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| Started by | Clifford Heath <no.spam@please.net> |
|---|---|
| First post | 2019-06-12 09:47 +1000 |
| Last post | 2019-06-18 11:21 -0700 |
| Articles | 6 — 5 participants |
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Re: Choosing a random point on a sphere surface Clifford Heath <no.spam@please.net> - 2019-06-12 09:47 +1000
Re: Choosing a random point on a sphere surface Keith Thompson <kst-u@mib.org> - 2019-06-11 18:33 -0700
Re: Choosing a random point on a sphere surface James Kuyper <jameskuyper@alumni.caltech.edu> - 2019-06-11 22:30 -0400
Re: Choosing a random point on a sphere surface Clifford Heath <no.spam@please.net> - 2019-06-12 12:54 +1000
Re: Choosing a random point on a sphere surface "Chris M. Thomasson" <invalid_chris_thomasson_invalid@invalid.com> - 2019-06-12 00:42 -0700
Re: Choosing a random point on a sphere surface fir <profesor.fir@gmail.com> - 2019-06-18 11:21 -0700
| From | Clifford Heath <no.spam@please.net> |
|---|---|
| Date | 2019-06-12 09:47 +1000 |
| Subject | Re: Choosing a random point on a sphere surface |
| Message-ID | <h4XLE.29681$6X.21034@fx43.iad> |
On 11/6/19 1:54 am, Stefan Ram wrote: > The following picture shows a unit ball (sphere) with a width > and a height of «1». I just came up with a very nice alternate way to uniformly choose a point on a unit sphere, with arbitrary granularity. Use a hierarchical triangular mesh with a random binary bit-string of 3+2n bits. Convert the HTM value into your chosen coordinate system, job done. HTM is a generalised coordinate system for points on the globe, based on an iterated triangular subdivision of the sides of an octahedron. <http://www.skyserver.org/htm/> <https://www.microsoft.com/en-us/research/publication/indexing-the-sphere-with-the-hierarchical-triangular-mesh/> Clifford Heath.
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| From | Keith Thompson <kst-u@mib.org> |
|---|---|
| Date | 2019-06-11 18:33 -0700 |
| Message-ID | <ln4l4vr3ie.fsf@kst-u.example.com> |
| In reply to | #144756 |
Clifford Heath <no.spam@please.net> writes:
> On 11/6/19 1:54 am, Stefan Ram wrote:
>> The following picture shows a unit ball (sphere) with a width
>> and a height of «1».
>
> I just came up with a very nice alternate way to uniformly choose a
> point on a unit sphere, with arbitrary granularity. Use a hierarchical
> triangular mesh with a random binary bit-string of 3+2n bits. Convert
> the HTM value into your chosen coordinate system, job done.
>
> HTM is a generalised coordinate system for points on the globe, based on
> an iterated triangular subdivision of the sides of an octahedron.
>
> <http://www.skyserver.org/htm/>
> <https://www.microsoft.com/en-us/research/publication/indexing-the-sphere-with-the-hierarchical-triangular-mesh/>
I don't believe the selection is uniform.
Quoting from your second link (emphasis added):
We describe a method to subdivide the surface of a sphere into
spherical triangles of similar, *but not identical*, shapes
and sizes.
We start with the surface of the sphere partitioned into 8 identical
spherical triangles, with 90-degree vertices. Considering one
of the 8 triangles, we draw great circle segments connecting the
midpoints of the edges, partitioning it into 4 smaller triangles.
I believe the outer 3 triangles are congruent to each other, but
the central one is not.
It looks like a useful way to define a coordinate system on the
surface of a sphere, but it doesn't produce equal-area triangles
(and it's not intended to).
I don't quite have the math to confirm or refute this. Anyone else?
--
Keith Thompson (The_Other_Keith) kst-u@mib.org <http://www.ghoti.net/~kst>
Will write code for food.
void Void(void) { Void(); } /* The recursive call of the void */
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| From | James Kuyper <jameskuyper@alumni.caltech.edu> |
|---|---|
| Date | 2019-06-11 22:30 -0400 |
| Message-ID | <qdpo39$mto$1@dont-email.me> |
| In reply to | #144758 |
On 6/11/19 9:33 PM, Keith Thompson wrote: > Clifford Heath <no.spam@please.net> writes: ... >> I just came up with a very nice alternate way to uniformly choose a >> point on a unit sphere, with arbitrary granularity. Use a hierarchical >> triangular mesh with a random binary bit-string of 3+2n bits. Convert >> the HTM value into your chosen coordinate system, job done. >> >> HTM is a generalised coordinate system for points on the globe, based on >> an iterated triangular subdivision of the sides of an octahedron. >> >> <http://www.skyserver.org/htm/> >> <https://www.microsoft.com/en-us/research/publication/indexing-the-sphere-with-the-hierarchical-triangular-mesh/> > > I don't believe the selection is uniform. > > Quoting from your second link (emphasis added): > > We describe a method to subdivide the surface of a sphere into > spherical triangles of similar, *but not identical*, shapes > and sizes. > > We start with the surface of the sphere partitioned into 8 identical > spherical triangles, with 90-degree vertices. Considering one > of the 8 triangles, we draw great circle segments connecting the > midpoints of the edges, partitioning it into 4 smaller triangles. > I believe the outer 3 triangles are congruent to each other, but > the central one is not. > > It looks like a useful way to define a coordinate system on the > surface of a sphere, but it doesn't produce equal-area triangles > (and it's not intended to). > > I don't quite have the math to confirm or refute this. Anyone else? The document itself says that, at any given level of sub-division, the biggest triangles have roughly twice the area of the smallest triangles, so it's definitely not a way to produce a spherically uniform set of points.
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| From | Clifford Heath <no.spam@please.net> |
|---|---|
| Date | 2019-06-12 12:54 +1000 |
| Message-ID | <RPZLE.10870$t_3.5075@fx18.iad> |
| In reply to | #144760 |
On 12/6/19 12:30 pm, James Kuyper wrote: > On 6/11/19 9:33 PM, Keith Thompson wrote: >> Clifford Heath <no.spam@please.net> writes: > ... >>> I just came up with a very nice alternate way to uniformly choose a >>> point on a unit sphere, with arbitrary granularity. Use a hierarchical >>> triangular mesh with a random binary bit-string of 3+2n bits. Convert >>> the HTM value into your chosen coordinate system, job done. >>> >>> HTM is a generalised coordinate system for points on the globe, based on >>> an iterated triangular subdivision of the sides of an octahedron. >>> >>> <http://www.skyserver.org/htm/> >>> <https://www.microsoft.com/en-us/research/publication/indexing-the-sphere-with-the-hierarchical-triangular-mesh/> >> >> I don't believe the selection is uniform. >> >> Quoting from your second link (emphasis added): >> >> We describe a method to subdivide the surface of a sphere into >> spherical triangles of similar, *but not identical*, shapes >> and sizes. >> >> We start with the surface of the sphere partitioned into 8 identical >> spherical triangles, with 90-degree vertices. Considering one >> of the 8 triangles, we draw great circle segments connecting the >> midpoints of the edges, partitioning it into 4 smaller triangles. >> I believe the outer 3 triangles are congruent to each other, but >> the central one is not. >> >> It looks like a useful way to define a coordinate system on the >> surface of a sphere, but it doesn't produce equal-area triangles >> (and it's not intended to). >> >> I don't quite have the math to confirm or refute this. Anyone else? > > The document itself says that, at any given level of sub-division, the > biggest triangles have roughly twice the area of the smallest triangles, > so it's definitely not a way to produce a spherically uniform set of points. Hmmm ok, that's a nuisance. Not true at the root octahedron of course, but after that it makes sense. I wonder if there's a way to skew the subdivision to triangles of equal area? That would probably require trig, I assume. Still, it has some very useful properties, such as in a geospatial tree for clustering objects by locality, so perhaps some here would find it useful. Clifford Heath.
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| From | "Chris M. Thomasson" <invalid_chris_thomasson_invalid@invalid.com> |
|---|---|
| Date | 2019-06-12 00:42 -0700 |
| Message-ID | <qdqadj$lf3$2@gioia.aioe.org> |
| In reply to | #144760 |
On 6/11/2019 7:30 PM, James Kuyper wrote: > On 6/11/19 9:33 PM, Keith Thompson wrote: >> Clifford Heath <no.spam@please.net> writes: > ... >>> I just came up with a very nice alternate way to uniformly choose a >>> point on a unit sphere, with arbitrary granularity. Use a hierarchical >>> triangular mesh with a random binary bit-string of 3+2n bits. Convert >>> the HTM value into your chosen coordinate system, job done. >>> >>> HTM is a generalised coordinate system for points on the globe, based on >>> an iterated triangular subdivision of the sides of an octahedron. >>> >>> <http://www.skyserver.org/htm/> >>> <https://www.microsoft.com/en-us/research/publication/indexing-the-sphere-with-the-hierarchical-triangular-mesh/> >> >> I don't believe the selection is uniform. >> >> Quoting from your second link (emphasis added): >> >> We describe a method to subdivide the surface of a sphere into >> spherical triangles of similar, *but not identical*, shapes >> and sizes. >> >> We start with the surface of the sphere partitioned into 8 identical >> spherical triangles, with 90-degree vertices. Considering one >> of the 8 triangles, we draw great circle segments connecting the >> midpoints of the edges, partitioning it into 4 smaller triangles. >> I believe the outer 3 triangles are congruent to each other, but >> the central one is not. >> >> It looks like a useful way to define a coordinate system on the >> surface of a sphere, but it doesn't produce equal-area triangles >> (and it's not intended to). >> >> I don't quite have the math to confirm or refute this. Anyone else? > > The document itself says that, at any given level of sub-division, the > biggest triangles have roughly twice the area of the smallest triangles, > so it's definitely not a way to produce a spherically uniform set of points. > Sounds very fractal... Humm...
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| From | fir <profesor.fir@gmail.com> |
|---|---|
| Date | 2019-06-18 11:21 -0700 |
| Message-ID | <e420b718-ae2a-49c3-8ce1-80f4451cf899@googlegroups.com> |
| In reply to | #144756 |
W dniu środa, 12 czerwca 2019 01:47:33 UTC+2 użytkownik Clifford Heath napisał: > On 11/6/19 1:54 am, Stefan Ram wrote: > > The following picture shows a unit ball (sphere) with a width > > and a height of «1». > btw if someone wouldlike to visualise things 3d AND is afraid of using my closed source library he could use old glut.dll its very old and supports oldschool opengl 1.1 (or 1.2 i dont remember) but its relatively easy (unlike modern ogl) and could be used if someone would want maybe i would write some simpel demo or something showing how to use it (i not used glut except one day or so but probably could try and show how to do it)
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