Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.c++ > #123915 > unrolled thread
| Started by | Josef Möllers <josef@invalid.invalid> |
|---|---|
| First post | 2026-05-30 17:34 +0200 |
| Last post | 2026-06-12 01:14 -0500 |
| Articles | 20 on this page of 49 — 13 participants |
Back to article view | Back to comp.lang.c++
Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-30 17:34 +0200
Re: Please direct me to a newsgroup to discuss qt(5) "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-05-30 23:56 +0800
Re: Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-30 18:01 +0200
Re: Please direct me to a newsgroup to discuss qt(5) Sam <sam@email-scan.com> - 2026-05-30 21:55 -0400
Re: Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-31 08:42 +0200
[OT] Usenet... died? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-05-31 17:36 +0800
Re: [OT] Usenet... died? The True Melissa <thetruemelissa@gmail.com> - 2026-05-31 08:25 -0400
Re: [OT] Usenet... died? "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 13:28 +0800
Re: [OT] Usenet... died? boltar@caprica.universe - 2026-06-01 08:19 +0000
Re: C/C++ programming "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 17:24 +0800
Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-01 15:35 -0700
Re: C/C++ programming "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-02 12:06 +0800
Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-02 13:29 -0700
Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-02 13:30 -0700
Re: C/C++ programming "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-03 13:06 +0800
Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-03 14:54 -0700
Re: C/C++ programming "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-03 14:56 -0700
Re: C/C++ programming for DirectX & QT "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-04 13:18 +0800
Re: C/C++ programming for DirectX & QT "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-04 13:28 -0700
Re: C/C++ programming for DirectX & QT "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-10 17:37 +0800
Re: C/C++ programming for DirectX & QT "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 00:40 -0700
Re: C/C++ programming the old days "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 18:44 +0800
Re: Please direct me to a newsgroup to discuss qt(5) "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-05-31 17:40 +0800
Re: Please direct me to a newsgroup to discuss qt(5) Jacek Marcin Jaworski <jmj@energokod.gda.pl> - 2026-06-02 01:14 +0200
Re: Please direct me to a newsgroup to discuss qt(5) Keith Thompson <Keith.S.Thompson+u@gmail.com> - 2026-06-01 16:46 -0700
Re: Please direct me to a newsgroup to discuss qt(5) ram@zedat.fu-berlin.de (Stefan Ram) - 2026-05-31 10:24 +0000
Re: Please direct me to a newsgroup to discuss qt(5) James Kuyper <jameskuyper@alumni.caltech.edu> - 2026-05-31 10:07 -0400
Re: Please direct me to a newsgroup to discuss qt(5) Josef Möllers <josef@invalid.invalid> - 2026-05-31 17:15 +0200
Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 13:26 +0800
Re: "comp.soft-sys.qt" Marco Moock <mm@dorfdsl.de> - 2026-06-08 07:58 +0200
Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-08 18:24 +0800
Re: "comp.soft-sys.qt" The True Melissa <thetruemelissa@gmail.com> - 2026-06-08 08:23 -0400
Re: "comp.soft-sys.qt" ram@zedat.fu-berlin.de (Stefan Ram) - 2026-06-08 12:36 +0000
Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-12 12:37 +0800
Re: "comp.soft-sys.qt" The True Melissa <thetruemelissa@gmail.com> - 2026-06-12 06:07 -0400
Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-12 18:48 +0800
Re: "comp.soft-sys.qt" "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-12 12:21 -0700
Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-14 00:44 +0800
Re: "comp.soft-sys.qt" "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-13 14:39 -0700
Re: Chris' little embedded web server "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 13:50 +0800
Re: Chris' little embedded web server "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 00:33 -0700
Re: Chris' little embedded web server "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 18:37 +0800
Re: Chris' little embedded web server "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 15:24 -0700
Re: Chris' little embedded web server "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-15 14:17 +0800
Re: Chris' little embedded web server "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-06-15 00:28 -0700
Re: "comp.soft-sys.qt" "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-12 12:35 +0800
Re: "comp.soft-sys.qt" Anne Frank <bounce.me@n2n.oc2mx.net> - 2026-06-13 23:56 +0200
Re: Please direct me to a newsgroup to discuss qt(5) "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2026-06-01 14:25 +0800
Re: Please direct me to a newsgroup to discuss qt(5) Lynn McGuire <lynnmcguire5@gmail.com> - 2026-06-12 01:14 -0500
Page 1 of 3 [1] 2 3 Next page →
| From | Josef Möllers <josef@invalid.invalid> |
|---|---|
| Date | 2026-05-30 17:34 +0200 |
| Subject | Please direct me to a newsgroup to discuss qt(5) |
| Message-ID | <n80ec8FevpgU1@mid.individual.net> |
Hi, What would be the appropriate newsgroup to discuss using qt5? Thanks in advance, Josef
[toc] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-05-30 23:56 +0800 |
| Message-ID | <10vf1c8$upqh$1@toylet.eternal-september.org> |
| In reply to | #123915 |
On 5/30/2026 11:34 PM, Josef Möllers wrote:
> Hi,
>
> What would be the appropriate newsgroup to discuss using qt5?
A good question for A.I.? :)
qt5 vs mingw - Google 搜尋
<https://www.google.com/search?channel=entpr&q=qt5+vs+mingw>
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | Josef Möllers <josef@invalid.invalid> |
|---|---|
| Date | 2026-05-30 18:01 +0200 |
| Message-ID | <n80fv0FevpfU1@mid.individual.net> |
| In reply to | #123916 |
On 30.05.26 17:56, Mr. Man-wai Chang wrote: > On 5/30/2026 11:34 PM, Josef Möllers wrote: >> Hi, >> >> What would be the appropriate newsgroup to discuss using qt5? > > A good question for A.I.? :) > > qt5 vs mingw - Google 搜尋 > <https://www.google.com/search?channel=entpr&q=qt5+vs+mingw> > Thanks for the pointer, but I do not use Windows. I have now posted a question on the qt forum. Thanks anyway, Josef
[toc] | [prev] | [next] | [standalone]
| From | Sam <sam@email-scan.com> |
|---|---|
| Date | 2026-05-30 21:55 -0400 |
| Message-ID | <cone.1780192518.285648.118618.1000@ripper.email-scan.com> |
| In reply to | #123917 |
Josef Möllers writes: > On 30.05.26 17:56, Mr. Man-wai Chang wrote: >> On 5/30/2026 11:34 PM, Josef Möllers wrote: >>> Hi, >>> >>> What would be the appropriate newsgroup to discuss using qt5? >> >> A good question for A.I.? :) >> >> qt5 vs mingw - Google 搜尋 >> <https://www.google.com/search?channel=entpr&q=qt5+vs+mingw> >> > Thanks for the pointer, but I do not use Windows. > > I have now posted a question on the qt forum. > > Thanks anyway, Sadly, Usenet died before Qt became a thing.
[toc] | [prev] | [next] | [standalone]
| From | Josef Möllers <josef@invalid.invalid> |
|---|---|
| Date | 2026-05-31 08:42 +0200 |
| Message-ID | <n823jdFevpgU2@mid.individual.net> |
| In reply to | #123918 |
On 31.05.26 03:55, Sam wrote: > Josef Möllers writes: > >> On 30.05.26 17:56, Mr. Man-wai Chang wrote: >>> On 5/30/2026 11:34 PM, Josef Möllers wrote: >>>> Hi, >>>> >>>> What would be the appropriate newsgroup to discuss using qt5? >>> >>> A good question for A.I.? :) >>> >>> qt5 vs mingw - Google 搜尋 >>> <https://www.google.com/search?channel=entpr&q=qt5+vs+mingw> >>> >> Thanks for the pointer, but I do not use Windows. >> >> I have now posted a question on the qt forum. >> >> Thanks anyway, > > Sadly, Usenet died before Qt became a thing. > Sad, but true. Have a good weekend, Josef
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-05-31 17:36 +0800 |
| Subject | [OT] Usenet... died? |
| Message-ID | <10vgvf2$1eimk$1@toylet.eternal-september.org> |
| In reply to | #123918 |
On 5/31/2026 9:55 AM, Sam wrote:
>
> Sadly, Usenet died before Qt became a thing.
>
It's still possibly to "resurrect" Usenet and bridge it with modern web
forums like Threads and Reddit, but only if and only if its management
wanna do it. Maybe a bit of A.I. could help. :)
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | The True Melissa <thetruemelissa@gmail.com> |
|---|---|
| Date | 2026-05-31 08:25 -0400 |
| Subject | Re: [OT] Usenet... died? |
| Message-ID | <MPG.4485f2bfe4da1caa989f8e@news.eternal-september.org> |
| In reply to | #123920 |
Verily, in article <10vgvf2$1eimk$1@toylet.eternal-september.org>, did toylet.toylet@gmail.com deliver unto us this message: > > On 5/31/2026 9:55 AM, Sam wrote: > > > > Sadly, Usenet died before Qt became a thing. > > > > > It's still possibly to "resurrect" Usenet and bridge it with modern web > forums like Threads and Reddit, but only if and only if its management > wanna do it. Maybe a bit of A.I. could help. :) Bridged forums can be annoying when they're not done right, but they can also be a good way to join two small communities into one. Is there some specific group you'd like to bridge to another forum? -- The True Melissa - Canal Winchester - Ohio United States of America - North America - Earth Solar System - Milky Way - Local Group Virgo Cluster - Laniakea Supercluster - Cosmos
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-06-01 13:28 +0800 |
| Subject | Re: [OT] Usenet... died? |
| Message-ID | <10vj593$20nt3$2@toylet.eternal-september.org> |
| In reply to | #123923 |
On 5/31/2026 8:25 PM, The True Melissa wrote:
>
> Bridged forums can be annoying when they're not done right, but they can
> also be a good way to join two small communities into one. Is there some
> specific group you'd like to bridge to another forum?
None. And I am NOT yet an expert C/C++ programmer. :)
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | boltar@caprica.universe |
|---|---|
| Date | 2026-06-01 08:19 +0000 |
| Subject | Re: [OT] Usenet... died? |
| Message-ID | <10vjfb1$25ed3$1@dont-email.me> |
| In reply to | #123927 |
On Mon, 1 Jun 2026 13:28:03 +0800 "Mr. Man-wai Chang" <toylet.toylet@gmail.com> gabbled: >On 5/31/2026 8:25 PM, The True Melissa wrote: >> >> Bridged forums can be annoying when they're not done right, but they can >> also be a good way to join two small communities into one. Is there some >> specific group you'd like to bridge to another forum? > > >None. And I am NOT yet an expert C/C++ programmer. :) While its certainly possible to become an expert in C and know the entire language, I'm not sure its possible - at least for a human - for modern C++.
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-06-01 17:24 +0800 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vjj4g$24cnk$1@toylet.eternal-september.org> |
| In reply to | #123929 |
On 6/1/2026 4:19 PM, boltar@caprica.universe wrote:
>>
>> None. And I am NOT yet an expert C/C++ programmer. :)
>
> While its certainly possible to become an expert in C and know the entire
> language, I'm not sure its possible - at least for a human - for modern C++.
Graphics programming and hence object-oriented programming is too harsh.
Not for the faint-hearted including me. :)
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2026-06-01 15:35 -0700 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vl1g6$2hvq6$1@dont-email.me> |
| In reply to | #123930 |
On 6/1/2026 2:24 AM, Mr. Man-wai Chang wrote: > On 6/1/2026 4:19 PM, boltar@caprica.universe wrote: >>> >>> None. And I am NOT yet an expert C/C++ programmer. :) >> >> While its certainly possible to become an expert in C and know the entire >> language, I'm not sure its possible - at least for a human - for >> modern C++. > > > Graphics programming and hence object-oriented programming is too harsh. > Not for the faint-hearted including me. :) > Try programming dx12 from scratch. I have, getting good PBR lights and fun things. A single memcpy for update, ect... but its not an easy tasty piece of cake wrt coming from moden opengl. Wow.
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-06-02 12:06 +0800 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vlksa$2mgfn$1@toylet.eternal-september.org> |
| In reply to | #123942 |
On 6/2/2026 6:35 AM, Chris M. Thomasson wrote:
>
> Try programming dx12 from scratch. I have, getting good PBR lights and
> fun things. A single memcpy for update, ect... but its not an easy tasty
> piece of cake wrt coming from moden opengl. Wow.
You talking about game programming? Even more harsh then typical GUI stuffs.
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2026-06-02 13:29 -0700 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vneep$36mj9$4@dont-email.me> |
| In reply to | #123945 |
On 6/1/2026 9:06 PM, Mr. Man-wai Chang wrote: > On 6/2/2026 6:35 AM, Chris M. Thomasson wrote: > >> >> Try programming dx12 from scratch. I have, getting good PBR lights and >> fun things. A single memcpy for update, ect... but its not an easy tasty >> piece of cake wrt coming from moden opengl. Wow. > > You talking about game programming? Even more harsh then typical GUI > stuffs. > Yeah. Game programming. dx12 makes my head itch a little...
[toc] | [prev] | [next] | [standalone]
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2026-06-02 13:30 -0700 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vneh1$36mj9$5@dont-email.me> |
| In reply to | #123959 |
On 6/2/2026 1:29 PM, Chris M. Thomasson wrote: > On 6/1/2026 9:06 PM, Mr. Man-wai Chang wrote: >> On 6/2/2026 6:35 AM, Chris M. Thomasson wrote: >> >>> >>> Try programming dx12 from scratch. I have, getting good PBR lights and >>> fun things. A single memcpy for update, ect... but its not an easy tasty >>> piece of cake wrt coming from moden opengl. Wow. >> >> You talking about game programming? Even more harsh then typical GUI >> stuffs. >> > > Yeah. Game programming. dx12 makes my head itch a little... > > But, making the gui for it? Take a look at imgui.
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-06-03 13:06 +0800 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vocon$3dh59$1@toylet.eternal-september.org> |
| In reply to | #123960 |
On 6/3/2026 4:30 AM, Chris M. Thomasson wrote:
> On 6/2/2026 1:29 PM, Chris M. Thomasson wrote:
>>>> Try programming dx12 from scratch. I have, getting good PBR lights and
>>>> fun things. A single memcpy for update, ect... but its not an easy tasty
>>>> piece of cake wrt coming from moden opengl. Wow.
>>
>> Yeah. Game programming. dx12 makes my head itch a little...
>
> But, making the gui for it? Take a look at imgui.
Can you use Win32API or maybe DotNet within DirectX as GUI? I have never
written any games before, pardon my ignorance.
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2026-06-03 14:54 -0700 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vq7qb$i5k$1@dont-email.me> |
| In reply to | #123963 |
On 6/2/2026 10:06 PM, Mr. Man-wai Chang wrote: > On 6/3/2026 4:30 AM, Chris M. Thomasson wrote: >> On 6/2/2026 1:29 PM, Chris M. Thomasson wrote: >>>>> Try programming dx12 from scratch. I have, getting good PBR lights and >>>>> fun things. A single memcpy for update, ect... but its not an easy >>>>> tasty >>>>> piece of cake wrt coming from moden opengl. Wow. >>> >>> Yeah. Game programming. dx12 makes my head itch a little... >> >> But, making the gui for it? Take a look at imgui. > > > Can you use Win32API or maybe DotNet within DirectX as GUI? I have never > written any games before, pardon my ignorance. > I think so in a sense. You can make your gui separate and another window for dx12, opengl, ect... You should be able to make a window in app space to render dx12/opengl on, cannot remember right now. Fwiw, imgui is actually perfect for this for it renders directly into your DX12/OpenGL framebuffer, so your whole UI lives inside the render window itself. No separate Win32 panel needed. Super easy to integrate.
[toc] | [prev] | [next] | [standalone]
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2026-06-03 14:56 -0700 |
| Subject | Re: C/C++ programming |
| Message-ID | <10vq7u8$i5k$2@dont-email.me> |
| In reply to | #123973 |
On 6/3/2026 2:54 PM, Chris M. Thomasson wrote: > On 6/2/2026 10:06 PM, Mr. Man-wai Chang wrote: >> On 6/3/2026 4:30 AM, Chris M. Thomasson wrote: >>> On 6/2/2026 1:29 PM, Chris M. Thomasson wrote: >>>>>> Try programming dx12 from scratch. I have, getting good PBR lights >>>>>> and >>>>>> fun things. A single memcpy for update, ect... but its not an easy >>>>>> tasty >>>>>> piece of cake wrt coming from moden opengl. Wow. >>>> >>>> Yeah. Game programming. dx12 makes my head itch a little... >>> >>> But, making the gui for it? Take a look at imgui. >> >> >> Can you use Win32API or maybe DotNet within DirectX as GUI? I have >> never written any games before, pardon my ignorance. >> > > I think so in a sense. You can make your gui separate and another window > for dx12, opengl, ect... You should be able to make a window in app > space to render dx12/opengl on, cannot remember right now. > > Fwiw, imgui is actually perfect for this for it renders directly into > your DX12/OpenGL framebuffer, so your whole UI lives inside the render > window itself. No separate Win32 panel needed. Super easy to integrate. Actually, I cannot remember how to directly embed a dx12/opengl panel into say qt or something. ;^D You should be able to make a window in app space to render dx12/opengl on, cannot remember right now. QWindow and QOpenGLWidget? shit happens.
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-06-04 13:18 +0800 |
| Subject | Re: C/C++ programming for DirectX & QT |
| Message-ID | <10vr1qu$5vso$1@toylet.eternal-september.org> |
| In reply to | #123974 |
On 6/4/2026 5:56 AM, Chris M. Thomasson wrote:
> On 6/3/2026 2:54 PM, Chris M. Thomasson wrote:
>>
>> I think so in a sense. You can make your gui separate and another window
>> for dx12, opengl, ect... You should be able to make a window in app
>> space to render dx12/opengl on, cannot remember right now.
>>
>> Fwiw, imgui is actually perfect for this for it renders directly into
>> your DX12/OpenGL framebuffer, so your whole UI lives inside the render
>> window itself. No separate Win32 panel needed. Super easy to integrate.
>
> Actually, I cannot remember how to directly embed a dx12/opengl panel
> into say qt or something.....
That means when you write a game, you have to roll your own GUI widgets?
And many other stuffs that's commonly found in rapid development tools
like Visual Foxpro?
That's why I used the word "harsh". :)
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Date | 2026-06-04 13:28 -0700 |
| Subject | Re: C/C++ programming for DirectX & QT |
| Message-ID | <10vsn56$lfjh$1@dont-email.me> |
| In reply to | #123976 |
On 6/3/2026 10:18 PM, Mr. Man-wai Chang wrote: > On 6/4/2026 5:56 AM, Chris M. Thomasson wrote: >> On 6/3/2026 2:54 PM, Chris M. Thomasson wrote: >>> >>> I think so in a sense. You can make your gui separate and another window >>> for dx12, opengl, ect... You should be able to make a window in app >>> space to render dx12/opengl on, cannot remember right now. >>> >>> Fwiw, imgui is actually perfect for this for it renders directly into >>> your DX12/OpenGL framebuffer, so your whole UI lives inside the render >>> window itself. No separate Win32 panel needed. Super easy to integrate. >> >> Actually, I cannot remember how to directly embed a dx12/opengl panel >> into say qt or something..... > > > That means when you write a game, you have to roll your own GUI widgets? Not necessarily... Well, imgui has a lot of the common gui elements. Fwiw, I use it for my dx12 experiment. Not that hard to pull into the system: https://imgui.org > And many other stuffs that's commonly found in rapid development tools > like Visual Foxpro? > > That's why I used the word "harsh". :) Using imgui is easier than programming dx12 from scratch! :^) I am getting the hang of it (dx12 and imgui). It (dx12) is more akin to Vulkan. Its a _lot_ more efficient than modern opengl! I can use a single memcpy to update the entire state in the render loop. Bindless textures, and other fun things...
[toc] | [prev] | [next] | [standalone]
| From | "Mr. Man-wai Chang" <toylet.toylet@gmail.com> |
|---|---|
| Date | 2026-06-10 17:37 +0800 |
| Subject | Re: C/C++ programming for DirectX & QT |
| Message-ID | <110bb9g$kuq6$1@toylet.eternal-september.org> |
| In reply to | #123980 |
On 6/5/2026 4:28 AM, Chris M. Thomasson wrote:
>
> Using imgui is easier than programming dx12 from scratch! :^)
>
> I am getting the hang of it (dx12 and imgui). It (dx12) is more akin to
> Vulkan. Its a _lot_ more efficient than modern opengl! I can use a
> single memcpy to update the entire state in the render loop. Bindless
> textures, and other fun things...
Until I really have the need to do DirectX programming.... until then. :)
I do have an old Turbo C 2.0 project involving RS232 serial port. It
would be interesting to make it work in Windows, with TCP/IP support.
--
@~@ Simplicity is Beauty! Remain silent! Drink, Blink, Stretch!
/ v \ May the Force and farces be with you! Live long and prosper!!
/( _ )\ https://sites.google.com/site/changmw/
^ ^ https://github.com/changmw/changmw
[toc] | [prev] | [next] | [standalone]
Page 1 of 3 [1] 2 3 Next page →
Back to top | Article view | comp.lang.c++
csiph-web