On Sunday, May 4, 2014 4:28:48 PM UTC-4, Roger Levy wrote: > On Sunday, May 4, 2014 12:21:22 PM UTC-4, Mark Wills wrote: > > > I watched the video on the link provided. It looks a little strange (the text says it's rather surreal) but it looks excellent from a technical point of view. Very impressive. Well done. Is there a playable demo or anything? > > > > There was a demo created for the kickstarter. It seems to have been taken down, but I'll put it on my host, I think it should be OK. Obviously this demo doesn't represent the final game since it was made several months ago. > > > > Demo Link: https://www.dropbox.com/s/6j8o48n5xi3w1q4/The%20Lady%20DEMO%20%28b1%29.zip You could, you know, also buy it ;) Its only $5.
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| From | Mark Wills <markwills1970@gmail.com> |
|---|---|
| Date | 2014-05-04 13:53 -0700 |
| Message-ID | <93d902e3-1eac-4b15-ac7b-2a9c6f6c3cd3@googlegroups.com> |
| In reply to | #30092 |
Ah I didn't notice that. Thanks for pointing it out! You're absolutely right. For 5$ I'll just go ahead and buy it. :-)
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-04 13:36 -0700 |
| Message-ID | <dc95fdbb-ea03-4e2b-a3c3-4100fdaff7c8@googlegroups.com> |
| In reply to | #30080 |
> Congratulation! Thank you. > But why did you specifically select Forth, over say Lua? Because I like Forth a lot and I'm pretty fluent in it. Lua is a more complex proposition. Which engine do you use? Or do you write your own in some other language for the CPU sensitive bits? Do you implement an interactive console? Besides, I had already made my own foundational engine in Forth so it was very easy to hit the ground running. I am investing in maximizing Forth for game development. I think it is starting to pay off - the game was completed on time, along with a game engine, and is really polished considering it had a $2500 budget. > IMHO for a 2D game even slow Python would have sufficed. I doubt it. We use particle effects with hundreds of particles, and a bone-based animation system. Even SwiftForth could only handle up to a couple dozen of animated characters on screen on my fast machine, and there wasn't time to bother with figuring out a system for object culling. Framerate is already choppy on some computers. It would not have been practical to do it in pure Python. I dislike Python, anyway.
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| From | AKK <akk@nospam.org> |
|---|---|
| Date | 2014-05-04 23:27 +0200 |
| Message-ID | <5366b0c0$0$6621$9b4e6d93@newsspool4.arcor-online.net> |
| In reply to | #30091 |
Am 04.05.2014 22:36, schrieb Roger Levy:> >> Congratulation! > > Thank you. > >> But why did you specifically select Forth, over say Lua? > > Because I like Forth a lot and I'm pretty fluent in it. Lua is a more complex proposition. Which engine do you use? I don't develop games. But realtime simulation has similar requirements. >> IMHO for a 2D game even slow Python would have sufficed. > > I doubt it. Others don't: http://www.pygame.org/news.html But since you dislike it... ;-)
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-04 14:39 -0700 |
| Message-ID | <99fbd186-e1d9-4bd8-b69e-f98bca76a00a@googlegroups.com> |
| In reply to | #30094 |
> I don't develop games. But realtime simulation has similar requirements. Ah, I see. You're a language war troll. It's OK. > Others don't: > > http://www.pygame.org/news.html I'm aware of Pygame. I didn't say Python isn't suitable for games. I was saying it's too slow for what we did, and you just said it's slow. C'mon though, look at those screenshots - the games showcased on that site don't even compare. They look like bottom-of-the-barrel DOS shareware from 1982. If you're going to compare languages for their suitability for making games then at least use comparable examples of games made with them. Oh, and ... make ... games?
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-04 14:44 -0700 |
| Message-ID | <c5907c05-33e3-4c98-a408-7004d66f8435@googlegroups.com> |
| In reply to | #30094 |
> > Because I like Forth a lot and I'm pretty fluent in it. Lua is a more complex proposition. Which engine do you use? > I don't develop games. But realtime simulation has similar requirements. There was a misunderstanding. I'm sick with the flu so maybe I'm a bit foggy. But when I said "which engine do you use?" I was talking about regarding which to use with Lua not what you personally use. I thought you were defending your legitimacy when I called you a troll. Maybe you are a troll maybe you're not but I hate language comparisons. I chose Forth because I really love it and I showed that it works. That's all there is to it. I have no interest in comparing programming languages academically.
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| From | AKK <akk@nospam.org> |
|---|---|
| Date | 2014-05-05 07:35 +0200 |
| Message-ID | <5367230a$0$6711$9b4e6d93@newsspool3.arcor-online.net> |
| In reply to | #30096 |
Am 04.05.2014 23:44, schrieb Roger Levy: >>> Because I like Forth a lot and I'm pretty fluent in it. Lua is a more complex proposition. Which engine do you use? > >> I don't develop games. But realtime simulation has similar requirements. > > There was a misunderstanding. I'm sick with the flu so maybe I'm a bit foggy. But when I said "which engine do you use?" I was talking about regarding which to use with Lua not what you personally use. I thought you were defending your legitimacy when I called you a troll. Maybe you are a troll maybe you're not but I hate language comparisons. > > I chose Forth because I really love it and I showed that it works. That's all there is to it. I have no interest in comparing programming languages academically. > I am definitively not trolling. We are prototyping controller boards with integrated prediction algorithms.
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| From | Alexander Skobelev <al.skobelev@gmail.com> |
|---|---|
| Date | 2014-05-04 21:51 -0700 |
| Message-ID | <a474b1ff-7239-41e6-8aed-089f6a4731a5@googlegroups.com> |
| In reply to | #30077 |
On Sunday, May 4, 2014 8:19:31 AM UTC+4, Roger Levy wrote: > IndieDB > > http://www.indiedb.com/games/the-lady > > Purchase > https://indiegamestand.com/store/985/the-lady/ > > Homepage > http://www.mprart.net/the-lady/ > > I programmed and helped design it. A guy named Michael Patrick Rogers > created and directed it and did the sound and promo. It looks like you have used the Allegro library. Could you elaborate on on that? Why did you choose Allegro over SDL2? What was your experience with it? Are you planning to publish the Forth bindings for Allegro? Thanks in advance!
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-05 09:49 -0700 |
| Message-ID | <5c7fc68f-83fa-471f-b984-83af65bf44fd@googlegroups.com> |
| In reply to | #30104 |
On Monday, May 5, 2014 12:51:24 AM UTC-4, Alexander Skobelev wrote: > On Sunday, May 4, 2014 8:19:31 AM UTC+4, Roger Levy wrote: > > > IndieDB > > > > > > http://www.indiedb.com/games/the-lady > > > > > > Purchase > > > https://indiegamestand.com/store/985/the-lady/ > > > > > > Homepage > > > http://www.mprart.net/the-lady/ > > > > > > I programmed and helped design it. A guy named Michael Patrick Rogers > > > created and directed it and did the sound and promo. > > > > It looks like you have used the Allegro library. Could you elaborate on > > on that? Why did you choose Allegro over SDL2? What was your experience > > with it? Are you planning to publish the Forth bindings for Allegro? > > > > Thanks in advance! I am not aware of SDL2. I also wasn't aware of SDL2 when I started building the engine, last year, before I started working on The Lady. Allegro is nice for its simplicity and broad range of graphics routines - to me it is a real, complete package for game developers. I had been doing my own stuff in pure OpenGL, but it was too complex. The switch in Allegro 5 to OpenGL was a catalyst to go back to simplicity. My Allegro 5 bindings aren't comprehensive. Would anyone be interested in completing them?
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| From | Alexander Skobelev <al.skobelev@gmail.com> |
|---|---|
| Date | 2014-05-05 22:55 -0700 |
| Message-ID | <1df597a5-da26-483b-a664-a0961b5ed10d@googlegroups.com> |
| In reply to | #30111 |
On Monday, May 5, 2014 8:49:40 PM UTC+4, Roger Levy wrote: > On Monday, May 5, 2014 12:51:24 AM UTC-4, Alexander Skobelev wrote: > > > On Sunday, May 4, 2014 8:19:31 AM UTC+4, Roger Levy wrote: > > > IndieDB > > > http://www.indiedb.com/games/the-lady > > > Purchase > > > https://indiegamestand.com/store/985/the-lady/ > > > Homepage > > > http://www.mprart.net/the-lady/ > > > > > > I programmed and helped design it. A guy named Michael Patrick > > > Rogers created and directed it and did the sound and promo. > > > > It looks like you have used the Allegro library. Could you elaborate > > on that? Why did you choose Allegro over SDL2? What was your > > experience with it? Are you planning to publish the Forth bindings > > for Allegro? > > > > Thanks in advance! > > I am not aware of SDL2. I also wasn't aware of SDL2 when I started > building the engine, last year, before I started working on The Lady. > Allegro is nice for its simplicity and broad range of graphics > routines - to me it is a real, complete package for game developers. > > I had been doing my own stuff in pure OpenGL, but it was too complex. > The switch in Allegro 5 to OpenGL was a catalyst to go back to > simplicity. > > My Allegro 5 bindings aren't comprehensive. Would anyone be > interested in completing them? Not sure about completing them, but definitely interested in an example of practical use of the Allegro library in Forth.
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| From | Roger Levy <roger.levy@gmail.com> |
|---|---|
| Date | 2014-05-07 01:21 -0700 |
| Message-ID | <59cf7803-9980-4a62-9aa9-3da8313f63ca@googlegroups.com> |
| In reply to | #30117 |
> Not sure about completing them, but definitely interested in an example > > of practical use of the Allegro library in Forth. I just posted the bindings on the group. As for practical use, you'll have to wait until I either release the game's source code or make a free public domain game. I asked Mike if it was okay to release source and he hasn't gotten back to me. I might also just release some facilities built on Allegro 5 that I use in my games, after I clean them up.
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| From | Paul Rubin <no.email@nospam.invalid> |
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| Date | 2014-05-07 02:07 -0700 |
| Message-ID | <7xd2fq3qkf.fsf@ruckus.brouhaha.com> |
| In reply to | #30142 |
Roger Levy <roger.levy@gmail.com> writes: > I just posted the bindings on the group. As for practical use, you'll > have to wait until I either release the game's source code or make a > free public domain game. I asked Mike if it was okay to release > source and he hasn't gotten back to me. I don't mind paying the $5, but if I do so I'm more interested in studying and modifying the game than playing it. Maybe you could make it like minecraft, where players are encouraged to extend it themselves.
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| From | Roger Levy <roger.levy@gmail.com> |
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| Date | 2014-05-07 07:12 -0700 |
| Message-ID | <f0b89cff-0291-4d79-b2db-5d0750b48c4d@googlegroups.com> |
| In reply to | #30145 |
> > I don't mind paying the $5, but if I do so I'm more interested in > > studying and modifying the game than playing it. Maybe you could make > > it like minecraft, where players are encouraged to extend it themselves. That is a fantastic idea! I've brought it to Mike (he's the creator). How much would you be willing to pay for a source version to play with? Is $40 too much?
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