Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.c++ > #5689

Re: SDL + OpenGL problem with textures in simple Asteroids-like game

From Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups comp.lang.c++
Subject Re: SDL + OpenGL problem with textures in simple Asteroids-like game
Date 2011-05-27 09:20 -0400
Organization A noiseless patient Spider
Message-ID <iro8fo$pbb$2@dont-email.me> (permalink)
References <70d4811b-b593-47d2-b438-b893922e599d@s14g2000vbi.googlegroups.com>

Show all headers | View raw


On 5/27/2011 9:06 AM, Michal M wrote:
> I have to write a simple game to school. It is first thing I am
> writing using c++ and first time I am using SDL and OpenGL. I run into
> a problem which I cannot solve or diagnose by myself.
> I have noticed that if I load more textures they start to behave
> strangely.[...]

Off-topic.  Try 'comp.graphics.api.opengl'.

V
-- 
I do not respond to top-posted replies, please don't ask

Back to comp.lang.c++ | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread


Thread

SDL + OpenGL problem with textures in simple Asteroids-like game Michal M <mich.mierzwa@gmail.com> - 2011-05-27 06:06 -0700
  Re: SDL + OpenGL problem with textures in simple Asteroids-like game Victor Bazarov <v.bazarov@comcast.invalid> - 2011-05-27 09:20 -0400
    Re: SDL + OpenGL problem with textures in simple Asteroids-like game Michal M <mich.mierzwa@gmail.com> - 2011-05-27 06:30 -0700
      Re: SDL + OpenGL problem with textures in simple Asteroids-like game Victor Bazarov <v.bazarov@comcast.invalid> - 2011-05-27 09:56 -0400

csiph-web