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Groups > comp.lang.c++ > #14707 > unrolled thread
| Started by | Man-wai Chang <toylet.toylet@gmail.com> |
|---|---|
| First post | 2012-03-03 22:15 +0800 |
| Last post | 2012-03-04 09:58 +0000 |
| Articles | 20 on this page of 24 — 11 participants |
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Is Perl written in C? Man-wai Chang <toylet.toylet@gmail.com> - 2012-03-03 22:15 +0800
Re: Is Perl written in C? Paavo Helde <myfirstname@osa.pri.ee> - 2012-03-03 08:38 -0600
Re: Is Perl written in C? Man-wai Chang <toylet.toylet@gmail.com> - 2012-03-03 22:41 +0800
Re: Is Perl written in C? Man-wai Chang <toylet.toylet@gmail.com> - 2012-03-03 22:43 +0800
Re: Is Perl written in C? Sam <sam@email-scan.com> - 2012-03-03 09:23 -0600
Re: Is Perl written in C? Andy Champ <no.way@nospam.invalid> - 2012-03-03 17:08 +0000
Re: Is Perl written in C? Juha Nieminen <nospam@thanks.invalid> - 2012-03-04 07:02 +0000
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-03 12:08 -0700
Re: Is Perl written in C? jacob navia <jacob@spamsink.net> - 2012-03-03 20:45 +0100
Re: Is Perl written in C? William Ahern <william@wilbur.25thandClement.com> - 2012-03-03 19:13 -0800
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-04 00:01 -0700
Re: Is Perl written in C? Juha Nieminen <nospam@thanks.invalid> - 2012-03-04 09:56 +0000
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-04 09:48 -0700
Re: Is Perl written in C? nick_keighley_nospam@hotmail.com - 2012-03-05 00:53 -0800
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-05 08:08 -0700
Re: Is Perl written in C? Miles Bader <miles@gnu.org> - 2012-03-06 08:38 +0900
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-05 17:06 -0700
Re: Is Perl written in C? Miles Bader <miles@gnu.org> - 2012-03-06 10:00 +0900
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-05 19:35 -0700
Re: Is Perl written in C? Juha Nieminen <nospam@thanks.invalid> - 2012-03-06 09:29 +0000
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-06 09:20 -0700
Re: Is Perl written in C? Ian Collins <ian-news@hotmail.com> - 2012-03-06 13:35 +1300
Re: Is Perl written in C? BGB <cr88192@hotmail.com> - 2012-03-05 19:24 -0700
Re: Is Perl written in C? Juha Nieminen <nospam@thanks.invalid> - 2012-03-04 09:58 +0000
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| From | Man-wai Chang <toylet.toylet@gmail.com> |
|---|---|
| Date | 2012-03-03 22:15 +0800 |
| Subject | Is Perl written in C? |
| Message-ID | <jit924$bgq$1@dont-email.me> |
Just curious... :) -- @~@ You have the right to remain silence. / v \ Simplicity is Beauty! May the Force and farces be with you! /( _ )\ (Fedora 15 i686) Linux 3.2.6 ^ ^ 22:12:02 up 8 days 9:09 0 users load average: 0.01 0.03 0.05 不借貸! 不詐騙! 不援交! 不打交! 不打劫! 不自殺! 請考慮綜援 (CSSA): http://www.swd.gov.hk/tc/index/site_pubsvc/page_socsecu/sub_addressesa
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2012-03-03 08:38 -0600 |
| Message-ID | <XnsA00BA95DA7F19myfirstnameosapriee@216.196.109.131> |
| In reply to | #14707 |
Man-wai Chang <toylet.toylet@gmail.com> wrote in news:jit924$bgq$1@dont- email.me: > > Just curious... :) > Why do you think a C++ group is the best place to ask about Perl and C? OK, as I have nothing better to do at the moment, I copy-pasted your question into google and now copy-pasting the result back: "Perl is implemented as a core interpreter, written in C, together with a large collection of modules, written in Perl and C."
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| From | Man-wai Chang <toylet.toylet@gmail.com> |
|---|---|
| Date | 2012-03-03 22:41 +0800 |
| Message-ID | <jitaia$ib2$2@dont-email.me> |
| In reply to | #14711 |
> Why do you think a C++ group is the best place to ask about Perl and C? > OK, as I have nothing better to do at the moment, I copy-pasted your Apologize for this. > question into google and now copy-pasting the result back: "Perl is > implemented as a core interpreter, written in C, together with a large > collection of modules, written in Perl and C." Thanks. -- @~@ You have the right to remain silence. / v \ Simplicity is Beauty! May the Force and farces be with you! /( _ )\ (Fedora 15 i686) Linux 3.2.6 ^ ^ 22:37:02 up 8 days 9:34 0 users load average: 0.07 0.08 0.05 不借貸! 不詐騙! 不援交! 不打交! 不打劫! 不自殺! 請考慮綜援 (CSSA): http://www.swd.gov.hk/tc/index/site_pubsvc/page_socsecu/sub_addressesa
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| From | Man-wai Chang <toylet.toylet@gmail.com> |
|---|---|
| Date | 2012-03-03 22:43 +0800 |
| Message-ID | <jitamf$jkn$1@dont-email.me> |
| In reply to | #14711 |
> Why do you think a C++ group is the best place to ask about Perl and C? I figured out maybe 2 good reasons: 1. resources 2. security I think C is the basic building blocks for a lot of high-level languages like Perl. Python? Ruby? PHP? -- @~@ You have the right to remain silence. / v \ Simplicity is Beauty! May the Force and farces be with you! /( _ )\ (Fedora 15 i686) Linux 3.2.6 ^ ^ 22:37:02 up 8 days 9:34 0 users load average: 0.07 0.08 0.05 不借貸! 不詐騙! 不援交! 不打交! 不打劫! 不自殺! 請考慮綜援 (CSSA): http://www.swd.gov.hk/tc/index/site_pubsvc/page_socsecu/sub_addressesa
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| From | Sam <sam@email-scan.com> |
|---|---|
| Date | 2012-03-03 09:23 -0600 |
| Message-ID | <cone.1330788195.705265.4061.1000@monster.email-scan.com> |
| In reply to | #14714 |
[Multipart message — attachments visible in raw view] — view raw
Man-wai Chang writes: >> Why do you think a C++ group is the best place to ask about Perl and C? > > I figured out maybe 2 good reasons: > > 1. resources > 2. security > > I think C is the basic building blocks for a lot of high-level languages > like Perl. Python? Ruby? PHP? There are only two kinds of languages: 1. C/C++ 2. Languages that are themselves written in C/C++ With one small exception being Apple, Inc.'s reality distortion field where lots of stuff gets coded using the Objective-C oddity.
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| From | Andy Champ <no.way@nospam.invalid> |
|---|---|
| Date | 2012-03-03 17:08 +0000 |
| Message-ID | <Y7WdnVBLhtdg0s_SnZ2dnUVZ8o6dnZ2d@eclipse.net.uk> |
| In reply to | #14718 |
On 03/03/2012 15:23, Sam wrote: > There are only two kinds of languages: > > 1. C/C++ > 2. Languages that are themselves written in C/C++ > > With one small exception being Apple, Inc.'s reality distortion field > where lots of stuff gets coded using the Objective-C oddity. This turns out not to be the case. I have personally worked on a Pascal compiler that was written in Pascal, and assemblers galore written in assembler. As C wasn't the first HLL there will be a number of languages written in something else. I'm pretty sure there are Ada compilers written in ADA. Andy
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2012-03-04 07:02 +0000 |
| Message-ID | <4f53136a$0$4356$7b1e8fa0@news.nbl.fi> |
| In reply to | #14721 |
Andy Champ <no.way@nospam.invalid> wrote: > I have personally worked on a Pascal compiler that was written in > Pascal, and assemblers galore written in assembler. As C wasn't the > first HLL there will be a number of languages written in something else. > I'm pretty sure there are Ada compilers written in ADA. I think it depends on the system too. For example on Linux (and many unixes) there's probably not a single executable that doesn't depend on (and use) libc.so. I wouldn't be surprised if an ADA executable compiled with an ADA compiler wouldn't depend on libc.so on Linux.
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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Date | 2012-03-03 12:08 -0700 |
| Message-ID | <jitq9k$3un$1@news.albasani.net> |
| In reply to | #14718 |
On 3/3/2012 8:23 AM, Sam wrote: > Man-wai Chang writes: > >>> Why do you think a C++ group is the best place to ask about Perl and C? >> >> I figured out maybe 2 good reasons: >> >> 1. resources >> 2. security >> >> I think C is the basic building blocks for a lot of high-level >> languages like Perl. Python? Ruby? PHP? > > There are only two kinds of languages: > > 1. C/C++ > 2. Languages that are themselves written in C/C++ > > With one small exception being Apple, Inc.'s reality distortion field > where lots of stuff gets coded using the Objective-C oddity. > well, except that Objective-C still has a C core... so, C isn't really escaped. but, yeah, it is fairly rare to find an HLL which isn't itself implemented using C or C++. even the JVM / JDK: despite Java being competition to C and C++, doesn't mean the core of their VM isn't written using it. my own scripting VM is written mostly in C, apart from the parts written in assembler (typically not directly, as there is an in-program assembler and a lot of procedural code generation going on using ASM...).
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| From | jacob navia <jacob@spamsink.net> |
|---|---|
| Date | 2012-03-03 20:45 +0100 |
| Message-ID | <jitsct$8o5$1@speranza.aioe.org> |
| In reply to | #14718 |
Le 03/03/12 16:23, Sam a écrit : > Man-wai Chang writes: > >>> Why do you think a C++ group is the best place to ask about Perl and C? >> >> I figured out maybe 2 good reasons: >> >> 1. resources >> 2. security >> >> I think C is the basic building blocks for a lot of high-level >> languages like Perl. Python? Ruby? PHP? > > There are only two kinds of languages: > > 1. C/C++ You can eliminate the C++ here since C++ compilers are written in C... :-) (Look at the gcc sources for instance) The lcc C compiler is also written in C. > 2. Languages that are themselves written in C/C++ > For instance C itself. Since ages the portable c compiler (pcc) was written in C and was the first c compiler ever written. > With one small exception being Apple, Inc.'s reality distortion field > where lots of stuff gets coded using the Objective-C oddity. the Objective C language is much better than C++ And now, let the flame war start here :-)
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| From | William Ahern <william@wilbur.25thandClement.com> |
|---|---|
| Date | 2012-03-03 19:13 -0800 |
| Message-ID | <373b29-t3j.ln1@wilbur.25thandClement.com> |
| In reply to | #14726 |
jacob navia <jacob@spamsink.net> wrote: > Le 03/03/12 16:23, Sam a écrit : > > Man-wai Chang writes: > > > >>> Why do you think a C++ group is the best place to ask about Perl and C? > >> > >> I figured out maybe 2 good reasons: > >> > >> 1. resources > >> 2. security > >> > >> I think C is the basic building blocks for a lot of high-level > >> languages like Perl. Python? Ruby? PHP? > > > > There are only two kinds of languages: > > > > 1. C/C++ > You can eliminate the C++ here since C++ compilers are written in C... > :-) > (Look at the gcc sources for instance) > The lcc C compiler is also written in C. clang/llvm is a C++ compiler written in C++. There's not a line of C as far as I can tell. Although, I haven't looked too hard because all the inheritance and casting makes my eyes bleed. For every line of code that builds or processes the AST there's 12 lines of C++ boilerplate. I'm undecided on whether it's preferable to the macro nightmare that is GCC.
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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Date | 2012-03-04 00:01 -0700 |
| Message-ID | <jiv42n$8u9$1@news.albasani.net> |
| In reply to | #14732 |
On 3/3/2012 8:13 PM, William Ahern wrote: > jacob navia<jacob@spamsink.net> wrote: >> Le 03/03/12 16:23, Sam a écrit : >>> Man-wai Chang writes: >>> >>>>> Why do you think a C++ group is the best place to ask about Perl and C? >>>> >>>> I figured out maybe 2 good reasons: >>>> >>>> 1. resources >>>> 2. security >>>> >>>> I think C is the basic building blocks for a lot of high-level >>>> languages like Perl. Python? Ruby? PHP? >>> >>> There are only two kinds of languages: >>> >>> 1. C/C++ > >> You can eliminate the C++ here since C++ compilers are written in C... > >> :-) > >> (Look at the gcc sources for instance) > >> The lcc C compiler is also written in C. > > clang/llvm is a C++ compiler written in C++. There's not a line of C as far > as I can tell. Although, I haven't looked too hard because all the > inheritance and casting makes my eyes bleed. For every line of code that > builds or processes the AST there's 12 lines of C++ boilerplate. I'm > undecided on whether it's preferable to the macro nightmare that is GCC. yeah. I looked briefly at LLVM before, and it looked sort of like someone was all like "C++ isn't like Java enough, we sort of need to do it more like Java, but more badly...". I didn't really like it all that much, and didn't really agree with the architecture (I more like more clearly defined components and stages), so mostly have been doing my own VM and code-generation stuff (with a much smaller codebase as well, granted I don't support nearly so many targets or features, but whatever...). my stuff (in these areas) is nearly all C though.
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2012-03-04 09:56 +0000 |
| Message-ID | <4f533c42$0$3068$7b1e8fa0@news.nbl.fi> |
| In reply to | #14738 |
BGB <cr88192@hotmail.com> wrote: > I looked briefly at LLVM before, and it looked sort of like someone was > all like "C++ isn't like Java enough, we sort of need to do it more like > Java, but more badly...". What's the point in using C++ if you will be writing in Java anyways?
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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Date | 2012-03-04 09:48 -0700 |
| Message-ID | <jj06fa$u8p$1@news.albasani.net> |
| In reply to | #14739 |
On 3/4/2012 2:56 AM, Juha Nieminen wrote: > BGB<cr88192@hotmail.com> wrote: >> I looked briefly at LLVM before, and it looked sort of like someone was >> all like "C++ isn't like Java enough, we sort of need to do it more like >> Java, but more badly...". > > What's the point in using C++ if you will be writing in Java anyways? I am not saying anyone was using Java, rather LLVM seemed to have been written in a vaguely Java-like style, with one-class-per-file, large numbers to includes to include each header file, ... the contrast is to basically dump a bunch of class definitions into shared headers, and maybe aggregate classes in source-files as well, ... then, one breaks things up, like say when the files get longer than 1000-2000 lines and start getting unwieldy. as well as probably doing the thing of making "compound headers", where one includes a single header and gets all relevant headers for the entire library, without having to include them individually (the compound header includes all sub-headers). the advantage to the above is that it only requires a single include-line per source file (and helps keep everything more consistent). a disadvantage though is that of typically longer build times. going and looking back at the code though (quickly skimming some), I may have been mistaken: there are cases of multiple classes per file. I had vaguely thought I also remembered a lack of include guards, but checking again, the headers do seem to have them. or such...
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| From | nick_keighley_nospam@hotmail.com |
|---|---|
| Date | 2012-03-05 00:53 -0800 |
| Message-ID | <25425852.104.1330937607179.JavaMail.geo-discussion-forums@vbne13> |
| In reply to | #14744 |
On Sunday, March 4, 2012 4:48:35 PM UTC, BGB wrote: > On 3/4/2012 2:56 AM, Juha Nieminen wrote: > > BGB<cr88192@hotmail.com> wrote: > >> I looked briefly at LLVM before, and it looked sort of like someone was > >> all like "C++ isn't like Java enough, we sort of need to do it more like > >> Java, but more badly...". > > > > What's the point in using C++ if you will be writing in Java anyways? > > I am not saying anyone was using Java, rather LLVM seemed to have been > written in a vaguely Java-like style, with one-class-per-file, large > numbers to includes to include each header file, ... one-class-per-file is quite a common way to package C++. I wouldn't describe it as Java-like. > the contrast is to basically dump a bunch of class definitions into > shared headers, and maybe aggregate classes in source-files as well, ... > > then, one breaks things up, like say when the files get longer than > 1000-2000 lines and start getting unwieldy. > > as well as probably doing the thing of making "compound headers", where > one includes a single header and gets all relevant headers for the > entire library, without having to include them individually (the > compound header includes all sub-headers). > > the advantage to the above is that it only requires a single > include-line per source file (and helps keep everything more > consistent). a disadvantage though is that of typically longer build times. <snip>
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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Date | 2012-03-05 08:08 -0700 |
| Message-ID | <jj2l09$6ro$1@news.albasani.net> |
| In reply to | #14753 |
On 3/5/2012 1:53 AM, nick_keighley_nospam@hotmail.com wrote: > On Sunday, March 4, 2012 4:48:35 PM UTC, BGB wrote: >> On 3/4/2012 2:56 AM, Juha Nieminen wrote: >>> BGB<cr88192@hotmail.com> wrote: > >>>> I looked briefly at LLVM before, and it looked sort of like someone was >>>> all like "C++ isn't like Java enough, we sort of need to do it more like >>>> Java, but more badly...". >>> >>> What's the point in using C++ if you will be writing in Java anyways? >> >> I am not saying anyone was using Java, rather LLVM seemed to have been >> written in a vaguely Java-like style, with one-class-per-file, large >> numbers to includes to include each header file, ... > > one-class-per-file is quite a common way to package C++. I wouldn't describe it as Java-like. > it is found in some code-bases, but is far from universal. for example, Doom3 is C++, and it doesn't follow this convention. likewise for many other programs using C++. Java mandates using one-class-per-file by its design, and people who also follow this convention rarely use top-level functions, ... C++ code using one-class-per-file tends to gain a vaguely Java-like appearance, or at least brings up the annoyance of having to open up lots of text editors in order to look over the code. personally, I prefer currently around 1000-2000 lines of code per file (as a limit, ideal IMO is maybe closer to 500-1000 lines), as this makes it less annoying to deal with (when reading code). much past 1000-2000 lines, scrolling gets a bit annoying. >> the contrast is to basically dump a bunch of class definitions into >> shared headers, and maybe aggregate classes in source-files as well, ... >> >> then, one breaks things up, like say when the files get longer than >> 1000-2000 lines and start getting unwieldy. >> >> as well as probably doing the thing of making "compound headers", where >> one includes a single header and gets all relevant headers for the >> entire library, without having to include them individually (the >> compound header includes all sub-headers). >> >> the advantage to the above is that it only requires a single >> include-line per source file (and helps keep everything more >> consistent). a disadvantage though is that of typically longer build times. > <snip>
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| From | Miles Bader <miles@gnu.org> |
|---|---|
| Date | 2012-03-06 08:38 +0900 |
| Message-ID | <87vcmimxdt.fsf@catnip.gol.com> |
| In reply to | #14756 |
BGB <cr88192@hotmail.com> writes: >> one-class-per-file is quite a common way to package C++. I wouldn't >> describe it as Java-like. > > it is found in some code-bases, but is far from universal. > for example, Doom3 is C++, and it doesn't follow this convention. > likewise for many other programs using C++. He didn't say it was universal, he said it was quite common. Which is true... [obviously the existence of counter-examples doesn't invalidate that!] > C++ code using one-class-per-file tends to gain a vaguely Java-like > appearance, or at least brings up the annoyance of having to open up > lots of text editors in order to look over the code. I've found one-class-per-file style organization to be _vastly_ more usable, actually, because you always have a pretty good idea where things are. By contrast, I've had miserable (and memborable) experiences trying to browse code written in a "stuff tons of classes in each file" style, because I could never really be sure where to find a given class. Obviously the above is my personable experience, and maybe yours has been different. Really the important thing is _some_ kind of consistent and simple mapping between class and location. It doesn't have to be one-class-per-file; if a source-base has coarser-grained units than classes that can reasonably fit into files, those would work too. But _something_.... [Beyond that, I guess it depends on your environment; if your text editor is particularly bad at opening new files, but is good at searching, then big files may seem nicer. Conversely, an editor that is particularly good at file browsing may make smaller files seem more pleasant.] -miles -- 「寒いね」と話しかければ「寒いね」と答える人のいるあったかさ [俵万智]
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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Date | 2012-03-05 17:06 -0700 |
| Message-ID | <jj3khf$hlb$1@news.albasani.net> |
| In reply to | #14762 |
On 3/5/2012 4:38 PM, Miles Bader wrote: > BGB<cr88192@hotmail.com> writes: >>> one-class-per-file is quite a common way to package C++. I wouldn't >>> describe it as Java-like. >> >> it is found in some code-bases, but is far from universal. >> for example, Doom3 is C++, and it doesn't follow this convention. >> likewise for many other programs using C++. > > He didn't say it was universal, he said it was quite common. > Which is true... [obviously the existence of counter-examples doesn't > invalidate that!] > well, this comes down mostly to how common vs uncommon it is... >> C++ code using one-class-per-file tends to gain a vaguely Java-like >> appearance, or at least brings up the annoyance of having to open up >> lots of text editors in order to look over the code. > > I've found one-class-per-file style organization to be _vastly_ more > usable, actually, because you always have a pretty good idea where > things are. > > By contrast, I've had miserable (and memborable) experiences trying to > browse code written in a "stuff tons of classes in each file" style, > because I could never really be sure where to find a given class. > > Obviously the above is my personable experience, and maybe yours has > been different. Really the important thing is _some_ kind of consistent > and simple mapping between class and location. It doesn't have to be > one-class-per-file; if a source-base has coarser-grained units than > classes that can reasonably fit into files, those would work too. But > _something_.... > generally, one knows where things are, first by general location (namely: which library/component owns it), followed by contextual information (things go in files with names related to what they are doing). I personally make fairly heavy use of naming conventions though, so where something is, is often readily visible by what it is named (given much of the code-base is plain C, namespaces are not really in common use, so a naming convention is in use where typically the name of the library and component is used for everything). > [Beyond that, I guess it depends on your environment; if your text > editor is particularly bad at opening new files, but is good at > searching, then big files may seem nicer. Conversely, an editor that > is particularly good at file browsing may make smaller files seem more > pleasant.] > Windows can only really conveniently have about 50 windows open, and scrolls really slowly trying to access more, requiring closing editors to close them. one also typically doesn't really get "lost" in a 1000 line file (this is more the domain of 10,000 line files (or larger), where one has to start using the "find" feature to find stuff, rather than being able to esily just scroll over to it). I am not exactly advocating using giant files here. however, wasting lots of time endlessly opening files and closing stale editors can also get fairly annoying, and so it may be less annoying to instead put things in preexisting files, if they make sense there. stuff is generally split and merge, as-needed, based mostly on size. if scrolling starts getting annoying, it may be time to split, and if the files are tiny, merging may be considered. or, at least, this is how I see it. typically, "libraries" are similar, where I don't generally like having much more than 25-50 kloc in a given library, as this starts making it cumbersome (granted, I have a 150 kloc library, but this is mostly because about 115 kloc of this is due to SQLite...). granted, often if may not make a huge difference: if the class contents are roughly 1000 lines, then they end up matching fairly well. if the class goes too much over, one can split the contents over multiple files. usually then, aggregation is used when things are getting small, like it is annoying and wasteful to have a whole header file for a 10 line class definition, or a source file for something like 50 lines of code.
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| From | Miles Bader <miles@gnu.org> |
|---|---|
| Date | 2012-03-06 10:00 +0900 |
| Message-ID | <87k42ymtlz.fsf@catnip.gol.com> |
| In reply to | #14763 |
BGB <cr88192@hotmail.com> writes: >> [Beyond that, I guess it depends on your environment; if your text >> editor is particularly bad at opening new files, but is good at >> searching, then big files may seem nicer. Conversely, an editor that >> is particularly good at file browsing may make smaller files seem more >> pleasant.] >> > > Windows can only really conveniently have about 50 windows open, and > scrolls really slowly trying to access more, requiring closing editors > to close them. ... > however, wasting lots of time endlessly opening files and closing > stale editors can also get fairly annoying, and so it may be less > annoying to instead put things in preexisting files, if they make > sense there. See, your entire way of thinking about it is based on the particular behavior of your editor(s). Not all editors are so simplistic. In particular, there's no need for each file to have it's own editor or window (or tab). [I often have many hundreds of files open at once, and don't even really _notice_ how many there are...] -Miles -- Fast, small, soon; pick any 2.
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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Date | 2012-03-05 19:35 -0700 |
| Message-ID | <jj3t8u$bpi$1@news.albasani.net> |
| In reply to | #14765 |
On 3/5/2012 6:00 PM, Miles Bader wrote: > BGB<cr88192@hotmail.com> writes: >>> [Beyond that, I guess it depends on your environment; if your text >>> editor is particularly bad at opening new files, but is good at >>> searching, then big files may seem nicer. Conversely, an editor that >>> is particularly good at file browsing may make smaller files seem more >>> pleasant.] >>> >> >> Windows can only really conveniently have about 50 windows open, and >> scrolls really slowly trying to access more, requiring closing editors >> to close them. > ... >> however, wasting lots of time endlessly opening files and closing >> stale editors can also get fairly annoying, and so it may be less >> annoying to instead put things in preexisting files, if they make >> sense there. > > See, your entire way of thinking about it is based on the particular > behavior of your editor(s). > > Not all editors are so simplistic. In particular, there's no > need for each file to have it's own editor or window (or tab). > > [I often have many hundreds of files open at once, and don't even really > _notice_ how many there are...] > major editors I have used: originally, MS Edit (MS-DOS); Emacs, VIM, and GEdit on Linux (of which GEdit has tabs, but they don't help much); formerly, I mostly used Notepad on Windows, but later switched mostly to Notepad2, mostly as it turns out that code highlighting can be helpful, and it can be set to only open a single instance of a given file. also tried using Notepad++ and SciTe, but didn't like them as much. IMHO, these options generally beat out trying to do editing from within Visual Studio, where apart from C# (where Intellisense actually tends to work), it is annoying to deal with the editor lag (so, one may end up switching back to VS mostly for sake of running stuff and using the debugger and similar), except in the rare instances when doing something with a GUI. IMO, Windows Explorer is also more usable than the Solution Explorer as well, since one can see a lot more files at a time (say, in "List" or "Details" view). or such...
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| From | Juha Nieminen <nospam@thanks.invalid> |
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| Date | 2012-03-06 09:29 +0000 |
| Message-ID | <4f55d8e9$0$2797$7b1e8fa0@news.nbl.fi> |
| In reply to | #14762 |
Miles Bader <miles@gnu.org> wrote: > I've found one-class-per-file style organization to be _vastly_ more > usable, actually, because you always have a pretty good idea where > things are. > > By contrast, I've had miserable (and memborable) experiences trying to > browse code written in a "stuff tons of classes in each file" style, > because I could never really be sure where to find a given class. You do understand that there are other possibilities than the two extremes? It *is* possible to group small, very closely related classes in a logical way into files.
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