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Groups > comp.lang.forth > #30077 > unrolled thread

A new commercial indie game made in SwiftForth (Windows)

Started byroger.levy@gmail.com
First post2014-05-03 21:19 -0700
Last post2014-05-14 07:08 -0700
Articles 20 on this page of 78 — 20 participants

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  A new commercial indie game made in SwiftForth (Windows) roger.levy@gmail.com - 2014-05-03 21:19 -0700
    Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-03 22:22 -0700
    Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-04 08:24 +0200
      Re: A new commercial indie game made in SwiftForth (Windows) Laurent Laborde <kerdezixe@gmail.com> - 2014-05-04 03:44 -0700
        Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-04 14:46 +0200
          Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-04 09:21 -0700
            Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 13:28 -0700
              Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 13:38 -0700
                Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-04 13:53 -0700
      Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 13:36 -0700
        Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-04 23:27 +0200
          Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 14:39 -0700
          Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-04 14:44 -0700
            Re: A new commercial indie game made in SwiftForth (Windows) AKK <akk@nospam.org> - 2014-05-05 07:35 +0200
    Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-04 21:51 -0700
      Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-05 09:49 -0700
        Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-05 22:55 -0700
          Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 01:21 -0700
            Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 02:07 -0700
              Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 07:12 -0700
                Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 07:15 -0700
                  Re: A new commercial indie game made in SwiftForth (Windows) Richard Owlett <rowlett@pcnetinc.com> - 2014-05-07 09:28 -0500
                  Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 09:23 -0700
                    Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 09:56 -0700
                      Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 09:57 -0700
                        Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 10:02 -0700
                          Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 10:08 -0700
                            Re: A new commercial indie game made in SwiftForth (Windows) Paul Rubin <no.email@nospam.invalid> - 2014-05-07 12:03 -0700
                              Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 12:12 -0700
                        Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-07 08:16 -1000
                          Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 11:33 -0700
                            Re: A new commercial indie game made in SwiftForth (Windows) hughaguilar96@yahoo.com - 2014-05-07 22:32 -0700
                              Re: A new commercial indie game made in SwiftForth (Windows) Howerd <howerdo@yahoo.co.uk> - 2014-05-08 01:50 -0700
                                Re: A new commercial indie game made in SwiftForth (Windows) albert@spenarnc.xs4all.nl (Albert van der Horst) - 2014-05-08 10:24 +0000
                                  Re: A new commercial indie game made in SwiftForth (Windows) Elizabeth D Rather <erather@forth.com> - 2014-05-08 09:05 -1000
                                Re: A new commercial indie game made in SwiftForth (Windows) Elizabeth D Rather <erather@forth.com> - 2014-05-08 09:00 -1000
                                  Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-08 12:09 -0700
                                    Re: A new commercial indie game made in SwiftForth (Windows) stephenXXX@mpeforth.com (Stephen Pelc) - 2014-05-08 20:11 +0000
                                      Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-09 01:22 +0200
                                        Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-08 17:08 -1000
                                    Re: A new commercial indie game made in SwiftForth (Windows) Elizabeth D Rather <erather@forth.com> - 2014-05-08 11:24 -1000
                                      Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-08 15:25 -0700
                                      Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-09 01:30 +0200
                                        Re: A new commercial indie game made in SwiftForth (Windows) anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 08:42 +0000
                                          Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-10 15:30 +0200
                                            Re: A new commercial indie game made in SwiftForth (Windows) anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 14:11 +0000
                                              Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-10 16:26 +0200
                                                Re: A new commercial indie game made in SwiftForth (Windows) anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 14:37 +0000
                                                  Re: A new commercial indie game made in SwiftForth (Windows) Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-10 21:17 +0200
                                          Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-10 10:45 -1000
                                            Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-10 14:28 -0700
                                              Re: A new commercial indie game made in SwiftForth (Windows) "Elizabeth D. Rather" <erather@forth.com> - 2014-05-10 11:41 -1000
                                                Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-10 14:47 -0700
                                      Re: A new commercial indie game made in SwiftForth (Windows) Laurent Laborde <kerdezixe@gmail.com> - 2014-05-09 03:08 -0700
                                    Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-08 14:44 -0700
                      Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-07 20:18 +0100
                        Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-07 12:34 -0700
                          Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-09 15:55 +0100
                            Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-09 10:22 -0700
                              Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-09 22:13 +0100
                                Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-09 15:15 -0700
                          Re: A new commercial indie game made in SwiftForth (Windows) albert@spenarnc.xs4all.nl (Albert van der Horst) - 2014-05-10 03:09 +0000
                            Re: A new commercial indie game made in SwiftForth (Windows) mhx@iae.nl - 2014-05-09 23:06 -0700
                              Re: A new commercial indie game made in SwiftForth (Windows) "Alex McDonald" <blog@rivadpm.com> - 2014-05-10 09:01 +0100
                            Parameter passing when calling C anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 09:02 +0000
                              Re: Parameter passing when calling C stephenXXX@mpeforth.com (Stephen Pelc) - 2014-05-10 14:40 +0000
                                Re: Parameter passing when calling C anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-10 15:26 +0000
                                  Re: Parameter passing when calling C stephenXXX@mpeforth.com (Stephen Pelc) - 2014-05-11 09:46 +0000
                                    Re: Parameter passing when calling C anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2014-05-11 14:57 +0000
                                    Re: Parameter passing when calling C Bernd Paysan <bernd.paysan@gmx.de> - 2014-05-11 20:37 +0200
            Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-07 04:03 -0700
    Re: A new commercial indie game made in SwiftForth (Windows) Zbigniew <empty.buffersYOU-DONT-WANT-THIS@gmail.NEITHER-THIS.com> - 2014-05-07 16:19 +0000
    Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-11 11:49 -0700
      Re: A new commercial indie game made in SwiftForth (Windows) foxaudioresearch@gmail.com - 2014-05-12 18:34 -0700
        Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-13 06:40 -0700
          Re: A new commercial indie game made in SwiftForth (Windows) Alexander Skobelev <al.skobelev@gmail.com> - 2014-05-13 23:55 -0700
          Re: A new commercial indie game made in SwiftForth (Windows) Mark Wills <markwills1970@gmail.com> - 2014-05-14 01:39 -0700
            Re: A new commercial indie game made in SwiftForth (Windows) Roger Levy <roger.levy@gmail.com> - 2014-05-14 07:08 -0700

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#30077 — A new commercial indie game made in SwiftForth (Windows)

Fromroger.levy@gmail.com
Date2014-05-03 21:19 -0700
SubjectA new commercial indie game made in SwiftForth (Windows)
Message-ID<57bab9cf-bc56-4589-8b5d-fcf363ee1ae0@googlegroups.com>
IndieDB
http://www.indiedb.com/games/the-lady

Purchase
https://indiegamestand.com/store/985/the-lady/

Homepage
http://www.mprart.net/the-lady/

I programmed and helped design it.  A guy named Michael Patrick Rogers created and directed it and did the sound and promo.

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#30078

FromPaul Rubin <no.email@nospam.invalid>
Date2014-05-03 22:22 -0700
Message-ID<7x1twat8xj.fsf@ruckus.brouhaha.com>
In reply to#30077
roger.levy@gmail.com writes:
> http://www.indiedb.com/games/the-lady...
> I programmed and helped design it.  A guy named Michael Patrick Rogers
> created and directed it and did the sound and promo.

Nice!  I saw something about it on reddit a while back, too.

Are you going to release the source code?  What about a mobile version?

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#30080

FromAKK <akk@nospam.org>
Date2014-05-04 08:24 +0200
Message-ID<5365dd0e$0$6720$9b4e6d93@newsspool3.arcor-online.net>
In reply to#30077
Am 04.05.2014 06:19, schrieb roger.levy@gmail.com:
> IndieDB
> http://www.indiedb.com/games/the-lady
>
> Purchase
> https://indiegamestand.com/store/985/the-lady/
>
> Homepage
> http://www.mprart.net/the-lady/
>
> I programmed and helped design it.  A guy named Michael Patrick Rogers created and directed it and did the sound and promo.
>

Congratulation!

But why did you specifically select Forth, over say Lua?
IMHO for a 2D game even slow Python would have sufficed.

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#30083

FromLaurent Laborde <kerdezixe@gmail.com>
Date2014-05-04 03:44 -0700
Message-ID<e3d0eb87-6034-4c67-8a79-7897ae7a38cc@googlegroups.com>
In reply to#30080
On Sunday, May 4, 2014 8:24:14 AM UTC+2, AKK wrote:
> 
> But why did you specifically select Forth, over say Lua?
> IMHO for a 2D game even slow Python would have sufficed.

If i understood the interview correctly, the guy suffer from
heavy mental illness and visual hallucination.

I guess that make sense ;)

-- 
Ker2x

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#30084

FromAKK <akk@nospam.org>
Date2014-05-04 14:46 +0200
Message-ID<536636a5$0$6703$9b4e6d93@newsspool2.arcor-online.net>
In reply to#30083
Am 04.05.2014 12:44, schrieb Laurent Laborde:
> On Sunday, May 4, 2014 8:24:14 AM UTC+2, AKK wrote:
>>
>> But why did you specifically select Forth, over say Lua?
>> IMHO for a 2D game even slow Python would have sufficed.
>
> If i understood the interview correctly, the guy suffer from
> heavy mental illness and visual hallucination.
>
> I guess that make sense ;)
>

Neither did I make poor fun of him like you, nor did I pose a vain question.

I am really interested in his answer.

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#30085

FromMark Wills <markwills1970@gmail.com>
Date2014-05-04 09:21 -0700
Message-ID<945d1ffe-dd73-49aa-bdcd-3c08f68d044c@googlegroups.com>
In reply to#30084
I watched the video on the link provided. It looks a little strange (the text says it's rather surreal) but it looks excellent from a technical point of view. Very impressive. Well done. Is there a playable demo or anything? 

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#30090

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-04 13:28 -0700
Message-ID<4e127908-d66e-480f-b071-8663d232755a@googlegroups.com>
In reply to#30085
On Sunday, May 4, 2014 12:21:22 PM UTC-4, Mark Wills wrote:
> I watched the video on the link provided. It looks a little strange (the text says it's rather surreal) but it looks excellent from a technical point of view. Very impressive. Well done. Is there a playable demo or anything?

There was a demo created for the kickstarter.  It seems to have been taken down, but I'll put it on my host, I think it should be OK.  Obviously this demo doesn't represent the final game since it was made several months ago.

Demo Link: https://www.dropbox.com/s/6j8o48n5xi3w1q4/The%20Lady%20DEMO%20%28b1%29.zip

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#30092

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-04 13:38 -0700
Message-ID<08c6864d-1d7c-46ba-988e-71247303d57e@googlegroups.com>
In reply to#30090
On Sunday, May 4, 2014 4:28:48 PM UTC-4, Roger Levy wrote:
> On Sunday, May 4, 2014 12:21:22 PM UTC-4, Mark Wills wrote:
> 
> > I watched the video on the link provided. It looks a little strange (the text says it's rather surreal) but it looks excellent from a technical point of view. Very impressive. Well done. Is there a playable demo or anything?
> 
> 
> 
> There was a demo created for the kickstarter.  It seems to have been taken down, but I'll put it on my host, I think it should be OK.  Obviously this demo doesn't represent the final game since it was made several months ago.
> 
> 
> 
> Demo Link: https://www.dropbox.com/s/6j8o48n5xi3w1q4/The%20Lady%20DEMO%20%28b1%29.zip

You could, you know, also buy it ;) Its only $5.

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#30093

FromMark Wills <markwills1970@gmail.com>
Date2014-05-04 13:53 -0700
Message-ID<93d902e3-1eac-4b15-ac7b-2a9c6f6c3cd3@googlegroups.com>
In reply to#30092
Ah I didn't notice that. Thanks for pointing it out! You're absolutely right. For 5$ I'll just go ahead and buy it. :-)

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#30091

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-04 13:36 -0700
Message-ID<dc95fdbb-ea03-4e2b-a3c3-4100fdaff7c8@googlegroups.com>
In reply to#30080
> Congratulation!

Thank you.

> But why did you specifically select Forth, over say Lua?

Because I like Forth a lot and I'm pretty fluent in it.  Lua is a more complex proposition.  Which engine do you use?  Or do you write your own in some other language for the CPU sensitive bits?  Do you implement an interactive console?  Besides, I had already made my own foundational engine in Forth so it was very easy to hit the ground running.  I am investing in maximizing Forth for game development.  I think it is starting to pay off - the game was completed on time, along with a game engine, and is really polished considering it had a $2500 budget.

> IMHO for a 2D game even slow Python would have sufficed.

I doubt it.  We use particle effects with hundreds of particles, and a bone-based animation system.  Even SwiftForth could only handle up to a couple dozen of animated characters on screen on my fast machine, and there wasn't time to bother with figuring out a system for object culling.  Framerate is already choppy on some computers.  It would not have been practical to do it in pure Python.  I dislike Python, anyway.

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#30094

FromAKK <akk@nospam.org>
Date2014-05-04 23:27 +0200
Message-ID<5366b0c0$0$6621$9b4e6d93@newsspool4.arcor-online.net>
In reply to#30091
Am 04.05.2014 22:36, schrieb Roger Levy:>
>> Congratulation!
>
> Thank you.
>
>> But why did you specifically select Forth, over say Lua?
>
> Because I like Forth a lot and I'm pretty fluent in it.  Lua is a more complex proposition.  Which engine do you use?

I don't develop games. But realtime simulation has similar requirements.

>> IMHO for a 2D game even slow Python would have sufficed.
>
> I doubt it.

Others don't:
http://www.pygame.org/news.html

But since you dislike it...   ;-)

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#30095

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-04 14:39 -0700
Message-ID<99fbd186-e1d9-4bd8-b69e-f98bca76a00a@googlegroups.com>
In reply to#30094
> I don't develop games. But realtime simulation has similar requirements.

Ah, I see.  You're a language war troll.  It's OK.

> Others don't:
> 
> http://www.pygame.org/news.html

I'm aware of Pygame.  I didn't say Python isn't suitable for games.  I was saying it's too slow for what we did, and you just said it's slow.  C'mon though, look at those screenshots - the games showcased on that site don't even compare.  They look like bottom-of-the-barrel DOS shareware from 1982.  If you're going to compare languages for their suitability for making games then at least use comparable examples of games made with them.

Oh, and ... make ... games?

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#30096

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-04 14:44 -0700
Message-ID<c5907c05-33e3-4c98-a408-7004d66f8435@googlegroups.com>
In reply to#30094
> > Because I like Forth a lot and I'm pretty fluent in it.  Lua is a more complex proposition.  Which engine do you use?

> I don't develop games. But realtime simulation has similar requirements.

There was a misunderstanding.  I'm sick with the flu so maybe I'm a bit foggy.  But when I said "which engine do you use?" I was talking about regarding which to use with Lua not what you personally use.  I thought you were defending your legitimacy when I called you a troll.  Maybe you are a troll maybe you're not but I hate language comparisons.  

I chose Forth because I really love it and I showed that it works.  That's all there is to it.  I have no interest in comparing programming languages academically.

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#30106

FromAKK <akk@nospam.org>
Date2014-05-05 07:35 +0200
Message-ID<5367230a$0$6711$9b4e6d93@newsspool3.arcor-online.net>
In reply to#30096
Am 04.05.2014 23:44, schrieb Roger Levy:
>>> Because I like Forth a lot and I'm pretty fluent in it.  Lua is a more complex proposition.  Which engine do you use?
>
>> I don't develop games. But realtime simulation has similar requirements.
>
> There was a misunderstanding.  I'm sick with the flu so maybe I'm a bit foggy.  But when I said "which engine do you use?" I was talking about regarding which to use with Lua not what you personally use.  I thought you were defending your legitimacy when I called you a troll.  Maybe you are a troll maybe you're not but I hate language comparisons.
>
> I chose Forth because I really love it and I showed that it works.  That's all there is to it.  I have no interest in comparing programming languages academically.
>


I am definitively not trolling. We are prototyping controller boards 
with integrated prediction algorithms.

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#30104

FromAlexander Skobelev <al.skobelev@gmail.com>
Date2014-05-04 21:51 -0700
Message-ID<a474b1ff-7239-41e6-8aed-089f6a4731a5@googlegroups.com>
In reply to#30077
On Sunday, May 4, 2014 8:19:31 AM UTC+4, Roger Levy wrote:
> IndieDB
> 
> http://www.indiedb.com/games/the-lady
> 
> Purchase
> https://indiegamestand.com/store/985/the-lady/
> 
> Homepage
> http://www.mprart.net/the-lady/
> 
> I programmed and helped design it.  A guy named Michael Patrick Rogers
> created and directed it and did the sound and promo.

It looks like you have used the Allegro library. Could you elaborate on
on that? Why did you choose Allegro over SDL2? What was your experience
with it? Are you planning to publish the Forth bindings for Allegro? 

Thanks in advance!

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#30111

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-05 09:49 -0700
Message-ID<5c7fc68f-83fa-471f-b984-83af65bf44fd@googlegroups.com>
In reply to#30104
On Monday, May 5, 2014 12:51:24 AM UTC-4, Alexander Skobelev wrote:
> On Sunday, May 4, 2014 8:19:31 AM UTC+4, Roger Levy wrote:
> 
> > IndieDB
> 
> > 
> 
> > http://www.indiedb.com/games/the-lady
> 
> > 
> 
> > Purchase
> 
> > https://indiegamestand.com/store/985/the-lady/
> 
> > 
> 
> > Homepage
> 
> > http://www.mprart.net/the-lady/
> 
> > 
> 
> > I programmed and helped design it.  A guy named Michael Patrick Rogers
> 
> > created and directed it and did the sound and promo.
> 
> 
> 
> It looks like you have used the Allegro library. Could you elaborate on
> 
> on that? Why did you choose Allegro over SDL2? What was your experience
> 
> with it? Are you planning to publish the Forth bindings for Allegro? 
> 
> 
> 
> Thanks in advance!

I am not aware of SDL2.  I also wasn't aware of SDL2 when I started building the engine, last year, before I started working on The Lady.  Allegro is nice for its simplicity and broad range of graphics routines - to me it is a real, complete package for game developers.  

I had been doing my own stuff in pure OpenGL, but it was too complex.  The switch in Allegro 5 to OpenGL was a catalyst to go back to simplicity.

My Allegro 5 bindings aren't comprehensive.  Would anyone be interested in completing them?

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#30117

FromAlexander Skobelev <al.skobelev@gmail.com>
Date2014-05-05 22:55 -0700
Message-ID<1df597a5-da26-483b-a664-a0961b5ed10d@googlegroups.com>
In reply to#30111
On Monday, May 5, 2014 8:49:40 PM UTC+4, Roger Levy wrote: > On Monday,
May 5, 2014 12:51:24 AM UTC-4, Alexander Skobelev wrote:
> 
> > On Sunday, May 4, 2014 8:19:31 AM UTC+4, Roger Levy wrote:
> > > IndieDB
> > > http://www.indiedb.com/games/the-lady
> > > Purchase
> > > https://indiegamestand.com/store/985/the-lady/
> > > Homepage
> > > http://www.mprart.net/the-lady/
> > > 
> > > I programmed and helped design it.  A guy named Michael Patrick
> > > Rogers created and directed it and did the sound and promo.
> > 
> > It looks like you have used the Allegro library. Could you elaborate
> > on that? Why did you choose Allegro over SDL2? What was your
> > experience with it? Are you planning to publish the Forth bindings
> > for Allegro?
> > 
> > Thanks in advance!
> 
> I am not aware of SDL2.  I also wasn't aware of SDL2 when I started
> building the engine, last year, before I started working on The Lady.
> Allegro is nice for its simplicity and broad range of graphics
> routines - to me it is a real, complete package for game developers.
> 
> I had been doing my own stuff in pure OpenGL, but it was too complex.
> The switch in Allegro 5 to OpenGL was a catalyst to go back to
> simplicity.
> 
> My Allegro 5 bindings aren't comprehensive.  Would anyone be
> interested in completing them?

Not sure about completing them, but definitely interested in an example
of practical use of the Allegro library in Forth.

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#30142

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-07 01:21 -0700
Message-ID<59cf7803-9980-4a62-9aa9-3da8313f63ca@googlegroups.com>
In reply to#30117
> Not sure about completing them, but definitely interested in an example
> 
> of practical use of the Allegro library in Forth.

I just posted the bindings on the group.  As for practical use, you'll have to wait until I either release the game's source code or make a free public domain game.  I asked Mike if it was okay to release source and he hasn't gotten back to me.

I might also just release some facilities built on Allegro 5 that I use in my games, after I clean them up.

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#30145

FromPaul Rubin <no.email@nospam.invalid>
Date2014-05-07 02:07 -0700
Message-ID<7xd2fq3qkf.fsf@ruckus.brouhaha.com>
In reply to#30142
Roger Levy <roger.levy@gmail.com> writes:
> I just posted the bindings on the group.  As for practical use, you'll
> have to wait until I either release the game's source code or make a
> free public domain game.  I asked Mike if it was okay to release
> source and he hasn't gotten back to me.

I don't mind paying the $5, but if I do so I'm more interested in
studying and modifying the game than playing it.  Maybe you could make
it like minecraft, where players are encouraged to extend it themselves.

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#30149

FromRoger Levy <roger.levy@gmail.com>
Date2014-05-07 07:12 -0700
Message-ID<f0b89cff-0291-4d79-b2db-5d0750b48c4d@googlegroups.com>
In reply to#30145
> 
> I don't mind paying the $5, but if I do so I'm more interested in
> 
> studying and modifying the game than playing it.  Maybe you could make
> 
> it like minecraft, where players are encouraged to extend it themselves.

That is a fantastic idea!

I've brought it to Mike (he's the creator).  How much would you be willing to pay for a source version to play with?  Is $40 too much?

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