Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.forth > #50992
| Path | csiph.com!aioe.org!.POSTED!not-for-mail |
|---|---|
| From | Rod Pemberton <NoHaveNotOne@zxdehrnyya.cam> |
| Newsgroups | comp.lang.forth |
| Subject | Re: Creating a maze game |
| Date | Thu, 15 Sep 2016 01:47:31 -0400 |
| Organization | Aioe.org NNTP Server |
| Lines | 121 |
| Message-ID | <20160915014731.3e4a4c3b@_> (permalink) |
| References | <d0ec4e28-8998-4982-92e2-e0097f61ae40@googlegroups.com> |
| NNTP-Posting-Host | n4wpt9zq8xR26Ttf9mo2BA.user.gioia.aioe.org |
| Mime-Version | 1.0 |
| Content-Type | text/plain; charset=US-ASCII |
| Content-Transfer-Encoding | 7bit |
| X-Complaints-To | abuse@aioe.org |
| X-Notice | Filtered by postfilter v. 0.8.2 |
| X-Newsreader | Claws Mail 3.13.1 (GTK+ 2.24.13; x86_64-unknown-linux-gnu) |
| Xref | csiph.com comp.lang.forth:50992 |
Show key headers only | View raw
On Wed, 14 Sep 2016 20:30:46 -0700 (PDT) Steve Graham <solitary.wanderer52@gmail.com> wrote: > I would like to create a game for some grandsons: Something that > would include typical maze elements (walls, barriers, traps, jumping > platforms, etc) and would allow them to enter in "code" to create or > modify some of the elements. > > It would be hosted on a Windows 7+ platform (platform-agnostic would > be better for me) and would be coded in Forth, a lisp-family language > (CL, Scheme, Racket, Arc, Logo, etc), Unicon and/or JavaScript. I > have been learning CL and Scheme, know a bit of Arc and Logo and a > bit more of Forth, Unicon and JavaScript. With JavaScript available to you, you should be able, with some work, to create basic interpreters for Forth and Logo. In fact, this has been done for both many times. Links to interactive Forth and Logo in Javascript: http://www.calormen.com/jslogo/ https://skilldrick.github.io/easyforth/ https://brendanator.github.io/jsForth/ Instead of a maze game, perhaps a text movement game, like Moria? https://en.wikipedia.org/wiki/Moria_(video_game) Or, perhaps a text adventure game, like Zork? https://en.wikipedia.org/wiki/Zork You could let them know that they must start with the basics, and the ideas scale up to bigger and better things. E.g., demonstrate basics of going from Zork to Moria to Doom or Wolfenstein. You don't want them to get frustrated with something too complicated. (I hope wasn't being too forward with that suggestion, as they're your grandkids to teach, not mine.) > While I have been a medical information systems programmer for most of > my career, it has been focused on CRUD (create/retrieve/update/delete) > applications and interfacing (HL7 and proprietary). I have virtually > no experience with GUI and audio applications. CRUD or ACID? https://en.wikipedia.org/wiki/ACID https://en.wikipedia.org/wiki/CRUD > Here are some questions that have occurred to me: > 1. Which languages would be best? That depends on where the game is hosted. If the game is native to the machine, I'd say C or whatever programming language the OS was coded with. It'll work better that way. If hosted in a web browser or cloud server, I'd say Javascript, perhaps HTML5 or WebGL. Everything is apparently being coded in Javascript or converting to it, including servers and smartphones. > 2. Which toolkits would help? OpenGL? If native to a machine, you'll need to use the graphics libraries that it supports. You could also compile or use a library like WebGL (Javascript API) or libSDL (low-level hardware via DirectX or OpenGL) or in-browser HTML5. https://www.khronos.org/webgl/ https://www.libsdl.org/ https://en.wikipedia.org/wiki/Simple_DirectMedia_Layer https://en.wikipedia.org/wiki/WebGL https://en.wikipedia.org/wiki/HTML5 > 3. Can this be done on a browser? Yes, using Javascript, and maybe some HTML5 or WebGL too, you can generate an interpreter or emulator for just about anything. E.g., links to in-browser emulators for C64, Apple II, IBM PC plus Linux, NES, BBC, Moria, Zork, Windows 3.0 plus Zork, DOSBox plus Doom, ... https://www.scullinsteel.com/apple2/ http://www.c64js.com/ https://www.kingsquare.nl/jsc64 http://bellard.org/jslinux/ https://fir.sh/projects/jsnes/ https://bbc.godbolt.org/ http://donnierussellii.github.io/JSMoria.html http://www.web-adventures.org/cgi-bin/webfrotz?s=ZorkDungeon http://jdosbox.superglobalmegacorp.com/jscript/winzork.html https://js-dos.com/games/doom.exe.html Here are some links to amazing WebL and HMTL5 in-browser demos. You're browser will need to be newer or up-to-date to support this stuff. A fast computer helps as well with WebGL. HTML5 http://www.chiptune.com/kaleidoscope/ http://fff.cmiscm.com/#!/section/scream http://www.craftymind.com/factory/html5video/CanvasVideo.html http://spielzeugz.de/html5/liquid-particles/ http://tomtheisen.com/spread/ http://www.effectgames.com/demos/canvascycle/ http://codepen.io/ge1doot/pen/dMdyEp WebGL http://madebyevan.com/webgl-water/ http://alteredqualia.com/three/examples/webgl_terrain_dynamic.html http://arodic.github.io/p/jellyfish/ https://armsglobe.chromeexperiments.com/ > 4. How does one control scrolling in different directions? Do you > create the screen in memory and then instruct the system to scroll in > the direction of the newly created portion? 5. Could you interface > with one of the available free game engines? I don't have an answer for this, except maybe to learn to code, but you obviously already know how to code. ... So, maybe buy a good book on computer game design? Rod Pemberton
Back to comp.lang.forth | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
Creating a maze game Steve Graham <solitary.wanderer52@gmail.com> - 2016-09-14 20:30 -0700
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-14 21:41 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-16 10:45 -0700
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-16 16:49 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-17 01:38 -0700
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-17 02:08 -0700
Re: Creating a maze game Julian Fondren <julian.fondren@gmail.com> - 2016-09-17 03:06 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-17 04:30 -0700
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-17 15:09 -0700
Re: Creating a maze game "HAA" <someone@microsoft.com> - 2016-09-18 14:19 +1000
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-18 00:18 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-18 00:31 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-17 04:40 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-18 00:41 -0700
Re: Creating a maze game Paul Rubin <no.email@nospam.invalid> - 2016-09-14 21:56 -0700
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-14 22:15 -0700
Re: Creating a maze game Melzzzzz <Melzzzzz@zzzzz.com> - 2016-09-15 05:22 +0000
Re: Creating a maze game Paul Rubin <no.email@nospam.invalid> - 2016-09-14 22:30 -0700
Re: Creating a maze game lawrencedo99@gmail.com - 2016-09-14 22:38 -0700
Re: Creating a maze game Cecil Bayona <cbayona@cbayona.com> - 2016-09-15 00:43 -0500
Re: Creating a maze game Paul Rubin <no.email@nospam.invalid> - 2016-09-14 22:59 -0700
Re: Creating a maze game Melzzzzz <Melzzzzz@zzzzz.com> - 2016-09-15 06:06 +0000
Re: Creating a maze game Rod Pemberton <NoHaveNotOne@zxdehrnyya.cam> - 2016-09-15 01:47 -0400
Re: Creating a maze game anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2016-09-15 07:34 +0000
Re: Creating a maze game Andreas Wagner <andreas.wagner@lowfatcomputing.org> - 2016-09-15 01:04 -0700
Re: Creating a maze game albert@cherry.spenarnc.xs4all.nl (Albert van der Horst) - 2016-09-15 10:18 +0200
Re: Creating a maze game Rod Pemberton <NoHaveNotOne@zxdehrnyya.cam> - 2016-09-15 17:48 -0400
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-16 10:50 -0700
Re: Creating a maze game albert@cherry.spenarnc.xs4all.nl (Albert van der Horst) - 2016-09-15 10:27 +0200
Re: Creating a maze game Mark Wills <markwills1970@gmail.com> - 2016-09-15 01:57 -0700
Re: Creating a maze game Pablo Hugo Reda <pabloreda@gmail.com> - 2016-09-15 05:35 -0700
Re: Creating a maze game Steve Graham <solitary.wanderer52@gmail.com> - 2016-09-15 10:22 -0700
Re: Creating a maze game Julian Fondren <ayrnieu@gmail.com> - 2016-09-15 11:52 -0700
Re: Creating a maze game hughaguilar96@gmail.com - 2016-09-15 20:24 -0700
Re: Creating a maze game Julian Fondren <julian.fondren@gmail.com> - 2016-09-15 21:00 -0700
Re: Creating a maze game hughaguilar96@gmail.com - 2016-09-16 20:16 -0700
Re: Creating a maze game Julian Fondren <julian.fondren@gmail.com> - 2016-09-19 07:01 -0700
Re: Creating a maze game hughaguilar96@gmail.com - 2016-09-20 15:15 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-21 02:05 -0700
Re: Creating a maze game Julian Fondren <julian.fondren@gmail.com> - 2016-09-21 02:36 -0700
Re: Creating a maze game Julian Fondren <julian.fondren@gmail.com> - 2016-09-21 07:34 -0700
Re: Creating a maze game anton@mips.complang.tuwien.ac.at (Anton Ertl) - 2016-09-21 14:55 +0000
Re: Creating a maze game Julian Fondren <julian.fondren@gmail.com> - 2016-09-22 10:58 -0700
Re: Creating a maze game Doug Hoffman <glidedog@gmail.com> - 2016-09-22 06:42 -0400
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-16 10:39 -0700
Re: Creating a maze game hughaguilar96@gmail.com - 2016-09-16 19:44 -0700
Creating a maze game Mark Wills <markwills1970@gmail.com> - 2016-09-17 00:16 -0700
Re: Creating a maze game JUERGEN <epldfpga@aol.com> - 2016-09-17 02:21 -0700
csiph-web