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Groups > comp.lang.c++ > #29788 > unrolled thread
| Started by | mbalover2014@gmail.com |
|---|---|
| First post | 2014-06-24 10:53 -0700 |
| Last post | 2014-08-11 00:13 -0700 |
| Articles | 20 on this page of 62 — 23 participants |
Back to article view | Back to comp.lang.c++
deep copy or shallow copy? mbalover2014@gmail.com - 2014-06-24 10:53 -0700
Re: deep copy or shallow copy? Robert Wessel <robertwessel2@yahoo.com> - 2014-06-24 13:01 -0500
Re: deep copy or shallow copy? Jorgen Grahn <grahn+nntp@snipabacken.se> - 2014-06-24 20:19 +0000
Re: deep copy or shallow copy? drew@furrfu.invalid (Drew Lawson) - 2014-06-26 12:43 +0000
Re: deep copy or shallow copy? Jorgen Grahn <grahn+nntp@snipabacken.se> - 2014-07-01 15:23 +0000
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-06-24 16:32 -0400
Re: deep copy or shallow copy? Juha Nieminen <nospam@thanks.invalid> - 2014-06-26 04:48 +0000
Re: deep copy or shallow copy? JiiPee <no@notvalid.com> - 2014-07-18 10:37 +0100
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-22 13:28 -0700
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-22 16:37 -0400
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-23 03:17 -0700
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-23 08:47 -0400
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-23 14:14 -0700
Re: deep copy or shallow copy? Wouter van Ooijen <wouter@voti.nl> - 2014-07-23 09:28 +0200
Re: deep copy or shallow copy? Juha Nieminen <nospam@thanks.invalid> - 2014-07-24 05:21 +0000
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-25 08:05 -0700
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-07-25 17:53 -0500
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-25 19:06 -0400
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-25 18:59 -0700
Re: deep copy or shallow copy? ojackson520@gmail.com - 2014-07-25 23:56 -0700
Re: deep copy or shallow copy? scott@slp53.sl.home (Scott Lurndal) - 2014-07-28 13:35 +0000
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-07-28 15:54 -0500
Re: deep copy or shallow copy? David Brown <david.brown@hesbynett.no> - 2014-07-29 12:30 +0200
Re: deep copy or shallow copy? Reinhardt Behm <rbehm@hushmail.com> - 2014-07-29 18:56 +0800
Re: deep copy or shallow copy? Tobias Müller <troplin@bluewin.ch> - 2014-07-29 12:03 +0000
Re: deep copy or shallow copy? scott@slp53.sl.home (Scott Lurndal) - 2014-07-29 14:21 +0000
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-29 12:39 -0400
Re: deep copy or shallow copy? Martijn Lievaart <m@rtij.nl.invlalid> - 2014-07-29 18:48 +0200
Re: deep copy or shallow copy? Wouter van Ooijen <wouter@voti.nl> - 2014-07-29 19:16 +0200
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-29 14:38 -0400
Re: deep copy or shallow copy? scott@slp53.sl.home (Scott Lurndal) - 2014-07-29 19:24 +0000
Re: deep copy or shallow copy? David Brown <david.brown@hesbynett.no> - 2014-07-30 11:08 +0200
Re: deep copy or shallow copy? Paavo Helde <myfirstname@osa.pri.ee> - 2014-07-29 15:30 -0500
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-07-26 01:37 -0500
Re: deep copy or shallow copy? Ian Collins <ian-news@hotmail.com> - 2014-07-26 20:22 +1200
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-26 03:19 -0700
Re: deep copy or shallow copy? Wouter van Ooijen <wouter@voti.nl> - 2014-07-26 14:34 +0200
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-07-26 16:56 -0500
Re: deep copy or shallow copy? Richard Damon <Richard@Damon-Family.org> - 2014-07-26 18:26 -0400
Re: deep copy or shallow copy? Ian Collins <ian-news@hotmail.com> - 2014-07-27 11:14 +1200
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-27 10:54 -0400
Re: deep copy or shallow copy? "Osmium" <r124c4u102@comcast.net> - 2014-07-27 10:01 -0500
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-07-27 16:12 -0700
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-27 14:35 -0400
Re: deep copy or shallow copy? Stuart <DerTopper@web.de> - 2014-07-28 17:24 +0200
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-28 12:52 -0400
Re: deep copy or shallow copy? scott@slp53.sl.home (Scott Lurndal) - 2014-07-28 18:43 +0000
Re: deep copy or shallow copy? scott@slp53.sl.home (Scott Lurndal) - 2014-07-28 13:39 +0000
Re: deep copy or shallow copy? Victor Bazarov <v.bazarov@comcast.invalid> - 2014-07-26 11:34 -0400
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-07-26 16:59 -0500
Re: deep copy or shallow copy? scott@slp53.sl.home (Scott Lurndal) - 2014-07-28 13:32 +0000
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-07-28 14:28 -0500
Re: deep copy or shallow copy? Juha Nieminen <nospam@thanks.invalid> - 2014-08-04 05:56 +0000
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-08-05 11:41 -0500
Re: deep copy or shallow copy? Juha Nieminen <nospam@thanks.invalid> - 2014-08-07 11:03 +0000
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-08-07 12:29 -0500
Re: deep copy or shallow copy? Öö Tiib <ootiib@hot.ee> - 2014-08-04 05:02 -0700
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-08-05 11:43 -0500
Re: deep copy or shallow copy? Öö Tiib <ootiib@hot.ee> - 2014-08-05 17:13 -0700
Re: deep copy or shallow copy? Lynn McGuire <lmc@winsim.com> - 2014-08-06 15:14 -0500
Re: deep copy or shallow copy? CHIN Dihedral <dihedral88888@gmail.com> - 2014-08-20 20:56 -0700
Re: deep copy or shallow copy? Mikołaj Małecki <ethouris@gmail.com> - 2014-08-11 00:13 -0700
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| From | scott@slp53.sl.home (Scott Lurndal) |
|---|---|
| Date | 2014-07-28 13:35 +0000 |
| Message-ID | <8ksBv.124614$46.63926@fx19.iad> |
| In reply to | #30115 |
CHIN Dihedral <dihedral88888@gmail.com> writes: >On Saturday, July 26, 2014 7:06:28 AM UTC+8, Victor Bazarov wrote: >> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >> > std::vector <myClass *> anObj; > >Well in this case I'll ask my coworkers >to use "panObj" instead of "anObj" >in the review process. > >I knew a lot people hated >the MS Hungarian naming conventions, >but that's the life. No, it's not _the life_. Not all the world is MS and I've personally been lucky in 25 years of C++ development to never run across a project using that strange notation. That abomination called CamelCase lives on, however.
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| From | Lynn McGuire <lmc@winsim.com> |
|---|---|
| Date | 2014-07-28 15:54 -0500 |
| Message-ID | <lr6da2$4qm$1@dont-email.me> |
| In reply to | #30143 |
On 7/28/2014 8:35 AM, Scott Lurndal wrote: > CHIN Dihedral <dihedral88888@gmail.com> writes: >> On Saturday, July 26, 2014 7:06:28 AM UTC+8, Victor Bazarov wrote: >>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: > >>>> std::vector <myClass *> anObj; >> >> Well in this case I'll ask my coworkers >> to use "panObj" instead of "anObj" >> in the review process. >> >> I knew a lot people hated >> the MS Hungarian naming conventions, >> but that's the life. > > No, it's not _the life_. Not all the world is MS and I've personally > been lucky in 25 years of C++ development to never run across a project > using that strange notation. That abomination called CamelCase > lives on, however. Cool, I did not know that the variable naming convention that we use all over our code had a name. I wonder about the 42 other styles. We use a lower case leading character for locals and function names. Class names, globals and constants have upper case leading chacacters. So much better than the good old fortran days of all upper case on six bit computers. Lynn
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| From | David Brown <david.brown@hesbynett.no> |
|---|---|
| Date | 2014-07-29 12:30 +0200 |
| Message-ID | <lr7t3b$gia$1@dont-email.me> |
| In reply to | #30152 |
On 28/07/14 22:54, Lynn McGuire wrote: > On 7/28/2014 8:35 AM, Scott Lurndal wrote: >> CHIN Dihedral <dihedral88888@gmail.com> writes: >>> On Saturday, July 26, 2014 7:06:28 AM UTC+8, Victor Bazarov wrote: >>>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >> >>>>> std::vector <myClass *> anObj; >>> >>> Well in this case I'll ask my coworkers >>> to use "panObj" instead of "anObj" >>> in the review process. >>> >>> I knew a lot people hated >>> the MS Hungarian naming conventions, >>> but that's the life. >> >> No, it's not _the life_. Not all the world is MS and I've personally >> been lucky in 25 years of C++ development to never run across a project >> using that strange notation. That abomination called CamelCase >> lives on, however. > > Cool, I did not know that the variable naming > convention that we use all over our code had a name. > I wonder about the 42 other styles. We use a lower > case leading character for locals and function names. > Class names, globals and constants have upper case > leading chacacters. > > So much better than the good old fortran days of > all upper case on six bit computers. > > Lynn > There are a few styles with names - camelCase, ALLCAPS, lowercase. I don't know about the 40 other styles - is there any name for names with underscores? Then there are two varieties of "Hungarian". There is the "System Hungarian", with things like "dwParam" meaning "double word parameter" in Windows terms. This is mostly despised, especially when you are using a programming language with a good type system. The other is "Apps Hungarian", when you use prefixes to give additional meaning that is not covered by the type system (such as using "ss" for "safe string" and "us" for "unsafe string" when both have the same string type). It might look ugly, but some people feel it helps. I seem to remember programming in a variety of Basic where variable names were not only all upper case - they were only one letter long.
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| From | Reinhardt Behm <rbehm@hushmail.com> |
|---|---|
| Date | 2014-07-29 18:56 +0800 |
| Message-ID | <lr7ukd$ohc$1@dont-email.me> |
| In reply to | #30155 |
David Brown wrote: > On 28/07/14 22:54, Lynn McGuire wrote: >> On 7/28/2014 8:35 AM, Scott Lurndal wrote: >>> CHIN Dihedral <dihedral88888@gmail.com> writes: >>>> On Saturday, July 26, 2014 7:06:28 AM UTC+8, Victor Bazarov wrote: >>>>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >>> >>>>>> std::vector <myClass *> anObj; >>>> >>>> Well in this case I'll ask my coworkers >>>> to use "panObj" instead of "anObj" >>>> in the review process. >>>> >>>> I knew a lot people hated >>>> the MS Hungarian naming conventions, >>>> but that's the life. >>> >>> No, it's not _the life_. Not all the world is MS and I've personally >>> been lucky in 25 years of C++ development to never run across a project >>> using that strange notation. That abomination called CamelCase >>> lives on, however. >> >> Cool, I did not know that the variable naming >> convention that we use all over our code had a name. >> I wonder about the 42 other styles. We use a lower >> case leading character for locals and function names. >> Class names, globals and constants have upper case >> leading chacacters. >> >> So much better than the good old fortran days of >> all upper case on six bit computers. >> >> Lynn >> > > There are a few styles with names - camelCase, ALLCAPS, lowercase. I > don't know about the 40 other styles - is there any name for names with > underscores? > > Then there are two varieties of "Hungarian". There is the "System > Hungarian", with things like "dwParam" meaning "double word parameter" > in Windows terms. This is mostly despised, especially when you are > using a programming language with a good type system. The other is > "Apps Hungarian", when you use prefixes to give additional meaning that > is not covered by the type system (such as using "ss" for "safe string" > and "us" for "unsafe string" when both have the same string type). It > might look ugly, but some people feel it helps. > > > I seem to remember programming in a variety of Basic where variable > names were not only all upper case - they were only one letter long. You had _letters_ ? What a luxury. -- Reinhardt
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| From | Tobias Müller <troplin@bluewin.ch> |
|---|---|
| Date | 2014-07-29 12:03 +0000 |
| Message-ID | <445116522428328072.061758troplin-bluewin.ch@news.eternal-september.org> |
| In reply to | #30155 |
David Brown <david.brown@hesbynett.no> wrote: > There are a few styles with names - camelCase, ALLCAPS, lowercase. I > don't know about the 40 other styles - is there any name for names with > underscores? In Rust (www.rust-lang.org) they call it snake_case. Tobi
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| From | scott@slp53.sl.home (Scott Lurndal) |
|---|---|
| Date | 2014-07-29 14:21 +0000 |
| Message-ID | <X5OBv.127368$46.23078@fx19.iad> |
| In reply to | #30155 |
David Brown <david.brown@hesbynett.no> writes: >On 28/07/14 22:54, Lynn McGuire wrote: >> On 7/28/2014 8:35 AM, Scott Lurndal wrote: >>> CHIN Dihedral <dihedral88888@gmail.com> writes: >>>> On Saturday, July 26, 2014 7:06:28 AM UTC+8, Victor Bazarov wrote: >>>>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >>> >>>>>> std::vector <myClass *> anObj; >>>> >>>> Well in this case I'll ask my coworkers >>>> to use "panObj" instead of "anObj" >>>> in the review process. >>>> >>>> I knew a lot people hated >>>> the MS Hungarian naming conventions, >>>> but that's the life. >>> >>> No, it's not _the life_. Not all the world is MS and I've personally >>> been lucky in 25 years of C++ development to never run across a project >>> using that strange notation. That abomination called CamelCase >>> lives on, however. >> >> Cool, I did not know that the variable naming >> convention that we use all over our code had a name. >> I wonder about the 42 other styles. We use a lower >> case leading character for locals and function names. >> Class names, globals and constants have upper case >> leading chacacters. >> >> So much better than the good old fortran days of >> all upper case on six bit computers. >> >> Lynn >> > >There are a few styles with names - camelCase, ALLCAPS, lowercase. I >don't know about the 40 other styles - is there any name for names with >underscores? > >Then there are two varieties of "Hungarian". There is the "System >Hungarian", with things like "dwParam" meaning "double word parameter" >in Windows terms. This is mostly despised, especially when you are >using a programming language with a good type system. The other is >"Apps Hungarian", when you use prefixes to give additional meaning that >is not covered by the type system (such as using "ss" for "safe string" >and "us" for "unsafe string" when both have the same string type). It >might look ugly, but some people feel it helps. > > >I seem to remember programming in a variety of Basic where variable >names were not only all upper case - they were only one letter long. > > You had variables? What a luxury!
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2014-07-29 12:39 -0400 |
| Message-ID | <lr8ins$9nq$1@dont-email.me> |
| In reply to | #30158 |
On 7/29/2014 10:21 AM, Scott Lurndal wrote: > David Brown <david.brown@hesbynett.no> writes: >> [..] >> I seem to remember programming in a variety of Basic where variable >> names were not only all upper case - they were only one letter long. > > You had variables? What a luxury! You didn't? What, only registers? The first device I programmed for had fourteen (!) of what was called "memory cells". I don't recall clearly, but I think they were actually numbered... V -- I do not respond to top-posted replies, please don't ask
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| From | Martijn Lievaart <m@rtij.nl.invlalid> |
|---|---|
| Date | 2014-07-29 18:48 +0200 |
| Message-ID | <fsvkab-fos.ln1@news.rtij.nl> |
| In reply to | #30159 |
On Tue, 29 Jul 2014 12:39:23 -0400, Victor Bazarov wrote: > On 7/29/2014 10:21 AM, Scott Lurndal wrote: >> David Brown <david.brown@hesbynett.no> writes: >>> [..] >>> I seem to remember programming in a variety of Basic where variable >>> names were not only all upper case - they were only one letter long. >> >> You had variables? What a luxury! > > You didn't? What, only registers? The first device I programmed for > had fourteen (!) of what was called "memory cells". I don't recall > clearly, but I think they were actually numbered... You had memory cells? Pure luxury! On good days we had an end of wire. M4
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| From | Wouter van Ooijen <wouter@voti.nl> |
|---|---|
| Date | 2014-07-29 19:16 +0200 |
| Message-ID | <53d7d700$0$4615$e4fe514c@dreader36.news.xs4all.nl> |
| In reply to | #30160 |
Martijn Lievaart schreef op 29-Jul-14 6:48 PM: > On Tue, 29 Jul 2014 12:39:23 -0400, Victor Bazarov wrote: > >> On 7/29/2014 10:21 AM, Scott Lurndal wrote: >>> David Brown <david.brown@hesbynett.no> writes: >>>> [..] >>>> I seem to remember programming in a variety of Basic where variable >>>> names were not only all upper case - they were only one letter long. >>> >>> You had variables? What a luxury! >> >> You didn't? What, only registers? The first device I programmed for >> had fourteen (!) of what was called "memory cells". I don't recall >> clearly, but I think they were actually numbered... > > You had memory cells? Pure luxury! On good days we had an end of wire. and the order to shoot yourself in the foot with it? W
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2014-07-29 14:38 -0400 |
| Message-ID | <lr8pnh$um0$1@dont-email.me> |
| In reply to | #30160 |
On 7/29/2014 12:48 PM, Martijn Lievaart wrote: > On Tue, 29 Jul 2014 12:39:23 -0400, Victor Bazarov wrote: > >> On 7/29/2014 10:21 AM, Scott Lurndal wrote: >>> David Brown <david.brown@hesbynett.no> writes: >>>> [..] >>>> I seem to remember programming in a variety of Basic where variable >>>> names were not only all upper case - they were only one letter long. >>> >>> You had variables? What a luxury! >> >> You didn't? What, only registers? The first device I programmed for >> had fourteen (!) of what was called "memory cells". I don't recall >> clearly, but I think they were actually numbered... > > You had memory cells? Pure luxury! On good days we had an end of wire. > > M4 I do realize that I'm one of the younger generation here. <sigh> Yet I, too, some day will grow old. And for now I'll just watch the masters and learn, with the hope to develop similar wisdom some day... V -- I do not respond to top-posted replies, please don't ask
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| From | scott@slp53.sl.home (Scott Lurndal) |
|---|---|
| Date | 2014-07-29 19:24 +0000 |
| Message-ID | <vxSBv.89585$Y37.38235@fx22.iad> |
| In reply to | #30159 |
Victor Bazarov <v.bazarov@comcast.invalid> writes:
>On 7/29/2014 10:21 AM, Scott Lurndal wrote:
>> David Brown <david.brown@hesbynett.no> writes:
>>> [..]
>>> I seem to remember programming in a variety of Basic where variable
>>> names were not only all upper case - they were only one letter long.
>>
>> You had variables? What a luxury!
>
>You didn't? What, only registers? The first device I programmed for
>had fourteen (!) of what was called "memory cells". I don't recall
>clearly, but I think they were actually numbered...
More than once, I was feeding in instructions via the console
(switches on a PDP-8, via the maintenance console on the B4955[*]).
I can still do the object code from memory for the B4955
02a607010000100100100008
Adds 10000 to the 7-digit signed field at address 100 and stores
the result in the 7-digit signed field at address 8 (which is
also treated as index register 1 (IX1)).
[*] Once hot-patched the running operating system at a company
in Milwaukee running a large ATM network. Stop the system,
poke the patch into memory, restart, in less than 45 seconds.
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| From | David Brown <david.brown@hesbynett.no> |
|---|---|
| Date | 2014-07-30 11:08 +0200 |
| Message-ID | <lracmv$8bo$1@dont-email.me> |
| In reply to | #30159 |
On 29/07/14 18:39, Victor Bazarov wrote: > On 7/29/2014 10:21 AM, Scott Lurndal wrote: >> David Brown <david.brown@hesbynett.no> writes: >>> [..] >>> I seem to remember programming in a variety of Basic where variable >>> names were not only all upper case - they were only one letter long. >> >> You had variables? What a luxury! > > You didn't? What, only registers? The first device I programmed for > had fourteen (!) of what was called "memory cells". I don't recall > clearly, but I think they were actually numbered... > > V About a decade ago I programmed a microcontroller that had no RAM - only the CPU's 32 8-bit registers. But there was no problem using these for variables in C (with names as long as I wanted...).
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2014-07-29 15:30 -0500 |
| Message-ID | <XnsA379EF2492CC9myfirstnameosapriee@216.196.109.131> |
| In reply to | #30155 |
David Brown <david.brown@hesbynett.no> wrote in news:lr7t3b$gia$1@dont- email.me: nderscores? > > Then there are two varieties of "Hungarian". There is the "System > Hungarian", with things like "dwParam" meaning "double word parameter" > in Windows terms. This is mostly despised, especially when you are > using a programming language with a good type system. The other is > "Apps Hungarian", when you use prefixes to give additional meaning that > is not covered by the type system (such as using "ss" for "safe string" > and "us" for "unsafe string" when both have the same string type). It > might look ugly, but some people feel it helps. If the language type system does not help (and it would be an overkill to develop special classes), then it is indeed sometimes helpful to use prefixes or suffixes to distinguish between e.g.: - string with no quoting, string with HTML quoting, etc. - coordinate along x or along y (I guess most do this anyway, but do not consider it Hungarian notation) - coordinate relative to the client window or relative to the screen - member variable/local variable/global variable - member function assuming that a certain mutex is locked etc. There are many aspects in real programs which might be important to distinguish and the language can never formalize them all, so the Hungarian notation will not go away anytime soon. It's just that it has to be applied in places where it makes sense, not for something as silly as "dwParam". Cheers Paavo
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| From | Lynn McGuire <lmc@winsim.com> |
|---|---|
| Date | 2014-07-26 01:37 -0500 |
| Message-ID | <lqvidh$2kd$1@dont-email.me> |
| In reply to | #30114 |
On 7/25/2014 6:06 PM, Victor Bazarov wrote:
> On 7/25/2014 6:53 PM, Lynn McGuire wrote:
>> On 6/24/2014 12:53 PM, mbalover2014@gmail.com wrote:
>>> Hi all,
>>>
>>> lets assume that I have a structure defined as
>>>
>>> struct A
>>> {
>>> float arr[100];
>>> }
>>>
>>>
>>> A a1;
>>> A a2;
>>>
>>> // Initialize a1, a2.
>>>
>>> memcpy(&a1,&a2,sizeof(A));
>>>
>>> is it a deep copy or still shallow copy?
>>>
>>> Also how about a2 = a1; is it a deep copy or shallow copy from a1 to a2?
>>>
>>>
>>> Thank you.
>>
>> First, do not use structs in C++ code. Sadly, we
>> have a lot of old C code that was promoted to C++
>> by changing the .c to a .cpp so we have structs
>> all over the place.
>
> What's wrong with using 'struct'?
I prefer classes.
>> That said, the nice thing about the STL is that it
>> allows you to go shallow or deep. You can use:
>> std::vector <myClass> anObj;
>> or
>> std::vector <myClass *> anObj;
>>
>> We frequently use the pointer variant in order to
>> just make a temporary list of objects subject to
>> some criteria. Passing around pointers is a lot
>> faster and the corresponding new and delete's for
>> these objects is a very controlled situation. We
>> have very little memory leakage in our app of
>> 700K lines of C++ code.
>
> So, for the sake of some miniscule (likely guessed, not measured)
> performance gain you risk "very little memory leakage"? What's the big
> idea, a little leakage is OK, but a little time spent copying object is
> a no-no?
>
> V
Our objects can be up to a couple of hundred megabytes
in size. We do have a clone method in each class for
copying the object but copying them is a freaking
disaster for our Win32 application. Win64 is a long
way away for us.
Most of the data in our objects is text for which we
use compression for. But once uncompressed, we leave
it uncompressed until the user wants to move to a new
dataset. Too dadgum long to compress / recompress
all the time.
And funny thing is that when we moved from Win16 to
Win32, we wondered what we were going to do with all
this memory. There is never enough memory! The first
time I had a memory jump was when UCC replaced their
Univac 1108/32 with a 1108/64. I thought that 64K of
36 bit words was the cat's meow. Little did I know
that every memory jump would be followed by bigger
apps very soon after.
Lynn
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| From | Ian Collins <ian-news@hotmail.com> |
|---|---|
| Date | 2014-07-26 20:22 +1200 |
| Message-ID | <c3h6paFkldlU1@mid.individual.net> |
| In reply to | #30118 |
Lynn McGuire wrote: > On 7/25/2014 6:06 PM, Victor Bazarov wrote: >> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >>> >>> First, do not use structs in C++ code. Sadly, we >>> have a lot of old C code that was promoted to C++ >>> by changing the .c to a .cpp so we have structs >>> all over the place. >> >> What's wrong with using 'struct'? > > I prefer classes. ..and the difference is? -- Ian Collins
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| From | CHIN Dihedral <dihedral88888@gmail.com> |
|---|---|
| Date | 2014-07-26 03:19 -0700 |
| Message-ID | <105a8b74-c8e7-4113-a27f-b011796804f2@googlegroups.com> |
| In reply to | #30120 |
On Saturday, July 26, 2014 4:22:01 PM UTC+8, Ian Collins wrote: > Lynn McGuire wrote: > > > On 7/25/2014 6:06 PM, Victor Bazarov wrote: > > >> On 7/25/2014 6:53 PM, Lynn McGuire wrote: > > >>> > > >>> First, do not use structs in C++ code. Sadly, we > > >>> have a lot of old C code that was promoted to C++ > > >>> by changing the .c to a .cpp so we have structs > > >>> all over the place. > > >> > > >> What's wrong with using 'struct'? > > > > > > I prefer classes. > > > > ..and the difference is? > > > > -- > > Ian Collins I think there is only one copy of some data structure to offer member functions and class properties for each instance of a declared class.
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| From | Wouter van Ooijen <wouter@voti.nl> |
|---|---|
| Date | 2014-07-26 14:34 +0200 |
| Message-ID | <53d3a051$0$4664$e4fe514c@dreader36.news.xs4all.nl> |
| In reply to | #30122 |
>>>> What's wrong with using 'struct'? >>> I prefer classes. >> ..and the difference is? > I think there is only one copy of > some data structure to offer member > functions and class properties > for each instance of a declared class. The *only* different between struct and class is that in a struct the default is public:, while in a class it is private:. Wouter van Ooijen
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| From | Lynn McGuire <lmc@winsim.com> |
|---|---|
| Date | 2014-07-26 16:56 -0500 |
| Message-ID | <lr188t$cok$1@dont-email.me> |
| In reply to | #30120 |
On 7/26/2014 3:22 AM, Ian Collins wrote: > Lynn McGuire wrote: >> On 7/25/2014 6:06 PM, Victor Bazarov wrote: >>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >>>> >>>> First, do not use structs in C++ code. Sadly, we >>>> have a lot of old C code that was promoted to C++ >>>> by changing the .c to a .cpp so we have structs >>>> all over the place. >>> >>> What's wrong with using 'struct'? >> >> I prefer classes. > > ..and the difference is? Methods and serialization. We write many structs to our binary storage file and packing is dadgum dicey (we ported up to Win32 from Win16). I would advise never writing / reading a struct to a binary file. Write it's constituents instead. Lynn
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| From | Richard Damon <Richard@Damon-Family.org> |
|---|---|
| Date | 2014-07-26 18:26 -0400 |
| Message-ID | <GWVAv.38445$nx3.11303@fx29.iad> |
| In reply to | #30130 |
On 7/26/14, 5:56 PM, Lynn McGuire wrote: > On 7/26/2014 3:22 AM, Ian Collins wrote: >> Lynn McGuire wrote: >>> On 7/25/2014 6:06 PM, Victor Bazarov wrote: >>>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >>>>> >>>>> First, do not use structs in C++ code. Sadly, we >>>>> have a lot of old C code that was promoted to C++ >>>>> by changing the .c to a .cpp so we have structs >>>>> all over the place. >>>> >>>> What's wrong with using 'struct'? >>> >>> I prefer classes. >> >> ..and the difference is? > > Methods and serialization. We write many structs > to our binary storage file and packing is dadgum > dicey (we ported up to Win32 from Win16). I would > advise never writing / reading a struct to a > binary file. Write it's constituents instead. > > Lynn > As far as having methods, structs and classes are, by the language definition, equal. This also applies to serialization. One "Rule of thumb" that some people use is that if the item qualifies as a "POD" (Plain ole Data), then it is declared as a struct, otherwise it is a class. A variation is that "struct" means that the definition is compatible with C (so C code could include the definition and use it), while a class is used for things that can't be made that way. I suppose with these definitions, some people might ask why you would ever want to cripple a "class" to make it meet the requirements to allow it (by the convention, not the language) to be a struct.
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| From | Ian Collins <ian-news@hotmail.com> |
|---|---|
| Date | 2014-07-27 11:14 +1200 |
| Message-ID | <c3ir2jFr599U1@mid.individual.net> |
| In reply to | #30130 |
Lynn McGuire wrote: > On 7/26/2014 3:22 AM, Ian Collins wrote: >> Lynn McGuire wrote: >>> On 7/25/2014 6:06 PM, Victor Bazarov wrote: >>>> On 7/25/2014 6:53 PM, Lynn McGuire wrote: >>>>> >>>>> First, do not use structs in C++ code. Sadly, we >>>>> have a lot of old C code that was promoted to C++ >>>>> by changing the .c to a .cpp so we have structs >>>>> all over the place. >>>> >>>> What's wrong with using 'struct'? >>> >>> I prefer classes. >> >> ..and the difference is? > > Methods and serialization. It certainly is not. > We write many structs > to our binary storage file and packing is dadgum > dicey (we ported up to Win32 from Win16). I would > advise never writing / reading a struct to a > binary file. Write it's constituents instead. All of the above has nothing to do with the only difference between a struct and class, which is member accessibility. -- Ian Collins
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