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Groups > comp.lang.c++ > #81933 > unrolled thread
| Started by | Steve Keller <keller.steve@gmx.de> |
|---|---|
| First post | 2021-10-08 22:47 +0200 |
| Last post | 2021-10-09 17:40 +0000 |
| Articles | 20 on this page of 25 — 10 participants |
Back to article view | Back to comp.lang.c++
Global const objects missing from object file Steve Keller <keller.steve@gmx.de> - 2021-10-08 22:47 +0200
Re: Global const objects missing from object file red floyd <no.spam.here@its.invalid> - 2021-10-08 15:09 -0700
Re: Global const objects missing from object file Steve Keller <keller.steve@gmx.de> - 2021-10-10 08:28 +0200
Re: Global const objects missing from object file Paavo Helde <myfirstname@osa.pri.ee> - 2021-10-10 12:03 +0300
Re: Global const objects missing from object file David Brown <david.brown@hesbynett.no> - 2021-10-10 12:29 +0200
Re: Global const objects missing from object file Paavo Helde <myfirstname@osa.pri.ee> - 2021-10-09 10:47 +0300
Re: Global const objects missing from object file scott@slp53.sl.home (Scott Lurndal) - 2021-10-09 14:32 +0000
Re: Global const objects missing from object file Paavo Helde <myfirstname@osa.pri.ee> - 2021-10-09 21:39 +0300
Re: Global const objects missing from object file Steve Keller <keller.steve@gmx.de> - 2021-10-10 08:55 +0200
Re: Global const objects missing from object file Bo Persson <bo@bo-persson.se> - 2021-10-10 10:34 +0200
Re: Global const objects missing from object file Steve Keller <keller.steve@gmx.de> - 2021-10-10 15:55 +0200
Re: Global const objects missing from object file Paavo Helde <myfirstname@osa.pri.ee> - 2021-10-10 17:28 +0300
Re: Global const objects missing from object file Steve Keller <keller.steve@gmx.de> - 2021-10-10 20:42 +0200
Re: Global const objects missing from object file Paavo Helde <myfirstname@osa.pri.ee> - 2021-10-10 22:44 +0300
Re: Global const objects missing from object file Paavo Helde <myfirstname@osa.pri.ee> - 2021-10-10 12:14 +0300
Re: Global const objects missing from object file Tim Rentsch <tr.17687@z991.linuxsc.com> - 2021-10-29 06:29 -0700
Re: Global const objects missing from object file Bo Persson <bo@bo-persson.se> - 2021-10-29 15:55 +0200
Re: Global const objects missing from object file Öö Tiib <ootiib@hot.ee> - 2021-10-29 22:20 -0700
Re: Global const objects missing from object file Tim Rentsch <tr.17687@z991.linuxsc.com> - 2021-11-07 04:51 -0800
Re: Global const objects missing from object file scott@slp53.sl.home (Scott Lurndal) - 2021-10-29 14:44 +0000
Re: Global const objects missing from object file Tim Rentsch <tr.17687@z991.linuxsc.com> - 2021-11-07 05:08 -0800
Re: Global const objects missing from object file scott@slp53.sl.home (Scott Lurndal) - 2021-11-07 14:21 +0000
Re: Global const objects missing from object file David Brown <david.brown@hesbynett.no> - 2021-10-10 12:33 +0200
Re: Global const objects missing from object file "Alf P. Steinbach" <alf.p.steinbach@gmail.com> - 2021-10-09 15:05 +0200
Re: Global const objects missing from object file Juha Nieminen <nospam@thanks.invalid> - 2021-10-09 17:40 +0000
Page 1 of 2 [1] 2 Next page →
| From | Steve Keller <keller.steve@gmx.de> |
|---|---|
| Date | 2021-10-08 22:47 +0200 |
| Subject | Global const objects missing from object file |
| Message-ID | <sjqap1$sih$1@gioia.aioe.org> |
I am surprised I cannot define a global const object in one file and
access it in another:
--------- x.cc ---------
const int a = 42
------------------------
--------- y.cc ---------
extern const int a;
int foo() { return a; }
------------------------
When I compile both sources to objects I see access to 'a' as
expected:
movl a(%rip), %eax
ret
But the object file x.o does not contain anything. Why?
If I remove the 'const' in the definition and in the extern
declaration it works as expected. Also if add an 'extern' to the
definition in x.cc so that it is
extern const int a = 42;
the object 'a' is created in x.o. Can someone explain this?
Steve
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| From | red floyd <no.spam.here@its.invalid> |
|---|---|
| Date | 2021-10-08 15:09 -0700 |
| Message-ID | <sjqfj7$5dn$1@redfloyd.dont-email.me> |
| In reply to | #81933 |
On 10/8/2021 1:47 PM, Steve Keller wrote:
> I am surprised I cannot define a global const object in one file and
> access it in another:
>
> --------- x.cc ---------
> const int a = 42
> ------------------------
>
> --------- y.cc ---------
> extern const int a;
>
> int foo() { return a; }
> ------------------------
>
> When I compile both sources to objects I see access to 'a' as
> expected:
>
> movl a(%rip), %eax
> ret
>
> But the object file x.o does not contain anything. Why?
>
> If I remove the 'const' in the definition and in the extern
> declaration it works as expected. Also if add an 'extern' to the
> definition in x.cc so that it is
>
> extern const int a = 42;
>
> the object 'a' is created in x.o. Can someone explain this?
Const objects have internal linkage unless it is specified with
"extern". I think it's in 6.2.1 in C++17, but I won't swear to it.
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| From | Steve Keller <keller.steve@gmx.de> |
|---|---|
| Date | 2021-10-10 08:28 +0200 |
| Message-ID | <sju174$1hf6$1@gioia.aioe.org> |
| In reply to | #81935 |
red floyd <no.spam.here@its.invalid> writes: > Const objects have internal linkage unless it is specified with > "extern". I think it's in 6.2.1 in C++17, but I won't swear to it. I thought I havd already used this like in C and it worked. But I'm obviously wrong since I tested with very old GNU C++ compiler and it also shows this behavior. But I wonder why C++ differs here from C when C already has 'static' for this purpose. And why treat const and non-const so differently? It means you have to use 'static' to make a non-const object internal and 'extern' to make a const object external. Steve
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2021-10-10 12:03 +0300 |
| Message-ID | <sjua9t$csh$1@dont-email.me> |
| In reply to | #81957 |
10.10.2021 09:28 Steve Keller kirjutas: > red floyd <no.spam.here@its.invalid> writes: > >> Const objects have internal linkage unless it is specified with >> "extern". I think it's in 6.2.1 in C++17, but I won't swear to it. > > I thought I havd already used this like in C and it worked. But I'm > obviously wrong since I tested with very old GNU C++ compiler and it > also shows this behavior. > > But I wonder why C++ differs here from C when C already has 'static' > for this purpose. And why treat const and non-const so differently? > It means you have to use 'static' to make a non-const object internal > and 'extern' to make a const object external. Global objects have pretty limited use in C++, because of the "Static Initialization Order Fiasco". As soon as one such global object in one translation unit starts to depend on another global object in another translation unit, you cannot be sure any more they are constructed in the right order. In C++ this is a bigger problem than in C as C++ relies heavily on constructors whose code would run before main() for global objects. In practice, one typically hides global non-const objects away as a static object inside some function, or at least accessed only via functions in a single TU, which makes the object creation order much better controlled. Const global objects are TU-specific by default, so the problem does not occur. As soon as you make them extern, the danger of the initialization fiasco appears, even for something so simple as an int.
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| From | David Brown <david.brown@hesbynett.no> |
|---|---|
| Date | 2021-10-10 12:29 +0200 |
| Message-ID | <sjuf9q$crf$1@dont-email.me> |
| In reply to | #81957 |
On 10/10/2021 08:28, Steve Keller wrote: > red floyd <no.spam.here@its.invalid> writes: > >> Const objects have internal linkage unless it is specified with >> "extern". I think it's in 6.2.1 in C++17, but I won't swear to it. > > I thought I havd already used this like in C and it worked. But I'm > obviously wrong since I tested with very old GNU C++ compiler and it > also shows this behavior. > > But I wonder why C++ differs here from C when C already has 'static' > for this purpose. And why treat const and non-const so differently? > It means you have to use 'static' to make a non-const object internal > and 'extern' to make a const object external. > > Steve > I think this goes back to early history (and I hope and expect to be corrected if I've got it wrong). "const" was first part of C++, before being copied over to C. So when it was introduced in C++ there was no conflicting version in C. Since one of the ideas behind it was to get a better alternative to #define constants, it was important to be convenient in headers, and that for common usage such as integer constants, it could be as efficient - there was no need to make the constant an actual allocated object in memory. Add to that, the idea of objects and identifiers being of external linkage by default is a /major/ design mistake in C (IMHO, of course). It is far better to have things with internal linkage unless you /really/ want to make them available in other units. Perhaps making "const" objects "static" by default was seen as a step to correct this. So the question is why C didn't copy that aspect when they copied "const". I guess they thought it was simpler and more consistent to have the same rules for const objects as for non-const objects. In headers, I tend to be explicit about using "static" or "extern", even when it might not be necessary - I prefer explicit and it's not uncommon for a header to be usable from both C and C++.
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2021-10-09 10:47 +0300 |
| Message-ID | <sjrhdp$bta$1@dont-email.me> |
| In reply to | #81933 |
08.10.2021 23:47 Steve Keller kirjutas:
> I am surprised I cannot define a global const object in one file and
> access it in another:
>
> --------- x.cc ---------
> const int a = 42
> ------------------------
>
> --------- y.cc ---------
> extern const int a;
>
> int foo() { return a; }
> ------------------------
>
> When I compile both sources to objects I see access to 'a' as
> expected:
>
> movl a(%rip), %eax
> ret
>
> But the object file x.o does not contain anything. Why?
>
> If I remove the 'const' in the definition and in the extern
> declaration it works as expected. Also if add an 'extern' to the
> definition in x.cc so that it is
>
> extern const int a = 42;
>
> the object 'a' is created in x.o. Can someone explain this?
>
Yes, this is working as designed, in C++. I believe this is one of
differences between C and C++.
Such global const definitions normally appear in a common header file
and would just cause duplicate linker symbols if they had external
linkage. Now they can be just optimized away in translation units which
do not use them.
I believe the original motivation was to have an easy replacement of C
macros in header files, i.e. instead of
#define a 42
one can easily use
const int a = 42;
which would function almost exactly like a #define, plus it honors C++
namespaces and cannot be undefined.
They messed it up though with class static const members, which by some
reason did not follow the same rules and caused a lot of randomly
appearing obscure linker errors.
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| From | scott@slp53.sl.home (Scott Lurndal) |
|---|---|
| Date | 2021-10-09 14:32 +0000 |
| Message-ID | <NJh8J.40517$6u6.12262@fx03.iad> |
| In reply to | #81939 |
Paavo Helde <myfirstname@osa.pri.ee> writes: >08.10.2021 23:47 Steve Keller kirjutas: >> I am surprised I cannot define a global const object in one file and >> access it in another: > >They messed it up though with class static const members, which by some >reason did not follow the same rules and caused a lot of randomly >appearing obscure linker errors. I would not characterize the linker errors as either random or obscure. Annoying, yes. But the solution is simple, if not necessarily pretty.
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2021-10-09 21:39 +0300 |
| Message-ID | <sjsnlu$dti$1@dont-email.me> |
| In reply to | #81946 |
09.10.2021 17:32 Scott Lurndal kirjutas: > Paavo Helde <myfirstname@osa.pri.ee> writes: >> 08.10.2021 23:47 Steve Keller kirjutas: >>> I am surprised I cannot define a global const object in one file and >>> access it in another: > >> >> They messed it up though with class static const members, which by some >> reason did not follow the same rules and caused a lot of randomly >> appearing obscure linker errors. > > I would not characterize the linker errors as either random or obscure. If a linker errors start to appear after some straightforward code rewrite like replacing an if() with the ternary operator, and only with some compilers and only with some optimization options, surely they will look random and obscure if you have not encountered such issues before. Yes, they are not obscure once you already understand the issue. > Annoying, yes. But the solution is simple, if not necessarily pretty. IIRC at one point one had to use different solutions for different mainstream compilers, as there was no code variant accepted by both. But that was long ago.
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| From | Steve Keller <keller.steve@gmx.de> |
|---|---|
| Date | 2021-10-10 08:55 +0200 |
| Message-ID | <sju2pd$1ko$1@gioia.aioe.org> |
| In reply to | #81939 |
Paavo Helde <myfirstname@osa.pri.ee> writes:
> Such global const definitions normally appear in a common header file
> and would just cause duplicate linker symbols if they had external
> linkage. Now they can be just optimized away in translation units
> which do not use them.
>
> I believe the original motivation was to have an easy replacement of C
> macros in header files, i.e. instead of
>
> #define a 42
>
> one can easily use
>
> const int a = 42;
>
> which would function almost exactly like a #define, plus it honors C++
> namespaces and cannot be undefined.
If you write such "global" const objects into a header file they are
in fact not global, because the implicit 'static' makes them local to
file translation unit and this can even cause duplication:
$ cat foo.hh
const int a = 42;
const int *bar();
$ cat x.cc
#include "foo.hh"
const int *bar() { return &a; }
$ cat y.cc
#include <iostream>
#include "foo.hh"
const int *foo() { return &a; }
int main()
{
std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
}
$ g++ -Os -o foo x.cc y.cc
$ ./foo
0x56027d731008
0x56027d731004
For a small 'int' one may not care but for larger constant objects
this may be really bad.
To avoid it, I think you still have to write the defintion into only
one C++ source file using 'extern'
extern const int = 42;
and put
extern const int a;
into the header file. I still don't see the advantage for C++ to
differ from C here.
Steve
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| From | Bo Persson <bo@bo-persson.se> |
|---|---|
| Date | 2021-10-10 10:34 +0200 |
| Message-ID | <isfms2F80esU1@mid.individual.net> |
| In reply to | #81958 |
On 2021-10-10 at 08:55, Steve Keller wrote:
> Paavo Helde <myfirstname@osa.pri.ee> writes:
>
>> Such global const definitions normally appear in a common header file
>> and would just cause duplicate linker symbols if they had external
>> linkage. Now they can be just optimized away in translation units
>> which do not use them.
>>
>> I believe the original motivation was to have an easy replacement of C
>> macros in header files, i.e. instead of
>>
>> #define a 42
>>
>> one can easily use
>>
>> const int a = 42;
>>
>> which would function almost exactly like a #define, plus it honors C++
>> namespaces and cannot be undefined.
>
> If you write such "global" const objects into a header file they are
> in fact not global, because the implicit 'static' makes them local to
> file translation unit and this can even cause duplication:
>
> $ cat foo.hh
> const int a = 42;
>
> const int *bar();
> $ cat x.cc
> #include "foo.hh"
>
> const int *bar() { return &a; }
> $ cat y.cc
> #include <iostream>
>
> #include "foo.hh"
>
> const int *foo() { return &a; }
>
> int main()
> {
> std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
> }
> $ g++ -Os -o foo x.cc y.cc
> $ ./foo
> 0x56027d731008
> 0x56027d731004
>
> For a small 'int' one may not care but for larger constant objects
> this may be really bad.
>
It only causes duplication if you take the address and return a pointer.
Why do that for a constant defined in a header?
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| From | Steve Keller <keller.steve@gmx.de> |
|---|---|
| Date | 2021-10-10 15:55 +0200 |
| Message-ID | <sjurco$1nlj$1@gioia.aioe.org> |
| In reply to | #81959 |
Bo Persson <bo@bo-persson.se> writes:
> It only causes duplication if you take the address and return a
> pointer. Why do that for a constant defined in a header?
But taking the address is very common, e.g. if the object is an array.
In fact, before I posted my first example with 'const int a = 42;' I
had observed the behavior with const char arrays. Here You see the
duplication if you put it as non-extern const into a header file:
$ cat foo.hh
const char s[] = "This is a string";
void bar();
$ cat x.cc
#include <iostream>
#include "foo.hh"
void bar() { std::cout << s; }
$ cat y.cc
#include <iostream>
#include "foo.hh"
int main()
{
bar();
std::cout << s;
}
$ g++ -Os -o foo x.cc y.cc
$ strings -a foo | grep This
This is a string
This is a string
So, I still don't see the purpose of defining const global objects as
internal linkage implicitly so you can put them into a header file.
If I'd want that I could also put a 'static' qualifier. But usually
you'd wouldn't want that anyway except for basic types and instead
define it once in one TU and declare it as external in the hear file
(if it's simple enough that initialization order doesn't matter). And
then we would have more compatability to C and less surprise for C
programmers (which I have been for a long time).
Steve
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2021-10-10 17:28 +0300 |
| Message-ID | <sjutb4$dud$1@dont-email.me> |
| In reply to | #81964 |
10.10.2021 16:55 Steve Keller kirjutas:
> Bo Persson <bo@bo-persson.se> writes:
>
>> It only causes duplication if you take the address and return a
>> pointer. Why do that for a constant defined in a header?
>
> But taking the address is very common, e.g. if the object is an array.
> In fact, before I posted my first example with 'const int a = 42;' I
> had observed the behavior with const char arrays. Here You see the
> duplication if you put it as non-extern const into a header file:
>
> $ cat foo.hh
> const char s[] = "This is a string";
>
> void bar();
> $ cat x.cc
> #include <iostream>
>
> #include "foo.hh"
>
> void bar() { std::cout << s; }
> $ cat y.cc
> #include <iostream>
>
> #include "foo.hh"
>
> int main()
> {
> bar();
> std::cout << s;
> }
> $ g++ -Os -o foo x.cc y.cc
> $ strings -a foo | grep This
> This is a string
> This is a string
For having only one string the duplicates need to be removed at link
time, so one needs -flto here. Also you should avoid to explicitly
define two different arrays as indeed these would need to be different
objects.
With the following changes I get one string only in the final executable:
$ cat foo.hh
const char* const s = "This is a string";
void bar();
$ g++ -Os -o foo x.cc y.cc -flto
$ strings foo | grep 'This is'
This is a string
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| From | Steve Keller <keller.steve@gmx.de> |
|---|---|
| Date | 2021-10-10 20:42 +0200 |
| Message-ID | <sjvc6e$tpn$1@gioia.aioe.org> |
| In reply to | #81965 |
Paavo Helde <myfirstname@osa.pri.ee> writes: > For having only one string the duplicates need to be removed at link > time, so one needs -flto here. Also you should avoid to explicitly > define two different arrays as indeed these would need to be different > objects. -flto doesn't help with the source that I have shown. > With the following changes I get one string only in the final executable: > > $ cat foo.hh > const char* const s = "This is a string"; > void bar(); > > $ g++ -Os -o foo x.cc y.cc -flto > > $ strings foo | grep 'This is' > This is a string Yes, but then you add a const pointer variable in each TU and an indirection with every access to the const object (it also probably adds a number of entries to the relocation table of the executable binary slowing startup). And I wouldn't like the superfluous indirection when the object is at a fixed known address. Defining only one object of type const char[] with external linkage is preferable IMHO. Having read in this thread that 'const' probably originated in C++ and the designers felt that default external linkage was wrong in the beginning, I begin to understand the reasoning behind the C++ const behavior. Whether I can make myself to like it, ... I don't know. Steve
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2021-10-10 22:44 +0300 |
| Message-ID | <sjvfrq$gu0$1@dont-email.me> |
| In reply to | #81967 |
10.10.2021 21:42 Steve Keller kirjutas: > Paavo Helde <myfirstname@osa.pri.ee> writes: > >> For having only one string the duplicates need to be removed at link >> time, so one needs -flto here. Also you should avoid to explicitly >> define two different arrays as indeed these would need to be different >> objects. > > -flto doesn't help with the source that I have shown. > >> With the following changes I get one string only in the final executable: >> >> $ cat foo.hh >> const char* const s = "This is a string"; >> void bar(); >> >> $ g++ -Os -o foo x.cc y.cc -flto >> >> $ strings foo | grep 'This is' >> This is a string > > Yes, but then you add a const pointer variable in each TU In each TU which uses it, most probably, and even then it has good chances to be completely optimized away. And we need to put this thing into context. For example, a set of CUDA runtime libraries is 960 MB. A pointer of 8 bytes, duplicated in 10 TU-s which make use of it would consume 80 bytes. This is 0.000008% of CUDA libraries. Nobody will care about such things nowadays (except a certain one frequent poster in this group, and this is not me).
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| From | Paavo Helde <myfirstname@osa.pri.ee> |
|---|---|
| Date | 2021-10-10 12:14 +0300 |
| Message-ID | <sjuau5$h17$1@dont-email.me> |
| In reply to | #81958 |
10.10.2021 09:55 Steve Keller kirjutas:
> Paavo Helde <myfirstname@osa.pri.ee> writes:
>
>> Such global const definitions normally appear in a common header file
>> and would just cause duplicate linker symbols if they had external
>> linkage. Now they can be just optimized away in translation units
>> which do not use them.
>>
>> I believe the original motivation was to have an easy replacement of C
>> macros in header files, i.e. instead of
>>
>> #define a 42
>>
>> one can easily use
>>
>> const int a = 42;
>>
>> which would function almost exactly like a #define, plus it honors C++
>> namespaces and cannot be undefined.
>
> If you write such "global" const objects into a header file they are
> in fact not global, because the implicit 'static' makes them local to
> file translation unit and this can even cause duplication:
>
> $ cat foo.hh
> const int a = 42;
>
> const int *bar();
> $ cat x.cc
> #include "foo.hh"
>
> const int *bar() { return &a; }
> $ cat y.cc
> #include <iostream>
>
> #include "foo.hh"
>
> const int *foo() { return &a; }
>
> int main()
> {
> std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
> }
> $ g++ -Os -o foo x.cc y.cc
> $ ./foo
> 0x56027d731008
> 0x56027d731004
>
> For a small 'int' one may not care but for larger constant objects
> this may be really bad.
The unused const objects are routinely optimized away be the compiler,
as you saw by yourself ("object file was empty").
It's true that for larger and more complicated objects this might not
work so well. So don't do that. Put the object in a single TU and
provide functions to access it. (Making the object extern is not safe in
general because of the "Static Initialization Order Fiasco".)
>
> To avoid it, I think you still have to write the defintion into only
> one C++ source file using 'extern'
>
> extern const int = 42;
>
> and put
>
> extern const int a;
>
> into the header file. I still don't see the advantage for C++ to
> differ from C here.
In some sense the do not differ. The const globals in C++ are primarily
meant for replacing C #define. Each C #define is TU-specific and gets
fully preprocessed by the preprocessor, no other TU-s are involved.
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| From | Tim Rentsch <tr.17687@z991.linuxsc.com> |
|---|---|
| Date | 2021-10-29 06:29 -0700 |
| Message-ID | <861r44ez7k.fsf@linuxsc.com> |
| In reply to | #81961 |
Paavo Helde <myfirstname@osa.pri.ee> writes:
> 10.10.2021 09:55 Steve Keller kirjutas:
>
>> Paavo Helde <myfirstname@osa.pri.ee> writes:
>>
>>> Such global const definitions normally appear in a common header file
>>> and would just cause duplicate linker symbols if they had external
>>> linkage. Now they can be just optimized away in translation units
>>> which do not use them.
>>>
>>> I believe the original motivation was to have an easy replacement of C
>>> macros in header files, i.e. instead of
>>>
>>> #define a 42
>>>
>>> one can easily use
>>>
>>> const int a = 42;
>>>
>>> which would function almost exactly like a #define, plus it honors C++
>>> namespaces and cannot be undefined.
>>
>> If you write such "global" const objects into a header file they are
>> in fact not global, because the implicit 'static' makes them local to
>> file translation unit and this can even cause duplication:
>>
>> $ cat foo.hh
>> const int a = 42;
>> const int *bar();
>> $ cat x.cc
>> #include "foo.hh"
>> const int *bar() { return &a; }
>> $ cat y.cc
>> #include <iostream>
>> #include "foo.hh"
>> const int *foo() { return &a; }
>> int main()
>> {
>> std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
>> }
>> $ g++ -Os -o foo x.cc y.cc
>> $ ./foo
>> 0x56027d731008
>> 0x56027d731004
>>
>> For a small 'int' one may not care but for larger constant objects
>> this may be really bad.
>
> The unused const objects are routinely optimized away be the compiler,
> as you saw by yourself ("object file was empty").
>
> It's true that for larger and more complicated objects this might not
> work so well. So don't do that. Put the object in a single TU and
> provide functions to access it. (Making the object extern is not safe
> in general because of the "Static Initialization Order Fiasco".)
>
>> To avoid it, I think you still have to write the defintion into only
>> one C++ source file using 'extern'
>>
>> extern const int = 42;
>>
>> and put
>>
>> extern const int a;
>>
>> into the header file. I still don't see the advantage for C++ to
>> differ from C here.
>
> In some sense the do not differ. The const globals in C++ are
> primarily meant for replacing C #define. Each C #define is TU-specific
> and gets fully preprocessed by the preprocessor, no other TU-s are
> involved.
It appears you have sidestepped the central question here. What a
definition like 'const int foo = 7;' (without any mention anywhere
of 'extern') does in C++ is, AFAICT, exactly the same as a similar
definition with static, namely 'static const int foo = 7;'. If
these two definitions are exactly the same (and I believe they are),
why change the meaning of the version that doesn't say 'static'?
Why introduce what appears to be a gratuitous incompatibility with C
when there was already a perfectly good construct that could be used
(and works in C++ now) for defining a local constant?
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| From | Bo Persson <bo@bo-persson.se> |
|---|---|
| Date | 2021-10-29 15:55 +0200 |
| Message-ID | <iu2cqjF75nU1@mid.individual.net> |
| In reply to | #82173 |
On 2021-10-29 at 15:29, Tim Rentsch wrote:
> Paavo Helde <myfirstname@osa.pri.ee> writes:
>
>> 10.10.2021 09:55 Steve Keller kirjutas:
>>
>>> Paavo Helde <myfirstname@osa.pri.ee> writes:
>>>
>>>> Such global const definitions normally appear in a common header file
>>>> and would just cause duplicate linker symbols if they had external
>>>> linkage. Now they can be just optimized away in translation units
>>>> which do not use them.
>>>>
>>>> I believe the original motivation was to have an easy replacement of C
>>>> macros in header files, i.e. instead of
>>>>
>>>> #define a 42
>>>>
>>>> one can easily use
>>>>
>>>> const int a = 42;
>>>>
>>>> which would function almost exactly like a #define, plus it honors C++
>>>> namespaces and cannot be undefined.
>>>
>>> If you write such "global" const objects into a header file they are
>>> in fact not global, because the implicit 'static' makes them local to
>>> file translation unit and this can even cause duplication:
>>>
>>> $ cat foo.hh
>>> const int a = 42;
>>> const int *bar();
>>> $ cat x.cc
>>> #include "foo.hh"
>>> const int *bar() { return &a; }
>>> $ cat y.cc
>>> #include <iostream>
>>> #include "foo.hh"
>>> const int *foo() { return &a; }
>>> int main()
>>> {
>>> std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
>>> }
>>> $ g++ -Os -o foo x.cc y.cc
>>> $ ./foo
>>> 0x56027d731008
>>> 0x56027d731004
>>>
>>> For a small 'int' one may not care but for larger constant objects
>>> this may be really bad.
>>
>> The unused const objects are routinely optimized away be the compiler,
>> as you saw by yourself ("object file was empty").
>>
>> It's true that for larger and more complicated objects this might not
>> work so well. So don't do that. Put the object in a single TU and
>> provide functions to access it. (Making the object extern is not safe
>> in general because of the "Static Initialization Order Fiasco".)
>>
>>> To avoid it, I think you still have to write the defintion into only
>>> one C++ source file using 'extern'
>>>
>>> extern const int = 42;
>>>
>>> and put
>>>
>>> extern const int a;
>>>
>>> into the header file. I still don't see the advantage for C++ to
>>> differ from C here.
>>
>> In some sense the do not differ. The const globals in C++ are
>> primarily meant for replacing C #define. Each C #define is TU-specific
>> and gets fully preprocessed by the preprocessor, no other TU-s are
>> involved.
>
> It appears you have sidestepped the central question here. What a
> definition like 'const int foo = 7;' (without any mention anywhere
> of 'extern') does in C++ is, AFAICT, exactly the same as a similar
> definition with static, namely 'static const int foo = 7;'. If
> these two definitions are exactly the same (and I believe they are),
> why change the meaning of the version that doesn't say 'static'?
> Why introduce what appears to be a gratuitous incompatibility with C
> when there was already a perfectly good construct that could be used
> (and works in C++ now) for defining a local constant?
>
A problem here is that C++ introduced the const keyword first.
When C got it later, the C committee decided to do it slighly differently.
Now what?
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| From | Öö Tiib <ootiib@hot.ee> |
|---|---|
| Date | 2021-10-29 22:20 -0700 |
| Message-ID | <8706956d-b2a2-414b-abca-d5bfa8ef2d63n@googlegroups.com> |
| In reply to | #82178 |
On Friday, 29 October 2021 at 16:55:47 UTC+3, Bo Persson wrote:
> On 2021-10-29 at 15:29, Tim Rentsch wrote:
> > Paavo Helde <myfir...@osa.pri.ee> writes:
> >
> >> 10.10.2021 09:55 Steve Keller kirjutas:
> >>
> >>> Paavo Helde <myfir...@osa.pri.ee> writes:
> >>>
> >>>> Such global const definitions normally appear in a common header file
> >>>> and would just cause duplicate linker symbols if they had external
> >>>> linkage. Now they can be just optimized away in translation units
> >>>> which do not use them.
> >>>>
> >>>> I believe the original motivation was to have an easy replacement of C
> >>>> macros in header files, i.e. instead of
> >>>>
> >>>> #define a 42
> >>>>
> >>>> one can easily use
> >>>>
> >>>> const int a = 42;
> >>>>
> >>>> which would function almost exactly like a #define, plus it honors C++
> >>>> namespaces and cannot be undefined.
> >>>
> >>> If you write such "global" const objects into a header file they are
> >>> in fact not global, because the implicit 'static' makes them local to
> >>> file translation unit and this can even cause duplication:
> >>>
> >>> $ cat foo.hh
> >>> const int a = 42;
> >>> const int *bar();
> >>> $ cat x.cc
> >>> #include "foo.hh"
> >>> const int *bar() { return &a; }
> >>> $ cat y.cc
> >>> #include <iostream>
> >>> #include "foo.hh"
> >>> const int *foo() { return &a; }
> >>> int main()
> >>> {
> >>> std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
> >>> }
> >>> $ g++ -Os -o foo x.cc y.cc
> >>> $ ./foo
> >>> 0x56027d731008
> >>> 0x56027d731004
> >>>
> >>> For a small 'int' one may not care but for larger constant objects
> >>> this may be really bad.
> >>
> >> The unused const objects are routinely optimized away be the compiler,
> >> as you saw by yourself ("object file was empty").
> >>
> >> It's true that for larger and more complicated objects this might not
> >> work so well. So don't do that. Put the object in a single TU and
> >> provide functions to access it. (Making the object extern is not safe
> >> in general because of the "Static Initialization Order Fiasco".)
> >>
> >>> To avoid it, I think you still have to write the defintion into only
> >>> one C++ source file using 'extern'
> >>>
> >>> extern const int = 42;
> >>>
> >>> and put
> >>>
> >>> extern const int a;
> >>>
> >>> into the header file. I still don't see the advantage for C++ to
> >>> differ from C here.
> >>
> >> In some sense the do not differ. The const globals in C++ are
> >> primarily meant for replacing C #define. Each C #define is TU-specific
> >> and gets fully preprocessed by the preprocessor, no other TU-s are
> >> involved.
> >
> > It appears you have sidestepped the central question here. What a
> > definition like 'const int foo = 7;' (without any mention anywhere
> > of 'extern') does in C++ is, AFAICT, exactly the same as a similar
> > definition with static, namely 'static const int foo = 7;'. If
> > these two definitions are exactly the same (and I believe they are),
> > why change the meaning of the version that doesn't say 'static'?
> > Why introduce what appears to be a gratuitous incompatibility with C
> > when there was already a perfectly good construct that could be used
> > (and works in C++ now) for defining a local constant?
> >
> A problem here is that C++ introduced the const keyword first.
>
> When C got it later, the C committee decided to do it slighly differently.
>
> Now what?
Now we have to live with it. C+11 tried to add some clarity with constexpr
and C++17 to turn it all into mess with (sometimes also implicit) inline.
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| From | Tim Rentsch <tr.17687@z991.linuxsc.com> |
|---|---|
| Date | 2021-11-07 04:51 -0800 |
| Message-ID | <86mtmgb02h.fsf@linuxsc.com> |
| In reply to | #82178 |
Bo Persson <bo@bo-persson.se> writes:
> On 2021-10-29 at 15:29, Tim Rentsch wrote:
>
>> Paavo Helde <myfirstname@osa.pri.ee> writes:
>>
>>> 10.10.2021 09:55 Steve Keller kirjutas:
>>>
>>>> Paavo Helde <myfirstname@osa.pri.ee> writes:
>>>>
>>>>> Such global const definitions normally appear in a common header file
>>>>> and would just cause duplicate linker symbols if they had external
>>>>> linkage. Now they can be just optimized away in translation units
>>>>> which do not use them.
>>>>>
>>>>> I believe the original motivation was to have an easy replacement of C
>>>>> macros in header files, i.e. instead of
>>>>>
>>>>> #define a 42
>>>>>
>>>>> one can easily use
>>>>>
>>>>> const int a = 42;
>>>>>
>>>>> which would function almost exactly like a #define, plus it honors C++
>>>>> namespaces and cannot be undefined.
>>>>
>>>> If you write such "global" const objects into a header file they are
>>>> in fact not global, because the implicit 'static' makes them local to
>>>> file translation unit and this can even cause duplication:
>>>>
>>>> $ cat foo.hh
>>>> const int a = 42;
>>>> const int *bar();
>>>> $ cat x.cc
>>>> #include "foo.hh"
>>>> const int *bar() { return &a; }
>>>> $ cat y.cc
>>>> #include <iostream>
>>>> #include "foo.hh"
>>>> const int *foo() { return &a; }
>>>> int main()
>>>> {
>>>> std::cout << (void *)foo() << '\n' << (void *)bar() << '\n';
>>>> }
>>>> $ g++ -Os -o foo x.cc y.cc
>>>> $ ./foo
>>>> 0x56027d731008
>>>> 0x56027d731004
>>>>
>>>> For a small 'int' one may not care but for larger constant objects
>>>> this may be really bad.
>>>
>>> The unused const objects are routinely optimized away be the compiler,
>>> as you saw by yourself ("object file was empty").
>>>
>>> It's true that for larger and more complicated objects this might not
>>> work so well. So don't do that. Put the object in a single TU and
>>> provide functions to access it. (Making the object extern is not safe
>>> in general because of the "Static Initialization Order Fiasco".)
>>>
>>>> To avoid it, I think you still have to write the defintion into only
>>>> one C++ source file using 'extern'
>>>>
>>>> extern const int = 42;
>>>>
>>>> and put
>>>>
>>>> extern const int a;
>>>>
>>>> into the header file. I still don't see the advantage for C++ to
>>>> differ from C here.
>>>
>>> In some sense the do not differ. The const globals in C++ are
>>> primarily meant for replacing C #define. Each C #define is TU-specific
>>> and gets fully preprocessed by the preprocessor, no other TU-s are
>>> involved.
>>
>> It appears you have sidestepped the central question here. What a
>> definition like 'const int foo = 7;' (without any mention anywhere
>> of 'extern') does in C++ is, AFAICT, exactly the same as a similar
>> definition with static, namely 'static const int foo = 7;'. If
>> these two definitions are exactly the same (and I believe they are),
>> why change the meaning of the version that doesn't say 'static'?
>> Why introduce what appears to be a gratuitous incompatibility with C
>> when there was already a perfectly good construct that could be used
>> (and works in C++ now) for defining a local constant?
>
> A problem here is that C++ introduced the const keyword first.
>
> When C got it later, the C committee decided to do it slighly
> differently.
These statements leave out some important parts of the story.
No question that const appeared first in early versions of C++.
Not long after that however const was assimilated into working C
compilers (and years before ANSI C was ratified). So a basis for
comparison was evident pretty early.
The question here though is not about const but about changing
the C linkage model. It was obvious from day one that using
const without a storage class to mean internal linkage is a
departure from the C linkage model. And an unnecessary one: to
the best of my knowledge 'static const <type> whatever;' has
always worked in C++ the same as without the 'static'. Allowing
a redundant form gives rise to a gratuitous incompatibility.
In the late 1980s not many people were using C++, and C++ was
itself in a state of flux. It would have been easy at that time
to abandon the rule that const-without-static had internal
linkage, getting rid of the oddball linkage exception, and
restore compatibility with C rules (by then the ANSI C efforts
were far enough along that one could see what those rules would
be post-standardization).
I must admit it irks me more than a little bit that C++'s idea of
staying compatible with C is always for C to change to make C
more like C++, and never the other way around.
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| From | scott@slp53.sl.home (Scott Lurndal) |
|---|---|
| Date | 2021-10-29 14:44 +0000 |
| Message-ID | <gNTeJ.2393$VS2.529@fx44.iad> |
| In reply to | #82173 |
Tim Rentsch <tr.17687@z991.linuxsc.com> writes:
>Paavo Helde <myfirstname@osa.pri.ee> writes:
>
>> In some sense the do not differ. The const globals in C++ are
>> primarily meant for replacing C #define. Each C #define is TU-specific
>> and gets fully preprocessed by the preprocessor, no other TU-s are
>> involved.
>
>It appears you have sidestepped the central question here. What a
>definition like 'const int foo = 7;' (without any mention anywhere
>of 'extern') does in C++ is, AFAICT, exactly the same as a similar
>definition with static, namely 'static const int foo = 7;'.
Is that not dependent upon scope? For example:
class x {
static const unsigned long FRED = 0xabcdef00ul;
};
requires an additional declaration in a compilation unit, e.g.
const unsigned long x::FRED;
While
namespace y {
const unsigned long FRED = 0xabcdef00ul;
};
doesn't require an additional declaration.
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