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Groups > comp.lang.c++ > #80794
| From | "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> |
|---|---|
| Newsgroups | comp.lang.c++ |
| Subject | Re: "Nearly a quarter-century later, why is C++ still so popular?" |
| Date | 2021-08-07 22:43 -0700 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <senqtp$mkj$1@gioia.aioe.org> (permalink) |
| References | (9 earlier) <se8h2t$699$1@gioia.aioe.org> <cb325942-f16d-406c-935b-742d3225ba49n@googlegroups.com> <sebc3i$a4v$1@gioia.aioe.org> <3e034e70-c01d-47e7-b1fd-8eff465d73fan@googlegroups.com> <in8oqrFqei1U1@mid.individual.net> |
On 8/7/2021 6:03 PM, Ian Collins wrote: > On 04/08/2021 01:01, Öö Tiib wrote: >> On Tuesday, 3 August 2021 at 15:17:10 UTC+3, Juha Nieminen wrote: >>> Öö Tiib <oot...@hot.ee> wrote: >>>> Feels rather unlikely that we want to do anything with such Vertex >>>> instance >>>> in separation. Instead we want those to be processed (in massive >>>> amounts) by some rendering engine (like OpenGL). >>> I don't really understand why you have such a hard time imagining a >>> situation >>> where something like that Vertex class would feel like a very >>> convenient and >>> good design choice. >>> >>> Not all programs that handle, for example, triangle meshes are doing >>> so to >>> merely feed the data to OpenGL (or any other API). There may be >>> myriads of >>> reasons why a program may want to handle triangle meshes in some manner, >>> and some of these applications may be something that benefit from >>> extreme >>> speed (because they may need to do a lot of heavy operations to gigantic >>> triangle meshes). >> >> As rule we want to render those too. If for nothing else then for >> debugging. >> Therefore if we really process 3D triangles directly then it is more >> convenient >> to keep the data layout suitable for rendering API, even if we do part of >> processing outside of that API as well. > > Our application's positioning engine does not render the triangle meshes > we use for mapping. Its job is to work out where targets should be on a > surface and to generate guidance lines on the map. The rendering is > done in using OpenGL on another device. > > I'm sure this situation isn't uncommon. Not uncommon at all. Not sure if the following scenario is "comparable" or not, however... I have pure C++ that generates scenes for another application to render, PovRay. In this case, I did not implement a raytracer. Imvvho, PovRay is pretty fun to work with. https://youtu.be/skGUAXAx6eg Other times, I will implement a crude distance estimator for 3d work: https://www.shadertoy.com/view/fdBSzm
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"Nearly a quarter-century later, why is C++ still so popular?" Lynn McGuire <lynnmcguire5@gmail.com> - 2021-07-27 14:59 -0500
Re: "Nearly a quarter-century later, why is C++ still so popular?" Siri Cruise <chine.bleu@yahoo.com> - 2021-07-27 13:48 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Vir Campestris <vir.campestris@invalid.invalid> - 2021-07-27 22:05 +0100
Re: "Nearly a quarter-century later, why is C++ still so popular?" Keith Thompson <Keith.S.Thompson+u@gmail.com> - 2021-07-27 14:23 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" legalize+jeeves@mail.xmission.com (Richard) - 2021-08-05 19:49 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Jorgen Grahn <grahn+nntp@snipabacken.se> - 2021-08-19 20:08 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Siri Cruise <chine.bleu@yahoo.com> - 2021-08-19 18:20 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-08-20 06:13 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Jorgen Grahn <grahn+nntp@snipabacken.se> - 2021-08-20 06:17 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Siri Cruise <chine.bleu@yahoo.com> - 2021-08-20 00:03 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-08-20 11:03 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" mickspud@downthefarm.com - 2021-08-20 15:19 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" "Alf P. Steinbach" <alf.p.steinbach@gmail.com> - 2021-08-20 14:26 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" Öö Tiib <ootiib@hot.ee> - 2021-08-29 23:40 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Cholo Lennon <chololennon@hotmail.com> - 2021-07-27 21:01 -0300
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-07-28 08:16 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" "Alf P. Steinbach" <alf.p.steinbach@gmail.com> - 2021-07-28 16:22 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" Siri Cruise <chine.bleu@yahoo.com> - 2021-07-28 07:53 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" "Alf P. Steinbach" <alf.p.steinbach@gmail.com> - 2021-07-28 21:23 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" Siri Cruise <chine.bleu@yahoo.com> - 2021-07-28 14:16 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-07-29 06:53 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Öö Tiib <ootiib@hot.ee> - 2021-07-29 09:31 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" MrSpud_71i5@slwgrcbmd1l7yi1.org - 2021-07-30 11:21 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-08-01 08:28 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Öö Tiib <ootiib@hot.ee> - 2021-08-01 05:49 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-08-02 10:23 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" MrSpud_rLY23@_h_.co.uk - 2021-08-02 15:05 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Öö Tiib <ootiib@hot.ee> - 2021-08-03 04:57 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Juha Nieminen <nospam@thanks.invalid> - 2021-08-03 12:16 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Öö Tiib <ootiib@hot.ee> - 2021-08-03 06:01 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Ian Collins <ian-news@hotmail.com> - 2021-08-08 13:03 +1200
Re: "Nearly a quarter-century later, why is C++ still so popular?" "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2021-08-07 22:43 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Vir Campestris <vir.campestris@invalid.invalid> - 2021-08-01 21:40 +0100
Re: "Nearly a quarter-century later, why is C++ still so popular?" Chris Vine <chris@cvine--nospam--.freeserve.co.uk> - 2021-07-29 09:53 +0100
Re: "Nearly a quarter-century later, why is C++ still so popular?" Manfred <noname@add.invalid> - 2021-07-30 13:51 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" Manfred <noname@add.invalid> - 2021-07-30 13:40 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" Bonita Montero <Bonita.Montero@gmail.com> - 2021-07-28 04:05 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" MrSpud_oyam9ltRb0@khlkg.info - 2021-07-28 09:30 +0000
Re: "Nearly a quarter-century later, why is C++ still so popular?" Bo Persson <bo@bo-persson.se> - 2021-07-28 08:19 +0200
Re: "Nearly a quarter-century later, why is C++ still so popular?" "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2021-08-03 13:10 -0700
Re: "Nearly a quarter-century later, why is C++ still so popular?" Lynn McGuire <lynnmcguire5@gmail.com> - 2021-08-03 18:37 -0500
Re: "Nearly a quarter-century later, why is C++ still so popular?" Cholo Lennon <chololennon@hotmail.com> - 2021-08-05 18:17 -0300
Re:"Nearly a quarter-century later, why is C++ still so popular?" Blue Hat <blue_hat@hackershaven.com.jm> - 2021-08-08 13:33 -0500
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