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Groups > comp.lang.c++ > #12052 > unrolled thread
| Started by | ahso <ahso47@yahoo.com> |
|---|---|
| First post | 2011-12-04 07:04 -0800 |
| Last post | 2011-12-06 00:03 -0800 |
| Articles | 15 — 7 participants |
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nested for/while loops ahso <ahso47@yahoo.com> - 2011-12-04 07:04 -0800
Re: nested for/while loops ralph <nt_consulting64@yahoo.net> - 2011-12-04 10:32 -0600
Re: nested for/while loops Nick Keighley <nick_keighley_nospam@hotmail.com> - 2011-12-04 09:23 -0800
Re: nested for/while loops Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-04 12:41 -0500
Re: nested for/while loops ahso <ahso47@yahoo.com> - 2011-12-04 22:56 -0800
Re: nested for/while loops Werner <werasm@gmail.com> - 2011-12-05 02:13 -0800
Re: nested for/while loops ahso <ahso47@yahoo.com> - 2011-12-05 06:19 -0800
Re: nested for/while loops Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-05 11:59 -0500
Re: nested for/while loops ahso <ahso47@yahoo.com> - 2011-12-05 23:07 -0800
Re: nested for/while loops Ian Collins <ian-news@hotmail.com> - 2011-12-06 20:15 +1300
Re: nested for/while loops Nick Keighley <nick_keighley_nospam@hotmail.com> - 2011-12-06 01:37 -0800
Re: nested for/while loops ahso <ahso47@yahoo.com> - 2011-12-06 05:02 -0800
Re: nested for/while loops "Fred Zwarts \(KVI\)" <F.Zwarts@KVI.nl> - 2011-12-06 16:13 +0100
Re: nested for/while loops Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-06 10:24 -0500
Re: nested for/while loops Werner <werasm@gmail.com> - 2011-12-06 00:03 -0800
| From | ahso <ahso47@yahoo.com> |
|---|---|
| Date | 2011-12-04 07:04 -0800 |
| Subject | nested for/while loops |
| Message-ID | <e9794b78-faec-46e7-bb0f-bfcdaa4438f2@w1g2000vba.googlegroups.com> |
Hi a function returns Z (height) after giving X and Y location. How would those two for (or while?) loops look like if I need all z points in a rectangle. Many thanks Michael
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| From | ralph <nt_consulting64@yahoo.net> |
|---|---|
| Date | 2011-12-04 10:32 -0600 |
| Message-ID | <um7nd7p6tm90elpnpk8adipr9djoce944l@4ax.com> |
| In reply to | #12052 |
On Sun, 4 Dec 2011 07:04:41 -0800 (PST), ahso <ahso47@yahoo.com> wrote: >Hi > a function returns Z (height) after giving X and Y location. How >would those two for (or while?) loops look like if I need all z points >in a rectangle. >Many thanks >Michael I'm probably missing something as that question doesn't make any sense. Even assuming each "X" and "Y" describes a point. Everything else would be simple linear addition or substraction. Need more info. -ralph
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| From | Nick Keighley <nick_keighley_nospam@hotmail.com> |
|---|---|
| Date | 2011-12-04 09:23 -0800 |
| Message-ID | <c2b7db78-ee53-4387-8d10-cbc50c2c521c@o1g2000vbe.googlegroups.com> |
| In reply to | #12052 |
On Dec 4, 3:04 pm, ahso <ahs...@yahoo.com> wrote: > Hi > a function returns Z (height) after giving X and Y location. How > would those two for (or while?) loops look like if I need all z points > in a rectangle. > Many thanks > Michael you need to work out how X,Y gets turned into Z
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-04 12:41 -0500 |
| Message-ID | <jbgbd7$253$1@dont-email.me> |
| In reply to | #12054 |
On 12/4/2011 12:23 PM, Nick Keighley wrote: > On Dec 4, 3:04 pm, ahso<ahs...@yahoo.com> wrote: >> Hi >> a function returns Z (height) after giving X and Y location. How >> would those two for (or while?) loops look like if I need all z points >> in a rectangle. >> Many thanks >> Michael > > you need to work out how X,Y gets turned into Z No, [s]he needs to work out how "a rectangle" turns into X and Y. V -- I do not respond to top-posted replies, please don't ask
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| From | ahso <ahso47@yahoo.com> |
|---|---|
| Date | 2011-12-04 22:56 -0800 |
| Message-ID | <55672f9a-f147-48f8-9c0d-8ffe6d4e3c7f@n6g2000vbg.googlegroups.com> |
| In reply to | #12055 |
Ok it's a little more complicated: --- Probes the terrain. Pass in the XYZ coordinate of the probe point... Other fields are filled in if we hit terrain, and a probe result * is returned. ---- So i give that function x,y,z coordinates and if it hits terrain I get a result. Now I see why i only get a few points to draw as it hits around the viewer but loses ground contact in the mountains etc. I want to get the z (ground contact) within a 128x128 square around my position, for a heightmap. (color z in different colors) Many thanks indeed as I'm stuck... Regards Michael
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| From | Werner <werasm@gmail.com> |
|---|---|
| Date | 2011-12-05 02:13 -0800 |
| Message-ID | <f99221d1-921e-4274-a624-e1c5a645912b@c13g2000vbh.googlegroups.com> |
| In reply to | #12063 |
On Dec 5, 8:56 am, ahso <ahs...@yahoo.com> wrote: > Many thanks indeed as I'm stuck... > Regards Michael Post some code...
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| From | ahso <ahso47@yahoo.com> |
|---|---|
| Date | 2011-12-05 06:19 -0800 |
| Message-ID | <31ef277e-863c-42fa-82b8-3e2b238d3866@t16g2000vba.googlegroups.com> |
| In reply to | #12068 |
Getting closer, now I have lines from top left to bottom right:
for( int x=0; x< 16384; x++ ){
draw x,y,z
I need also a y for loop?
Thanks
Michael
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-05 11:59 -0500 |
| Message-ID | <jbit92$gu9$1@dont-email.me> |
| In reply to | #12074 |
On 12/5/2011 9:19 AM, ahso wrote:
> Getting closer, now I have lines from top left to bottom right:
>
> for( int x=0; x< 16384; x++ ){
> draw x,y,z
>
> I need also a y for loop?
> Thanks
> Michael
Michael,
You need to sit down and write your algorithm with a pencil on a piece
of paper. "I have lines from top left to bottom right" - what does that
mean? We have no idea. It's not a description of an algorithm.
Perhaps you need to think about the algorithm for a while. Perhaps you
should also look into some *formality* in your activities. So far your
posts indicate that your work is very hap-hazard. Step back from
programming for an hour and think what actions you would take if you
were the computer and you needed to accomplish whatever goal you're
setting for it.
To make tea, what do you need? You need a cup, water source, dry tea
(loose or in a bag) and a way to heat the water to the boiling point.
Water source is in the kitchen (or the bathroom). So, as part of the
algorithm for making tea you need to ensure you're in one of those
locations. To boil water you need some energy source. A microwave
would do (make sure it's plugged into an electrical outlet). And so on.
You write down preconditions, then you write down your actions. It
becomes the algorithm for accomplishing your goal.
Same thing with making calculations. Or drawing a shape. Or
controlling a nuclear reactor. You need the algorithm first, THEN you
can put it in terms of the language you've chosen to implement it.
V
--
I do not respond to top-posted replies, please don't ask
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| From | ahso <ahso47@yahoo.com> |
|---|---|
| Date | 2011-12-05 23:07 -0800 |
| Message-ID | <3040eb13-e1b5-4955-a3a1-106e47eb6181@g7g2000vbd.googlegroups.com> |
| In reply to | #12078 |
Look for yourself, your comments are all sick...
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| From | Ian Collins <ian-news@hotmail.com> |
|---|---|
| Date | 2011-12-06 20:15 +1300 |
| Message-ID | <9k5tp2FuhiU1@mid.individual.net> |
| In reply to | #12087 |
On 12/ 6/11 08:07 PM, ahso wrote: > Look for yourself, your comments are all sick... Who should look? What comments? Don't snip context. -- Ian Collins
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| From | Nick Keighley <nick_keighley_nospam@hotmail.com> |
|---|---|
| Date | 2011-12-06 01:37 -0800 |
| Message-ID | <901dbf42-ec9c-44e5-b40f-225e95aa9344@u6g2000vbg.googlegroups.com> |
| In reply to | #12087 |
On Dec 6, 7:07 am, ahso <ahs...@yahoo.com> wrote: > Look for yourself, your comments are all sick... smart move. Ask for advice then criticise it... you said **** So i give that function x,y,z coordinates and if it hits terrain I get a result. Now I see why i only get a few points to draw as it hits around the viewer but loses ground contact in the mountains etc. I want to get the z (ground contact) within a 128x128 square around my position, for a heightmap. (color z in different colors) Many thanks indeed as I'm stuck... *** you really do nedd to sit down and think about the problem. What is a "rectangle"? What is "terrain". What is a "result"? also: viewer, ground contact, mountains, heightmap, color... you add new terminology faster tahn you generate sensible requirements to me this sounds like you might be taking a "slice" though the terrain. In general this will yield a series of closed curves. And then finding the point on one of these closed curves that is nearest to your X,Y position. but I'm doing a *lot* of guessing.
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| From | ahso <ahso47@yahoo.com> |
|---|---|
| Date | 2011-12-06 05:02 -0800 |
| Message-ID | <1814981b-d0d5-4631-a8f9-9414001c4762@e2g2000vbb.googlegroups.com> |
| In reply to | #12090 |
now I did a vector[x/y][rgb]
x or y and the color seems ok now how to draw this?
for( int laty=0; laty< Terrain_Size; laty++ ){
for( int lonx=0; lonx< Terrain_Size; lonx++ ){
draw in opengl colored points
}
}
doesn't obviously work. how should those for loops look like?
Thanks
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| From | "Fred Zwarts \(KVI\)" <F.Zwarts@KVI.nl> |
|---|---|
| Date | 2011-12-06 16:13 +0100 |
| Message-ID | <jblbeb$u52$1@news.albasani.net> |
| In reply to | #12092 |
"ahso" wrote in message
news:1814981b-d0d5-4631-a8f9-9414001c4762@e2g2000vbb.googlegroups.com...
>
>now I did a vector[x/y][rgb]
>x or y and the color seems ok now how to draw this?
>
>for( int laty=0; laty< Terrain_Size; laty++ ){
> for( int lonx=0; lonx< Terrain_Size; lonx++ ){
>draw in opengl colored points
>}
>}
>doesn't obviously work. how should those for loops look like?
>Thanks
I don't understand your "obviously". Can you explain why it doesn't work?
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-06 10:24 -0500 |
| Message-ID | <jblc45$msf$1@dont-email.me> |
| In reply to | #12092 |
On 12/6/2011 8:02 AM, ahso wrote:
> now I did a vector[x/y][rgb]
> x or y and the color seems ok now how to draw this?
>
> for( int laty=0; laty< Terrain_Size; laty++ ){
> for( int lonx=0; lonx< Terrain_Size; lonx++ ){
> draw in opengl colored points
> }
> }
> doesn't obviously work.
"Obviously"?... Well, yes, the
draw in opengl colored points
is not C++ code (unless those are names of some macros that, when
substituted, produce compilable C++ code). Try replacing it with, say,
printf("point: %d %d\n", laty, lonx);
and see if it "works" then.
> how should those for loops look like?
The loops look OK, *given* certain assumptions. But my assumptions can
be totally different from yours. State yours, and we can verify.
Also visit: http://catb.org/~esr/faqs/smart-questions.html and
http://www.parashift.com/c++-faq-lite/how-to-post.html
V
--
I do not respond to top-posted replies, please don't ask
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| From | Werner <werasm@gmail.com> |
|---|---|
| Date | 2011-12-06 00:03 -0800 |
| Message-ID | <6b78f490-7e7c-4bac-b55c-7c05300fa3a4@w1g2000vba.googlegroups.com> |
| In reply to | #12074 |
On Dec 5, 4:19 pm, ahso <ahs...@yahoo.com> wrote:
> Getting closer, now I have lines from top left to bottom right:
>
> for( int x=0; x< 16384; x++ ){
> draw x,y,z
>
> I need also a y for loop?
> Thanks
> Michael
Michael,
What you have given us is not code... It
is not even psuedo code.
Function...
Output [Appropriate Name] (All necessary input parameters).
is already a start...
Kind regards,
Werner
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