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Groups > comp.lang.c > #91879 > unrolled thread

Float Vs Double

Started byReal Troll <real.troll@trolls.com>
First post2016-08-07 17:59 -0400
Last post2016-08-10 15:00 -0500
Articles 20 on this page of 123 — 23 participants

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Contents

  Float Vs Double Real Troll <real.troll@trolls.com> - 2016-08-07 17:59 -0400
    Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-07 23:38 +0100
    Re: Float Vs Double Real Troll <real.troll@trolls.com> - 2016-08-07 18:55 -0400
      Re: Float Vs Double jameskuyper@verizon.net - 2016-08-07 16:43 -0700
        Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-07 19:36 -0700
          Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-08 04:05 +0100
            Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-07 20:41 -0700
              Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-08 11:41 +0100
                Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-08 04:23 -0700
                  Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-08 23:45 +0100
                    Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-10 03:26 -0700
                      Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-11 01:00 +0100
          Re: Float Vs Double jameskuyper@verizon.net - 2016-08-08 08:52 -0700
            Re: Float Vs Double James Kuyper <jameskuyper@verizon.net> - 2016-08-08 11:58 -0400
            Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-08 10:06 -0700
        Re: Float Vs Double "James R. Kuyper" <jameskuyper@verizon.net> - 2016-08-08 19:46 -0400
      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-07 21:29 -0400
        Re: Float Vs Double jacobnavia <jacob@jacob.remcomp.fr> - 2016-08-08 14:04 +0200
          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-08 09:00 -0400
            Re: Float Vs Double jacobnavia <jacob@jacob.remcomp.fr> - 2016-08-08 18:43 +0200
              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-08 14:34 -0400
                Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-08 12:00 -0700
                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-08 16:42 -0400
                    Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-08 14:04 -0700
                      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-09 08:48 -0400
                        Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-10 03:22 -0700
                          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-21 18:31 -0400
                            Re: Float Vs Double supercat@casperkitty.com - 2016-08-22 08:39 -0700
                              Re: Float Vs Double Jean-Marc Bourguet <jm@bourguet.org> - 2016-08-22 19:29 +0200
                              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-22 19:24 -0400
                                Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-23 01:01 +0100
                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-22 21:58 -0400
                                    Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-23 09:38 +0200
                                      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 08:15 -0400
                                        Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-23 15:07 +0200
                                          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 09:40 -0400
                                            Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-23 15:14 +0100
                                              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 10:38 -0400
                                                Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-23 17:18 +0100
                                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 15:47 -0400
                                            Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-23 16:39 +0200
                                              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 11:45 -0400
                                                Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-23 21:42 +0200
                                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 15:52 -0400
                                                  Re: Float Vs Double Ian Collins <ian-news@hotmail.com> - 2016-08-24 08:36 +1200
                                                    Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-24 09:39 +0200
                                                      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-24 11:31 -0400
                                    Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-23 10:48 +0100
                                      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 08:17 -0400
                                        Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-23 06:01 -0700
                                          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 09:44 -0400
                                            Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-23 07:19 -0700
                                              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 10:39 -0400
                                                Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-23 08:18 -0700
                                        Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-23 14:47 +0100
                                          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 10:40 -0400
                                            Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-24 01:31 +0100
                                              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-23 20:53 -0400
                                                Re: Float Vs Double supercat@casperkitty.com - 2016-08-23 23:20 -0700
                                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-24 11:32 -0400
                                                Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-24 09:46 +0200
                                                  Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-24 14:53 +0100
                                                    Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-24 11:35 -0400
                                                      Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-24 08:57 -0700
                                                        Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-24 17:36 +0100
                                                        Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-24 12:50 -0400
                                                      Re: Float Vs Double Ben Bacarisse <ben.usenet@bsb.me.uk> - 2016-08-24 17:26 +0100
                                                        Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-24 12:51 -0400
                                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-24 11:33 -0400
                                  Re: Float Vs Double Robert Wessel <robertwessel2@yahoo.com> - 2016-08-28 02:33 -0500
                              Re: Float Vs Double antispam@math.uni.wroc.pl - 2016-08-31 22:36 +0000
                                Re: Float Vs Double supercat@casperkitty.com - 2016-08-31 15:51 -0700
                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-08-31 22:42 -0400
                                    Re: Float Vs Double supercat@casperkitty.com - 2016-09-01 08:32 -0700
                                      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-01 15:00 -0400
                                        Re: Float Vs Double supercat@casperkitty.com - 2016-09-01 13:45 -0700
                                          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-01 20:50 -0400
                                            Re: Float Vs Double supercat@casperkitty.com - 2016-09-02 08:11 -0700
                                              Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-02 12:25 -0400
                                                Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-09-02 20:42 +0200
                                                  Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-02 16:25 -0400
                                                    Re: Float Vs Double Jean-Marc Bourguet <jm@bourguet.org> - 2016-09-03 08:43 +0200
                                                      Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-03 10:48 -0400
                                                        Re: Float Vs Double Jean-Marc Bourguet <jm@bourguet.org> - 2016-09-03 19:43 +0200
                                                          Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-03 18:16 -0400
                                                            Re: Float Vs Double asetofsymbols@gmail.com - 2016-09-08 11:18 -0700
                                                  Re: Float Vs Double Robert Wessel <robertwessel2@yahoo.com> - 2016-09-07 19:59 -0500
                                                    Re: Float Vs Double supercat@casperkitty.com - 2016-09-08 08:13 -0700
                                                      Re: Float Vs Double Robert Wessel <robertwessel2@yahoo.com> - 2016-09-08 19:34 -0500
                                                        Re: Float Vs Double supercat@casperkitty.com - 2016-09-09 07:50 -0700
                                              Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-09-02 23:40 -0700
                                                Re: Float Vs Double Jean-Marc Bourguet <jm@bourguet.org> - 2016-09-03 09:06 +0200
                                                Re: Float Vs Double Jerry Stuckle <jstucklex@attglobal.net> - 2016-09-03 10:52 -0400
                            Re: Float Vs Double Rosario19 <Ros@invalid.invalid> - 2016-08-24 08:57 +0200
                              Re: Float Vs Double Malcolm McLean <malcolm.mclean5@btinternet.com> - 2016-08-24 01:04 -0700
      Re: Float Vs Double Ike Naar <ike@iceland.freeshell.org> - 2016-08-08 06:44 +0000
        Re: Float Vs Double Keith Thompson <kst-u@mib.org> - 2016-08-08 00:16 -0700
          Re: Float Vs Double Richard Damon <Richard@Damon-Family.org> - 2016-08-08 23:29 -0400
      Re: Float Vs Double jacobnavia <jacob@jacob.remcomp.fr> - 2016-08-08 14:03 +0200
        Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-08 05:14 -0700
          Re: Float Vs Double BGB <cr88192@hotmail.com> - 2016-08-09 19:53 -0500
    Re: Float Vs Double "James R. Kuyper" <jameskuyper@verizon.net> - 2016-08-07 18:47 -0400
    Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-07 17:04 -0700
      Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-08 05:49 -0700
      Re: Float Vs Double Nobody <nobody@nowhere.invalid> - 2016-08-10 03:26 +0100
        Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-09 20:15 -0700
          Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-10 06:07 -0700
        Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-10 06:13 -0700
          Re: Float Vs Double David Brown <david.brown@hesbynett.no> - 2016-08-10 16:43 +0200
            Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-10 07:56 -0700
            Re: Float Vs Double supercat@casperkitty.com - 2016-08-10 08:39 -0700
              Re: Float Vs Double Keith Thompson <kst-u@mib.org> - 2016-08-10 09:56 -0700
                Re: Float Vs Double Keith Thompson <kst-u@mib.org> - 2016-08-10 10:04 -0700
                  Re: Float Vs Double Tim Rentsch <txr@alumni.caltech.edu> - 2016-08-11 07:08 -0700
                    Re: Float Vs Double "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2016-08-11 07:15 -0700
                      Re: Float Vs Double Tim Rentsch <txr@alumni.caltech.edu> - 2016-08-12 08:11 -0700
                Re: Float Vs Double jacobnavia <jacob@jacob.remcomp.fr> - 2016-08-10 20:38 +0200
                  Re: Float Vs Double Keith Thompson <kst-u@mib.org> - 2016-08-10 12:20 -0700
                    Re: Float Vs Double supercat@casperkitty.com - 2016-08-10 12:17 -0700
                    Re: Float Vs Double jacobnavia <jacob@jacob.remcomp.fr> - 2016-08-10 21:48 +0200
                      Re: Float Vs Double Keith Thompson <kst-u@mib.org> - 2016-08-10 13:40 -0700
                Re: Float Vs Double Ian Collins <ian-news@hotmail.com> - 2016-08-12 08:01 +1200
            Re: Float Vs Double BGB <cr88192@hotmail.com> - 2016-08-10 15:00 -0500

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#93134

FromJerry Stuckle <jstucklex@attglobal.net>
Date2016-09-02 16:25 -0400
Message-ID<nqcn7n$6nb$1@jstuckle.eternal-september.org>
In reply to#93130
On 9/2/2016 2:42 PM, David Brown wrote:
> On 02/09/16 18:25, Jerry Stuckle wrote:
>> On 9/2/2016 11:11 AM, supercat@casperkitty.com wrote:
>>> On Thursday, September 1, 2016 at 7:51:00 PM UTC-5, Jerry Stuckle wrote:
>>>> No, it's actually quite simple with bcd arithmetic.  Especially with
>>>> chips like the Intel series which have native support for it - although
>>>> there is some work to get longer values.
>>>
>>> Multiplying two ten-digit numbers which are stored on base 1,000,000,000
>>> will require computing four partial products.  Doing it in BCD would
>>> require
>>> either computing 100 partial products or computing 40 ten-digit sums;
>>> if a
>>> processor had instructions to compute BCD sums eight digits (32 bits)
>>> at a
>>> time, the latter approach might be almost workable, but I don't think
>>> I've
>>> seen a processor which could handle BCD math more than two digits at
>>> a time.
>>> 
>>
>> You obviously do not understand Intel chip assembler languages.
> 
> Have you a reference for the Intel assembly instructions that work with
> more than two BCD digits (packed or unpacked) at a time?
> 
> Instructions that deal with strings of BCD data are common in mainframe
> processors, but not in microprocessors.
>

In never said a single instruction (but I know you're just trolling,
again).  Instructions work together to handle as many digits as you want.

>>
>> And IBM Mainframes handle 31 digits at a time - and have for over 40
>> years.
>>
>> You still haven't shown the code to divide two numbers using your method.
>>
> 

-- 
==================
Remove the "x" from my email address
Jerry Stuckle
jstucklex@attglobal.net
==================

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#93146

FromJean-Marc Bourguet <jm@bourguet.org>
Date2016-09-03 08:43 +0200
Message-ID<87inudiivb.fsf@news.bourguet.org>
In reply to#93134
Jerry Stuckle <jstucklex@attglobal.net> writes:

> On 9/2/2016 2:42 PM, David Brown wrote:
>> On 02/09/16 18:25, Jerry Stuckle wrote:
>>> On 9/2/2016 11:11 AM, supercat@casperkitty.com wrote:
>>>> On Thursday, September 1, 2016 at 7:51:00 PM UTC-5, Jerry Stuckle wrote:
>>>>> No, it's actually quite simple with bcd arithmetic.  Especially with
>>>>> chips like the Intel series which have native support for it - although
>>>>> there is some work to get longer values.
>>>>
>>>> Multiplying two ten-digit numbers which are stored on base 1,000,000,000
>>>> will require computing four partial products.  Doing it in BCD would
>>>> require
>>>> either computing 100 partial products or computing 40 ten-digit sums;
>>>> if a
>>>> processor had instructions to compute BCD sums eight digits (32 bits)
>>>> at a
>>>> time, the latter approach might be almost workable, but I don't think
>>>> I've
>>>> seen a processor which could handle BCD math more than two digits at
>>>> a time.
>>>> 
>>>
>>> You obviously do not understand Intel chip assembler languages.
>> 
>> Have you a reference for the Intel assembly instructions that work with
>> more than two BCD digits (packed or unpacked) at a time?
>> 
>> Instructions that deal with strings of BCD data are common in mainframe
>> processors, but not in microprocessors.
>>
>
> In never said a single instruction (but I know you're just trolling,
> again).  Instructions work together to handle as many digits as you want.

In the context of multi-precision arithmetic (integer or fixed-point), the
issue is the same: you can't get the correct value of the result without
having seen the last digit.  If you do a good job with your estimation
(normalization and use the first three digits), you may be off at most by
one and only an addition is needed as corrective step.

So the only thing needed is the possibility to do 2 digits by one digit
division and remainder and the code is mostly the same that your base is
2^32, 10^9 (if you have 64-bit by 32-bit division), 2^16 or 10^4 (if you
have 32-bit by 16-bit division) or 10 (if you are doing BCD).

If you have to do a non negligible amount of multiplications and divisions,
using base 10^9, 10^4 or 10 is probably more costly than using base 2^32,
2^16 or 2^8 and having costlier conversion at input/output.

If you have to do mostly additions and substractions, using base 10^9 or
10^4 can be better for performance if input/output is done to decimal
format.

Doing computation using BCD seems to make sense only if that's the external
format (thus that there is no conversion at all on input/output) and that
the run-time is so dominated by IO that improving computation time is not
worthwhile; hardware assist could change that a little, but I doubt that
what x86 provides counts as usefull hardware assist (if I'm not mistaken,
they are not available in 64-bit mode).

Yours
-- 
Jean-Marc

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#93151

FromJerry Stuckle <jstucklex@attglobal.net>
Date2016-09-03 10:48 -0400
Message-ID<nqensr$pma$1@jstuckle.eternal-september.org>
In reply to#93146
On 9/3/2016 2:43 AM, Jean-Marc Bourguet wrote:
> Jerry Stuckle <jstucklex@attglobal.net> writes:
> 
>> On 9/2/2016 2:42 PM, David Brown wrote:
>>> On 02/09/16 18:25, Jerry Stuckle wrote:
>>>> On 9/2/2016 11:11 AM, supercat@casperkitty.com wrote:
>>>>> On Thursday, September 1, 2016 at 7:51:00 PM UTC-5, Jerry Stuckle wrote:
>>>>>> No, it's actually quite simple with bcd arithmetic.  Especially with
>>>>>> chips like the Intel series which have native support for it - although
>>>>>> there is some work to get longer values.
>>>>>
>>>>> Multiplying two ten-digit numbers which are stored on base 1,000,000,000
>>>>> will require computing four partial products.  Doing it in BCD would
>>>>> require
>>>>> either computing 100 partial products or computing 40 ten-digit sums;
>>>>> if a
>>>>> processor had instructions to compute BCD sums eight digits (32 bits)
>>>>> at a
>>>>> time, the latter approach might be almost workable, but I don't think
>>>>> I've
>>>>> seen a processor which could handle BCD math more than two digits at
>>>>> a time.
>>>>>
>>>>
>>>> You obviously do not understand Intel chip assembler languages.
>>>
>>> Have you a reference for the Intel assembly instructions that work with
>>> more than two BCD digits (packed or unpacked) at a time?
>>>
>>> Instructions that deal with strings of BCD data are common in mainframe
>>> processors, but not in microprocessors.
>>>
>>
>> In never said a single instruction (but I know you're just trolling,
>> again).  Instructions work together to handle as many digits as you want.
> 
> In the context of multi-precision arithmetic (integer or fixed-point), the
> issue is the same: you can't get the correct value of the result without
> having seen the last digit.  If you do a good job with your estimation
> (normalization and use the first three digits), you may be off at most by
> one and only an addition is needed as corrective step.
> 
> So the only thing needed is the possibility to do 2 digits by one digit
> division and remainder and the code is mostly the same that your base is
> 2^32, 10^9 (if you have 64-bit by 32-bit division), 2^16 or 10^4 (if you
> have 32-bit by 16-bit division) or 10 (if you are doing BCD).
> 
> If you have to do a non negligible amount of multiplications and divisions,
> using base 10^9, 10^4 or 10 is probably more costly than using base 2^32,
> 2^16 or 2^8 and having costlier conversion at input/output.
> 
> If you have to do mostly additions and substractions, using base 10^9 or
> 10^4 can be better for performance if input/output is done to decimal
> format.
> 
> Doing computation using BCD seems to make sense only if that's the external
> format (thus that there is no conversion at all on input/output) and that
> the run-time is so dominated by IO that improving computation time is not
> worthwhile; hardware assist could change that a little, but I doubt that
> what x86 provides counts as usefull hardware assist (if I'm not mistaken,
> they are not available in 64-bit mode).
> 
> Yours
> 

Computing using BCD is required when you need lots of digits of
precision.  Financial institutions in the United States, for instance,
use at least 18 digits (12 left of the decimal point and six right of
the decimal point).  Additionally, databases use DECIMAL format to store
such data - and have for over 50 years.

It doesn't matter how much faster something is if you can't get the
needed precision.  And converting from BCD and back will also lose
precision.

64 bit mode is only relatively recent in computer history.  There are
hundreds of billions of lines of code already using BCD or packed
decimal, and those are not going to be rewritten just because C supports
64 bit floating point numbers.

BCD multiplication and division can easily be extended to almost any
number of digits on Intel chips.  No, it's not a single instruction.
But the routines are not all that complicated.

-- 
==================
Remove the "x" from my email address
Jerry Stuckle
jstucklex@attglobal.net
==================

[toc] | [prev] | [next] | [standalone]


#93156

FromJean-Marc Bourguet <jm@bourguet.org>
Date2016-09-03 19:43 +0200
Message-ID<87h99wev56.fsf@news.bourguet.org>
In reply to#93151
Jerry Stuckle <jstucklex@attglobal.net> writes:

> Computing using BCD is required when you need lots of digits of
> precision.

Required?  That's a strong word.  I've a fixed point library allowing to
chose to base of limbs up to 2^32.

> Financial institutions in the United States, for instance, use at least
> 18 digits (12 left of the decimal point and six right of the decimal
> point).

18 is not a lot in my book (without sign that holds in a 64-bit unsigned
integer, it's just shy of holding in a 64-bit signed integer).  Lots of
digits for me is when the loop run-time dominates its setup time.

For that format, I'd seriously consider base 10^9 digit in 32-bit word,
with one word after the point (ie 18+9 instead of 12+6).

> Additionally, databases use DECIMAL format to store such data - and have
> for over 50 years.

There is a reason for which I wrote that having the external representation
already in BCD make it more interesting.  And database related load are
usually not computation intensive compared with the IO part; if each number
is part of one computation doing that computation in the external format is
for sure something to be considered. (See below, if multiplication and
division are involved, I'm now pretty sure that doing the conversion is the
best solution).

> It doesn't matter how much faster something is if you can't get the
> needed precision.  And converting from BCD and back will also lose
> precision.

If you want lossless conversion to fixed point BCD, just use another power
of ten base fixed point.

> 64 bit mode is only relatively recent in computer history.

I mentionned 64-bit mode of x86 just to note that the interest of BCD
instructions of x86 was so low that they removed it.  There is all the
support needed for 2^32 and 10^9 limbs in 32-bit mode on x86.

> There are hundreds of billions of lines of code already using BCD or
> packed decimal, and those are not going to be rewritten just because C
> supports 64 bit floating point numbers.

Why do you mention FP here?  That seems totally irrelevant.

> BCD multiplication and division can easily be extended to almost any
> number of digits on Intel chips.  No, it's not a single instruction.
> But the routines are not all that complicated.

I never said they were complicated, I just said they had the same
complexity than the one needed for other bases.  And now that I've had a
look in the manual, the support for decimal multiplication and division is
close to a joke (at least AAA, AAS, DAA, DAS are playing with the nibble
carry; AAD is just a 8-bit multiply and accumulate with an immediate
multiplicant, AAM is just a 8-bit division and remainder with an immediate
divisor, did I have missed something?)

Converting BCD, packed or not, on the fly to base 10^9 or base 10^4 and
doing the work in that base and converting back to BCD is probably what
makes the more sense on a x86 for division and multiplication, even in
32-bit mode, even in 16-bit mode, even in ASM.  If you think that working
directly in BCD is better I want to see the code.

Yours,

-- 
Jean-Marc

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#93181

FromJerry Stuckle <jstucklex@attglobal.net>
Date2016-09-03 18:16 -0400
Message-ID<nqfi4k$l0s$1@jstuckle.eternal-september.org>
In reply to#93156
On 9/3/2016 1:43 PM, Jean-Marc Bourguet wrote:
> Jerry Stuckle <jstucklex@attglobal.net> writes:
> 
>> Computing using BCD is required when you need lots of digits of
>> precision.
> 
> Required?  That's a strong word.  I've a fixed point library allowing to
> chose to base of limbs up to 2^32.
> 

2^32 gives 9 digits of precision.

>> Financial institutions in the United States, for instance, use at least
>> 18 digits (12 left of the decimal point and six right of the decimal
>> point).
> 
> 18 is not a lot in my book (without sign that holds in a 64-bit unsigned
> integer, it's just shy of holding in a 64-bit signed integer).  Lots of
> digits for me is when the loop run-time dominates its setup time.
> 
> For that format, I'd seriously consider base 10^9 digit in 32-bit word,
> with one word after the point (ie 18+9 instead of 12+6).
> 

Once again, 32 bits is only 9 digits of precision.  And 64 bit machines
haven't been around very long in computing time.

>> Additionally, databases use DECIMAL format to store such data - and have
>> for over 50 years.
> 
> There is a reason for which I wrote that having the external representation
> already in BCD make it more interesting.  And database related load are
> usually not computation intensive compared with the IO part; if each number
> is part of one computation doing that computation in the external format is
> for sure something to be considered. (See below, if multiplication and
> division are involved, I'm now pretty sure that doing the conversion is the
> best solution).
> 

Not only external representation.  Internal usage is important, also.

>> It doesn't matter how much faster something is if you can't get the
>> needed precision.  And converting from BCD and back will also lose
>> precision.
> 
> If you want lossless conversion to fixed point BCD, just use another power
> of ten base fixed point.
> 

Once again, not possible with 32 bits.

>> 64 bit mode is only relatively recent in computer history.
> 
> I mentionned 64-bit mode of x86 just to note that the interest of BCD
> instructions of x86 was so low that they removed it.  There is all the
> support needed for 2^32 and 10^9 limbs in 32-bit mode on x86.
> 

And once again, 64 bit processors haven't been around all that long.
Certainly not for the 50+ years financial institutions have required 18
bits of precision.

>> There are hundreds of billions of lines of code already using BCD or
>> packed decimal, and those are not going to be rewritten just because C
>> supports 64 bit floating point numbers.
> 
> Why do you mention FP here?  That seems totally irrelevant.
> 

Because others have mentioned it.  And that's what the values are.

Sure, you can fake part of it using integers.  But sooner or later you
have to convert to floating point.

>> BCD multiplication and division can easily be extended to almost any
>> number of digits on Intel chips.  No, it's not a single instruction.
>> But the routines are not all that complicated.
> 
> I never said they were complicated, I just said they had the same
> complexity than the one needed for other bases.  And now that I've had a
> look in the manual, the support for decimal multiplication and division is
> close to a joke (at least AAA, AAS, DAA, DAS are playing with the nibble
> carry; AAD is just a 8-bit multiply and accumulate with an immediate
> multiplicant, AAM is just a 8-bit division and remainder with an immediate
> divisor, did I have missed something?)
> 

Not a joke - just not carrying very far.

> Converting BCD, packed or not, on the fly to base 10^9 or base 10^4 and
> doing the work in that base and converting back to BCD is probably what
> makes the more sense on a x86 for division and multiplication, even in
> 32-bit mode, even in 16-bit mode, even in ASM.  If you think that working
> directly in BCD is better I want to see the code.
> 
> Yours,
> 

I'm not going to post a bunch of assembler code here - not only is it
off topic, but it's a fair amount of code.  But the library is pretty
fast using Intel assembler - much faster than using strings of digits to
represent the number.

And also compatible with database DECIMAL fields, which is what it was
made for.

-- 
==================
Remove the "x" from my email address
Jerry Stuckle
jstucklex@attglobal.net
==================

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#93313

Fromasetofsymbols@gmail.com
Date2016-09-08 11:18 -0700
Message-ID<56b0f47c-eb89-4f16-9615-99df130a89f5@googlegroups.com>
In reply to#93181
Operation on string of char seems to
me more slow than the one of
array of int or float
Conversions routines I used from
base to base I remember are 
slower routines...

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#93285

FromRobert Wessel <robertwessel2@yahoo.com>
Date2016-09-07 19:59 -0500
Message-ID<4td1tb9n8tskguoeg4ru6upe7nh4gte336@4ax.com>
In reply to#93130
On Fri, 02 Sep 2016 20:42:08 +0200, David Brown
<david.brown@hesbynett.no> wrote:

>On 02/09/16 18:25, Jerry Stuckle wrote:
>> On 9/2/2016 11:11 AM, supercat@casperkitty.com wrote:
>>> On Thursday, September 1, 2016 at 7:51:00 PM UTC-5, Jerry Stuckle wrote:
>>>> No, it's actually quite simple with bcd arithmetic.  Especially with
>>>> chips like the Intel series which have native support for it - although
>>>> there is some work to get longer values.
>>>
>>> Multiplying two ten-digit numbers which are stored on base 1,000,000,000
>>> will require computing four partial products.  Doing it in BCD would require
>>> either computing 100 partial products or computing 40 ten-digit sums; if a
>>> processor had instructions to compute BCD sums eight digits (32 bits) at a
>>> time, the latter approach might be almost workable, but I don't think I've
>>> seen a processor which could handle BCD math more than two digits at a time.
>>>
>>
>> You obviously do not understand Intel chip assembler languages.
>
>Have you a reference for the Intel assembly instructions that work with 
>more than two BCD digits (packed or unpacked) at a time?


FBLD and FBSTP?  FSVO "works with".

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#93298

Fromsupercat@casperkitty.com
Date2016-09-08 08:13 -0700
Message-ID<917eebb1-2a41-437a-ac71-712dfd2f2b61@googlegroups.com>
In reply to#93285
On Wednesday, September 7, 2016 at 7:59:49 PM UTC-5, robert...@yahoo.com wrote:
> >Have you a reference for the Intel assembly instructions that work with 
> >more than two BCD digits (packed or unpacked) at a time?
> 
> 
> FBLD and FBSTP?  FSVO "works with".

If I recall, those instructions perform a BCD-to-binary or binary-to-BCD
conversion; on the 8087 they would have processed digits sequentially, and
I've never heard of later chips adding logic to process digits in parallel.
Logic to process digits in groups of 3 would probably not be overly expensive,
but I'd be somewhat surprised if Intel bothered with even that level of
optimization.

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#93319

FromRobert Wessel <robertwessel2@yahoo.com>
Date2016-09-08 19:34 -0500
Message-ID<9504tbt3s1ienthqnrvsln5g33bjq9evl2@4ax.com>
In reply to#93298
On Thu, 8 Sep 2016 08:13:48 -0700 (PDT), supercat@casperkitty.com
wrote:

>On Wednesday, September 7, 2016 at 7:59:49 PM UTC-5, robert...@yahoo.com wrote:
>> >Have you a reference for the Intel assembly instructions that work with 
>> >more than two BCD digits (packed or unpacked) at a time?
>> 
>> 
>> FBLD and FBSTP?  FSVO "works with".
>
>If I recall, those instructions perform a BCD-to-binary or binary-to-BCD
>conversion; on the 8087 they would have processed digits sequentially, and
>I've never heard of later chips adding logic to process digits in parallel.
>Logic to process digits in groups of 3 would probably not be overly expensive,
>but I'd be somewhat surprised if Intel bothered with even that level of
>optimization.


I don't see how the implementation is relevant here.  The instruction
deals with a 19 BCD digit (plus sign) number in one chunk.

But yes, I'd assume a fairly serial implementation given the rather
severe non-use.  A fully parallel converter (in either direction)
would be about the same size as a full multiplier of similar width.
Interestingly both got significantly slower on the 486 relative to the
387.  FBLD is documented as 43 micro-ops on Haswell, which tracks
pretty well with a two-micro-op-per-decimal-digit serial
implementation.  FBSTP is something like 230(!!), which sounds like
they didn't even try, and are just doing repeated division.

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#93328

Fromsupercat@casperkitty.com
Date2016-09-09 07:50 -0700
Message-ID<d69d6faa-c080-4435-a454-fda56cf4eafa@googlegroups.com>
In reply to#93319
On Thursday, September 8, 2016 at 7:35:15 PM UTC-5, robert...@yahoo.com wrote:
> But yes, I'd assume a fairly serial implementation given the rather
> severe non-use.  A fully parallel converter (in either direction)
> would be about the same size as a full multiplier of similar width.
> Interestingly both got significantly slower on the 486 relative to the
> 387.  FBLD is documented as 43 micro-ops on Haswell, which tracks
> pretty well with a two-micro-op-per-decimal-digit serial
> implementation.  FBSTP is something like 230(!!), which sounds like
> they didn't even try, and are just doing repeated division.

Converting a binary fraction 0-0.1111111 to a BCD number 0-0.99 should
not be too hard--just use repeated multiplication.  The tricky bit would
be handling numbers scaled by other amounts and getting correct rounding.
Still, if it's that slow I would find myself wondering whether a trap
might be just as fast.

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#93145

FromMalcolm McLean <malcolm.mclean5@btinternet.com>
Date2016-09-02 23:40 -0700
Message-ID<9b16b659-c293-4af5-80bd-58371b2340fe@googlegroups.com>
In reply to#93111
On Friday, September 2, 2016 at 4:11:18 PM UTC+1, supe...@casperkitty.com wrote:
> On Thursday, September 1, 2016 at 7:51:00 PM UTC-5, Jerry Stuckle wrote:
> > No, it's actually quite simple with bcd arithmetic.  Especially with
> > chips like the Intel series which have native support for it - although
> > there is some work to get longer values.
> 
> Multiplying two ten-digit numbers which are stored on base 1,000,000,000
> will require computing four partial products.  Doing it in BCD would 
> require either computing 100 partial products or computing 40 ten-digit
> sums; if a processor had instructions to compute BCD sums eight digits 
> (32 bits) at a time, the latter approach might be almost workable, but 
> I don't think I've seen a processor which could handle BCD math more 
> than two digits at a time.
>
BCD is used mainly for amounts of money.
I don't think performance really matters. If HM Treasury adds up
every single receipt from every single tax payer in a day, it
would still only be a few tens of millions of calculations - a
ZX81 would be adequate for their purposes.
(I might be wrong with financial trading apps, where you have to
buy a second before the next man when the oil price drops a cent,
I don't know much about that world).

If you want to multiply huge integers, you can use Fourier transforms
rather than the primary school multiply the digit and carry algorithm.

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#93147

FromJean-Marc Bourguet <jm@bourguet.org>
Date2016-09-03 09:06 +0200
Message-ID<87d1klihrs.fsf@news.bourguet.org>
In reply to#93145
Malcolm McLean <malcolm.mclean5@btinternet.com> writes:

> If you want to multiply huge integers, you can use Fourier transforms
> rather than the primary school multiply the digit and carry algorithm.

I've done that but I was surprised by the number of big digits needed to
get an improvement over simpler but not N^2 algorithms.  And my numerical
analysis skills felt short of being able to compute the number of digits
after which rounding errors in the FP code caused miscomputations.  (GMP
documentation says that they are making the switch at around 3000 limbs and
contains some information about the precision, they have also description
of other algorithms they use).

Yours,

-- 
Jean-Marc

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#93153

FromJerry Stuckle <jstucklex@attglobal.net>
Date2016-09-03 10:52 -0400
Message-ID<nqeo2f$pma$2@jstuckle.eternal-september.org>
In reply to#93145
On 9/3/2016 2:40 AM, Malcolm McLean wrote:
> On Friday, September 2, 2016 at 4:11:18 PM UTC+1, supe...@casperkitty.com wrote:
>> On Thursday, September 1, 2016 at 7:51:00 PM UTC-5, Jerry Stuckle wrote:
>>> No, it's actually quite simple with bcd arithmetic.  Especially with
>>> chips like the Intel series which have native support for it - although
>>> there is some work to get longer values.
>>
>> Multiplying two ten-digit numbers which are stored on base 1,000,000,000
>> will require computing four partial products.  Doing it in BCD would 
>> require either computing 100 partial products or computing 40 ten-digit
>> sums; if a processor had instructions to compute BCD sums eight digits 
>> (32 bits) at a time, the latter approach might be almost workable, but 
>> I don't think I've seen a processor which could handle BCD math more 
>> than two digits at a time.
>>
> BCD is used mainly for amounts of money.
> I don't think performance really matters. If HM Treasury adds up
> every single receipt from every single tax payer in a day, it
> would still only be a few tens of millions of calculations - a
> ZX81 would be adequate for their purposes.
> (I might be wrong with financial trading apps, where you have to
> buy a second before the next man when the oil price drops a cent,
> I don't know much about that world).
> 
> If you want to multiply huge integers, you can use Fourier transforms
> rather than the primary school multiply the digit and carry algorithm.
> 

Performance matters a lot when you're doing tens of millions
transactions every day - which is easily done by even a medium-sized
bank.  And credit card processors do a lot more than that.

And Fourier transforms are great for estimating - but you aren't going
to get the needed accuracy as easily as just using "primary school
multiply and carry algorithm".


-- 
==================
Remove the "x" from my email address
Jerry Stuckle
jstucklex@attglobal.net
==================

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#92669

FromRosario19 <Ros@invalid.invalid>
Date2016-08-24 08:57 +0200
Message-ID<k5hqrbp2ba2fjgbhp41pm12vs951vo0b5i@4ax.com>
In reply to#92571
On Sun, 21 Aug 2016 18:31:05 -0400, Jerry Stuckle
<jstucklex@attglobal.net> wrote:

>On 8/10/2016 6:22 AM, Malcolm McLean wrote:
>> On Tuesday, August 9, 2016 at 1:48:35 PM UTC+1, Jerry Stuckle wrote:
>>> On 8/8/2016 5:04 PM, Malcolm McLean wrote:

>> But Maple itself is implemented in C. You can't "just" use another language,

I remember i had read in some place that Maple use one programming
language different from C and from Maple language itself,
and its pourpose it make Maple portable trhu compiler cpu etc

i not find in internet one trace of that so possibly i remember wrong

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#92674

FromMalcolm McLean <malcolm.mclean5@btinternet.com>
Date2016-08-24 01:04 -0700
Message-ID<49bc24d5-249d-4e5b-bb7e-fdb7bdaf1c45@googlegroups.com>
In reply to#92669
On Wednesday, August 24, 2016 at 7:58:04 AM UTC+1, Rosario19 wrote:
> 
> >> But Maple itself is implemented in C. You can't "just" use
> >> another language,
> 
> I remember i had read in some place that Maple use one programming
> language different from C and from Maple language itself,
> and its pourpose it make Maple portable trhu compiler cpu etc
> 
> i not find in internet one trace of that so possibly i remember wrong
>
I haven't been involved in Maple development.
But from what they say, there's a C "core" which runs the engine,
it represents the equations and applies the basic manipulations.
That core then has a high-level interface to a Maple scripting
interpreter. The more advanced features are then written in the
scripting language and call the core.
Maple itself might be different from the scripting language and
of course it can't call the core directly. I'm not sure about that
detail.

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#91919

FromIke Naar <ike@iceland.freeshell.org>
Date2016-08-08 06:44 +0000
Message-ID<slrn3vfsnqgaj0.idp.ike@iceland.freeshell.org>
In reply to#91886
On 2016-08-07, Stefan Ram <ram@zedat.fu-berlin.de> wrote:
> ram@zedat.fu-berlin.de (Stefan Ram) writes:
>>For most scientific calculations N is small,
>>just in the range of FLT_DIG and DBL_DIG.
>
>   A counterexample is the following calculation I once programmed,
>   where a large precession is needed for some intermediate values:

Precession?

>   A walker is walking on a treadmill. The walker walks with
>   1 m/s relative to the treadmill. The treadmill itself has
>   a speed of 1/s relative to the ground. What is the speed
>   of the walker relative to the ground?
>
> approximately 1,999999999999999977746998878927631604116230150263 m/s

Given the input data, one would expect 2 or 0 (depending on the
direction of the walker with respect to the treadmill vs. the
direction of the motion of the treadmill with respect to the ground).
In a practical situation, the 0 result seems most likely.

>   Ok, one can't do this easily with standard C AFAIK, so I had
>   to use a /real/ programming language. And to read the code,
>   one needs a real newsreader (a newsreader that can display
>   real lines [lines with more than 80 characters]).

Are you saying that lines with <=80 characters are not real?
In that case, most of what you wrote is not real.

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#91920

FromKeith Thompson <kst-u@mib.org>
Date2016-08-08 00:16 -0700
Message-ID<lna8gnwx17.fsf@kst-u.example.com>
In reply to#91919
Ike Naar <ike@iceland.freeshell.org> writes:
> On 2016-08-07, Stefan Ram <ram@zedat.fu-berlin.de> wrote:
>> ram@zedat.fu-berlin.de (Stefan Ram) writes:
>>>For most scientific calculations N is small,
>>>just in the range of FLT_DIG and DBL_DIG.
>>
>>   A counterexample is the following calculation I once programmed,
>>   where a large precession is needed for some intermediate values:
>
> Precession?
>
>>   A walker is walking on a treadmill. The walker walks with
>>   1 m/s relative to the treadmill. The treadmill itself has
>>   a speed of 1/s relative to the ground. What is the speed
>>   of the walker relative to the ground?
>>
>> approximately 1,999999999999999977746998878927631604116230150263 m/s
>
> Given the input data, one would expect 2 or 0 (depending on the
> direction of the walker with respect to the treadmill vs. the
> direction of the motion of the treadmill with respect to the ground).
> In a practical situation, the 0 result seems most likely.

I think the intent is to account for relativistic  effects.

[...]

-- 
Keith Thompson (The_Other_Keith) kst-u@mib.org  <http://www.ghoti.net/~kst>
Working, but not speaking, for JetHead Development, Inc.
"We must do something.  This is something.  Therefore, we must do this."
    -- Antony Jay and Jonathan Lynn, "Yes Minister"

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#92001

FromRichard Damon <Richard@Damon-Family.org>
Date2016-08-08 23:29 -0400
Message-ID<R6cqz.8546$xe1.3360@fx02.iad>
In reply to#91920
On 8/8/16 3:16 AM, Keith Thompson wrote:
> Ike Naar <ike@iceland.freeshell.org> writes:
>> On 2016-08-07, Stefan Ram <ram@zedat.fu-berlin.de> wrote:
>>> ram@zedat.fu-berlin.de (Stefan Ram) writes:
>>>> For most scientific calculations N is small,
>>>> just in the range of FLT_DIG and DBL_DIG.
>>>
>>>   A counterexample is the following calculation I once programmed,
>>>   where a large precession is needed for some intermediate values:
>>
>> Precession?
>>
>>>   A walker is walking on a treadmill. The walker walks with
>>>   1 m/s relative to the treadmill. The treadmill itself has
>>>   a speed of 1/s relative to the ground. What is the speed
>>>   of the walker relative to the ground?
>>>
>>> approximately 1,999999999999999977746998878927631604116230150263 m/s
>>
>> Given the input data, one would expect 2 or 0 (depending on the
>> direction of the walker with respect to the treadmill vs. the
>> direction of the motion of the treadmill with respect to the ground).
>> In a practical situation, the 0 result seems most likely.
>
> I think the intent is to account for relativistic  effects.
>
> [...]
>

But unless the speeds are measured to amazing accuracy (i.e. 
1.0000000000000000 m/s not just 1 m/s), the difference from the provided 
answer and 2 is insignificant.

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#91948

Fromjacobnavia <jacob@jacob.remcomp.fr>
Date2016-08-08 14:03 +0200
Message-ID<no9seq$mcl$1@dont-email.me>
In reply to#91886
Le 08/08/2016 à 00:55, Real Troll a écrit :
> So how do you perform scientific calculations which have to be as
> precise as possible?  what changes one has to make to get 22 or more
> decimal places (see the program I gave before).  To give you a trivial
> example, PI can be written as infinite decimal places so how do you
> accommodate this?

Use the lcc-win compiler system!

lcc-win offers

1) Real long double (80 bits) support with approx 19 decimal digits
2) 128 bit IEEE double precision with around 30 decimal digits
3) Qfloat numbers with approx 130 (!!!) digits precision

All those types are supported by printf

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#91950

From"Rick C. Hodgin" <rick.c.hodgin@gmail.com>
Date2016-08-08 05:14 -0700
Message-ID<7c087bca-29df-4914-a5f6-633852be7afb@googlegroups.com>
In reply to#91948
On Monday, August 8, 2016 at 8:03:45 AM UTC-4, jacobnavia wrote:
> Le 08/08/2016 à 00:55, Real Troll a écrit :
> > So how do you perform scientific calculations which have to be as
> > precise as possible?  what changes one has to make to get 22 or more
> > decimal places (see the program I gave before).  To give you a trivial
> > example, PI can be written as infinite decimal places so how do you
> > accommodate this?
> 
> Use the lcc-win compiler system!
> 
> lcc-win offers
> 
> 1) Real long double (80 bits) support with approx 19 decimal digits

Awesome.  Many old compilers used to support those, but dropped
support over time to be compatible with other architectures that
did not have them.

Do you have a native type name for them (rather than "long double")?
CAlive plans f32, f64, and f80 for CPU-supported types.

> 2) 128 bit IEEE double precision with around 30 decimal digits

Where does lcc get support for this?  From a source like the double-double
and quad-double libraries?  Or did you write your own?

    Double-double, Quad-double, using hardware for higher precision:
    http://web.mit.edu/tabbott/Public/quaddouble-debian/qd-2.3.4-old/docs/qd.pdf

> 3) Qfloat numbers with approx 130 (!!!) digits precision

What are Qfloats?  And how do they get 130 digits of precision?

> All those types are supported by printf

An impressive assemblage of floating point power, Jacob.

Best regards,
Rick C. Hodgin

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