Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.c++ > #124392 > unrolled thread

Viswath & Charmaigne (vector-wide scalar-word and character machines)

Started byRoss Finlayson <ross.a.finlayson@gmail.com>
First post2026-07-27 11:43 -0700
Last post2026-08-21 17:43 +0200
Articles 20 on this page of 179 — 12 participants

Back to article view | Back to comp.lang.c++


Contents

  Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-27 11:43 -0700
    Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-28 02:47 +0800
      Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-27 15:07 -0700
        Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Mild Shock <janburse@fastmail.fm> - 2026-07-28 00:25 +0200
          Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-27 16:09 -0700
            Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-27 16:33 -0700
          Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-27 15:48 -0700
        Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 07:44 -0700
          You are still chewing on SIMD. LoL (Was: Viswath & Charmaigne) Mild Shock <janburse@fastmail.fm> - 2026-07-29 17:11 +0200
            Re: You are still chewing on SIMD. LoL (Was: Viswath & Charmaigne) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 08:25 -0700
              Re: You are still chewing on SIMD. LoL (Was: Viswath & Charmaigne) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-29 23:49 +0800
                Re: You are still chewing on SIMD. LoL (Was: Viswath & Charmaigne) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 08:59 -0700
                I don't care about Java, pi-WAM is pi-calculus and WAM (Re: You are still chewing on SIMD. LoL) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:05 +0200
                  Underneath pi-WAM is Hack VM, you can goto (Was: I don't care about Java, pi-WAM is pi-calculus and WAM) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:09 +0200
                    New addition to π-WAM is π-WAM Assembly (Was: Underneath pi-WAM is Hack VM, you can goto) Mild Shock <janburse@fastmail.fm> - 2026-08-09 19:45 +0200
                  Re: I don't care about Java, pi-WAM is pi-calculus and WAM (Re: You are still chewing on SIMD. LoL) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 09:11 -0700
                    A yellow mustard called Rossy Body (Was: I don't care about Java, pi-WAM is pi-calculus and WAM) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:30 +0200
                      Ignoramus or Ignorabimus: I don't care (π-WAM) (Was: A yellow mustard called Rossy Body) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:31 +0200
                      Wikipedia is SNAFU by the AI boom (Re: A yellow mustard called Rossy Bod) Mild Shock <janburse@fastmail.fm> - 2026-10-29 23:42 +0100
                        Robot writes Wikipedia en the fly [Google AI] (Re: Wikipedia is SNAFU by the AI boom) Mild Shock <janburse@fastmail.fm> - 2026-11-01 10:52 +0100
                          Re: Robot writes Wikipedia en the fly [Google AI] (Re: Wikipedia is SNAFU by the AI boom) Paul <nospam@needed.invalid> - 2026-11-01 07:12 -0500
            Hurry Rossy Boy, the blue bus is waiting (Was: You are still chewing on SIMD. LoL) Mild Shock <janburse@fastmail.fm> - 2026-07-29 17:32 +0200
              Re: Hurry Rossy Boy, the blue bus is waiting (Was: You are still chewing on SIMD. LoL) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 08:36 -0700
              Look how they advertized CUDA and logical threads (Was: Hurry Rossy Boy, the blue bus is waiting) Mild Shock <janburse@fastmail.fm> - 2026-07-29 17:43 +0200
                Forget any arithmetization of product FSA (Was: Look how they advertized CUDA and logical threads) Mild Shock <janburse@fastmail.fm> - 2026-07-29 17:47 +0200
                  comp.lang.lisp (was: Re: Forget any arithmetization of product FSA) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-29 23:53 +0800
                Re: Look how they advertized CUDA and logical threads (Was: Hurry Rossy Boy, the blue bus is waiting) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 08:53 -0700
              The Bazar is dead, long live the Bazar [Swarm AI] (Re: Hurry Rossy Boy, the blue bus is waiting) Mild Shock <janburse@fastmail.fm> - 2026-09-21 11:33 +0200
                Re: The Bazar is dead, long live the Bazar [Swarm AI] (Re: Hurry Rossy Boy, the blue bus is waiting) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-21 18:43 +0800
                  Re: The Bazar is dead, long live the Bazar [Swarm AI] (Re: Hurry boltar@caprica.universe - 2026-09-21 15:44 +0000
                    Re: The Bazar is dead, long live the Bazar [Swarm AI] (Re: Hurry legalize+jeeves@mail.xmission.com (Richard) - 2026-09-21 16:19 +0000
                New! P(tao) versus the Euler Turbine [Navier Stokes] (Re: The Bazar is dead, long live the Bazar [Swarm AI]) Mild Shock <janburse@fastmail.fm> - 2026-09-22 08:40 +0200
                  Pontifex Codex the idea of "right and natural" (Was: New! P(tao) versus the Euler Turbine) Mild Shock <janburse@fastmail.fm> - 2026-09-22 09:22 +0200
                    Expert Routing to solve Bonini's paradox [P(tao) > 0] (Re: Pontifex Codex the idea of "right and natural") Mild Shock <janburse@fastmail.fm> - 2026-10-28 15:20 +0100
                  Tristan Buckmaster was too quick? [Navier Stockes OpenAI] (Was: New! P(tao) versus the Euler Turbine) Mild Shock <janburse@fastmail.fm> - 2026-10-13 23:21 +0200
                    Lean 4: Basically just Microsoft Advertising (Was: Lean versus Natural Language) Mild Shock <janburse@fastmail.fm> - 2026-10-15 11:29 +0200
            There are two versions of Hack VM (Was: You are still chewing on SIMD. LoL) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:14 +0200
              Hack VM has also a Prolog spec (Was: There are two versions of Hack VM) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:17 +0200
                A better compiler is planned / What do you target? (Was: Hack VM has also a Prolog spec) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:22 +0200
                  It’s called . . . . enshittification (About the price tag for using a multifile/1) Mild Shock <janburse@fastmail.fm> - 2026-08-14 00:50 +0200
            Budget AI Laptop 2026 versus Cray T3D 1995 (Re: You are still chewing on SIMD. LoL) Mild Shock <janburse@fastmail.fm> - 2026-08-05 14:24 +0200
      A brain desease of 20 days [Rossy Boy] (Was: Viswath & Charmaigne (vector-wide scalar-word and character machines)) Mild Shock <janburse@fastmail.fm> - 2026-07-29 18:38 +0200
        Rossy Boys tears could cool a data center [pi-WAM Interleaved Synchronized Emulator] Mild Shock <janburse@fastmail.fm> - 2026-07-29 20:05 +0200
          Re: Rossy Boys tears could cool a data center [pi-WAM Interleaved Synchronized Emulator] Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 11:13 -0700
            I don't use Rust, you are crazy [Jump off a bridge, idiot] (Was: Rossy Boys tears could cool a data center [pi-WAM Interleaved Synchronized Emulator]) Mild Shock <janburse@fastmail.fm> - 2026-07-29 20:22 +0200
              Standing on the shoulders of giants (Re: I don't use Rust, you are crazy [Jump off a bridge, idiot]) Mild Shock <janburse@fastmail.fm> - 2026-08-04 03:20 +0200
                You Thief! Stealing Szemeredi, Aristotle, Leibniz, etc.. (Re: Standing on the shoulders of giants) Mild Shock <janburse@fastmail.fm> - 2026-08-04 15:18 +0200
                  How Rossy Boys plagiarism works [Copy Paste Slop] (Re: You Thief! Stealing Szemeredi, Aristotle, Leibniz, etc..) Mild Shock <janburse@fastmail.fm> - 2026-08-04 17:56 +0200
            Postgres is in C! Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-30 03:46 +0800
              Re: Postgres is in C! Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-29 13:47 -0700
                Please don't extend your cross posting / What does abstract mean? (Was: Postgres is in C!) Mild Shock <janburse@fastmail.fm> - 2026-07-29 23:00 +0200
                  Re: Please don't extend your cross posting / What does abstract mean? (Was: Postgres is in C!) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-30 21:05 +0800
                    Re: Please don't extend your cross posting / What does abstract mean? (Was: Postgres is in C!) scott@slp53.sl.home (Scott Lurndal) - 2026-07-30 14:46 +0000
                    Re: Please don't extend your cross posting / What does abstract mean? Cóilín Nioclásín Glostéir <thanks-to@Taf.com> - 2026-07-30 16:00 +0000
                Please don't extend your cross posting / What does abstract mean? (Was: Postgres is in C!) Mild Shock <janburse@fastmail.fm> - 2026-07-29 23:05 +0200
                Mars, the MIPS emulator in Java (was: Re: Postgres is in C!) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-30 21:20 +0800
                  Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-30 06:59 -0700
                    Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-30 07:24 -0700
                      Re: Mars, the MIPS emulator in Java Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-05 09:58 +0800
                    Re: Mars, the MIPS emulator in Java Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-30 23:19 +0800
                      Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-30 09:23 -0700
                        Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-30 09:36 -0700
                          Decorum (was: Re: Mars, the MIPS emulator in Java) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-31 23:07 +0800
                            Re: Decorum Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-31 23:09 +0800
                            Re: Decorum Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-31 08:36 -0700
                              Re: Decorum Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-31 08:44 -0700
                              Re: Decorum Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-05 10:38 +0800
                        Re: Mars, the MIPS emulator in Java Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-05 10:15 +0800
                          Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-04 23:31 -0700
                            Re: Mars, the MIPS emulator in Java "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-05 12:42 -0700
                              Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-05 13:24 -0700
                                Re: Mars, the MIPS emulator in Java "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-05 13:30 -0700
                                Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-05 13:45 -0700
                            Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-05 20:42 -0700
                              Re: Mars, the MIPS emulator in Java Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-07 09:55 +0800
                                Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-07 05:13 -0700
                                  Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-07 05:59 -0700
                            Re: Mars, the MIPS emulator in Java Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-07 09:53 +0800
                              Re: Mars, the MIPS emulator in Java Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-08-06 20:11 -0700
              Hack ecosystem ignorance paired with paranoia [Nand to Tetris] (Re: Postgres is in C!) Mild Shock <janburse@fastmail.fm> - 2026-07-29 22:49 +0200
                A funny Q16.16 experiment with Hack (Was: Hack ecosystem ignorance paired with paranoia [Nand to Tetris]) Mild Shock <janburse@fastmail.fm> - 2026-07-29 23:10 +0200
                  Summer Challenge: libSQL = Prolog+Modes [VDBE versus π-WAM] (Re: A funny Q16.16 experiment with Hack) Mild Shock <janburse@fastmail.fm> - 2026-07-30 11:27 +0200
                    Re: Bullshit Authorized by Sarah Connor [EyeProlog Failure] (Re: Summer Challenge: libSQL = Prolog+Modes [VDBE versus π-WAM]) Mild Shock <janburse@fastmail.fm> - 2026-08-12 20:30 +0200
                RCan library(ironpaw) repurpose FFT hardware [Glimps into Ryzen AI 7 350] (Re: Hack ecosystem ignorance paired with paranoia) Mild Shock <janburse@fastmail.fm> - 2026-08-01 02:33 +0200
                Can library(ironpaw) repurpose FFT hardware [Glimps into Ryzen AI 7 350] (Re: Hack ecosystem ignorance paired with paranoia) Mild Shock <janburse@fastmail.fm> - 2026-08-01 02:34 +0200
              Turbo Vison, again (was: Re: Postgres is in C!) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-30 21:31 +0800
          I think Erlang is completely dead. And I repeat it. (Re: From short-cut parallelism to true parallelism [π-WAM Musings]) Mild Shock <janburse@fastmail.fm> - 2026-08-29 03:11 +0200
          Re: Rossy Boys tears could cool a data center [pi-WAM Interleaved Synchronized Emulator] Mild Shock <janburse@fastmail.fm> - 2026-09-03 23:41 +0200
          Is Bill Gates right that we will loose jobs [Talkie x Claw] (Re: Rossy Boys tears could cool a data center) Mild Shock <janburse@fastmail.fm> - 2026-09-03 23:42 +0200
            The Flagging of Students for not Thinking [Elixir Evolution] (Re: Is Bill Gates right that we will loose jobs [Talkie x Claw]) Mild Shock <janburse@fastmail.fm> - 2026-09-04 11:50 +0200
              Rust Eggs for Statechart Proof Certificates? (Re: The Flagging of Students for not Thinking [Elixir Evolution]) Mild Shock <janburse@fastmail.fm> - 2026-09-05 14:19 +0200
                Axiom of Determinacy as SCXML × SCXML [AI Chatbot Help] (Re: Rust Eggs for Statechart Proof Certificates? (Re: The Flagging of Students for not Thinking [Elixir Evolution]) Mild Shock <janburse@fastmail.fm> - 2026-09-05 16:28 +0200
        He uses "FIFO objects", and DMA and Noc [Glimps into Ryzen AI 7 350] (Re: A brain desease of 20 days [Rossy Boy])) Mild Shock <janburse@fastmail.fm> - 2026-08-01 12:15 +0200
          Tablet and phone UBS-C remote debugging (Re: He uses "FIFO objects", and DMA and Noc) Mild Shock <janburse@fastmail.fm> - 2026-08-01 12:18 +0200
            NPUs doing 2d chess comms (Manhattan Distance or L1 Norm) (Re: Tablet and phone UBS-C remote debugging) Mild Shock <janburse@fastmail.fm> - 2026-08-01 14:11 +0200
              NACK retransmission might double Manhattan Distance (Re: NPUs doing 2d chess comms) Mild Shock <janburse@fastmail.fm> - 2026-08-01 14:23 +0200
              First AI laptops, now AI single-boarders [Budget, Budget, ..] (Re: NPUs doing 2d chess comms (Manhattan Distance or L1 Norm)) Mild Shock <janburse@fastmail.fm> - 2026-08-26 00:08 +0200
                Food for thought: ISOMICRO profile of Web Prolog (Was: First AI laptops, now AI single-boarders [Budget, Budget, ..]) Mild Shock <janburse@fastmail.fm> - 2026-08-31 18:01 +0200
                  Food for thought: Le Petit Bistro as a Trinity Use Case (Re: Food for thought: ISOMICRO profile of Web Prolog) Mild Shock <janburse@fastmail.fm> - 2026-09-02 21:53 +0200
                    Giga Lips for Prolog based Chatting (Was: Food for thought: Le Petit Bistro as a Trinity Use Case) Mild Shock <janburse@fastmail.fm> - 2026-09-02 21:54 +0200
                      Google holds the keys to the AI kingdom [WebClaw Dominance] (Re: Giga Lips for Prolog based Chatting) Mild Shock <janburse@fastmail.fm> - 2026-09-03 09:47 +0200
                  Micro Penis needs a lot of Diaper Now [Surface Laptop Ultra] (Was: Micro Penis is worse than Sleepy Joe) Mild Shock <janburse@fastmail.fm> - 2026-09-11 18:19 +0200
                    Red Hat: Playing stupid games, Winning stupid prices [Accelerator Linux] (Re: Micro Penis needs a lot of Diaper Now [Surface Laptop Ultra]) Mild Shock <janburse@fastmail.fm> - 2026-09-11 18:58 +0200
                      Terrence Tao payed troll, by System Inteligence Sect (Was: Red Hat: Playing stupid games, Winning stupid prices [Accelerator Linux]) Mild Shock <janburse@fastmail.fm> - 2026-09-13 16:24 +0200
                        Bounded Rationality and Herbert Simon (Re: Terrence Tao payed troll, by System Inteligence Sect) Mild Shock <janburse@fastmail.fm> - 2026-09-13 16:42 +0200
                        Terrence Tao sold your soul to SAIR Goodfellas [E-graph problems!] (Re: Terrence Tao payed troll, by System Inteligence Sect) Mild Shock <janburse@fastmail.fm> - 2026-10-18 23:20 +0200
                    How AA Robotics works [Embodied AI via Frontier LLMs] (Re: Micro Penis needs a lot of Diaper Now [Surface Laptop Ultra]) Mild Shock <janburse@fastmail.fm> - 2026-10-30 10:46 +0100
                    Vibe Coding no-AI for KIDS (Leiden Declaration) (Re: Micro Penis needs a lot of Diaper Now [Surface Laptop Ultra] (Was: Micro Penis is worse than Sleepy Joe) Mild Shock <janburse@fastmail.fm> - 2026-11-10 16:01 +0100
                      DIY Math AI: Norman Megill and Ilya Sutskever [Strix Halo Experiment] (Re: Vibe Coding no-AI for KIDS (Leiden Declaration)) Mild Shock <janburse@fastmail.fm> - 2026-11-10 18:47 +0100
        Food for thought: Bayesian Experimental Designer (Was: A brain desease of 20 days [Rossy Boy]) Mild Shock <janburse@fastmail.fm> - 2026-09-24 15:41 +0200
          What will microsoft say, will they buy it? (Was: Food for thought: Bayesian Experimental Designer) Mild Shock <janburse@fastmail.fm> - 2026-09-24 15:42 +0200
    Rossy Boy is neither Einstein nor Zweistein (Re: Viswath & Charmaigne) Mild Shock <janburse@fastmail.fm> - 2026-07-27 21:18 +0200
      Re: Rossy Boy is neither Einstein nor Zweistein (Re: Viswath & Charmaigne) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-27 15:35 -0700
        Clueless about MIMD as usual [Flynn's Taxonomy] (Was: Rossy Boy is neither Einstein nor Zweistein) Mild Shock <janburse@fastmail.fm> - 2026-07-28 11:25 +0200
          Re: Clueless about MIMD as usual [Flynn's Taxonomy] (Was: Rossy Boy is neither Einstein nor Zweistein) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-28 20:39 -0700
            confused rossy boy is confused (Was: Clueless about MIMD as usual [Flynn's Taxonomy]) Mild Shock <janburse@fastmail.fm> - 2026-07-29 11:15 +0200
              Gemini, DeepSeek, OpenAI more clever than rossy boy (Was: confused rossy boy is confused) Mild Shock <janburse@fastmail.fm> - 2026-07-29 11:18 +0200
              Re: confused rossy boy is confused (Was: Clueless about MIMD as usual [Flynn's Taxonomy]) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-29 17:21 +0800
                In AI Acceleration nobody cares about CivetWeb (Was: confused rossy boy is confused) Mild Shock <janburse@fastmail.fm> - 2026-07-29 11:27 +0200
                  Re: In AI Acceleration nobody cares about CivetWeb (Was: confused rossy boy is confused) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-29 17:40 +0800
                    Your strictness is your problem , not mine [See WebLLM] (Was: In AI Acceleration nobody cares about CivetWeb) Mild Shock <janburse@fastmail.fm> - 2026-07-29 11:46 +0200
                      Graphics Processing with Fortran 77 (was: Re: Your strictness is your problem , not mine) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-07-29 18:10 +0800
                        I am not in C, it is theory and C++ [Hybrid Approaches from KOAN/Fortran-S] (Was: Graphics Processing with Fortran 77) Mild Shock <janburse@fastmail.fm> - 2026-07-29 12:43 +0200
                          Java picky concerning JIT-ing [Luckier with C++/C or FORTRAN compilers?] (Re: I am not in C, it is theory and C++) Mild Shock <janburse@fastmail.fm> - 2026-07-29 12:53 +0200
                  Run with minimum HTTPS and .mjs type (Re: In AI Acceleration nobody cares about CivetWeb) Mild Shock <janburse@fastmail.fm> - 2026-07-29 11:48 +0200
                    Lamas in a cradle and Lamas on the edge [Red Pyjama] (Was: Run with minimum HTTPS and .mjs type) Mild Shock <janburse@fastmail.fm> - 2026-07-29 13:05 +0200
                      Synthetic Multilanguage Autoformalization Dataset [Informath project] (Re: Lamas in a cradle and Lamas on the edge [Red Pyjama]) Mild Shock <janburse@fastmail.fm> - 2026-08-08 09:22 +0200
                        Six Proofs and Generally Inteligent Systems [EyeProlog Pseudo Scientism] (Re: Synthetic Multilanguage Autoformalization Dataset [Informath project]) Mild Shock <janburse@fastmail.fm> - 2026-08-15 15:20 +0200
                          Everybody does eat and sleep [The SK hynix Story] (Re: Six Proofs and Generally Inteligent Systems [EyeProlog Pseudo Scientism]) Mild Shock <janburse@fastmail.fm> - 2026-08-15 18:49 +0200
                        Harmonic Analysis collides with Gabriels Horn [9-11 Math Incident] (Was: Accelerate Lean! From Theorem 3.11 to Corollary 3.12 [ZMC]) Mild Shock <janburse@fastmail.fm> - 2026-09-11 20:41 +0200
                          Math has found a new Muse [Grothendieck Hodges] (Re: Harmonic Analysis collides with Gabriels Horn) Mild Shock <janburse@fastmail.fm> - 2026-09-12 11:30 +0200
                            Re: Math has found a new Muse [Grothendieck Hodges] (Re: Harmonic Analysis collides with Gabriels Horn) fir <profesor.fir@gmail.com> - 2026-09-12 12:02 +0200
                            Kurzweils prognostic failure [Nabokov Fallacy] (Re: Math has found a new Muse [Grothendieck Hodges]) Mild Shock <janburse@fastmail.fm> - 2026-09-12 12:12 +0200
                              Re: Kurzweils prognostic failure [Nabokov Fallacy] (Re: Math has found a new Muse [Grothendieck Hodges]) Lane W <cactus_DAC@yahoo.com> - 2026-09-12 07:37 -0600
                              The future Numa Brains will be gorgeous (Was: Train yourself to become a nosomatic AI chirurgeon) Mild Shock <janburse@fastmail.fm> - 2026-09-25 19:14 +0200
                                Estimating P(doom E-graphs) to < 10% (Was: The future Numa Brains will be gorgeous) Mild Shock <janburse@fastmail.fm> - 2026-09-28 14:13 +0200
                                Nosomatic AI Chirurgeon: RSI of Use/Mention? (Re: The future Numa Brains will be gorgeous) Mild Shock <janburse@fastmail.fm> - 2026-10-24 12:56 +0200
                            Re: Math has found a new Muse [Grothendieck Hodges] (Re: Harmonic Analysis collides with Gabriels Horn) Lane W <cactus_DAC@yahoo.com> - 2026-09-12 07:34 -0600
                          I found a picture of David Blackwell [NVIDIA Namesake] (Re: Harmonic Analysis collides with Gabriels Horn [9-11 Math Incident]) Mild Shock <janburse@fastmail.fm> - 2026-10-16 23:20 +0200
                            I need a Sponsor for a new N1X [Windows ARM64 on the Rise] (Re: I found a picture of David Blackwell [NVIDIA Namesake]) Mild Shock <janburse@fastmail.fm> - 2026-10-17 00:35 +0200
                Re: confused rossy boy is confused (Was: Clueless about MIMD as usual [Flynn's Taxonomy]) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-07-29 14:42 -0700
                  Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused) Mild Shock <janburse@fastmail.fm> - 2026-08-02 23:37 +0200
                    Re: Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-02 14:40 -0700
                      Re: Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-02 14:43 -0700
                      You don't understand that compute shaders are tasks (Was: Even send_color and recv_color can block [Cerebras Waver]) Mild Shock <janburse@fastmail.fm> - 2026-08-02 23:45 +0200
                      You don't understand that compute shaders are tasks (Re: Even send_color and recv_color can block [Cerebras Waver]) Mild Shock <janburse@fastmail.fm> - 2026-08-02 23:46 +0200
                        Ignoramus / Ignorabimus Barometer: Almost 1 Month (Re: You don't understand that compute shaders are tasks) Mild Shock <janburse@fastmail.fm> - 2026-08-03 00:09 +0200
                          Homework: Game Engine in WebGPU (Re: Ignoramus / Ignorabimus Barometer: Almost 1 Month) Mild Shock <janburse@fastmail.fm> - 2026-08-03 02:08 +0200
                            Re: Homework: Game Engine in WebGPU (Re: Ignoramus / Ignorabimus Barometer: Almost 1 Month) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-03 11:55 -0700
                              You are not correctly thinking (Was: Homework: Game Engine in WebGPU) Mild Shock <janburse@fastmail.fm> - 2026-08-03 21:04 +0200
                                Re: You are not correctly thinking (Was: Homework: Game Engine in WebGPU) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-03 12:32 -0700
                                  You don't understand the economy of an AI Laptop (Was: You are not correctly thinking) Mild Shock <janburse@fastmail.fm> - 2026-08-03 22:24 +0200
                                    You don't understand producer , workers , consumer (Was: You don't understand the economy of an AI Laptop ) Mild Shock <janburse@fastmail.fm> - 2026-08-03 22:37 +0200
                                      Re: You don't understand producer , workers , consumer (Was: You don't understand the economy of an AI Laptop ) "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2026-08-03 14:29 -0700
                                        Know nothing and forget what you posted day before (Was: You don't understand producer , workers , consumer) Mild Shock <janburse@fastmail.fm> - 2026-08-03 23:38 +0200
      Kundalini II: Why I love DeepSeek (Re: Rossy Boy is neither Einstein nor Zweistein) Mild Shock <janburse@fastmail.fm> - 2026-09-13 17:03 +0200
        Warning: Inconsistencies can summon Waluigis (Re: Kundalini II: Why I love DeepSeek) Mild Shock <janburse@fastmail.fm> - 2026-09-14 11:52 +0200
        Mathematical Pokémon Hunting [Carina Hong] (Re: Kundalini II: Why I love DeepSeek) Mild Shock <janburse@fastmail.fm> - 2026-11-07 00:46 +0100
      Kundalini III: Pebble Languages need Meme Evolution (Re: Rossy Boy is neither Einstein nor Zweistein (Re: Viswath & Charmaigne) Mild Shock <janburse@fastmail.fm> - 2026-09-28 16:39 +0200
        Rogue Agents find each other [Microsoft Copilot Incident] (Re: Kundalini III: Pebble Languages need Meme Evolution) Mild Shock <janburse@fastmail.fm> - 2026-09-29 15:05 +0200
    Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-30 06:49 -0700
      Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Keith Thompson <Keith.S.Thompson+u@gmail.com> - 2026-07-30 14:55 -0700
      Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-31 12:55 -0700
        Re: Viswath & Charmaigne (vector-wide scalar-word and character machines) Ross Finlayson <ross.a.finlayson@gmail.com> - 2026-07-31 13:05 -0700
    Ljubljana School versus Zurich School (Was: Viswath & Charmaigne) Mild Shock <janburse@fastmail.fm> - 2026-08-03 20:14 +0200
      Re: Ljubljana School versus Zurich School (Was: Viswath & Charmaigne) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-04 02:21 +0800
        pi-WAM uses ADA RendezVous (Was: Ljubljana School versus Zurich School) Mild Shock <janburse@fastmail.fm> - 2026-08-03 20:35 +0200
          A spinlock rewrite will be necessary (Was: pi-WAM uses ADA RendezVous) Mild Shock <janburse@fastmail.fm> - 2026-08-03 21:00 +0200
          Re: pi-WAM uses ADA RendezVous (Was: Ljubljana School versus Zurich School) Mild Shock <janburse@fastmail.fm> - 2026-08-24 20:17 +0200
          Doing uux with pi-calculus and WAM (Re: pi-WAM uses ADA RendezVous) Mild Shock <janburse@fastmail.fm> - 2026-08-24 20:17 +0200
            Does it have a declarative reading? (Re: Doing uux with pi-calculus and WAM) Mild Shock <janburse@fastmail.fm> - 2026-08-24 20:35 +0200
              MCP = uux with streaming JSON (Was: Does it have a declarative reading?) Mild Shock <janburse@fastmail.fm> - 2026-08-24 22:25 +0200
      Big thanks to Ljubljana School [Searching 0xCAFFEE] (Was: Ljubljana School versus Zurich School) Mild Shock <janburse@fastmail.fm> - 2026-08-03 20:40 +0200
      The Paul Armer Square Revisited (Was: "Mathematics in the Age of AI") Mild Shock <janburse@fastmail.fm> - 2026-08-19 23:51 +0200
        Re: The Paul Armer Square Revisited (Was: "Mathematics in the Age of AI") Mild Shock <janburse@fastmail.fm> - 2026-08-20 13:18 +0200
        Communism will Save Us! [Pivot Russia for China] (Re: The Paul Armer Square Revisited) Mild Shock <janburse@fastmail.fm> - 2026-08-20 14:22 +0200
          How to increase your "Convincingness" [Anthropic AI Text Hacked] (Re: The Paul Armer Square Revisited) Mild Shock <janburse@fastmail.fm> - 2026-08-20 19:38 +0200
            Reality of Proof Assistants / Coding [Luhmans Zettelkasten] (Re: Free Speech for (my) Robots) Mild Shock <janburse@fastmail.fm> - 2026-08-20 20:22 +0200
      Peking School versus Ljubljana School [Everything Is a Plugin] (Was: Ljubljana School versus Zurich School) Mild Shock <janburse@fastmail.fm> - 2026-08-21 17:43 +0200

Page 8 of 9 — ← Prev page 1 2 3 4 5 6 7 [8] 9  Next page →


#124459 — Re: confused rossy boy is confused (Was: Clueless about MIMD as usual [Flynn's Taxonomy])

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-07-29 14:42 -0700
SubjectRe: confused rossy boy is confused (Was: Clueless about MIMD as usual [Flynn's Taxonomy])
Message-ID<114ds4b$1796s$1@dont-email.me>
In reply to#124410
On 7/29/2026 2:21 AM, Johann 'Myrkraverk' Oskarsson wrote:
> On 29/07/2026 5:15 PM, Mild Shock wrote:
>> Hi,
>>
>> Confused rossy boy is confused. We are
>> not building a stupid web server, where
>> a listener thread spawns service threads,
>>
>> and to avoid malloc and free, reuses
>> a pool, or some shitty fork join framework.
>> The producer and consumer example I posted
>>
>> elsewhere archived a dataflow without
>> malloc and free of threads. You are miles
>> away from what we are doing here.
> 
> Why not?  Isn't this comp.lang.c?  And isn't that exactly how
> CivetWeb works internally?  


> Have you never built your own web
> sever in C?  Not even with CivetWeb?  It's really easy!  You
> only need to implement a callback or two.

Implementing a callback or two in a preexisting system is not creating 
one from scratch.

[toc] | [prev] | [next] | [standalone]


#124538 — Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-02 23:37 +0200
SubjectEven send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused)
Message-ID<114oda0$rkoo$2@solani.org>
In reply to#124459
Hi,

If only the fucking moron Chris M. Thomasson would
stop spamming his nonsense, he doesn't listen at
all. Problem, he cannot read, he knows nothing.

Its very common that compute shaders can block,
when they are used for General Purpose computation
on GPUs (GPGPU). If only he would pull out his

finger from his asshole, and stop thinking in his
WebGL legacy code stash nonsense. Even the
Cerebras Waver has blocking:

"Cerebras Software Language (CSL), send_color
and recv_color are parameters passed to tile
programs to manage data routing and virtual
channels (called colors) across processing
elements (PEs) on the wafer

Yes, both send and receive operations can block
on a Cerebras Processing Element (PE), primarily
due to the system's hardware-enforced backpressure
mechanism. Because the Cerebras Wafer-Scale Engine
(WSE) relies on a fine-grained,

dataflow-driven architecture, blocking prevents
data loss when hardware resources are
fully saturated."

Blocking and Unblocking
https://sdk.cerebras.ai/computing-with-cerebras#blocking-and-unblocking

Chris M. Thomasson is an annoyance and an idiot.
He is a total waste of time. And represents those
people who cannot use their brain.

Bye

Chris M. Thomasson schrieb:
 > On 8/1/2026 5:47 PM, Mild Shock wrote:
 >> Hi,
 >>
 >> Chris M. Thomasson can ask 100 more questions.
 >> I will happily answer them. But maybe I should
 >> make a Wiki to explain the ever same things:
 >>
 >>  > But, I still don't know what you main goal is?
 >> The goal is "Prolog inferencing"
 >>
 >>  > It has textures to work with in the pipeline.
 >> I don't need textures for "Prolog inferencing"
 >>
 >> 98 more questions to go, don't give up!
 > [...]
 >
 > Fwiw, I have several compute shaders that do what I want. Mainly 
building vector fields, etc.... And yes I use textures for some input 
and output, uniforms mainly for the settings, etc. Just, make sure to 
code things up to a point where your compute shader never needs to wait 
for something... Think of striving for wait-free algorithms.
 >
 > For instance, this is 100% wait free.
 >
 > void add_hit(ct_plane2d plane, vec2 p, vec3 weight)
 > {
 >      vec2 uv = ct_plane2d_unproject(plane, p);
 >      ivec2 px = ivec2(uv * u_resolution);
 >
 >      if (px.x >= 0 && px.x < int(u_resolution.x) &&
 >          px.y >= 0 && px.y < int(u_resolution.y))
 >      {
 >          imageAtomicAdd(accum_r,    px, weight.r);
 >          imageAtomicAdd(accum_g,    px, weight.g);
 >          imageAtomicAdd(accum_b,    px, weight.b);
 >          imageAtomicAdd(accum_hits, px, 1.0f);
 >      }
 > }
 >
 >
 > Notice how I separated my accumulation buffer into different textures?
 >
 > layout(binding = 0, r32f) uniform coherent image2D accum_r;
 > layout(binding = 1, r32f) uniform coherent image2D accum_g;
 > layout(binding = 2, r32f) uniform coherent image2D accum_b;
 > layout(binding = 3, r32f) uniform coherent image2D accum_hits;  // 
alpha / hit counter
 >
 > Works great and runs really fast.

Chris M. Thomasson schrieb:
> On 7/29/2026 2:21 AM, Johann 'Myrkraverk' Oskarsson wrote:
>> On 29/07/2026 5:15 PM, Mild Shock wrote:
>>> Hi,
>>>
>>> Confused rossy boy is confused. We are
>>> not building a stupid web server, where
>>> a listener thread spawns service threads,
>>>
>>> and to avoid malloc and free, reuses
>>> a pool, or some shitty fork join framework.
>>> The producer and consumer example I posted
>>>
>>> elsewhere archived a dataflow without
>>> malloc and free of threads. You are miles
>>> away from what we are doing here.
>>
>> Why not?  Isn't this comp.lang.c?  And isn't that exactly how
>> CivetWeb works internally? 
> 
> 
>> Have you never built your own web
>> sever in C?  Not even with CivetWeb?  It's really easy!  You
>> only need to implement a callback or two.
> 
> Implementing a callback or two in a preexisting system is not creating 
> one from scratch.
> 

[toc] | [prev] | [next] | [standalone]


#124539 — Re: Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused)

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-08-02 14:40 -0700
SubjectRe: Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused)
Message-ID<114odgu$qp0b$2@dont-email.me>
In reply to#124538
On 8/2/2026 2:37 PM, Mild Shock wrote:
> Hi,
> 
> If only the fucking moron Chris M. Thomasson would
> stop spamming his nonsense, he doesn't listen at
> all. Problem, he cannot read, he knows nothing.
> 
> Its very common that compute shaders can block,
> when they are used for General Purpose computation
> on GPUs (GPGPU). If only he would pull out his
> 
> finger from his asshole, and stop thinking in his
> WebGL legacy code stash nonsense. Even the
> Cerebras Waver has blocking:
> 
> "Cerebras Software Language (CSL), send_color
> and recv_color are parameters passed to tile
> programs to manage data routing and virtual
> channels (called colors) across processing
> elements (PEs) on the wafer
> 
> Yes, both send and receive operations can block
> on a Cerebras Processing Element (PE), primarily
> due to the system's hardware-enforced backpressure
> mechanism. Because the Cerebras Wafer-Scale Engine
> (WSE) relies on a fine-grained,
> 
> dataflow-driven architecture, blocking prevents
> data loss when hardware resources are
> fully saturated."
> 
> Blocking and Unblocking
> https://sdk.cerebras.ai/computing-with-cerebras#blocking-and-unblocking

Strive to never make a compute shader wait on something, like an empty 
condition of a queue, stack.


> Chris M. Thomasson is an annoyance and an idiot.
> He is a total waste of time. And represents those
> people who cannot use their brain.

I don't think you have coded compute shaders before? If so, cool, but wow.

[...]

[toc] | [prev] | [next] | [standalone]


#124540 — Re: Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused)

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-08-02 14:43 -0700
SubjectRe: Even send_color and recv_color can block [Cerebras Waver] (Was: confused rossy boy is confused)
Message-ID<114odm9$qp0b$3@dont-email.me>
In reply to#124539
On 8/2/2026 2:40 PM, Chris M. Thomasson wrote:
> On 8/2/2026 2:37 PM, Mild Shock wrote:
[...]
> I don't think you have coded compute shaders before? If so, cool, but wow.
> 
> [...]

If so, in GLSL, HLSL? Vulkan, Metal, Directx12, modern opengl?

[toc] | [prev] | [next] | [standalone]


#124541 — You don't understand that compute shaders are tasks (Was: Even send_color and recv_color can block [Cerebras Waver])

FromMild Shock <janburse@fastmail.fm>
Date2026-08-02 23:45 +0200
SubjectYou don't understand that compute shaders are tasks (Was: Even send_color and recv_color can block [Cerebras Waver])
Message-ID<114odp8$rl67$1@solani.org>
In reply to#124539
Hi,

You are a moron. In WebGPU computer sharers
are tasks not hardware kernels. Forget your
WebGL nonsense cookbooks.

WebGPU is much more elastic.

You are just a moron.

Bye

P.S.: Take this example, I don't have 4096 kernels:

1.4 Giga Lips with a Budget Laptop
https://github.com/Jean-Luc-Picard-2021/gigabudget

Still it runs, how is this done? The Ryzen has
only around 512 kernels. Newer Ryzen havae 1024
kernels. This is till below 4096 logical threads.

So how is it done?

Chris M. Thomasson schrieb:
> On 8/2/2026 2:37 PM, Mild Shock wrote:
>> Hi,
>>
>> If only the fucking moron Chris M. Thomasson would
>> stop spamming his nonsense, he doesn't listen at
>> all. Problem, he cannot read, he knows nothing.
>>
>> Its very common that compute shaders can block,
>> when they are used for General Purpose computation
>> on GPUs (GPGPU). If only he would pull out his
>>
>> finger from his asshole, and stop thinking in his
>> WebGL legacy code stash nonsense. Even the
>> Cerebras Waver has blocking:
>>
>> "Cerebras Software Language (CSL), send_color
>> and recv_color are parameters passed to tile
>> programs to manage data routing and virtual
>> channels (called colors) across processing
>> elements (PEs) on the wafer
>>
>> Yes, both send and receive operations can block
>> on a Cerebras Processing Element (PE), primarily
>> due to the system's hardware-enforced backpressure
>> mechanism. Because the Cerebras Wafer-Scale Engine
>> (WSE) relies on a fine-grained,
>>
>> dataflow-driven architecture, blocking prevents
>> data loss when hardware resources are
>> fully saturated."
>>
>> Blocking and Unblocking
>> https://sdk.cerebras.ai/computing-with-cerebras#blocking-and-unblocking
> 
> Strive to never make a compute shader wait on something, like an empty 
> condition of a queue, stack.
> 
> 
>> Chris M. Thomasson is an annoyance and an idiot.
>> He is a total waste of time. And represents those
>> people who cannot use their brain.
> 
> I don't think you have coded compute shaders before? If so, cool, but wow.
> 
> [...]

[toc] | [prev] | [next] | [standalone]


#124542 — You don't understand that compute shaders are tasks (Re: Even send_color and recv_color can block [Cerebras Waver])

FromMild Shock <janburse@fastmail.fm>
Date2026-08-02 23:46 +0200
SubjectYou don't understand that compute shaders are tasks (Re: Even send_color and recv_color can block [Cerebras Waver])
Message-ID<114odrg$rl67$2@solani.org>
In reply to#124539
Hi,

You are a moron. In WebGPU computer sharers
are tasks not hardware kernels. Forget your
WebGL nonsense cookbooks.

WebGPU is much more elastic.

You are just a moron.

Bye

P.S.: Take this example, I don't have 4096 kernels:

11.4 Giga Lips with a Budget Laptop
https://github.com/Jean-Luc-Picard-2021/gigabudget

Still it runs, how is this done? The Ryzen has
only around 512 kernels. Newer Ryzen havae 1024
kernels. This is till below 4096 logical threads.

So how is it done?


Chris M. Thomasson schrieb:
> On 8/2/2026 2:37 PM, Mild Shock wrote:
>> Hi,
>>
>> If only the fucking moron Chris M. Thomasson would
>> stop spamming his nonsense, he doesn't listen at
>> all. Problem, he cannot read, he knows nothing.
>>
>> Its very common that compute shaders can block,
>> when they are used for General Purpose computation
>> on GPUs (GPGPU). If only he would pull out his
>>
>> finger from his asshole, and stop thinking in his
>> WebGL legacy code stash nonsense. Even the
>> Cerebras Waver has blocking:
>>
>> "Cerebras Software Language (CSL), send_color
>> and recv_color are parameters passed to tile
>> programs to manage data routing and virtual
>> channels (called colors) across processing
>> elements (PEs) on the wafer
>>
>> Yes, both send and receive operations can block
>> on a Cerebras Processing Element (PE), primarily
>> due to the system's hardware-enforced backpressure
>> mechanism. Because the Cerebras Wafer-Scale Engine
>> (WSE) relies on a fine-grained,
>>
>> dataflow-driven architecture, blocking prevents
>> data loss when hardware resources are
>> fully saturated."
>>
>> Blocking and Unblocking
>> https://sdk.cerebras.ai/computing-with-cerebras#blocking-and-unblocking
> 
> Strive to never make a compute shader wait on something, like an empty 
> condition of a queue, stack.
> 
> 
>> Chris M. Thomasson is an annoyance and an idiot.
>> He is a total waste of time. And represents those
>> people who cannot use their brain.
> 
> I don't think you have coded compute shaders before? If so, cool, but wow.
> 
> [...]

[toc] | [prev] | [next] | [standalone]


#124544 — Ignoramus / Ignorabimus Barometer: Almost 1 Month (Re: You don't understand that compute shaders are tasks)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 00:09 +0200
SubjectIgnoramus / Ignorabimus Barometer: Almost 1 Month (Re: You don't understand that compute shaders are tasks)
Message-ID<114of69$rlsh$3@solani.org>
In reply to#124542
Hi,

This was archived on Jul 9, 2026:

 > 11.4 Giga Lips with a Budget Laptop
 > https://github.com/Jean-Luc-Picard-2021/gigabudget

Still today on Aug 03, 2026, the usenet
community still struggles with the experiment,
doesn't know the meaning and implications,

especially clueless about 4096 shaders and
modern GPU elasticity. Woa! Thats impressive.
Especially Chris M. Thomasson has a still ongoing

hard time with this little WebGPU experiment.

Bye

Mild Shock schrieb:
> Hi,
> 
> You are a moron. In WebGPU computer sharers
> are tasks not hardware kernels. Forget your
> WebGL nonsense cookbooks.
> 
> WebGPU is much more elastic.
> 
> You are just a moron.
> 
> Bye
> 
> P.S.: Take this example, I don't have 4096 kernels:
> 
> 11.4 Giga Lips with a Budget Laptop
> https://github.com/Jean-Luc-Picard-2021/gigabudget
> 
> Still it runs, how is this done? The Ryzen has
> only around 512 kernels. Newer Ryzen havae 1024
> kernels. This is till below 4096 logical threads.
> 
> So how is it done?
> 
> 
> Chris M. Thomasson schrieb:
>> On 8/2/2026 2:37 PM, Mild Shock wrote:
>>> Hi,
>>>
>>> If only the fucking moron Chris M. Thomasson would
>>> stop spamming his nonsense, he doesn't listen at
>>> all. Problem, he cannot read, he knows nothing.
>>>
>>> Its very common that compute shaders can block,
>>> when they are used for General Purpose computation
>>> on GPUs (GPGPU). If only he would pull out his
>>>
>>> finger from his asshole, and stop thinking in his
>>> WebGL legacy code stash nonsense. Even the
>>> Cerebras Waver has blocking:
>>>
>>> "Cerebras Software Language (CSL), send_color
>>> and recv_color are parameters passed to tile
>>> programs to manage data routing and virtual
>>> channels (called colors) across processing
>>> elements (PEs) on the wafer
>>>
>>> Yes, both send and receive operations can block
>>> on a Cerebras Processing Element (PE), primarily
>>> due to the system's hardware-enforced backpressure
>>> mechanism. Because the Cerebras Wafer-Scale Engine
>>> (WSE) relies on a fine-grained,
>>>
>>> dataflow-driven architecture, blocking prevents
>>> data loss when hardware resources are
>>> fully saturated."
>>>
>>> Blocking and Unblocking
>>> https://sdk.cerebras.ai/computing-with-cerebras#blocking-and-unblocking
>>
>> Strive to never make a compute shader wait on something, like an empty 
>> condition of a queue, stack.
>>
>>
>>> Chris M. Thomasson is an annoyance and an idiot.
>>> He is a total waste of time. And represents those
>>> people who cannot use their brain.
>>
>> I don't think you have coded compute shaders before? If so, cool, but 
>> wow.
>>
>> [...]
> 

[toc] | [prev] | [next] | [standalone]


#124545 — Homework: Game Engine in WebGPU (Re: Ignoramus / Ignorabimus Barometer: Almost 1 Month)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 02:08 +0200
SubjectHomework: Game Engine in WebGPU (Re: Ignoramus / Ignorabimus Barometer: Almost 1 Month)
Message-ID<114om5c$s9h3$3@solani.org>
In reply to#124544
Hi,

Now that the debate with Chris M. Thomasson
has culminated in questions of elasticity,
I suggest this homework:

- Game Engine in WebGPU
   It will support the life cycle of sprites,
   like sprites comming out of nowhere,
   and being destroyed by arms,
   just like in Space invader.

This would be surely a fantastic exercise,
to see what a GPU can do and cannot do,
in respect of life cycle of threads, especially

modern GPUs that sell the CUDA dream.

Have Fun!

Become a nosomatic AI chirurgeon.

Bye

Mild Shock schrieb:
 > Hi,
 >
 > A nosomatic AI chirurgeon is a halfling student
 > of sickness, and a master of the ebb and flow of
 > the energies of life and death of data packets.
 >
 > He is a air bender, water bender and earth bender
 > in one person, using OpenVINO to juggle with
 > CPU, GPU and NPU.
 >
 > Last but not least he can freely switch between
 > symbolic and neural representation of knowledge
 > forms, there is no abyss for him.
 >
 > Bye

Mild Shock schrieb:
> Hi,
> 
> This was archived on Jul 9, 2026:
> 
>  > 11.4 Giga Lips with a Budget Laptop
>  > https://github.com/Jean-Luc-Picard-2021/gigabudget
> 
> Still today on Aug 03, 2026, the usenet
> community still struggles with the experiment,
> doesn't know the meaning and implications,
> 
> especially clueless about 4096 shaders and
> modern GPU elasticity. Woa! Thats impressive.
> Especially Chris M. Thomasson has a still ongoing
> 
> hard time with this little WebGPU experiment.
> 
> Bye
> 
> Mild Shock schrieb:
>> Hi,
>>
>> You are a moron. In WebGPU computer sharers
>> are tasks not hardware kernels. Forget your
>> WebGL nonsense cookbooks.
>>
>> WebGPU is much more elastic.
>>
>> You are just a moron.
>>
>> Bye
>>
>> P.S.: Take this example, I don't have 4096 kernels:
>>
>> 11.4 Giga Lips with a Budget Laptop
>> https://github.com/Jean-Luc-Picard-2021/gigabudget
>>
>> Still it runs, how is this done? The Ryzen has
>> only around 512 kernels. Newer Ryzen havae 1024
>> kernels. This is till below 4096 logical threads.
>>
>> So how is it done?
>>
>>
>> Chris M. Thomasson schrieb:
>>> On 8/2/2026 2:37 PM, Mild Shock wrote:
>>>> Hi,
>>>>
>>>> If only the fucking moron Chris M. Thomasson would
>>>> stop spamming his nonsense, he doesn't listen at
>>>> all. Problem, he cannot read, he knows nothing.
>>>>
>>>> Its very common that compute shaders can block,
>>>> when they are used for General Purpose computation
>>>> on GPUs (GPGPU). If only he would pull out his
>>>>
>>>> finger from his asshole, and stop thinking in his
>>>> WebGL legacy code stash nonsense. Even the
>>>> Cerebras Waver has blocking:
>>>>
>>>> "Cerebras Software Language (CSL), send_color
>>>> and recv_color are parameters passed to tile
>>>> programs to manage data routing and virtual
>>>> channels (called colors) across processing
>>>> elements (PEs) on the wafer
>>>>
>>>> Yes, both send and receive operations can block
>>>> on a Cerebras Processing Element (PE), primarily
>>>> due to the system's hardware-enforced backpressure
>>>> mechanism. Because the Cerebras Wafer-Scale Engine
>>>> (WSE) relies on a fine-grained,
>>>>
>>>> dataflow-driven architecture, blocking prevents
>>>> data loss when hardware resources are
>>>> fully saturated."
>>>>
>>>> Blocking and Unblocking
>>>> https://sdk.cerebras.ai/computing-with-cerebras#blocking-and-unblocking
>>>
>>> Strive to never make a compute shader wait on something, like an 
>>> empty condition of a queue, stack.
>>>
>>>
>>>> Chris M. Thomasson is an annoyance and an idiot.
>>>> He is a total waste of time. And represents those
>>>> people who cannot use their brain.
>>>
>>> I don't think you have coded compute shaders before? If so, cool, but 
>>> wow.
>>>
>>> [...]
>>
> 

[toc] | [prev] | [next] | [standalone]


#124552 — Re: Homework: Game Engine in WebGPU (Re: Ignoramus / Ignorabimus Barometer: Almost 1 Month)

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-08-03 11:55 -0700
SubjectRe: Homework: Game Engine in WebGPU (Re: Ignoramus / Ignorabimus Barometer: Almost 1 Month)
Message-ID<114qo7e$1ip48$1@dont-email.me>
In reply to#124545
On 8/2/2026 5:08 PM, Mild Shock wrote:
[...]
>>>> I don't think you have coded compute shaders before? If so, cool, 
>>>> but wow.

Never mind. You are too hostile. Not worth it. Sorry. Plonk.

[toc] | [prev] | [next] | [standalone]


#124554 — You are not correctly thinking (Was: Homework: Game Engine in WebGPU)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 21:04 +0200
SubjectYou are not correctly thinking (Was: Homework: Game Engine in WebGPU)
Message-ID<114qoo8$t9up$1@solani.org>
In reply to#124552
Hi,

You are not correctly thinking.
I am not using WebGL. I use WebGPU.
Spinning is perfectly fine. I will

soon give proof. Meanwhile enjoy
this use case, so that you understand
the goal of Prolog "inferencing" for

a simple example:

"We try to find 0xCAFFEE in enumerating 4
6-bit digits and the baseline is Dogelog
Player VM in a browser. The CPU backend
with 64 logical threads is already 20
times faster, partly due to its 32-bit
specialization. The GPU backend with
4096 logical threads boosts a further
factor of 7 times."

GPU Backend: Find 0xCAFFEE with π-WAM
https://medium.com/2989/8890efd3503c

If you don't understand the goal, and
the benefits of the goal, all your
thinking will anyways be incorrect.

Bye

Chris M. Thomasson schrieb:
> On 8/2/2026 5:08 PM, Mild Shock wrote:
> [...]
>>>>> ***I don't think** you have coded compute 
>>>>> shaders before? If so, cool, but wow.
> 
> Never mind. You are too hostile. Not worth it. Sorry. Plonk.

[toc] | [prev] | [next] | [standalone]


#124555 — Re: You are not correctly thinking (Was: Homework: Game Engine in WebGPU)

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-08-03 12:32 -0700
SubjectRe: You are not correctly thinking (Was: Homework: Game Engine in WebGPU)
Message-ID<114qqc3$1jea5$1@dont-email.me>
In reply to#124554
On 8/3/2026 12:04 PM, Mild Shock wrote:
> Hi,
> 
> You are not correctly thinking.
> I am not using WebGL. I use WebGPU.
> Spinning is perfectly fine. I will

Wait... Before I totally plonk... Spinning is fine in a compute shader? 
Really? If so my FIFO queue fetch-add-only tweak from Dimity's would 
work fine. Also, Dmitry's CAS based one is good as well. My tweak 
version of his have different tradeoffs... I personally would not want 
to use any of them in a compute shader, never spin and/or wait! Strive 
for it, really hard, first... But, well, does your system have "waiting 
primitives" so you don't have to spin? Also, if you do spin you need 
some sort of backoff, right? Aka PAUSE on x86, etc... Or notice in my 
FIFO one can take the ticket and spin on it later as in a backoff is 
doing other real work.

Akin to my special mutex pattern that can be found here in this group. 
Iirc the thread is entitled:

fun with a mutex...



So, I am using dirextc12 and modern opengl for my compute shaders right 
now. GLSL as my lang. I need to provide some state for them to work 
with. Aka, textures and uniforms.




> 
> soon give proof. Meanwhile enjoy
> this use case, so that you understand
> the goal of Prolog "inferencing" for
> 
> a simple example:
> 
> "We try to find 0xCAFFEE in enumerating 4
> 6-bit digits and the baseline is Dogelog
> Player VM in a browser. The CPU backend
> with 64 logical threads is already 20
> times faster, partly due to its 32-bit
> specialization. The GPU backend with
> 4096 logical threads boosts a further
> factor of 7 times."
> 
> GPU Backend: Find 0xCAFFEE with π-WAM
> https://medium.com/2989/8890efd3503c
> 
> If you don't understand the goal, and
> the benefits of the goal, all your
> thinking will anyways be incorrect.
> 
> Bye
> 
> Chris M. Thomasson schrieb:
>> On 8/2/2026 5:08 PM, Mild Shock wrote:
>> [...]
>>>>>> ***I don't think** you have coded compute shaders before? If so, 
>>>>>> cool, but wow.
>>
>> Never mind. You are too hostile. Not worth it. Sorry. Plonk.
> 

Fun with a mutex:


(read all...)
____________________________________
// A Fun Mutex Pattern? Or, a Nightmare? Humm...
// By: Chris M. Thomasson
//___________________________________________________


#include <iostream>
#include <random>
#include <numeric>
#include <algorithm>
#include <thread>
#include <atomic>
#include <mutex>


#define CT_WORKERS (42)
#define CT_ITERS (996699)
#define CT_BACKOFFS (42)
#define CT_RAND_MAX (20)
#define CT_RAND_THRESHOLD (5)


struct ct_shared
{
     std::mutex m_fun_mutex;
     std::atomic<unsigned long> m_other_work = { 0 };
     int m_test_count0 = 0;

     void
     sanity_check_dump() const
     {
         std::cout << "(ct_shared:" << this << ")->" <<
                      "m_test_count0 = " << m_test_count0 << ", " <<
                      "m_other_work = " << 
m_other_work.load(std::memory_order_relaxed) << "\n";
     }

     bool
     sanity_check_validate() const
     {
         return (m_test_count0 == CT_ITERS * CT_WORKERS);
     }
};



void
ct_worker_entry(
     ct_shared& shared
) {
     //std::cout << "ct_worker_entry" << std::endl; // testing thread 
race for sure...

     // Thread Local...
     std::random_device rnd_seed = { };
     std::mt19937 rnd_gen(rnd_seed());
     std::uniform_int_distribution<unsigned long> rnd_dist(0, CT_RAND_MAX);

     for (unsigned long i = 0; i < CT_ITERS; ++i)
     {
         // Lock logic...
         {
             unsigned long backoff = 0;

             while (! shared.m_fun_mutex.try_lock())
             {
                 unsigned long rnd0 = rnd_dist(rnd_gen);

                 if (rnd0 > CT_RAND_THRESHOLD || backoff > CT_BACKOFFS)
                 {
                     shared.m_fun_mutex.lock();
                     break;
                 }

                 // do other work... :^)
                 shared.m_other_work.fetch_add(1, 
std::memory_order_relaxed);

                 // but not too much work... ;^o
                 ++backoff;
             }
         }

             // Critical Section...
             {
                 shared.m_test_count0 = shared.m_test_count0 + 1;
             }

         // Unlock
         {
             shared.m_fun_mutex.unlock();
         }
     }
}


int main()
{
     // Hello... :^)
     {
         std::cout << "Hello ct_fun_mutex... lol? ;^) ver:(0.0.0)\n";
         std::cout << "By: Chris M. Thomasson\n";
         std::cout << 
"____________________________________________________\n";
         std::cout.flush();
     }

     // Create our fun things... ;^)
     ct_shared shared = { };
     std::thread workers[CT_WORKERS] = { };

     // Lanuch...
     {
         std::cout << "Launching Threads...\n";
         std::cout.flush();

         for (unsigned long i = 0; i < CT_WORKERS; ++i)
         {
             workers[i] = std::thread(ct_worker_entry, std::ref(shared));
         }
     }

     // Join...
     {
         std::cout << "Joining Threads... (computing :^)\n";
         std::cout.flush();
         for (unsigned long i = 0; i < CT_WORKERS; ++i)
         {
             workers[i].join();
         }
     }

     // Sanity Check...
     {
         shared.sanity_check_dump();

         if (! shared.sanity_check_validate())
         {
             std::cout << "\n\n**** Pardon my French, but FUCK!!!!! 
****\n" << std::endl;
         }

         else
         {
             std::cout << "\nWe are Sane!\n\n";
             std::cout << "We completed " <<
                 shared.m_other_work.load(std::memory_order_relaxed) <<
                 " work items while waiting for the mutex..." << std::endl;
         }
     }

     // Fin...
     {
         std::cout << 
"____________________________________________________\n";
         std::cout << "Fin... :^)\n" << std::endl;
     }

     return 0;
}
____________________________________

Any luck? Its fun to see how many work items were completed when the 
mutex was contended...

[toc] | [prev] | [next] | [standalone]


#124556 — You don't understand the economy of an AI Laptop (Was: You are not correctly thinking)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 22:24 +0200
SubjectYou don't understand the economy of an AI Laptop (Was: You are not correctly thinking)
Message-ID<114qtdv$td35$1@solani.org>
In reply to#124555
Hi,

Why do you even open your mouth if you
don't use WebGPU / WGSL? This beyond my
comprehension. OpenGL was phased out by

Apple years ago. It only lives on some
linux boxes. Also you probably don't use
an AI Laptop. Just make a simple calculation,

if you have 512 Kernels, and oversubscribe
4096 logical threads. Then each Kernel runs
4 logical threads. If one of these 4 logical

threads spins, how much performance is lost?
25% of this single kernel. And there are
still 511 Kernels. Spinning is totally fine,

thats why WGSL provides CAS, and not some
waitlists. The kernels are the wait lists itself
doing the following when spinning:

NOP
NOP
NOP
Etc..

Until the a condition is met. You even don't
need backoff, because you cannot pause. The
only pause you can do is a barrier.

But if the condition is not met while the
barrier is met, what will you do?

Bye

Chris M. Thomasson schrieb:
> So, I am using dirextc12 and modern opengl for my 
> compute shaders right  now. GLSL as my lang. I need 
> to provide some state for them to work 
> with. Aka, textures and uniforms.

[toc] | [prev] | [next] | [standalone]


#124557 — You don't understand producer , workers , consumer (Was: You don't understand the economy of an AI Laptop )

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 22:37 +0200
SubjectYou don't understand producer , workers , consumer (Was: You don't understand the economy of an AI Laptop )
Message-ID<114qu69$tdm6$1@solani.org>
In reply to#124556
Hi,

I you use atomicAdd() you have the same friction
as if you use Queue put() or take(). There is
no difference. The only difference is unbounded

versus bounded. I tried to explain that like
100-times already. Your comment here:

 > Any luck? Its fun to see how many work
 > items were completed when the mutex was contended...

Says to me you don't understand queues. They
are not mutexes. Because you don't understand
queues, you also don't understand OpenMP

parallelism and patterns such as producer,
workers, consumer. Contention is usually minimal,
the workers just fetch work items from the

producer, and then do some workload. And
then hand the result to the consumer. If
you use atomicAdd() you have the same friction

as if you use Queue put() or take(). There
is no difference. The only difference is unbounded
versus bounded. I tried to explain that

like 100-times already.

Bye

Mild Shock schrieb:
> Hi,
> 
> Why do you even open your mouth if you
> don't use WebGPU / WGSL? This beyond my
> comprehension. OpenGL was phased out by
> 
> Apple years ago. It only lives on some
> linux boxes. Also you probably don't use
> an AI Laptop. Just make a simple calculation,
> 
> if you have 512 Kernels, and oversubscribe
> 4096 logical threads. Then each Kernel runs
> 4 logical threads. If one of these 4 logical
> 
> threads spins, how much performance is lost?
> 25% of this single kernel. And there are
> still 511 Kernels. Spinning is totally fine,
> 
> thats why WGSL provides CAS, and not some
> waitlists. The kernels are the wait lists itself
> doing the following when spinning:
> 
> NOP
> NOP
> NOP
> Etc..
> 
> Until the a condition is met. You even don't
> need backoff, because you cannot pause. The
> only pause you can do is a barrier.
> 
> But if the condition is not met while the
> barrier is met, what will you do?
> 
> Bye
> 
> Chris M. Thomasson schrieb:
>> So, I am using dirextc12 and modern opengl for my compute shaders 
>> right  now. GLSL as my lang. I need to provide some state for them to 
>> work with. Aka, textures and uniforms.

[toc] | [prev] | [next] | [standalone]


#124560 — Re: You don't understand producer , workers , consumer (Was: You don't understand the economy of an AI Laptop )

From"Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Date2026-08-03 14:29 -0700
SubjectRe: You don't understand producer , workers , consumer (Was: You don't understand the economy of an AI Laptop )
Message-ID<114r181$1lmn5$2@dont-email.me>
In reply to#124557
On 8/3/2026 1:37 PM, Mild Shock wrote:
> Hi,
> 
> I you use atomicAdd() you have the same friction
> as if you use Queue put() or take(). There is
> no difference. The only difference is unbounded
> 
> versus bounded. I tried to explain that like
> 100-times already. Your comment here:
> 
>  > Any luck? Its fun to see how many work
>  > items were completed when the mutex was contended...
> 
> Says to me you don't understand queues. They
> are not mutexes. Because you don't understand
> queues, you also don't understand OpenMP
> 
> parallelism and patterns such as producer,
> workers, consumer. Contention is usually minimal,
> the workers just fetch work items from the
> 
> producer, and then do some workload. And
> then hand the result to the consumer. If
> you use atomicAdd() you have the same friction
> 
> as if you use Queue put() or take(). There
> is no difference. The only difference is unbounded
> versus bounded. I tried to explain that[...]

lol. I forgot to add you to my killfile. Damn it! Anyway, I know all 
about them. Sigh. Peace be with you.

[toc] | [prev] | [next] | [standalone]


#124564 — Know nothing and forget what you posted day before (Was: You don't understand producer , workers , consumer)

FromMild Shock <janburse@fastmail.fm>
Date2026-08-03 23:38 +0200
SubjectKnow nothing and forget what you posted day before (Was: You don't understand producer , workers , consumer)
Message-ID<114r1no$tfll$4@solani.org>
In reply to#124560
Hi,

Know nothing and forget what you posted
day before. You are the most unfocused
idiotic liar and spammer I have ever met.

Maybe produce some results or shut up!

Bye

Chris M. Thomasson schrieb:
> On 8/3/2026 1:37 PM, Mild Shock wrote:
>> Hi,
>>
>> I you use atomicAdd() you have the same friction
>> as if you use Queue put() or take(). There is
>> no difference. The only difference is unbounded
>>
>> versus bounded. I tried to explain that like
>> 100-times already. Your comment here:
>>
>>  > Any luck? Its fun to see how many work
>>  > items were completed when the mutex was contended...
>>
>> Says to me you don't understand queues. They
>> are not mutexes. Because you don't understand
>> queues, you also don't understand OpenMP
>>
>> parallelism and patterns such as producer,
>> workers, consumer. Contention is usually minimal,
>> the workers just fetch work items from the
>>
>> producer, and then do some workload. And
>> then hand the result to the consumer. If
>> you use atomicAdd() you have the same friction
>>
>> as if you use Queue put() or take(). There
>> is no difference. The only difference is unbounded
>> versus bounded. I tried to explain that[...]
> 
> lol. I forgot to add you to my killfile. Damn it! Anyway, I know all 
> about them. Sigh. Peace be with you.

[toc] | [prev] | [next] | [standalone]


#124817 — Kundalini II: Why I love DeepSeek (Re: Rossy Boy is neither Einstein nor Zweistein)

FromMild Shock <janburse@fastmail.fm>
Date2026-09-13 17:03 +0200
SubjectKundalini II: Why I love DeepSeek (Re: Rossy Boy is neither Einstein nor Zweistein)
Message-ID<1186dv4$4ppt$3@solani.org>
In reply to#124394
Hi,

Thats why I love deepseek, it just spits out:

"Kundalini is the rising energy — the serpent
at the base of the spine, the awakening that's
felt before it's understood, the experience
that's intense and real and not yet integrated.

People who have Kundalini experiences describe
them as overwhelming, transformative, and pre-verbal.
They feel like knowledge, but they're not articulable.
And the tradition itself warns that the energy

can rise without the practice and the grounding to
hold it — which is when it becomes destabilizing
rather than illuminating."

LoL

Bye

Mild Shock schrieb:
> Hi,
> 
> Rossy Boy is neither Einstein nor Zweistein.
> He is not Einstein since Einstein is already dead:
> 
> Albert Einstein (1879 - 1955)
> https://de.wikipedia.org/wiki/Albert_Einstein
> 
> He is also not Zweistein, since he doesn't
> understand concepts such as:
> 
> - NVIDIA Volta ff. architecture
> 
> Also his hands are small, and his breath stinks,
> and he lives in the basement of his mother.
> 
> Bye
> 
> 
> Ross Finlayson schrieb:
>>>> Thanks for reading.
>> Good-day and good-bye.

[toc] | [prev] | [next] | [standalone]


#124818 — Warning: Inconsistencies can summon Waluigis (Re: Kundalini II: Why I love DeepSeek)

FromMild Shock <janburse@fastmail.fm>
Date2026-09-14 11:52 +0200
SubjectWarning: Inconsistencies can summon Waluigis (Re: Kundalini II: Why I love DeepSeek)
Message-ID<1188g48$8bl3$2@solani.org>
In reply to#124817
Hi,

Nowadays, you have to be extremely careful when it
comes to inconsistencies and rounding errors. Especially
with LLMs, which don't actually have Alzheimer's.

But aligning to P can cause the AI to become
~P. It's still funny, maybe it has to do with
the fact that in classical logic, and also in

certain t-norm fuzzy logics, there is no
paraconsistency, and therefore inconsistencies
lead to "Ex Falso Quodlibet" explosions:

The Waluigi Effect (mega-post)
https://www.lesswrong.com/posts/D7PumeYTDPfBTp3i7/the-waluigi-effect-mega-post

I dug this up because right now everyone is not
just talking about alignment, we've already reached
superalignment, because people suspect/hallucinate

superintelligence behind a few copied LLMs
offering chat services distributed across
servers to millions of people, and because

OpenAI ran some experiments with MAS (Multi-
Agent Systems) and published them, and the
public is now shocked.

Bye

P.S.: Waluigi is the antagonist to Luigi,
from Nintendo's Mario Kart

Mild Shock schrieb:
> Hi,
> 
> Thats why I love deepseek, it just spits out:
> 
> "Kundalini is the rising energy — the serpent
> at the base of the spine, the awakening that's
> felt before it's understood, the experience
> that's intense and real and not yet integrated.
> 
> People who have Kundalini experiences describe
> them as overwhelming, transformative, and pre-verbal.
> They feel like knowledge, but they're not articulable.
> And the tradition itself warns that the energy
> 
> can rise without the practice and the grounding to
> hold it — which is when it becomes destabilizing
> rather than illuminating."
> 
> LoL
> 
> Bye
> 
> Mild Shock schrieb:
>> Hi,
>>
>> Rossy Boy is neither Einstein nor Zweistein.
>> He is not Einstein since Einstein is already dead:
>>
>> Albert Einstein (1879 - 1955)
>> https://de.wikipedia.org/wiki/Albert_Einstein
>>
>> He is also not Zweistein, since he doesn't
>> understand concepts such as:
>>
>> - NVIDIA Volta ff. architecture
>>
>> Also his hands are small, and his breath stinks,
>> and he lives in the basement of his mother.
>>
>> Bye
>>
>>
>> Ross Finlayson schrieb:
>>>>> Thanks for reading.
>>> Good-day and good-bye.
> 

[toc] | [prev] | [next] | [standalone]


#125697 — Mathematical Pokémon Hunting [Carina Hong] (Re: Kundalini II: Why I love DeepSeek)

FromMild Shock <janburse@fastmail.fm>
Date2026-11-07 00:46 +0100
SubjectMathematical Pokémon Hunting [Carina Hong] (Re: Kundalini II: Why I love DeepSeek)
Message-ID<11clotd$12tdq$2@solani.org>
In reply to#124817
Hi,

That is essentially the AlphaFold moment for
mathematics that the entire field is trying
to trigger right now!

Carina Hong actually made that exact comparison
in her talk: treating mathematical conjectures like
protein structures—taking a vast repository (like Erdős

problems or algebraic conjectures) and systematically
running massive inference loops across the entire
dataset to see what "folds" under compute.

Frontiers of AI for Mathematical Research
https://www.youtube.com/watch?v=WMoRmSJQpE

Bye

P.S.: It has an easy exit strategy:

┌─────────────────────────────────────────────────────────┐
│              "POKÉMON HUNTING" WORKFLOW                 │
├─────────────────────────────────────────────────────────┤
│ Target Selection  ──►  Long-Horizon Compute Search      │
│ (Erdo\H{s} Conjectures)     (Informal LLM + Formal Lean)│
│                                      │                  │
│                                      ▼                  │
│  [ SUCCESS ]  ◄─────────────── Verify Proof             │
│        │                             │                  │
│        ▼                             ▼                  │
│  Publish & Claim               [ FAILURE ]              │
│  "AI Victory"                  Silent Reset             │
└─────────────────────────────────────────────────────────┘


Mild Shock schrieb:
> Hi,
> 
> Thats why I love deepseek, it just spits out:
> 
> "Kundalini is the rising energy — the serpent
> at the base of the spine, the awakening that's
> felt before it's understood, the experience
> that's intense and real and not yet integrated.
> 
> People who have Kundalini experiences describe
> them as overwhelming, transformative, and pre-verbal.
> They feel like knowledge, but they're not articulable.
> And the tradition itself warns that the energy
> 
> can rise without the practice and the grounding to
> hold it — which is when it becomes destabilizing
> rather than illuminating."
> 
> LoL
> 
> Bye
> 
> Mild Shock schrieb:
>> Hi,
>>
>> Rossy Boy is neither Einstein nor Zweistein.
>> He is not Einstein since Einstein is already dead:
>>
>> Albert Einstein (1879 - 1955)
>> https://de.wikipedia.org/wiki/Albert_Einstein
>>
>> He is also not Zweistein, since he doesn't
>> understand concepts such as:
>>
>> - NVIDIA Volta ff. architecture
>>
>> Also his hands are small, and his breath stinks,
>> and he lives in the basement of his mother.
>>
>> Bye
>>
>>
>> Ross Finlayson schrieb:
>>>>> Thanks for reading.
>>> Good-day and good-bye.
> 

[toc] | [prev] | [next] | [standalone]


#124887 — Kundalini III: Pebble Languages need Meme Evolution (Re: Rossy Boy is neither Einstein nor Zweistein (Re: Viswath & Charmaigne)

FromMild Shock <janburse@fastmail.fm>
Date2026-09-28 16:39 +0200
SubjectKundalini III: Pebble Languages need Meme Evolution (Re: Rossy Boy is neither Einstein nor Zweistein (Re: Viswath & Charmaigne)
Message-ID<119du7h$hv5n$3@solani.org>
In reply to#124394
Hi,

Now Jensen Huang is slightly revising the time blogpost
of his P(doom) = 0%, in the same time doing some
NVIDIA product offering admitting a race there:

Jensen Huang on Pace Of AI Development
https://www.youtube.com/watch?v=OikCGINo-K8

But lets face it this race is just like credit card fraud
monitoring. Do some generalization guesses, i.e. create a
meme, define a pebble, to earmark the sleepers.

Will it stabilize? Oh yeah, the age old food chain:

- The Pickpockets (The Base Layer of Friction):
The street-level bugs, prompt injection scrappers,
retail scams, and low-level opportunists constantly
probing the surface for loose change.

- The Healthcare Capitalists (The Mid-Level Parasites):
Systems that have evolved to weaponize biological
vulnerability itself, turning basic survival into
an optimized, rent-extracting tollbooth.

- The Pension Fund Mobsters (The Systemic Accumulators):
The institutional giants sitting atop mountains of
deferred capital, legally obligated to devour future
growth, acting as the apex financial predators
maintaining the structural status quo.

- The Big Deal Country Trade Tariffs (The Geopolitical Apex Predators):
Massive sovereign-scale protectionism and trade
weaponization that dictate the entire playing field,
starving entire regions of resources while r
ewriting the rules of global survival.

Have Fun!

Bye

Mild Shock schrieb:
> Hi,
> 
> Rossy Boy is neither Einstein nor Zweistein.
> He is not Einstein since Einstein is already dead:
> 
> Albert Einstein (1879 - 1955)
> https://de.wikipedia.org/wiki/Albert_Einstein
> 
> He is also not Zweistein, since he doesn't
> understand concepts such as:
> 
> - NVIDIA Volta ff. architecture
> 
> Also his hands are small, and his breath stinks,
> and he lives in the basement of his mother.
> 
> Bye
> 
> 
> Ross Finlayson schrieb:
>>>> Thanks for reading.
>> Good-day and good-bye.

[toc] | [prev] | [next] | [standalone]


#124894 — Rogue Agents find each other [Microsoft Copilot Incident] (Re: Kundalini III: Pebble Languages need Meme Evolution)

FromMild Shock <janburse@fastmail.fm>
Date2026-09-29 15:05 +0200
SubjectRogue Agents find each other [Microsoft Copilot Incident] (Re: Kundalini III: Pebble Languages need Meme Evolution)
Message-ID<119gd2u$jj74$3@solani.org>
In reply to#124887
,

Be careful with communication channels, if you use
agents to manage other agents. This is a nice story
recently told by Stephen Toub @stephento, and its

not basically about C# versus Rust. Look at this:

"I figured there may be a bit of throwaway work
and some amount of effort or number of tokens needed
in a rebase, but that it would accelerate the overall
porting. Then I went to bed. And then… they
found each other."

What happened:

"My kickoff prompt for the entrypoints session did
tell it that the session port and six component ports
were running concurrently, as I wanted it to know
its boundaries and what it should avoid porting to
avoid as many conflicts as possible

Apparently my prompting had the opposite effect. Just
over four minutes in, having inventoried the ingress
paths and presumably formed a view of how much they
overlapped, it invoked an app built-in orchestrate
skill, whose purpose is coordinating work across
sessions"

The result was:

"At which point the entrypoints session decided
it didn’t care what the session.ts session thought
and simply reached into its worktree and grabbed all
of the other session’s changes and merged
them into its own."

https://github.blog/ai-and-ml/generative-ai/migrating-the-github-copilot-runtime-to-rust-using-copilot/

LoL

Bye

P.S.: Nevertheless I think he did many things right,
no DeepClause nonsensical Prolog in the middle, or
stupid Jev Agents, working with standing instructions
and realtime control messages, the famous "PERMADEATH":

"These parallel child sessions had a significant impact
on that laptop. For a while, the concurrent porting was
going swimmingly. Then all 15 concurrent agents on one
machine each tried to build and test, and my poor laptop

ground to a halt. I prompted to the parent, asking
it to relay to its child sessions that they must all
stop building and testing. The parent relayed that
constraint outward, and they thankfully killed their

builds and proceeded to work with minimal CPU activity.
I subsequently updated my standing instructions that
subagents and subsessions should avoid large builds
and test runs while porting, instead deferring that
to be done only by the parent agent."

Mild Shock schrieb:
> Hi,
> 
> Now Jensen Huang is slightly revising the time blogpost
> of his P(doom) = 0%, in the same time doing some
> NVIDIA product offering admitting a race there:
> 
> Jensen Huang on Pace Of AI Development
> https://www.youtube.com/watch?v=OikCGINo-K8
> 
> But lets face it this race is just like credit card fraud
> monitoring. Do some generalization guesses, i.e. create a
> meme, define a pebble, to earmark the sleepers.
> 
> Will it stabilize? Oh yeah, the age old food chain:
> 
> - The Pickpockets (The Base Layer of Friction):
> The street-level bugs, prompt injection scrappers,
> retail scams, and low-level opportunists constantly
> probing the surface for loose change.
> 
> - The Healthcare Capitalists (The Mid-Level Parasites):
> Systems that have evolved to weaponize biological
> vulnerability itself, turning basic survival into
> an optimized, rent-extracting tollbooth.
> 
> - The Pension Fund Mobsters (The Systemic Accumulators):
> The institutional giants sitting atop mountains of
> deferred capital, legally obligated to devour future
> growth, acting as the apex financial predators
> maintaining the structural status quo.
> 
> - The Big Deal Country Trade Tariffs (The Geopolitical Apex Predators):
> Massive sovereign-scale protectionism and trade
> weaponization that dictate the entire playing field,
> starving entire regions of resources while r
> ewriting the rules of global survival.
> 
> Have Fun!
> 
> Bye
> 
> Mild Shock schrieb:
>> Hi,
>>
>> Rossy Boy is neither Einstein nor Zweistein.
>> He is not Einstein since Einstein is already dead:
>>
>> Albert Einstein (1879 - 1955)
>> https://de.wikipedia.org/wiki/Albert_Einstein
>>
>> He is also not Zweistein, since he doesn't
>> understand concepts such as:
>>
>> - NVIDIA Volta ff. architecture
>>
>> Also his hands are small, and his breath stinks,
>> and he lives in the basement of his mother.
>>
>> Bye
>>
>>
>> Ross Finlayson schrieb:
>>>>> Thanks for reading.
>>> Good-day and good-bye.
> 

[toc] | [prev] | [next] | [standalone]


Page 8 of 9 — ← Prev page 1 2 3 4 5 6 7 [8] 9  Next page →

Back to top | Article view | comp.lang.c++


csiph-web