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Groups > comp.lang.c++ > #12626 > unrolled thread
| Started by | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| First post | 2011-12-17 11:37 -0800 |
| Last post | 2011-12-23 09:28 -0500 |
| Articles | 11 — 5 participants |
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Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization 88888 Dihedral <dihedral88888@googlemail.com> - 2011-12-17 11:37 -0800
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization Juha Nieminen <nospam@thanks.invalid> - 2011-12-19 10:19 +0000
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-19 08:18 -0500
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization 88888 Dihedral <dihedral88888@googlemail.com> - 2011-12-19 06:04 -0800
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-19 12:15 -0500
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization 88888 Dihedral <dihedral88888@googlemail.com> - 2011-12-20 13:13 -0800
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization Jeff Flinn <TriumphSprint2000@hotmail.com> - 2011-12-21 08:33 -0500
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization LR <lruss@superlink.net> - 2011-12-21 09:57 -0500
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-21 11:18 -0500
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization 88888 Dihedral <dihedral88888@googlemail.com> - 2011-12-22 11:50 -0800
Re: Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization Victor Bazarov <v.bazarov@comcast.invalid> - 2011-12-23 09:28 -0500
| From | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| Date | 2011-12-17 11:37 -0800 |
| Subject | Transform a 2D color image into 2 images of (R1,G1,B) at each pixel of image 1 and (R2,G2,B) at each pixel of image2 for STEREO visualization |
| Message-ID | <14650739.659.1324150675018.JavaMail.geo-discussion-forums@prix23> |
I am wondering is there any open source C++ lib can do this. Could any function in OpenGl do this non-trivial task? Or I have to do it from the groud up again?
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| From | Juha Nieminen <nospam@thanks.invalid> |
|---|---|
| Date | 2011-12-19 10:19 +0000 |
| Message-ID | <4eef0fbe$0$3099$7b1e8fa0@news.nbl.fi> |
| In reply to | #12626 |
88888 Dihedral <dihedral88888@googlemail.com> wrote: > I am wondering is there any open source C++ lib can do this. > > Could any function in OpenGl do this non-trivial task? > > Or I have to do it from the groud up again? Please do not ask your question in the subject line, especially given that it's such a long and complicated one.
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-19 08:18 -0500 |
| Message-ID | <jcndib$ni3$1@dont-email.me> |
| In reply to | #12654 |
On 12/19/2011 5:19 AM, Juha Nieminen wrote: > 88888 Dihedral<dihedral88888@googlemail.com> wrote: >> I am wondering is there any open source C++ lib can do this. >> >> Could any function in OpenGl do this non-trivial task? >> >> Or I have to do it from the groud up again? > > Please do not ask your question in the subject line, especially given that > it's such a long and complicated one. ...and may I add a suggestion to not ask the question in the subject line in the right newsgroup, as well? comp.graphics.api.opengl is the right one if you need OpenGL, or just comp.graphics.algorithms if you need somebody's help on devising one (algorithm, that is) Thanks! V -- I do not respond to top-posted replies, please don't ask
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| From | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| Date | 2011-12-19 06:04 -0800 |
| Message-ID | <21809068.268.1324303460945.JavaMail.geo-discussion-forums@prfi34> |
| In reply to | #12659 |
On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: > On 12/19/2011 5:19 AM, Juha Nieminen wrote: > > 88888 Dihedral<dihedr...@googlemail.com> wrote: > >> I am wondering is there any open source C++ lib can do this. > >> > >> Could any function in OpenGl do this non-trivial task? > >> > >> Or I have to do it from the groud up again? > > > > Please do not ask your question in the subject line, especially given that > > it's such a long and complicated one. > > ...and may I add a suggestion to not ask the question in the subject > line in the right newsgroup, as well? comp.graphics.api.opengl is the > right one if you need OpenGL, or just comp.graphics.algorithms if you > need somebody's help on devising one (algorithm, that is) > > Thanks! > > V > -- > I do not respond to top-posted replies, please don't ask Thus, there is no easy open source for this problem in C++. Am I guessing wrong ?
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-19 12:15 -0500 |
| Message-ID | <jcnrev$g38$1@dont-email.me> |
| In reply to | #12660 |
On 12/19/2011 9:04 AM, 88888 Dihedral wrote: > On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: >> On 12/19/2011 5:19 AM, Juha Nieminen wrote: >>> 88888 Dihedral<dihedr...@googlemail.com> wrote: >>>> I am wondering is there any open source C++ lib can do this. >>>> >>>> Could any function in OpenGl do this non-trivial task? >>>> >>>> Or I have to do it from the groud up again? >>> >>> Please do not ask your question in the subject line, especially given that >>> it's such a long and complicated one. >> >> ...and may I add a suggestion to not ask the question in the subject >> line in the right newsgroup, as well? comp.graphics.api.opengl is the >> right one if you need OpenGL, or just comp.graphics.algorithms if you >> need somebody's help on devising one (algorithm, that is) >> >> Thanks! >> >> V >> -- >> I do not respond to top-posted replies, please don't ask > > Thus, there is no easy open source for this problem in C++. > Am I guessing wrong ? <shrug> I have no idea. But if *I* were to try to find a solution, I'd be looking *elsewhere*. comp.lang.c++ is not a repository of all open source solutions for all possible problems that can be implemented in C++. V -- I do not respond to top-posted replies, please don't ask
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| From | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| Date | 2011-12-20 13:13 -0800 |
| Message-ID | <21023207.490.1324415606564.JavaMail.geo-discussion-forums@preg20> |
| In reply to | #12663 |
On Tuesday, December 20, 2011 1:15:11 AM UTC+8, Victor Bazarov wrote: > On 12/19/2011 9:04 AM, 88888 Dihedral wrote: > > On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: > >> On 12/19/2011 5:19 AM, Juha Nieminen wrote: > >>> 88888 Dihedral<dihe...@googlemail.com> wrote: > >>>> I am wondering is there any open source C++ lib can do this. > >>>> > >>>> Could any function in OpenGl do this non-trivial task? > >>>> > >>>> Or I have to do it from the groud up again? > >>> > >>> Please do not ask your question in the subject line, especially given that > >>> it's such a long and complicated one. > >> > >> ...and may I add a suggestion to not ask the question in the subject > >> line in the right newsgroup, as well? comp.graphics.api.opengl is the > >> right one if you need OpenGL, or just comp.graphics.algorithms if you > >> need somebody's help on devising one (algorithm, that is) > >> > >> Thanks! > >> > >> V > >> -- > >> I do not respond to top-posted replies, please don't ask > > > > Thus, there is no easy open source for this problem in C++. > > Am I guessing wrong ? > > <shrug> I have no idea. But if *I* were to try to find a solution, I'd > be looking *elsewhere*. comp.lang.c++ is not a repository of all open > source solutions for all possible problems that can be implemented in C++. > > V > -- > I do not respond to top-posted replies, please don't ask If a language does not have a smart library then it is really tedious to do everything from the ground up again. OK, I'll use the Simple-Directmedia Library to play with real 3D stereo graphics.
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| From | Jeff Flinn <TriumphSprint2000@hotmail.com> |
|---|---|
| Date | 2011-12-21 08:33 -0500 |
| Message-ID | <jcsn8d$gn7$1@dont-email.me> |
| In reply to | #12712 |
88888 Dihedral wrote: > On Tuesday, December 20, 2011 1:15:11 AM UTC+8, Victor Bazarov wrote: >> On 12/19/2011 9:04 AM, 88888 Dihedral wrote: >>> On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: >>>> On 12/19/2011 5:19 AM, Juha Nieminen wrote: >>>>> 88888 Dihedral<dihe...@googlemail.com> wrote: >>>>>> I am wondering is there any open source C++ lib can do this. >>>>>> >>>>>> Could any function in OpenGl do this non-trivial task? >>>>>> >>>>>> Or I have to do it from the groud up again? >>>>> Please do not ask your question in the subject line, especially given that >>>>> it's such a long and complicated one. >>>> ...and may I add a suggestion to not ask the question in the subject >>>> line in the right newsgroup, as well? comp.graphics.api.opengl is the >>>> right one if you need OpenGL, or just comp.graphics.algorithms if you >>>> need somebody's help on devising one (algorithm, that is) >>>> >>>> Thanks! >>>> >>>> V >>>> -- >>>> I do not respond to top-posted replies, please don't ask >>> Thus, there is no easy open source for this problem in C++. >>> Am I guessing wrong ? >> <shrug> I have no idea. But if *I* were to try to find a solution, I'd >> be looking *elsewhere*. comp.lang.c++ is not a repository of all open >> source solutions for all possible problems that can be implemented in C++. >> >> V >> -- >> I do not respond to top-posted replies, please don't ask > > If a language does not have a smart library then it is really tedious > to do everything from the ground up again. > > OK, I'll use the Simple-Directmedia Library to play with real 3D stereo > graphics. > See boost's Generic Image Library at http://www.boost.org/doc/libs/1_48_0/libs/gil/doc/index.html. Jeff Jeff
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| From | LR <lruss@superlink.net> |
|---|---|
| Date | 2011-12-21 09:57 -0500 |
| Message-ID | <4ef1f359$0$22197$cc2e38e6@news.uslec.net> |
| In reply to | #12726 |
Jeff Flinn wrote: > 88888 Dihedral wrote: >> On Tuesday, December 20, 2011 1:15:11 AM UTC+8, Victor Bazarov wrote: >>> On 12/19/2011 9:04 AM, 88888 Dihedral wrote: >>>> On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: >>>>> On 12/19/2011 5:19 AM, Juha Nieminen wrote: >>>>>> 88888 Dihedral<dihe...@googlemail.com> wrote: >>>>>>> I am wondering is there any open source C++ lib can do this. >>>>>>> >>>>>>> Could any function in OpenGl do this non-trivial task? >>>>>>> >>>>>>> Or I have to do it from the groud up again? >>>>>> Please do not ask your question in the subject line, especially given that >>>>>> it's such a long and complicated one. >>>>> ...and may I add a suggestion to not ask the question in the subject >>>>> line in the right newsgroup, as well? comp.graphics.api.opengl is the >>>>> right one if you need OpenGL, or just comp.graphics.algorithms if you >>>>> need somebody's help on devising one (algorithm, that is) >>>>> >>>>> Thanks! >>>>> >>>>> V >>>>> -- >>>>> I do not respond to top-posted replies, please don't ask >>>> Thus, there is no easy open source for this problem in C++. >>>> Am I guessing wrong ? >>> <shrug> I have no idea. But if *I* were to try to find a solution, I'd >>> be looking *elsewhere*. comp.lang.c++ is not a repository of all open >>> source solutions for all possible problems that can be implemented in C++. >>> >>> V >>> -- >>> I do not respond to top-posted replies, please don't ask >> >> If a language does not have a smart library then it is really tedious >> to do everything from the ground up again. >> >> OK, I'll use the Simple-Directmedia Library to play with real 3D stereo >> graphics. >> > > See boost's Generic Image Library at > http://www.boost.org/doc/libs/1_48_0/libs/gil/doc/index.html. > > Jeff You may also find http://opencv.willowgarage.com/wiki/ useful.
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-21 11:18 -0500 |
| Message-ID | <jct0tr$fvm$1@dont-email.me> |
| In reply to | #12712 |
On 12/20/2011 4:13 PM, 88888 Dihedral wrote: > On Tuesday, December 20, 2011 1:15:11 AM UTC+8, Victor Bazarov wrote: >> On 12/19/2011 9:04 AM, 88888 Dihedral wrote: >>> On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: >>>> On 12/19/2011 5:19 AM, Juha Nieminen wrote: >>>>> 88888 Dihedral<dihe...@googlemail.com> wrote: >>>>>> I am wondering is there any open source C++ lib can do this. >>>>>> >>>>>> Could any function in OpenGl do this non-trivial task? >>>>>> >>>>>> Or I have to do it from the groud up again? >>>>> >>>>> Please do not ask your question in the subject line, especially given that >>>>> it's such a long and complicated one. >>>> >>>> ...and may I add a suggestion to not ask the question in the subject >>>> line in the right newsgroup, as well? comp.graphics.api.opengl is the >>>> right one if you need OpenGL, or just comp.graphics.algorithms if you >>>> need somebody's help on devising one (algorithm, that is) >>>> >>>> Thanks! >>>> >>>> V >>>> -- >>>> I do not respond to top-posted replies, please don't ask >>> >>> Thus, there is no easy open source for this problem in C++. >>> Am I guessing wrong ? >> >> <shrug> I have no idea. But if *I* were to try to find a solution, I'd >> be looking *elsewhere*. comp.lang.c++ is not a repository of all open >> source solutions for all possible problems that can be implemented in C++. >> >> V >> -- >> I do not respond to top-posted replies, please don't ask > > If a language does not have a smart library then it is really tedious > to do everything from the ground up again. Generally speaking, there is no such thing as "a smart library" for every possible future problem that people haven't yet encountered, not to mention to satisfy every possible requirement from every potential user of such a library, so there *always* be somebody contesting the "smartness" of that library. > OK, I'll use the Simple-Directmedia Library to play with real 3D stereo > graphics. Best of luck with it! V -- I do not respond to top-posted replies, please don't ask
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| From | 88888 Dihedral <dihedral88888@googlemail.com> |
|---|---|
| Date | 2011-12-22 11:50 -0800 |
| Message-ID | <6030599.559.1324583402029.JavaMail.geo-discussion-forums@prol32> |
| In reply to | #12728 |
On Thursday, December 22, 2011 12:18:58 AM UTC+8, Victor Bazarov wrote: > On 12/20/2011 4:13 PM, 88888 Dihedral wrote: > > On Tuesday, December 20, 2011 1:15:11 AM UTC+8, Victor Bazarov wrote: > >> On 12/19/2011 9:04 AM, 88888 Dihedral wrote: > >>> On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: > >>>> On 12/19/2011 5:19 AM, Juha Nieminen wrote: > >>>>> 88888 Dihedral<dih...@googlemail.com> wrote: > >>>>>> I am wondering is there any open source C++ lib can do this. > >>>>>> > >>>>>> Could any function in OpenGl do this non-trivial task? > >>>>>> > >>>>>> Or I have to do it from the groud up again? > >>>>> > >>>>> Please do not ask your question in the subject line, especially given that > >>>>> it's such a long and complicated one. > >>>> > >>>> ...and may I add a suggestion to not ask the question in the subject > >>>> line in the right newsgroup, as well? comp.graphics.api.opengl is the > >>>> right one if you need OpenGL, or just comp.graphics.algorithms if you > >>>> need somebody's help on devising one (algorithm, that is) > >>>> > >>>> Thanks! > >>>> > >>>> V > >>>> -- > >>>> I do not respond to top-posted replies, please don't ask > >>> > >>> Thus, there is no easy open source for this problem in C++. > >>> Am I guessing wrong ? > >> > >> <shrug> I have no idea. But if *I* were to try to find a solution, I'd > >> be looking *elsewhere*. comp.lang.c++ is not a repository of all open > >> source solutions for all possible problems that can be implemented in C++. > >> > >> V > >> -- > >> I do not respond to top-posted replies, please don't ask > > > > If a language does not have a smart library then it is really tedious > > to do everything from the ground up again. > > Generally speaking, there is no such thing as "a smart library" for > every possible future problem that people haven't yet encountered, not > to mention to satisfy every possible requirement from every potential > user of such a library, so there *always* be somebody contesting the > "smartness" of that library. > > > OK, I'll use the Simple-Directmedia Library to play with real 3D stereo > > graphics. > > Best of luck with it! > > V > -- > I do not respond to top-posted replies, please don't ask I have to separate the background still objects and the moving or interactive foreground objects such as humans and animals first. Thus a good and fast edge tracing algorithm is necessary. Any suggestions? I have to perform edge tracing of sub-sampled images first. The full resolution images will give more details.
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| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Date | 2011-12-23 09:28 -0500 |
| Message-ID | <jd236g$os4$1@dont-email.me> |
| In reply to | #12746 |
On 12/22/2011 2:50 PM, 88888 Dihedral wrote: > On Thursday, December 22, 2011 12:18:58 AM UTC+8, Victor Bazarov wrote: >> On 12/20/2011 4:13 PM, 88888 Dihedral wrote: >>> On Tuesday, December 20, 2011 1:15:11 AM UTC+8, Victor Bazarov wrote: >>>> On 12/19/2011 9:04 AM, 88888 Dihedral wrote: >>>>> On Monday, December 19, 2011 9:18:02 PM UTC+8, Victor Bazarov wrote: >>>>>> On 12/19/2011 5:19 AM, Juha Nieminen wrote: >>>>>>> 88888 Dihedral<dih...@googlemail.com> wrote: >>>>>>>> I am wondering is there any open source C++ lib can do this. >>>>>>>> >>>>>>>> Could any function in OpenGl do this non-trivial task? >>>>>>>> >>>>>>>> Or I have to do it from the groud up again? >>>>>>> >>>>>>> Please do not ask your question in the subject line, especially given that >>>>>>> it's such a long and complicated one. >>>>>> >>>>>> ...and may I add a suggestion to not ask the question in the subject >>>>>> line in the right newsgroup, as well? comp.graphics.api.opengl is the >>>>>> right one if you need OpenGL, or just comp.graphics.algorithms if you >>>>>> need somebody's help on devising one (algorithm, that is) >>>>>> >>>>>> Thanks! >>>>>> >>>>>> V >>>>>> -- >>>>>> I do not respond to top-posted replies, please don't ask >>>>> >>>>> Thus, there is no easy open source for this problem in C++. >>>>> Am I guessing wrong ? >>>> >>>> <shrug> I have no idea. But if *I* were to try to find a solution, I'd >>>> be looking *elsewhere*. comp.lang.c++ is not a repository of all open >>>> source solutions for all possible problems that can be implemented in C++. >>>> >>>> V >>>> -- >>>> I do not respond to top-posted replies, please don't ask >>> >>> If a language does not have a smart library then it is really tedious >>> to do everything from the ground up again. >> >> Generally speaking, there is no such thing as "a smart library" for >> every possible future problem that people haven't yet encountered, not >> to mention to satisfy every possible requirement from every potential >> user of such a library, so there *always* be somebody contesting the >> "smartness" of that library. >> >>> OK, I'll use the Simple-Directmedia Library to play with real 3D stereo >>> graphics. >> >> Best of luck with it! >> >> V >> -- >> I do not respond to top-posted replies, please don't ask > > I have to separate the background still objects and the moving or interactive foreground objects such as humans and animals first. > > Thus a good and fast edge tracing algorithm is necessary. > > Any suggestions? > > I have to perform edge tracing of sub-sampled images first. > > The full resolution images will give more details. I don't have any suggestion on a tracing algorithm or library. I have a suggestion, though. Since you're interested in graphics and image processing, post to 'comp.graphics.algorithms', I am sure you will find more information that way. V -- I do not respond to top-posted replies, please don't ask
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