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Groups > comp.lang.c++ > #19049 > unrolled thread
| Started by | Sensei <sensei_s_mail_is_at@me.com> |
|---|---|
| First post | 2012-10-18 13:55 +0200 |
| Last post | 2012-10-19 09:41 +0000 |
| Articles | 9 — 6 participants |
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Non virtual and inheritance Sensei <sensei_s_mail_is_at@me.com> - 2012-10-18 13:55 +0200
Re: Non virtual and inheritance Nobody <nobody@nowhere.com> - 2012-10-18 13:29 +0100
Re: Non virtual and inheritance Juha Nieminen <nospam@thanks.invalid> - 2012-10-19 09:39 +0000
Re: Non virtual and inheritance Nobody <nobody@nowhere.com> - 2012-10-19 15:01 +0100
Re: Non virtual and inheritance Juha Nieminen <nospam@thanks.invalid> - 2012-10-19 16:01 +0000
Re: Non virtual and inheritance Rui Maciel <rui.maciel@gmail.com> - 2012-10-18 14:49 +0100
Re: Non virtual and inheritance Luca Risolia <luca.risolia@studio.unibo.it> - 2012-10-18 20:06 +0200
Re: Non virtual and inheritance Paavo Helde <myfirstname@osa.pri.ee> - 2012-10-18 14:40 -0500
Re: Non virtual and inheritance Juha Nieminen <nospam@thanks.invalid> - 2012-10-19 09:41 +0000
| From | Sensei <sensei_s_mail_is_at@me.com> |
|---|---|
| Date | 2012-10-18 13:55 +0200 |
| Subject | Non virtual and inheritance |
| Message-ID | <k5oqnl$slk$1@speranza.aioe.org> |
I was philosophizing on inheritance in C++, and I was wondering this.
Bear with me, as this is something more of a philosophy/history, rather
than a technical one.
What would be a use case for non virtual members in a class hierarchy?
class Base
{
public:
virtual void hello() { std::cout << "Base" << std::endl; }:
}
class Derived : public Base
{
public:
virtual void hello() { std::cout << "Derived" << std::endl; }:
}
Virtual allows me to use a Base class, and yet call the right function
hello().
Base *b = new Base;
Base *d = new Derived;
b->hello();
d->hello();
Now, if I let virtual out from Base and Derived, I will "slice" the
derived class, and d->hello() will print, "Base".
Why is a member function non-virtual by default, even from an
historically accurate point of view?
From a user point of view, the "slicing" is an "error", or an
unexpected behavior, to say the least. Having a base class pointer is
useful, and it will call the right derived class when needed.
Not only that, but choosing non-virtual as the default behavior, means
that virtual is quite "extravagant", and therefore needs to be added by
hand. But, at least in my experience, virtual is a given, and
non-virtual is the exception.
I'd really like to understand the rationale behind this choice, with a
use case that makes sense from an operational point of view, and not
just as an academic exercise.
This question bugged me when I tried to make only Derived non-virtual,
and subclassing it.
class Base
{
public:
virtual void hello() { std::cout << "Base" << std::endl; };
};
class Derived : public Base
{
public:
void hello() { std::cout << "Derived" << std::endl; };
};
class Last : public Derived
{
public:
void hello() { std::cout << "Last" << std::endl; };
};
At least on my system (Apple clang version 4.1 x86_64-apple-darwin12.2.0
Thread model: posix), it seems that "virtual" survives:
Base *b = new Base;
Base *d = new Derived;
Base *l = new Last;
b->hello();
d->hello();
l->hello();
% clang++ a.cpp && ./a.out
clang++ a.cpp && ./a.out
Base
Derived
Last
Is this the correct behavior? Why is this?
Thanks!!
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| From | Nobody <nobody@nowhere.com> |
|---|---|
| Date | 2012-10-18 13:29 +0100 |
| Message-ID | <pan.2012.10.18.12.29.32.390000@nowhere.com> |
| In reply to | #19049 |
On Thu, 18 Oct 2012 13:55:35 +0200, Sensei wrote: > Why is a member function non-virtual by default, even from an historically > accurate point of view? Virtual calls are more computationally expensive, and the presence of any virtual methods make the class a non-POD type. Virtual calls are pointless if the class isn't intended to be derived from (as most STL containers aren't).
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2012-10-19 09:39 +0000 |
| Message-ID | <k5r756$cmd$1@speranza.aioe.org> |
| In reply to | #19050 |
Nobody <nobody@nowhere.com> wrote: > Virtual calls are more computationally expensive Actually if you actually measure the speed difference between calling a regular (non-inlined) function and a virtual function, the difference is barely measurable, if not inexistent. Yes, there's an additional indirection step, but its impact on the overall speed of the function call is quite minimal (especially if the function takes parameters and does something that takes many clock cycles). In short: If you are avoiding virtual functions because you fear that your program will become slower, then you are worrying for nothing. The actual problem with virtual functions (which is only a problem in certain cases) is that a class having virtual functions will be larger (typically by a pointer) than a class with no virtual functions. In most cases this doesn't matter, but if you are super-tightly optimizing the memory usage of a very small class, that size increase can be crucial. (If eg. your class only has eg. an integral as a member, making any of the functions virtual will double the size of the class.) (Virtuality may also impede or reduce the effectiveness of function inlining, but that's also something that is relevant only in certain cases.) This overhead is useless if you don't need virtual functions for anything.
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| From | Nobody <nobody@nowhere.com> |
|---|---|
| Date | 2012-10-19 15:01 +0100 |
| Message-ID | <pan.2012.10.19.14.01.58.787000@nowhere.com> |
| In reply to | #19072 |
On Fri, 19 Oct 2012 09:39:50 +0000, Juha Nieminen wrote: > Nobody <nobody@nowhere.com> wrote: >> Virtual calls are more computationally expensive > > Actually if you actually measure the speed difference between calling > a regular (non-inlined) function and a virtual function, the difference > is barely measurable, if not inexistent. Yes, there's an additional > indirection step, but its impact on the overall speed of the function > call is quite minimal (especially if the function takes parameters and > does something that takes many clock cycles). It wasn't always thus. CPUs were rather more naive when C++ was originally designed. But the biggest issue is that virtual typically inhibits inlining, which has an impact far beyond the cost of a function call. > In short: If you are avoiding virtual functions because you fear that > your program will become slower, then you are worrying for nothing. > > The actual problem with virtual functions (which is only a problem in > certain cases) is that a class having virtual functions will be larger > (typically by a pointer) than a class with no virtual functions. If the vptr is a problem, it isn't usually due to the size, but to making the type non-POD. E.g. being unable to pass such objects between processes using shared memory, or efficient I/O via mmap(), or making the memory layout conform to a pre-defined format.
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2012-10-19 16:01 +0000 |
| Message-ID | <k5rtgl$72q$1@speranza.aioe.org> |
| In reply to | #19087 |
Nobody <nobody@nowhere.com> wrote: > If the vptr is a problem, it isn't usually due to the size, but to making > the type non-POD. It depends on the application, but it often is a question of size. If you need to optimize the size of a class (usually because you need to make millions of instantiations, and you need for them to be as fast as possible and take as little memory as possible), even one additional pointer may significantly increase memory usage. I'd say the size issue is (at least in my experience) significantly more prevalent than the non-POD issue.
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| From | Rui Maciel <rui.maciel@gmail.com> |
|---|---|
| Date | 2012-10-18 14:49 +0100 |
| Message-ID | <k5p1di$evk$1@speranza.aioe.org> |
| In reply to | #19049 |
Sensei wrote:
> I was philosophizing on inheritance in C++, and I was wondering this.
> Bear with me, as this is something more of a philosophy/history, rather
> than a technical one.
>
> What would be a use case for non virtual members in a class hierarchy?
>
>
> class Base
> {
> public:
> virtual void hello() { std::cout << "Base" << std::endl; }:
> }
>
> class Derived : public Base
> {
> public:
> virtual void hello() { std::cout << "Derived" << std::endl; }:
> }
>
>
> Virtual allows me to use a Base class, and yet call the right function
> hello().
>
>
> Base *b = new Base;
> Base *d = new Derived;
> b->hello();
> d->hello();
>
>
> Now, if I let virtual out from Base and Derived, I will "slice" the
> derived class, and d->hello() will print, "Base".
>
> Why is a member function non-virtual by default, even from an
> historically accurate point of view?
See the answer provided by Nobody.
> From a user point of view, the "slicing" is an "error", or an
> unexpected behavior, to say the least. Having a base class pointer is
> useful, and it will call the right derived class when needed.
No. It may go against your perception of how virtual functions work, but it
is far from an error. If you define void Base::hello() and when you call
the member function hello() of an object of type Base , you cannot be
surprized if, by doing so, you end up calling void Base::hello(). The
program is running exactly as you set it to run.
> Not only that, but choosing non-virtual as the default behavior, means
> that virtual is quite "extravagant", and therefore needs to be added by
> hand. But, at least in my experience, virtual is a given, and
> non-virtual is the exception.
Then declare the member functions of your base class as virtual. If you
declare a virtual member function in a base class then whenever you define
the same member function in a derived class, that member function will be
virtual whether you explicitly define it as virtual or not.
> I'd really like to understand the rationale behind this choice, with a
> use case that makes sense from an operational point of view, and not
> just as an academic exercise.
<source lang="cpp">
#include <iostream>
struct Base
{
void foo() { }
};
struct DerivedA: public Base
{
virtual void foo() { }
};
struct DerivedB: public Base
{
void foo() { }
};
int main(void)
{
using namespace std;
cout << "Base size: " << sizeof(Base) << "\n";
cout << "DerivedA size: " << sizeof(DerivedA) << "\n";
cout << "DerivedB size: " << sizeof(DerivedB) << endl;
return 0;
}
</source>
<shell>
rui@kubuntu:tmp$ g++ main.c++
rui@kubuntu:tmp$ ./a.out
Base size: 1
DerivedA size: 8
DerivedB size: 1
</shell>
> This question bugged me when I tried to make only Derived non-virtual,
> and subclassing it.
>
>
> class Base
> {
> public:
> virtual void hello() { std::cout << "Base" << std::endl; };
> };
>
> class Derived : public Base
> {
> public:
> void hello() { std::cout << "Derived" << std::endl; };
> };
>
> class Last : public Derived
> {
> public:
> void hello() { std::cout << "Last" << std::endl; };
> };
>
>
> At least on my system (Apple clang version 4.1 x86_64-apple-darwin12.2.0
> Thread model: posix), it seems that "virtual" survives:
>
>
> Base *b = new Base;
> Base *d = new Derived;
> Base *l = new Last;
> b->hello();
> d->hello();
> l->hello();
>
> % clang++ a.cpp && ./a.out
> clang++ a.cpp && ./a.out
> Base
> Derived
> Last
>
>
> Is this the correct behavior? Why is this?
Yes. You've declared Base::hello() as virtual. Hence, every* time you
declare that member function in a class that directly or indirectly derives
from Base, the member function defined in the derived class will also be
virtual.
Rui Maciel
* The "every time" bit may not be entirely correct in C++11, with the
introduction of "final" and "override". Someone please chime in to clarify
this bit.
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| From | Luca Risolia <luca.risolia@studio.unibo.it> |
|---|---|
| Date | 2012-10-18 20:06 +0200 |
| Message-ID | <k5pgfo$5fk$1@speranza.aioe.org> |
| In reply to | #19049 |
On 18/10/2012 13:55, Sensei wrote: > I was philosophizing on inheritance in C++, and I was wondering this. > Bear with me, as this is something more of a philosophy/history, rather > than a technical one. Note that C++11 introduces virtual specifiers: new, final,explicit, override to make the kind of inheritance more clear.
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2012-10-18 14:40 -0500 |
| Message-ID | <XnsA0F0E6BEA972Bmyfirstnameosapriee@216.196.109.131> |
| In reply to | #19049 |
Sensei <sensei_s_mail_is_at@me.com> wrote in news:k5oqnl$slk$1
@speranza.aioe.org:
> I was philosophizing on inheritance in C++, and I was wondering this.
> Bear with me, as this is something more of a philosophy/history, rather
> than a technical one.
>
> What would be a use case for non virtual members in a class hierarchy?
>
>
> class Base
> {
> public:
> virtual void hello() { std::cout << "Base" << std::endl; }:
> }
>
> class Derived : public Base
> {
> public:
> virtual void hello() { std::cout << "Derived" << std::endl; }:
> }
>
>
> Virtual allows me to use a Base class, and yet call the right function
> hello().
>
>
> Base *b = new Base;
> Base *d = new Derived;
> b->hello();
> d->hello();
>
>
> Now, if I let virtual out from Base and Derived, I will "slice" the
> derived class, and d->hello() will print, "Base".
No slicing here, the object is still intact and you can access it by
using a right cast. A real slicing would look like this:
Base b = *d;
> Why is a member function non-virtual by default, even from an
> historically accurate point of view?
Zero overhead principle. If you don't use a certain language feature
(like virtual functions) you don't pay any cost (neither in the source
code nor at the run-time) for the things you don't use.
This is especially important for function inlining. A non-virtual
function can be inlined easily if the function definition is visible to
the optimizer; inlining a virtual function is a much more difficult task,
and often impossible.
> From a user point of view, the "slicing" is an "error", or an
> unexpected behavior, to say the least. Having a base class pointer is
> useful, and it will call the right derived class when needed.
Yes, this is what Java is doing IIRC. Java was supposed to be a better
C++. In some sense it is, in some sense not (see below).
>
> Not only that, but choosing non-virtual as the default behavior, means
> that virtual is quite "extravagant", and therefore needs to be added by
> hand. But, at least in my experience, virtual is a given, and
> non-virtual is the exception.
In my experience, virtual happens a lot less than non-virtual. Note that
introducing a virtual function is not a trivial task; when doing this one
needs to not only specify the interface for one class, but for a
potentially unlimited set of classes which might not even exist yet. And
one has to ensure that each of those (possibly not yet existing)
overridden virtual functions behaves properly when the virtual function
is called in all those N places in other code. That's why there is a
pattern in C++ to make all virtual functions private or protected, and
provide only one non-virtual member function which is calling the
virtual. This non-virtual function typically contains a lot of pre-
condition and post-condition checks to leverage the uncertainty of
calling a possibly "wild" piece of code.
So no, a virtual function is everything else than "given".
>
> I'd really like to understand the rationale behind this choice, with a
> use case that makes sense from an operational point of view, and not
> just as an academic exercise.
>
>
> This question bugged me when I tried to make only Derived non-virtual,
> and subclassing it.
>
>
> class Base
> {
> public:
> virtual void hello() { std::cout << "Base" << std::endl; };
> };
>
> class Derived : public Base
> {
> public:
> void hello() { std::cout << "Derived" << std::endl; };
> };
>
> class Last : public Derived
> {
> public:
> void hello() { std::cout << "Last" << std::endl; };
> };
>
>
> At least on my system (Apple clang version 4.1 x86_64-apple-
darwin12.2.0
> Thread model: posix), it seems that "virtual" survives:
>
>
> Base *b = new Base;
> Base *d = new Derived;
> Base *l = new Last;
> b->hello();
> d->hello();
> l->hello();
>
> % clang++ a.cpp && ./a.out
> clang++ a.cpp && ./a.out
> Base
> Derived
> Last
>
>
> Is this the correct behavior? Why is this?
Yes, this is correct. I would have preferred to have a compiler error for
your code instead, but in this case the C++ language designers have gone
the route of silently "fixing" the code behind the scenes, effectively
adding "virtual" to the derived class function declarations where it is
obviously missing.
Cheers
Paavo
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2012-10-19 09:41 +0000 |
| Message-ID | <k5r794$cmd$2@speranza.aioe.org> |
| In reply to | #19049 |
Sensei <sensei_s_mail_is_at@me.com> wrote: > Why is a member function non-virtual by default, even from an > historically accurate point of view? The design principle of C++ has always been "you don't pay for what you don't use." A class having virtual functions is larger than a class with no virtual functions, and in some cases that might matter. (Also, virtuality may impede or reduce the effectiveness of function inlining.)
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