Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.c++ > #123915 > unrolled thread

Please direct me to a newsgroup to discuss qt(5)

Started byJosef Möllers <josef@invalid.invalid>
First post2026-05-30 17:34 +0200
Last post2026-06-12 01:14 -0500
Articles 20 on this page of 49 — 13 participants

Back to article view | Back to comp.lang.c++


Contents

  Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-30 17:34 +0200
    Re: Please direct me to a newsgroup to discuss qt(5) "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-05-30 23:56 +0800
      Re: Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-30 18:01 +0200
        Re: Please direct me to a newsgroup to discuss qt(5) Sam <sam@email-scan.com> - 2026-05-30 21:55 -0400
          Re: Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-31 08:42 +0200
          [OT] Usenet... died? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-05-31 17:36 +0800
            Re: [OT] Usenet... died? The True Melissa <thetruemelissa@gmail.com> - 2026-05-31 08:25 -0400
              Re: [OT] Usenet... died? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 13:28 +0800
                Re: [OT] Usenet... died? boltar@caprica.universe - 2026-06-01 08:19 +0000
                  Re: C/C++ programming "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 17:24 +0800
                    Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-01 15:35 -0700
                      Re: C/C++ programming "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-02 12:06 +0800
                        Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-02 13:29 -0700
                          Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-02 13:30 -0700
                            Re: C/C++ programming "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-03 13:06 +0800
                              Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-03 14:54 -0700
                                Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-03 14:56 -0700
                                  Re: C/C++ programming for DirectX & QT "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-04 13:18 +0800
                                    Re: C/C++ programming for DirectX & QT "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-04 13:28 -0700
                                      Re: C/C++ programming for DirectX & QT "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-10 17:37 +0800
                                        Re: C/C++ programming for DirectX & QT "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 00:40 -0700
                                          Re: C/C++ programming the old days "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 18:44 +0800
        Re: Please direct me to a newsgroup to discuss qt(5) "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-05-31 17:40 +0800
        Re: Please direct me to a newsgroup to discuss qt(5) Jacek Marcin Jaworski <jmj@energokod.gda.pl> - 2026-06-02 01:14 +0200
          Re: Please direct me to a newsgroup to discuss qt(5) Keith Thompson <Keith.S.Thompson+u@gmail.com> - 2026-06-01 16:46 -0700
    Re: Please direct me to a newsgroup to discuss qt(5) ram@zedat.fu-berlin.de (Stefan Ram) - 2026-05-31 10:24 +0000
      Re: Please direct me to a newsgroup to discuss qt(5) James Kuyper <jameskuyper@alumni.caltech.edu> - 2026-05-31 10:07 -0400
        Re: Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-31 17:15 +0200
      Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 13:26 +0800
        Re: "comp.soft-sys.qt" Marco Moock <mm@dorfdsl.de> - 2026-06-08 07:58 +0200
          Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-08 18:24 +0800
            Re: "comp.soft-sys.qt" The True Melissa <thetruemelissa@gmail.com> - 2026-06-08 08:23 -0400
              Re: "comp.soft-sys.qt" ram@zedat.fu-berlin.de (Stefan Ram) - 2026-06-08 12:36 +0000
                Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-12 12:37 +0800
                  Re: "comp.soft-sys.qt" The True Melissa <thetruemelissa@gmail.com> - 2026-06-12 06:07 -0400
                    Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-12 18:48 +0800
                      Re: "comp.soft-sys.qt" "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-12 12:21 -0700
                        Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-14 00:44 +0800
                          Re: "comp.soft-sys.qt" "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-13 14:39 -0700
                            Re: Chris' little embedded web server "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 13:50 +0800
                              Re: Chris' little embedded web server "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 00:33 -0700
                                Re: Chris' little embedded web server "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 18:37 +0800
                                  Re: Chris' little embedded web server "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 15:24 -0700
                        Re: Chris' little embedded web server "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 14:17 +0800
                          Re: Chris' little embedded web server "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 00:28 -0700
              Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-12 12:35 +0800
            Re: "comp.soft-sys.qt" Anne Frank <bounce.me@n2n.oc2mx.net> - 2026-06-13 23:56 +0200
      Re: Please direct me to a newsgroup to discuss qt(5) "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 14:25 +0800
    Re: Please direct me to a newsgroup to discuss qt(5) Lynn McGuire <lynnmcguire5@gmail.com> - 2026-06-12 01:14 -0500

Page 1 of 3  [1] 2 3  Next page →


#123915 — Please direct me to a newsgroup to discuss qt(5)

FromJosef Möllers <josef@invalid.invalid>
Date2026-05-30 17:34 +0200
SubjectPlease direct me to a newsgroup to discuss qt(5)
Message-ID<n80ec8FevpgU1@mid.individual.net>
Hi,

What would be the appropriate newsgroup to discuss using qt5?

Thanks in advance,

Josef

[toc] | [next] | [standalone]


#123916

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-05-30 23:56 +0800
Message-ID<10vf1c8$upqh$1@toylet.eternal-september.org>
In reply to#123915
On 5/30/2026 11:34 PM, Josef Möllers wrote:
> Hi,
> 
> What would be the appropriate newsgroup to discuss using qt5?

A good question for A.I.? :)

qt5 vs mingw - Google 搜尋
<https://www.google.com/search?channel=entpr&q=qt5+vs+mingw>

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123917

FromJosef Möllers <josef@invalid.invalid>
Date2026-05-30 18:01 +0200
Message-ID<n80fv0FevpfU1@mid.individual.net>
In reply to#123916
On 30.05.26 17:56, Mr. Man-wai Chang wrote:
> On 5/30/2026 11:34 PM, Josef Möllers wrote:
>> Hi,
>>
>> What would be the appropriate newsgroup to discuss using qt5?
> 
> A good question for A.I.? :)
> 
> qt5 vs mingw - Google 搜尋
> <https://www.google.com/search?channel=entpr&q=qt5+vs+mingw>
> 
Thanks for the pointer, but I do not use Windows.

I have now posted a question on the qt forum.

Thanks anyway,

Josef

[toc] | [prev] | [next] | [standalone]


#123918

FromSam <sam@email-scan.com>
Date2026-05-30 21:55 -0400
Message-ID<cone.1780192518.285648.118618.1000@ripper.email-scan.com>
In reply to#123917
Josef Möllers writes:

> On 30.05.26 17:56, Mr. Man-wai Chang wrote:
>> On 5/30/2026 11:34 PM, Josef Möllers wrote:
>>> Hi,
>>>
>>> What would be the appropriate newsgroup to discuss using qt5?
>>
>> A good question for A.I.? :)
>>
>> qt5 vs mingw - Google 搜尋
>> <https://www.google.com/search?channel=entpr&q=qt5+vs+mingw>
>>
> Thanks for the pointer, but I do not use Windows.
>
> I have now posted a question on the qt forum.
>
> Thanks anyway,

Sadly, Usenet died before Qt became a thing.

[toc] | [prev] | [next] | [standalone]


#123919

FromJosef Möllers <josef@invalid.invalid>
Date2026-05-31 08:42 +0200
Message-ID<n823jdFevpgU2@mid.individual.net>
In reply to#123918
On 31.05.26 03:55, Sam wrote:
> Josef Möllers writes:
> 
>> On 30.05.26 17:56, Mr. Man-wai Chang wrote:
>>> On 5/30/2026 11:34 PM, Josef Möllers wrote:
>>>> Hi,
>>>>
>>>> What would be the appropriate newsgroup to discuss using qt5?
>>>
>>> A good question for A.I.? :)
>>>
>>> qt5 vs mingw - Google 搜尋
>>> <https://www.google.com/search?channel=entpr&q=qt5+vs+mingw>
>>>
>> Thanks for the pointer, but I do not use Windows.
>>
>> I have now posted a question on the qt forum.
>>
>> Thanks anyway,
> 
> Sadly, Usenet died before Qt became a thing.
> 
Sad, but true.

Have a good weekend,

Josef

[toc] | [prev] | [next] | [standalone]


#123920 — [OT] Usenet... died?

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-05-31 17:36 +0800
Subject[OT] Usenet... died?
Message-ID<10vgvf2$1eimk$1@toylet.eternal-september.org>
In reply to#123918
On 5/31/2026 9:55 AM, Sam wrote:
> 
> Sadly, Usenet died before Qt became a thing.
> 


It's still possibly to "resurrect" Usenet and bridge it with modern web 
forums like Threads and Reddit, but only if and only if its management 
wanna do it. Maybe a bit of A.I. could help. :)

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123923 — Re: [OT] Usenet... died?

FromThe True Melissa <thetruemelissa@gmail.com>
Date2026-05-31 08:25 -0400
SubjectRe: [OT] Usenet... died?
Message-ID<MPG.4485f2bfe4da1caa989f8e@news.eternal-september.org>
In reply to#123920
Verily, in article <10vgvf2$1eimk$1@toylet.eternal-september.org>, did 
toylet.toylet@gmail.com deliver unto us this message:
> 
> On 5/31/2026 9:55 AM, Sam wrote:
> > 
> > Sadly, Usenet died before Qt became a thing.
> > 
> 
> 
> It's still possibly to "resurrect" Usenet and bridge it with modern web 
> forums like Threads and Reddit, but only if and only if its management 
> wanna do it. Maybe a bit of A.I. could help. :)

Bridged forums can be annoying when they're not done right, but they can 
also be a good way to join two small communities into one. Is there some 
specific group you'd like to bridge to another forum? 

-- 
The True Melissa - Canal Winchester - Ohio
United States of America - North America - Earth
Solar System - Milky Way - Local Group
Virgo Cluster - Laniakea Supercluster - Cosmos

[toc] | [prev] | [next] | [standalone]


#123927 — Re: [OT] Usenet... died?

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-06-01 13:28 +0800
SubjectRe: [OT] Usenet... died?
Message-ID<10vj593$20nt3$2@toylet.eternal-september.org>
In reply to#123923
On 5/31/2026 8:25 PM, The True Melissa wrote:
> 
> Bridged forums can be annoying when they're not done right, but they can
> also be a good way to join two small communities into one. Is there some
> specific group you'd like to bridge to another forum?


None. And I am NOT yet an expert C/C++ programmer. :)

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123929 — Re: [OT] Usenet... died?

Fromboltar@caprica.universe
Date2026-06-01 08:19 +0000
SubjectRe: [OT] Usenet... died?
Message-ID<10vjfb1$25ed3$1@dont-email.me>
In reply to#123927
On Mon, 1 Jun 2026 13:28:03 +0800
"Mr. Man-wai Chang" <toylet.toylet@gmail.com> gabbled:
>On 5/31/2026 8:25 PM, The True Melissa wrote:
>> 
>> Bridged forums can be annoying when they're not done right, but they can
>> also be a good way to join two small communities into one. Is there some
>> specific group you'd like to bridge to another forum?
>
>
>None. And I am NOT yet an expert C/C++ programmer. :)

While its certainly possible to become an expert in C and know the entire
language, I'm not sure its possible - at least for a human - for modern C++.

[toc] | [prev] | [next] | [standalone]


#123930 — Re: C/C++ programming

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-06-01 17:24 +0800
SubjectRe: C/C++ programming
Message-ID<10vjj4g$24cnk$1@toylet.eternal-september.org>
In reply to#123929
On 6/1/2026 4:19 PM, boltar@caprica.universe wrote:
>>
>> None. And I am NOT yet an expert C/C++ programmer. :)
> 
> While its certainly possible to become an expert in C and know the entire
> language, I'm not sure its possible - at least for a human - for modern C++.


Graphics programming and hence object-oriented programming is too harsh. 
Not for the faint-hearted including me. :)

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123942 — Re: C/C++ programming

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-06-01 15:35 -0700
SubjectRe: C/C++ programming
Message-ID<10vl1g6$2hvq6$1@dont-email.me>
In reply to#123930
On 6/1/2026 2:24 AM, Mr. Man-wai Chang wrote:
> On 6/1/2026 4:19 PM, boltar@caprica.universe wrote:
>>>
>>> None. And I am NOT yet an expert C/C++ programmer. :)
>>
>> While its certainly possible to become an expert in C and know the entire
>> language, I'm not sure its possible - at least for a human - for 
>> modern C++.
> 
> 
> Graphics programming and hence object-oriented programming is too harsh. 
> Not for the faint-hearted including me. :)
> 

Try programming dx12 from scratch. I have, getting good PBR lights and 
fun things. A single memcpy for update, ect... but its not an easy tasty 
piece of cake wrt coming from moden opengl. Wow.

[toc] | [prev] | [next] | [standalone]


#123945 — Re: C/C++ programming

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-06-02 12:06 +0800
SubjectRe: C/C++ programming
Message-ID<10vlksa$2mgfn$1@toylet.eternal-september.org>
In reply to#123942
On 6/2/2026 6:35 AM, Chris M. Thomasson wrote:

> 
> Try programming dx12 from scratch. I have, getting good PBR lights and
> fun things. A single memcpy for update, ect... but its not an easy tasty
> piece of cake wrt coming from moden opengl. Wow.

You talking about game programming? Even more harsh then typical GUI stuffs.

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123959 — Re: C/C++ programming

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-06-02 13:29 -0700
SubjectRe: C/C++ programming
Message-ID<10vneep$36mj9$4@dont-email.me>
In reply to#123945
On 6/1/2026 9:06 PM, Mr. Man-wai Chang wrote:
> On 6/2/2026 6:35 AM, Chris M. Thomasson wrote:
> 
>>
>> Try programming dx12 from scratch. I have, getting good PBR lights and
>> fun things. A single memcpy for update, ect... but its not an easy tasty
>> piece of cake wrt coming from moden opengl. Wow.
> 
> You talking about game programming? Even more harsh then typical GUI 
> stuffs.
> 

Yeah. Game programming. dx12 makes my head itch a little...

[toc] | [prev] | [next] | [standalone]


#123960 — Re: C/C++ programming

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-06-02 13:30 -0700
SubjectRe: C/C++ programming
Message-ID<10vneh1$36mj9$5@dont-email.me>
In reply to#123959
On 6/2/2026 1:29 PM, Chris M. Thomasson wrote:
> On 6/1/2026 9:06 PM, Mr. Man-wai Chang wrote:
>> On 6/2/2026 6:35 AM, Chris M. Thomasson wrote:
>>
>>>
>>> Try programming dx12 from scratch. I have, getting good PBR lights and
>>> fun things. A single memcpy for update, ect... but its not an easy tasty
>>> piece of cake wrt coming from moden opengl. Wow.
>>
>> You talking about game programming? Even more harsh then typical GUI 
>> stuffs.
>>
> 
> Yeah. Game programming. dx12 makes my head itch a little...
> 
> 

But, making the gui for it? Take a look at imgui.

[toc] | [prev] | [next] | [standalone]


#123963 — Re: C/C++ programming

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-06-03 13:06 +0800
SubjectRe: C/C++ programming
Message-ID<10vocon$3dh59$1@toylet.eternal-september.org>
In reply to#123960
On 6/3/2026 4:30 AM, Chris M. Thomasson wrote:
> On 6/2/2026 1:29 PM, Chris M. Thomasson wrote:
>>>> Try programming dx12 from scratch. I have, getting good PBR lights and
>>>> fun things. A single memcpy for update, ect... but its not an easy tasty
>>>> piece of cake wrt coming from moden opengl. Wow.
>>
>> Yeah. Game programming. dx12 makes my head itch a little...
> 
> But, making the gui for it? Take a look at imgui.


Can you use Win32API or maybe DotNet within DirectX as GUI? I have never 
written any games before, pardon my ignorance.

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123973 — Re: C/C++ programming

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-06-03 14:54 -0700
SubjectRe: C/C++ programming
Message-ID<10vq7qb$i5k$1@dont-email.me>
In reply to#123963
On 6/2/2026 10:06 PM, Mr. Man-wai Chang wrote:
> On 6/3/2026 4:30 AM, Chris M. Thomasson wrote:
>> On 6/2/2026 1:29 PM, Chris M. Thomasson wrote:
>>>>> Try programming dx12 from scratch. I have, getting good PBR lights and
>>>>> fun things. A single memcpy for update, ect... but its not an easy 
>>>>> tasty
>>>>> piece of cake wrt coming from moden opengl. Wow.
>>>
>>> Yeah. Game programming. dx12 makes my head itch a little...
>>
>> But, making the gui for it? Take a look at imgui.
> 
> 
> Can you use Win32API or maybe DotNet within DirectX as GUI? I have never 
> written any games before, pardon my ignorance.
> 

I think so in a sense. You can make your gui separate and another window 
for dx12, opengl, ect... You should be able to make a window in app 
space to render dx12/opengl on, cannot remember right now.

Fwiw, imgui is actually perfect for this for it renders directly into 
your DX12/OpenGL framebuffer, so your whole UI lives inside the render 
window itself. No separate Win32 panel needed. Super easy to integrate.

[toc] | [prev] | [next] | [standalone]


#123974 — Re: C/C++ programming

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-06-03 14:56 -0700
SubjectRe: C/C++ programming
Message-ID<10vq7u8$i5k$2@dont-email.me>
In reply to#123973
On 6/3/2026 2:54 PM, Chris M. Thomasson wrote:
> On 6/2/2026 10:06 PM, Mr. Man-wai Chang wrote:
>> On 6/3/2026 4:30 AM, Chris M. Thomasson wrote:
>>> On 6/2/2026 1:29 PM, Chris M. Thomasson wrote:
>>>>>> Try programming dx12 from scratch. I have, getting good PBR lights 
>>>>>> and
>>>>>> fun things. A single memcpy for update, ect... but its not an easy 
>>>>>> tasty
>>>>>> piece of cake wrt coming from moden opengl. Wow.
>>>>
>>>> Yeah. Game programming. dx12 makes my head itch a little...
>>>
>>> But, making the gui for it? Take a look at imgui.
>>
>>
>> Can you use Win32API or maybe DotNet within DirectX as GUI? I have 
>> never written any games before, pardon my ignorance.
>>
> 
> I think so in a sense. You can make your gui separate and another window 
> for dx12, opengl, ect... You should be able to make a window in app 
> space to render dx12/opengl on, cannot remember right now.
> 
> Fwiw, imgui is actually perfect for this for it renders directly into 
> your DX12/OpenGL framebuffer, so your whole UI lives inside the render 
> window itself. No separate Win32 panel needed. Super easy to integrate.

Actually, I cannot remember how to directly embed a dx12/opengl panel 
into say qt or something. ;^D You should be able to make a window in app 
space to render dx12/opengl on, cannot remember right now. QWindow and 
QOpenGLWidget? shit happens.

[toc] | [prev] | [next] | [standalone]


#123976 — Re: C/C++ programming for DirectX & QT

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-06-04 13:18 +0800
SubjectRe: C/C++ programming for DirectX & QT
Message-ID<10vr1qu$5vso$1@toylet.eternal-september.org>
In reply to#123974
On 6/4/2026 5:56 AM, Chris M. Thomasson wrote:
> On 6/3/2026 2:54 PM, Chris M. Thomasson wrote:
>>
>> I think so in a sense. You can make your gui separate and another window
>> for dx12, opengl, ect... You should be able to make a window in app
>> space to render dx12/opengl on, cannot remember right now.
>>
>> Fwiw, imgui is actually perfect for this for it renders directly into
>> your DX12/OpenGL framebuffer, so your whole UI lives inside the render
>> window itself. No separate Win32 panel needed. Super easy to integrate.
> 
> Actually, I cannot remember how to directly embed a dx12/opengl panel
> into say qt or something.....


That means when you write a game, you have to roll your own GUI widgets? 
And many other stuffs that's commonly found in rapid development tools 
like Visual Foxpro?

That's why I used the word "harsh". :)


-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


#123980 — Re: C/C++ programming for DirectX & QT

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-06-04 13:28 -0700
SubjectRe: C/C++ programming for DirectX & QT
Message-ID<10vsn56$lfjh$1@dont-email.me>
In reply to#123976
On 6/3/2026 10:18 PM, Mr. Man-wai Chang wrote:
> On 6/4/2026 5:56 AM, Chris M. Thomasson wrote:
>> On 6/3/2026 2:54 PM, Chris M. Thomasson wrote:
>>>
>>> I think so in a sense. You can make your gui separate and another window
>>> for dx12, opengl, ect... You should be able to make a window in app
>>> space to render dx12/opengl on, cannot remember right now.
>>>
>>> Fwiw, imgui is actually perfect for this for it renders directly into
>>> your DX12/OpenGL framebuffer, so your whole UI lives inside the render
>>> window itself. No separate Win32 panel needed. Super easy to integrate.
>>
>> Actually, I cannot remember how to directly embed a dx12/opengl panel
>> into say qt or something.....
> 
> 
> That means when you write a game, you have to roll your own GUI widgets? 

Not necessarily... Well, imgui has a lot of the common gui elements. 
Fwiw, I use it for my dx12 experiment. Not that hard to pull into the 
system:

https://imgui.org


> And many other stuffs that's commonly found in rapid development tools 
> like Visual Foxpro?
> 
> That's why I used the word "harsh". :)

Using imgui is easier than programming dx12 from scratch! :^)

I am getting the hang of it (dx12 and imgui). It (dx12) is more akin to 
Vulkan. Its a _lot_ more efficient than modern opengl! I can use a 
single memcpy to update the entire state in the render loop. Bindless 
textures, and other fun things...

[toc] | [prev] | [next] | [standalone]


#124071 — Re: C/C++ programming for DirectX & QT

From"Mr. Man-wai Chang" <toylet.toylet@gmail.com>
Date2026-06-10 17:37 +0800
SubjectRe: C/C++ programming for DirectX & QT
Message-ID<110bb9g$kuq6$1@toylet.eternal-september.org>
In reply to#123980
On 6/5/2026 4:28 AM, Chris M. Thomasson wrote:
> 
> Using imgui is easier than programming dx12 from scratch! :^)
> 
> I am getting the hang of it (dx12 and imgui). It (dx12) is more akin to
> Vulkan. Its a _lot_ more efficient than modern opengl! I can use a
> single memcpy to update the entire state in the render loop. Bindless
> textures, and other fun things...

Until I really have the need to do DirectX programming.... until then. :)

I do have an old Turbo C 2.0 project involving RS232 serial port. It 
would be interesting to make it work in Windows, with TCP/IP support.

-- 

    @~@   Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
   / v \  May the Force and farces be with you! Live long and prosper!!
  /( _ )\ https://sites.google.com/site/changmw/
    ^ ^   https://github.com/changmw/changmw

[toc] | [prev] | [next] | [standalone]


Page 1 of 3  [1] 2 3  Next page →

Back to top | Article view | comp.lang.c++


csiph-web