Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.c++ > #5689
| From | Victor Bazarov <v.bazarov@comcast.invalid> |
|---|---|
| Newsgroups | comp.lang.c++ |
| Subject | Re: SDL + OpenGL problem with textures in simple Asteroids-like game |
| Date | 2011-05-27 09:20 -0400 |
| Organization | A noiseless patient Spider |
| Message-ID | <iro8fo$pbb$2@dont-email.me> (permalink) |
| References | <70d4811b-b593-47d2-b438-b893922e599d@s14g2000vbi.googlegroups.com> |
On 5/27/2011 9:06 AM, Michal M wrote: > I have to write a simple game to school. It is first thing I am > writing using c++ and first time I am using SDL and OpenGL. I run into > a problem which I cannot solve or diagnose by myself. > I have noticed that if I load more textures they start to behave > strangely.[...] Off-topic. Try 'comp.graphics.api.opengl'. V -- I do not respond to top-posted replies, please don't ask
Back to comp.lang.c++ | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
SDL + OpenGL problem with textures in simple Asteroids-like game Michal M <mich.mierzwa@gmail.com> - 2011-05-27 06:06 -0700
Re: SDL + OpenGL problem with textures in simple Asteroids-like game Victor Bazarov <v.bazarov@comcast.invalid> - 2011-05-27 09:20 -0400
Re: SDL + OpenGL problem with textures in simple Asteroids-like game Michal M <mich.mierzwa@gmail.com> - 2011-05-27 06:30 -0700
Re: SDL + OpenGL problem with textures in simple Asteroids-like game Victor Bazarov <v.bazarov@comcast.invalid> - 2011-05-27 09:56 -0400
csiph-web