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Groups > alt.os.development > #18705 > unrolled thread
| Started by | "Paul Edwards" <mutazilah@gmail.com> |
|---|---|
| First post | 2024-08-21 05:04 +0800 |
| Last post | 2024-08-21 16:11 +0200 |
| Articles | 3 — 3 participants |
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box-drawing characters "Paul Edwards" <mutazilah@gmail.com> - 2024-08-21 05:04 +0800
Re: box-drawing characters "Luke A. Guest" <laguest@archeia.com> - 2024-08-21 11:47 +0100
Re: box-drawing characters wolfgang kern <nowhere@never.at> - 2024-08-21 16:11 +0200
| From | "Paul Edwards" <mutazilah@gmail.com> |
|---|---|
| Date | 2024-08-21 05:04 +0800 |
| Subject | box-drawing characters |
| Message-ID | <va30dc$3h5np$1@dont-email.me> |
In another forum (an Amiga forum), someone suggested that one of the reasons why the Amiga couldn't easily replace the IBM PC was because it didn't have the box-drawing characters in the default character set. This was the first time that I had ever been made aware that the box drawing characters were potentially of critical importance - allowing a GUI-like environment using text. It's unclear to me why you can't reproduce that same functionality using the innate graphics - I'm talking about reproducing for no additional cost than the text characters would cost in development time or hardware performance. I have previously mentioned that for Vietnamese I would like something like VISCII, but I want to take 6 control characters that don't interfere with micro-emacs keystrokes. To support box drawing on top of VISCII-like, I would need to take even more control characters - but these can likely be output-only, so there is no problem if they clash with a micro-emacs keystroke. The MSDOS 4.0 source code appears to have box-drawing characters in some of the files, expressed as UTF-8. This is now difficult to edit, and it was difficult to edit even before. I think there needs to be a system where you draw your boxes using just asterisks, ie: ****** * * * * ****** (or whatever) and then it is up to some software to convert your box into the proper box-drawing characters on a system that supports that, or else literally leaves the original asterisks. Any thoughts on the way forward, starting at around 1983, before the Amiga has debuted? Thanks. Paul.
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| From | "Luke A. Guest" <laguest@archeia.com> |
|---|---|
| Date | 2024-08-21 11:47 +0100 |
| Message-ID | <va4gju$3r4af$1@dont-email.me> |
| In reply to | #18705 |
On 20/08/2024 22:04, Paul Edwards wrote: > In another forum (an Amiga forum), someone suggested that > one of the reasons why the Amiga couldn't easily replace the > IBM PC was because it didn't have the box-drawing characters > in the default character set. No, it was closer to no-MMU in most machines. If they'd not been cheapskates and put in an MMU, they could've had memory protection from the start. Also not being in a hurry for CES (or whatever it was) and waiting for CAOS to be written, would've helped. But then, so would not hiring a shit ton of PC management to sell PC's instead of hiring more Amiga staff. So would not having dickheads in management who live on a fucking plane who hired another dickhead who destroyed the company.
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| From | wolfgang kern <nowhere@never.at> |
|---|---|
| Date | 2024-08-21 16:11 +0200 |
| Message-ID | <va4si0$3sql5$1@dont-email.me> |
| In reply to | #18705 |
On 20/08/2024 23:04, Paul Edwards wrote: [about character font set] > Any thoughts on the way forward, starting at around 1983, before the > Amiga has debuted? back then I wrote many inline ASM in BASIC for C64. including my very own character-set to show my logo with a triple char. during DOS days I used FONTEDIT.COM to adapt my stuff. I use this 128 characters font layout still today, but added up to 256 chars and flexibility for various sizes, while the main grid is 16*8(*9 as hidden space). __ wolfgang
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