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Groups > comp.lang.c++ > #11714 > unrolled thread
| Started by | asit <lipun4u@gmail.com> |
|---|---|
| First post | 2011-11-22 12:14 -0800 |
| Last post | 2011-11-23 22:29 +0000 |
| Articles | 10 — 9 participants |
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only memory allocationj in new asit <lipun4u@gmail.com> - 2011-11-22 12:14 -0800
Re: only memory allocationj in new Victor Bazarov <v.bazarov@comcast.invalid> - 2011-11-22 15:37 -0500
Re: only memory allocationj in new "Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com> - 2011-11-22 21:38 +0100
Re: only memory allocationj in new Goran <goran.pusic@gmail.com> - 2011-11-22 23:39 -0800
Re: only memory allocationj in new Juha Nieminen <nospam@thanks.invalid> - 2011-11-23 09:17 +0000
Re: only memory allocationj in new Robert Wessel <robertwessel2@yahoo.com> - 2011-11-23 04:09 -0600
Re: only memory allocationj in new Goran <goran.pusic@gmail.com> - 2011-11-23 02:48 -0800
Re: only memory allocationj in new Kevin McCarty <kmccarty@gmail.com> - 2011-11-23 08:20 -0800
Re: only memory allocationj in new jgk@panix.com (Joe keane) - 2011-11-23 18:10 +0000
Re: only memory allocationj in new jt@toerring.de (Jens Thoms Toerring) - 2011-11-23 22:29 +0000
| From | asit <lipun4u@gmail.com> |
|---|---|
| Date | 2011-11-22 12:14 -0800 |
| Subject | only memory allocationj in new |
| Message-ID | <20250790.637.1321992864775.JavaMail.geo-discussion-forums@prdy11> |
new does the following two things. 1>allocate memory 2>calls constructor can I avoid the 2nd step ?
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-11-22 15:37 -0500 |
| Message-ID | <jah169$6im$1@dont-email.me> |
| In reply to | #11714 |
On 11/22/2011 3:14 PM, asit wrote:
> new does the following two things.
> 1>allocate memory
> 2>calls constructor
>
> can I avoid the 2nd step ?
You can, if you need to. Just don't use "new yourclass". Allocate
sizeof(yourclass) bytes:
char* ptr = new char[sizeof(yourclass)];
But keep in mind that 'ptr' is not an object of 'yourclass' in that
case. Yet, that is. You can construct an object of your class by using
"placement new" syntax:
yourclass *pYourClass = new (ptr) yourclass;
V
--
I do not respond to top-posted replies, please don't ask
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| From | "Alf P. Steinbach" <alf.p.steinbach+usenet@gmail.com> |
|---|---|
| Date | 2011-11-22 21:38 +0100 |
| Message-ID | <jah181$6t5$1@dont-email.me> |
| In reply to | #11714 |
On 22.11.2011 21:14, asit wrote: > new does the following two things. > 1>allocate memory > 2>calls constructor > > can I avoid the 2nd step ? Yes. If you don't add a "call" parenthesis then for POD type 'new' will just allocate an uninitialized chunk of memory. Or more precisely it's not then guaranteed to initialize it. POD means Plain Old Data, like in C. For example, char* pBuffer = new char[256]; However, instead of using explicit 'new', try to use standard library containers or strings, e.g. std::array< char, 256 > fixedSizeBuffer; // C++11 or Boost or std::vector< char > dynamicBuffer( 256 ); or std::string anotherDynamicBuffer( 256, '\0' ); The main advantage is that then you don't have to deal with difficult things such as copying and deallocation. Cheers & hth., - Alf
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| From | Goran <goran.pusic@gmail.com> |
|---|---|
| Date | 2011-11-22 23:39 -0800 |
| Message-ID | <ca392732-aee9-4091-ab48-ee42b3e9e2a5@4g2000yqu.googlegroups.com> |
| In reply to | #11714 |
On Nov 22, 9:14 pm, asit <lipu...@gmail.com> wrote: > new does the following two things. > 1>allocate memory > 2>calls constructor > > can I avoid the 2nd step ? You can (as others explained), but it's a bad idea to do so almost all off the time. I think you don't understand why it's a bad idea. If you --do-- have some related particular situation, C++ language offers a solution for it. You would do better to ask about what you are trying to achieve, as opposed to asking how to avoid calling a constructor. By the way, if not calling a constructor is important to you, and if you want to have an object on the stack, you can do this: #define MAKE_OBJ_REF(name, type) void* ____ = alloca(sizeof type); type& name = *reinterpret_cast<type*>(____); and then MAKE_OBJ_REF (dummy, dummy_class) dummy.member(); I think the above is dumb. Don't you? And yet, that's what you ask for, only on heap. Goran.
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2011-11-23 09:17 +0000 |
| Message-ID | <4eccba13$0$3073$7b1e8fa0@news.nbl.fi> |
| In reply to | #11739 |
Goran <goran.pusic@gmail.com> wrote:
> By the way, if not calling a constructor is important to you, and if
> you want to have an object on the stack, you can do this:
>
> #define MAKE_OBJ_REF(name, type) void* ____ = alloca(sizeof type);
Except that 'alloca()' is not a standard function (and will not work
eg. on VS2005, and probably not in any other VS either.)
What you could do instead is to use a bit of trickery:
unsigned char buffer[sizeof(type)];
type* obj = reinterpret_cast<type*>(buffer);
Unless 'type' is a POD type, be prepared for undefined behavior if
you don't construct the object with placement new (and destroy it by
calling its destructor explicitly).
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| From | Robert Wessel <robertwessel2@yahoo.com> |
|---|---|
| Date | 2011-11-23 04:09 -0600 |
| Message-ID | <c6hpc7pt33fvss11185plso4395rp7val0@4ax.com> |
| In reply to | #11744 |
On 23 Nov 2011 09:17:07 GMT, Juha Nieminen <nospam@thanks.invalid> wrote: >Goran <goran.pusic@gmail.com> wrote: >> By the way, if not calling a constructor is important to you, and if >> you want to have an object on the stack, you can do this: >> >> #define MAKE_OBJ_REF(name, type) void* ____ = alloca(sizeof type); > > Except that 'alloca()' is not a standard function (and will not work >eg. on VS2005, and probably not in any other VS either.) > > What you could do instead is to use a bit of trickery: > > unsigned char buffer[sizeof(type)]; > type* obj = reinterpret_cast<type*>(buffer); > > Unless 'type' is a POD type, be prepared for undefined behavior if >you don't construct the object with placement new (and destroy it by >calling its destructor explicitly). _alloca() has been in the MSVC library for quite a long time, back to at least C 7.0 (IOW, before the started calling it MSVC). Still, it's not standard, it may not be exactly like the Posix function (it's certainly not quite the same name), and there are restrictions on its use in Windows that may not be there in *nix (there are issues with exception handling, for instance).
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| From | Goran <goran.pusic@gmail.com> |
|---|---|
| Date | 2011-11-23 02:48 -0800 |
| Message-ID | <50a53d34-e72a-4933-9071-4b1ea89f6d26@q9g2000yqe.googlegroups.com> |
| In reply to | #11744 |
On Nov 23, 10:17 am, Juha Nieminen <nos...@thanks.invalid> wrote: > What you could do instead is to use a bit of trickery: > > unsigned char buffer[sizeof(type)]; > type* obj = reinterpret_cast<type*>(buffer); > > Unless 'type' is a POD type, be prepared for undefined behavior if > you don't construct the object with placement new (and destroy it by > calling its destructor explicitly). ;-) Just what we need, more ways to do dumb things! There's already two of you commenting (as of now) on what was stated as a dumb idea from the start. Forest, trees? Goran.
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| From | Kevin McCarty <kmccarty@gmail.com> |
|---|---|
| Date | 2011-11-23 08:20 -0800 |
| Message-ID | <b8218466-db98-43be-a4aa-f72183824197@i12g2000prl.googlegroups.com> |
| In reply to | #11744 |
On Nov 23, 1:17 am, Juha Nieminen <nos...@thanks.invalid> wrote: > What you could do instead is to use a bit of trickery: > > unsigned char buffer[sizeof(type)]; > type* obj = reinterpret_cast<type*>(buffer); > > Unless 'type' is a POD type, be prepared for undefined behavior if > you don't construct the object with placement new (and destroy it by > calling its destructor explicitly). ... Or if the alignment is wrong :-) - Kevin B. McCarty
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| From | jgk@panix.com (Joe keane) |
|---|---|
| Date | 2011-11-23 18:10 +0000 |
| Message-ID | <jajcvc$p7e$1@reader1.panix.com> |
| In reply to | #11714 |
class Foo
{
...
struct bar { int bs; };
static const struct bar uninit;
inline Foo(struct bar& bs) { }
...
};
...
int f(int x)
{
Foo u(Foo::uninit);
...
}
[it still calls the base class ctor]
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| From | jt@toerring.de (Jens Thoms Toerring) |
|---|---|
| Date | 2011-11-23 22:29 +0000 |
| Message-ID | <9j5aenFmo6U1@mid.uni-berlin.de> |
| In reply to | #11714 |
asit <lipun4u@gmail.com> wrote:
> new does the following two things.
> 1>allocate memory
> 2>calls constructor
> can I avoid the 2nd step ?
What about using malloc()? Seems to be considered as "bad"
when it comes to C++, but that's the function that just
allocates memory and nothing else. Of course, when you
don't need the memory anymore you instead of using delete
you must to call free() (which then, also of course, does
not call the destructor of your object).
Regards, Jens
--
\ Jens Thoms Toerring ___ jt@toerring.de
\__________________________ http://toerring.de
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