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Groups > comp.lang.c++ > #14135 > unrolled thread
| Started by | Stanley Rice <heconghui@gmail.com> |
|---|---|
| First post | 2012-02-16 23:18 -0800 |
| Last post | 2012-02-27 03:02 -0800 |
| Articles | 10 on this page of 90 — 23 participants |
Back to article view | Back to comp.lang.c++
The way to read STL source code Stanley Rice <heconghui@gmail.com> - 2012-02-16 23:18 -0800
Re: The way to read STL source code Juha Nieminen <nospam@thanks.invalid> - 2012-02-17 07:29 +0000
Re: The way to read STL source code Stanley Rice <heconghui@gmail.com> - 2012-02-17 00:56 -0800
Re: The way to read STL source code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-17 01:11 -0800
Re: The way to read STL source code Juha Nieminen <nospam@thanks.invalid> - 2012-02-17 12:31 +0000
Re: The way to read STL source code Jorgen Grahn <grahn+nntp@snipabacken.se> - 2012-02-17 16:35 +0000
Re: The way to read STL source code Juha Nieminen <nospam@thanks.invalid> - 2012-02-17 20:38 +0000
Re: The way to read STL source code Jorgen Grahn <grahn+nntp@snipabacken.se> - 2012-02-21 21:17 +0000
Re: The way to read STL source code Stanley Rice <heconghui@gmail.com> - 2012-02-17 16:55 -0800
Re: The way to read STL source code Ian Collins <ian-news@hotmail.com> - 2012-02-18 14:13 +1300
Re: Learning to code by reading code (was: The way to read STL source code) "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-18 19:00 -0500
Re: Learning to code by reading code "MikeWhy" <boat042-nospam@yahoo.com> - 2012-02-18 22:34 -0600
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-19 03:54 -0500
Re: Learning to code by reading code "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> - 2012-02-19 10:42 +0100
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-20 03:39 -0500
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-19 03:54 -0500
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-19 08:40 -0800
Re: Learning to code by reading code "MikeWhy" <boat042-nospam@yahoo.com> - 2012-02-19 13:17 -0600
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-20 02:32 -0800
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-20 13:02 +0100
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-20 05:09 -0800
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-20 15:11 +0100
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-20 07:39 -0800
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-20 04:14 -0500
Re: Learning to code by reading code "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> - 2012-02-20 11:14 +0100
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-20 02:49 -0800
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-20 13:02 +0100
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-20 05:18 -0800
Re: Learning to code by reading code "BartC" <bc@freeuk.com> - 2012-02-20 13:53 +0000
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-21 01:32 -0800
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-21 16:16 +0100
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-21 08:40 -0800
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-20 17:36 -0500
Re: Learning to code by reading code Mike McCarty <mcmccarty@gmail.com> - 2012-02-20 15:27 -0800
Re: Learning to code by reading code Dombo <dombo@disposable.invalid> - 2012-02-21 00:45 +0100
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-21 04:35 -0500
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-21 08:48 -0800
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-22 00:12 -0800
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-22 06:12 -0500
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-22 04:30 -0800
Re: Learning to code by reading code Geoff <geoff@invalid.invalid> - 2012-02-22 10:45 -0800
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-23 01:12 -0800
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-23 07:34 -0500
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-23 05:46 -0800
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-24 08:38 +0100
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-24 08:40 +0100
Re: Learning to code by reading code "io_x" <a@b.c.invalid> - 2012-02-24 09:38 +0100
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-25 05:25 -0500
Re: Learning to code by reading code Dombo <dombo@disposable.invalid> - 2012-02-25 12:50 +0100
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-25 06:13 -0800
Re: Learning to code by reading code Gareth Owen <gwowen@gmail.com> - 2012-02-26 07:20 +0000
Re: Learning to code by reading code Juha Nieminen <nospam@thanks.invalid> - 2012-02-21 08:23 +0000
Re: Learning to code by reading code Juha Nieminen <nospam@thanks.invalid> - 2012-02-21 08:43 +0000
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-21 04:47 -0500
Re: Learning to code by reading code Juha Nieminen <nospam@thanks.invalid> - 2012-02-21 10:09 +0000
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-22 05:38 -0500
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-21 04:31 -0500
Re: Learning to code by reading code Juha Nieminen <nospam@thanks.invalid> - 2012-02-21 10:05 +0000
Re: Learning to code by reading code "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> - 2012-02-21 12:21 +0100
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-22 06:04 -0500
Re: Learning to code by reading code "BartC" <bc@freeuk.com> - 2012-02-21 11:01 +0000
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-22 05:59 -0500
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-21 01:27 -0800
Re: Learning to code by reading code Peter Remmers <p.remmers@expires-2011-04-30.arcornews.de> - 2012-02-20 22:25 +0100
Re: Learning to code by reading code Jorgen Grahn <grahn+nntp@snipabacken.se> - 2012-02-26 08:47 +0000
Re: Learning to code by reading code "BartC" <bc@freeuk.com> - 2012-02-26 10:55 +0000
Re: Learning to code by reading code Nomen Nescio <nobody@dizum.com> - 2012-02-22 08:59 +0100
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-22 05:59 -0500
Re: Learning to code by reading code Nomen Nescio <nobody@dizum.com> - 2012-02-22 13:47 +0100
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-23 06:21 -0500
Re: Learning to code by reading code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-22 00:08 -0800
Re: Learning to code by reading code "Rod Pemberton" <do_not_have@noavailemail.cmm> - 2012-02-19 03:54 -0500
Re: Learning to code by reading code Stanley Rice <heconghui@gmail.com> - 2012-02-19 05:24 -0800
Re: Learning to code by reading code Marco van de Voort <marcov@toad.stack.nl> - 2012-02-19 11:27 +0000
Re: Learning to code by reading code (was: The way to read STL source code) Ebenezer <woodbrian77@gmail.com> - 2012-02-18 20:02 -0800
Re: Learning to code by reading code (was: The way to read STL source code) 88888 Dihedral <dihedral88888@googlemail.com> - 2012-02-18 21:51 -0800
Re: Learning to code by reading code (was: The way to read STL source code) "Bo Persson" <bop@gmb.dk> - 2012-02-19 16:10 +0100
Re: The way to read STL source code Mark Elston <m.elston@advantest-ard.com> - 2012-02-21 16:40 -0800
Re: The way to read STL source code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-17 01:06 -0800
Re: The way to read STL source code Goran <goran.pusic@gmail.com> - 2012-02-16 23:36 -0800
Re: The way to read STL source code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-17 01:12 -0800
Re: The way to read STL source code Goran <goran.pusic@gmail.com> - 2012-02-17 03:57 -0800
Re: The way to read STL source code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-17 05:15 -0800
Re: The way to read STL source code Goran <goran.pusic@gmail.com> - 2012-02-17 06:02 -0800
Re: The way to read STL source code Stanley Rice <heconghui@gmail.com> - 2012-02-17 17:08 -0800
Re: The way to read STL source code Dombo <dombo@disposable.invalid> - 2012-02-19 16:52 +0100
Re: The way to read STL source code Krice <paulkp@mbnet.fi> - 2012-02-24 00:38 -0800
Re: The way to read STL source code 88888 Dihedral <dihedral88888@googlemail.com> - 2012-02-25 10:46 -0800
Re: The way to read STL source code 88888 Dihedral <dihedral88888@googlemail.com> - 2012-02-26 14:57 -0800
Re: The way to read STL source code Nick Keighley <nick_keighley_nospam@hotmail.com> - 2012-02-27 03:02 -0800
Page 5 of 5 — ← Prev page 1 2 3 4 [5]
| From | Nick Keighley <nick_keighley_nospam@hotmail.com> |
|---|---|
| Date | 2012-02-17 01:12 -0800 |
| Message-ID | <30be8669-7047-446f-9cc9-9c57f9009c92@f2g2000yqh.googlegroups.com> |
| In reply to | #14142 |
On Feb 17, 7:36 am, Goran <goran.pu...@gmail.com> wrote:
> On Feb 17, 8:18 am, Stanley Rice <hecong...@gmail.com> wrote:
>
> > I am familiar with using STL, including the algorithm and the
> > containers,
> > however, how they are implemented. Some of my friends recommend me to
> > read
> > the source code of STL directly.
>
> Reading is too dry.
nonsense!
> Try debugging through it.
yuck!
> Start with the simplest
> of things, like for_each, vector::push_back, list::push_front. Just
> make simplest of programs, e.g.
>
> int main()
> {
> std::vector<char> v;
> v.push_back('a');
>
> }
>
> and go through with the debugger.
>
> In the beginning, it will be difficult, because you will need to learn
> to see through the cruft that's inside. Typically, you'll see a lot of
> code whose sole purpose is to aid debugging. You'll need to learn to
> ignore that. You will also see bizarre variable naming. Live with it.
> Variable naming in STL is subject to different considerations than
> your or mine code ;-).
or you could try poking your own eyes out
[toc] | [prev] | [next] | [standalone]
| From | Goran <goran.pusic@gmail.com> |
|---|---|
| Date | 2012-02-17 03:57 -0800 |
| Message-ID | <37e90e3c-d9eb-4b51-acff-f93cc4efdc8b@p12g2000yqe.googlegroups.com> |
| In reply to | #14144 |
On Feb 17, 10:12 am, Nick Keighley <nick_keighley_nos...@hotmail.com>
wrote:
> On Feb 17, 7:36 am, Goran <goran.pu...@gmail.com> wrote:
>
> > On Feb 17, 8:18 am, Stanley Rice <hecong...@gmail.com> wrote:
>
> > > I am familiar with using STL, including the algorithm and the
> > > containers,
> > > however, how they are implemented. Some of my friends recommend me to
> > > read
> > > the source code of STL directly.
>
> > Reading is too dry.
>
> nonsense!
>
> > Try debugging through it.
>
> yuck!
>
>
>
>
>
>
>
>
>
> > Start with the simplest
> > of things, like for_each, vector::push_back, list::push_front. Just
> > make simplest of programs, e.g.
>
> > int main()
> > {
> > std::vector<char> v;
> > v.push_back('a');
>
> > }
>
> > and go through with the debugger.
>
> > In the beginning, it will be difficult, because you will need to learn
> > to see through the cruft that's inside. Typically, you'll see a lot of
> > code whose sole purpose is to aid debugging. You'll need to learn to
> > ignore that. You will also see bizarre variable naming. Live with it.
> > Variable naming in STL is subject to different considerations than
> > your or mine code ;-).
>
> or you could try poking your own eyes out
I find that watching code unroll in the debugger is a great way of
learning what code does. Even more so when it's about usual STL
implementations code.
I don't get your excitement. It's not very elaborate either ;-).
Goran.
[toc] | [prev] | [next] | [standalone]
| From | Nick Keighley <nick_keighley_nospam@hotmail.com> |
|---|---|
| Date | 2012-02-17 05:15 -0800 |
| Message-ID | <316e6cce-4c7b-4e27-a7b8-13030e10df4f@q12g2000yqg.googlegroups.com> |
| In reply to | #14158 |
On Feb 17, 11:57 am, Goran <goran.pu...@gmail.com> wrote:
> On Feb 17, 10:12 am, Nick Keighley <nick_keighley_nos...@hotmail.com>
> > On Feb 17, 7:36 am, Goran <goran.pu...@gmail.com> wrote:
> > > On Feb 17, 8:18 am, Stanley Rice <hecong...@gmail.com> wrote:
> > > > I am familiar with using STL, including the algorithm and the
> > > > containers, however, how they are implemented. Some of my friends
> > > > recommend me to read the source code of STL directly.
>
> > > Reading is too dry.
>
> > nonsense!
I misunderstood here. Since I think reading the STL code is so
obviously mad I assumed you were saying "reading a book was too dry".
But I see not. If I want to know what the STL does I read Jossutis. or
use an online source.
> > > Try debugging through it.
>
> > yuck!
>
> > > Start with the simplest
> > > of things, like for_each, vector::push_back, list::push_front. Just
> > > make simplest of programs, e.g.
>
> > > int main()
> > > {
> > > std::vector<char> v;
> > > v.push_back('a');
>
> > > }
>
> > > and go through with the debugger.
>
> > > In the beginning, it will be difficult, because you will need to learn
> > > to see through the cruft that's inside. Typically, you'll see a lot of
> > > code whose sole purpose is to aid debugging. You'll need to learn to
> > > ignore that. You will also see bizarre variable naming. Live with it.
> > > Variable naming in STL is subject to different considerations than
> > > your or mine code ;-).
>
> > or you could try poking your own eyes out
it just seems a lot of pain ...cruft...bizzare variable naming... for
very little gain.
> I find that watching code unroll in the debugger is a great way of
> learning what code does.
I'm less enthusiastic. Very unenthusiastic in fact. And it doesn't
help you learn what the STL /should/ be doing. Without reading some
sort of documentation I don't see how you'd even know certain features
existed.
> Even more so when it's about usual STL
> implementations code.
even less is my thought. The STL is particularly ugly lookign code.
Why do you care how it's implemented? Do you single shot through the C
libraries? You probably do I suppose...
> I don't get your excitement.
what excitement?
> It's not very elaborate either ;-).
the STL? It's pretty subtle.
[toc] | [prev] | [next] | [standalone]
| From | Goran <goran.pusic@gmail.com> |
|---|---|
| Date | 2012-02-17 06:02 -0800 |
| Message-ID | <e1584042-43de-43ed-845e-456dae537aac@m5g2000yqk.googlegroups.com> |
| In reply to | #14164 |
On Feb 17, 2:15 pm, Nick Keighley <nick_keighley_nos...@hotmail.com>
wrote:
> On Feb 17, 11:57 am, Goran <goran.pu...@gmail.com> wrote:
>
> > On Feb 17, 10:12 am, Nick Keighley <nick_keighley_nos...@hotmail.com>
> > > On Feb 17, 7:36 am, Goran <goran.pu...@gmail.com> wrote:
> > > > On Feb 17, 8:18 am, Stanley Rice <hecong...@gmail.com> wrote:
> > > > > I am familiar with using STL, including the algorithm and the
> > > > > containers, however, how they are implemented. Some of my friends
> > > > > recommend me to read the source code of STL directly.
>
> > > > Reading is too dry.
>
> > > nonsense!
>
> I misunderstood here. Since I think reading the STL code is so
> obviously mad I assumed you were saying "reading a book was too dry".
> But I see not. If I want to know what the STL does I read Jossutis. or
> use an online source.
>
>
>
>
>
>
>
>
>
> > > > Try debugging through it.
>
> > > yuck!
>
> > > > Start with the simplest
> > > > of things, like for_each, vector::push_back, list::push_front. Just
> > > > make simplest of programs, e.g.
>
> > > > int main()
> > > > {
> > > > std::vector<char> v;
> > > > v.push_back('a');
>
> > > > }
>
> > > > and go through with the debugger.
>
> > > > In the beginning, it will be difficult, because you will need to learn
> > > > to see through the cruft that's inside. Typically, you'll see a lot of
> > > > code whose sole purpose is to aid debugging. You'll need to learn to
> > > > ignore that. You will also see bizarre variable naming. Live with it.
> > > > Variable naming in STL is subject to different considerations than
> > > > your or mine code ;-).
>
> > > or you could try poking your own eyes out
>
> it just seems a lot of pain ...cruft...bizzare variable naming... for
> very little gain.
>
> > I find that watching code unroll in the debugger is a great way of
> > learning what code does.
>
> I'm less enthusiastic. Very unenthusiastic in fact. And it doesn't
> help you learn what the STL /should/ be doing. Without reading some
> sort of documentation I don't see how you'd even know certain features
> existed.
From "how they are implemented" words of the OP, I took he wants to
see how STL is implemented. Doc normally says nothing about that.
>
> > Even more so when it's about usual STL
> > implementations code.
>
> even less is my thought. The STL is particularly ugly lookign code.
> Why do you care how it's implemented? Do you single shot through the C
> libraries? You probably do I suppose...
Occasionally, yes. E.g. when I hit the problem I don't understand.
>
> > I don't get your excitement.
>
> what excitement?
I interpreted e.g. "or you could try poking your own eyes out" as you
being agitated about my post. "Excitement" was the wrong word.
Goran.
[toc] | [prev] | [next] | [standalone]
| From | Stanley Rice <heconghui@gmail.com> |
|---|---|
| Date | 2012-02-17 17:08 -0800 |
| Message-ID | <12732426.20.1329527297064.JavaMail.geo-discussion-forums@pbie8> |
| In reply to | #14164 |
On Friday, February 17, 2012 9:15:55 PM UTC+8, Nick Keighley wrote:
> On Feb 17, 11:57 am, Goran <goran.pu...@gmail.com> wrote:
> > On Feb 17, 10:12 am, Nick Keighley <nick_keighley_nos...@hotmail.com>
> > > On Feb 17, 7:36 am, Goran <goran.pu...@gmail.com> wrote:
> > > > On Feb 17, 8:18 am, Stanley Rice <hecong...@gmail.com> wrote:
>
>
> > > > > I am familiar with using STL, including the algorithm and the
> > > > > containers, however, how they are implemented. Some of my friends
> > > > > recommend me to read the source code of STL directly.
> >
> > > > Reading is too dry.
> >
> > > nonsense!
>
> I misunderstood here. Since I think reading the STL code is so
> obviously mad I assumed you were saying "reading a book was too dry".
> But I see not. If I want to know what the STL does I read Jossutis. or
> use an online source.
>
> > > > Try debugging through it.
> >
> > > yuck!
> >
> > > > Start with the simplest
> > > > of things, like for_each, vector::push_back, list::push_front. Just
> > > > make simplest of programs, e.g.
> >
> > > > int main()
> > > > {
> > > > std::vector<char> v;
> > > > v.push_back('a');
> >
> > > > }
> >
> > > > and go through with the debugger.
> >
> > > > In the beginning, it will be difficult, because you will need to learn
> > > > to see through the cruft that's inside. Typically, you'll see a lot of
> > > > code whose sole purpose is to aid debugging. You'll need to learn to
> > > > ignore that. You will also see bizarre variable naming. Live with it.
> > > > Variable naming in STL is subject to different considerations than
> > > > your or mine code ;-).
> >
> > > or you could try poking your own eyes out
>
> it just seems a lot of pain ...cruft...bizzare variable naming... for
> very little gain.
>
> > I find that watching code unroll in the debugger is a great way of
> > learning what code does.
>
> I'm less enthusiastic. Very unenthusiastic in fact. And it doesn't
> help you learn what the STL /should/ be doing. Without reading some
> sort of documentation I don't see how you'd even know certain features
> existed.
>
> > Even more so when it's about usual STL
> > implementations code.
>
> even less is my thought. The STL is particularly ugly lookign code.
> Why do you care how it's implemented? Do you single shot through the C
> libraries? You probably do I suppose...
Another reason that I want to read the source code is that I want to improve my understanding of data structure and algorithm in the same time. STL covers nearly all the basic data structure and algorithms.
>
> > I don't get your excitement.
>
> what excitement?
>
> > It's not very elaborate either ;-).
>
> the STL? It's pretty subtle.
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| From | Dombo <dombo@disposable.invalid> |
|---|---|
| Date | 2012-02-19 16:52 +0100 |
| Message-ID | <4f411a71$0$14709$5fc3050@news.tiscali.nl> |
| In reply to | #14212 |
Op 18-Feb-12 2:08, Stanley Rice schreef: > Another reason that I want to read the source code is that I want > to improve my understanding of data structure and algorithm in the > same time. STL covers nearly all the basic data structure and algorithms. Doing that by reading or single stepping through the STL code is about the most convoluted way to accomplish that. For a variety of reasons the code you will find in a typical standard library implementation is far from straightforward, there is way too much stuff in it that will distract you from what you really want to learn. Studying code is not a good way to learn the fundamentals; you are better of with a good book about data structures and algorithms, and as a exercise try to implement some by yourself to see if you really grasp them. After that you might be in a better position to actually understand the STL code, if the need ever arises.
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| From | Krice <paulkp@mbnet.fi> |
|---|---|
| Date | 2012-02-24 00:38 -0800 |
| Message-ID | <968383a3-724d-4880-971d-61167dd9b938@k29g2000yqc.googlegroups.com> |
| In reply to | #14135 |
On 17 helmi, 09:18, Stanley Rice <hecong...@gmail.com> wrote: > I have no ideas where to begin to start with, and what to do I think the best way to learn programming is by learning concepts. After all source code is just an implementation of concepts. C++ is a "difficult" language and often there is limited time to create programs which has resulted to poor quality source code. That is why learning by reading source code can be a bad idea. Of course there is some good source code as well, but it's rare and you still have to learn the concepts to understand it.
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| From | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| Date | 2012-02-25 10:46 -0800 |
| Message-ID | <20101148.984.1330195619401.JavaMail.geo-discussion-forums@pbcqw3> |
| In reply to | #14135 |
在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > I am familiar with using STL, including the algorithm and the > containers, > however, how they are implemented. Some of my friends recommend me to > read > the source code of STL directly. > > I download the SGI STL source code, which contains nearly 40 thousand > lines. As far as I am concerned, it is a big project. And like other > big > projects, I have no ideas where to begin to start with, and what to do > with > it during the learning process. > > I am a ungraduate student, hoping some of you could give me some > advice, > and I will keep it up. > > Thanks in advance. 在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > I am familiar with using STL, including the algorithm and the > containers, > however, how they are implemented. Some of my friends recommend me to > read > the source code of STL directly. > > I download the SGI STL source code, which contains nearly 40 thousand > lines. As far as I am concerned, it is a big project. And like other > big > projects, I have no ideas where to begin to start with, and what to do > with > it during the learning process. > > I am a ungraduate student, hoping some of you could give me some > advice, > and I will keep it up. > > Thanks in advance. I suggest you should play with data structure related functions or objects in some higher level languages, such as perl, python, or smalltalk. I use only the vector of void * pointers in the heap most of the time, and the faster hash map for at least 8K of entries. The set, tree and graph parts can be replaced.
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| From | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| Date | 2012-02-26 14:57 -0800 |
| Message-ID | <22768104.2234.1330297037592.JavaMail.geo-discussion-forums@pbcwj5> |
| In reply to | #14497 |
在 2012年2月26日星期日UTC+8上午2时46分59秒,88888 Dihedral写道: > 在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > > I am familiar with using STL, including the algorithm and the > > containers, > > however, how they are implemented. Some of my friends recommend me to > > read > > the source code of STL directly. > > > > I download the SGI STL source code, which contains nearly 40 thousand > > lines. As far as I am concerned, it is a big project. And like other > > big > > projects, I have no ideas where to begin to start with, and what to do > > with > > it during the learning process. > > > > I am a ungraduate student, hoping some of you could give me some > > advice, > > and I will keep it up. > > > > Thanks in advance. > > > > 在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > > I am familiar with using STL, including the algorithm and the > > containers, > > however, how they are implemented. Some of my friends recommend me to > > read > > the source code of STL directly. > > > > I download the SGI STL source code, which contains nearly 40 thousand > > lines. As far as I am concerned, it is a big project. And like other > > big > > projects, I have no ideas where to begin to start with, and what to do > > with > > it during the learning process. > > > > I am a ungraduate student, hoping some of you could give me some > > advice, > > and I will keep it up. > > > > Thanks in advance. > > > I suggest you should play with data structure related functions or objects > in some higher level languages, such as perl, python, or smalltalk. > > I use only the vector of void * pointers in the heap most of the time, > and the faster hash map for at least 8K of entries. > > The set, tree and graph parts can be replaced. 在 2012年2月26日星期日UTC+8上午2时46分59秒,88888 Dihedral写道: > 在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > > I am familiar with using STL, including the algorithm and the > > containers, > > however, how they are implemented. Some of my friends recommend me to > > read > > the source code of STL directly. > > > > I download the SGI STL source code, which contains nearly 40 thousand > > lines. As far as I am concerned, it is a big project. And like other > > big > > projects, I have no ideas where to begin to start with, and what to do > > with > > it during the learning process. > > > > I am a ungraduate student, hoping some of you could give me some > > advice, > > and I will keep it up. > > > > Thanks in advance. > > > > 在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > > I am familiar with using STL, including the algorithm and the > > containers, > > however, how they are implemented. Some of my friends recommend me to > > read > > the source code of STL directly. > > > > I download the SGI STL source code, which contains nearly 40 thousand > > lines. As far as I am concerned, it is a big project. And like other > > big > > projects, I have no ideas where to begin to start with, and what to do > > with > > it during the learning process. > > > > I am a ungraduate student, hoping some of you could give me some > > advice, > > and I will keep it up. > > > > Thanks in advance. > > > I suggest you should play with data structure related functions or objects > in some higher level languages, such as perl, python, or smalltalk. > > I use only the vector of void * pointers in the heap most of the time, > and the faster hash map for at least 8K of entries. > > The set, tree and graph parts can be replaced. By the way , one hash or dictionary designed well can replace any set of finite number of elements and also any binary tree or n-ary tree of finite number of nodes whenever not out of the heap space. It needs two dictionaries to represent a connected directed graph.
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| From | Nick Keighley <nick_keighley_nospam@hotmail.com> |
|---|---|
| Date | 2012-02-27 03:02 -0800 |
| Message-ID | <ae038463-d9d2-412c-bab1-8dd731d48de0@9g2000vbq.googlegroups.com> |
| In reply to | #14497 |
On Feb 25, 6:46 pm, 88888 Dihedral <dihedral88...@googlemail.com> wrote: > 在 2012年2月17日星期五UTC+8下午3时18分39秒,Stanley Rice写道: > > I am familiar with using STL, including the algorithm and the > > containers, > > however, how they are implemented. Some of my friends recommend me to > > read the source code of STL directly. > > [...] hoping some of you could give me some > > advice, > > and I will keep it up. <snip> > I suggest you should play with data structure related functions or objects > in some higher level languages, such as perl, python, or smalltalk. not sure how this will help with C++ > I use only the vector of void * pointers in the heap most of the time, > and the faster hash map for at least 8K of entries. note to original poster, Dihedral has some odd opinions on a few topics (notably on the utility of assembly code) and this way of using data structures may be one of them. Most high level C++ avoids void* > The set, tree and graph parts can be replaced. if this made any sense I'd probaly disagree with it.
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