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You hear some noises in the distance (Re: Loderunner Enemy AI better than SWI-Prolog?)

From Mild Shock <janburse@fastmail.fm>
Newsgroups rec.arts.int-fiction, alt.fantasy
Subject You hear some noises in the distance (Re: Loderunner Enemy AI better than SWI-Prolog?)
Date 2026-09-15 20:22 +0200
Message-ID <118c2dh$8nro$3@solani.org> (permalink)
References (11 earlier) <27268.48342.40320.549939@parhasard.net> <1162nhe$26tip$5@dont-email.me> <NQ6hS.1098979$la89.205442@fx06.ams4> <slrn118buud.mqi.anthk@hyperbola.home> <YQfqS.118094$3vg8.60241@fx37.iad>

Cross-posted to 2 groups.

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Hi,

Interesting. This PLATO thing from University
of Illinois could maybe predate Hack:

Dirk Pellett of Iowa State University
and Flint Pellett of the University of
Illinois made substantial enhancements
to the game from 1976 to 1985
https://en.wikipedia.org/wiki/Dnd_%281975_video_game%29

Hack was created in 1982 by Jay Fenlason with
the assistance of Kenny Woodland, Mike Thome,
and Jonathan Payne, while students at Lincoln-
Sudbury Regional High School.
https://en.wikipedia.org/wiki/Hack_%28video_game%29

Bye

BTW: Doom predecessor could have been this one:

The first version was developed by high school
students Steve Colley, Greg Thompson, and Howard
Palmer for the Imlac PDS-1 minicomputer during a
school work/study program at the NASA Ames
Research Center.
3D multiplayer first-person shooter maze game
https://en.wikipedia.org/wiki/Maze_%281973_video_game%29

Scott Lurndal schrieb:
> Anthk GM <anthk@disroot.org> writes:
>> On 2026-08-19, Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> wrote:
>>> On 19/08/2026 6:49 AM, Lawrence D’Oliveiro wrote:
>>>> On Tue, 18 Aug 2026 21:13:10 +0100, Aidan Kehoe wrote:
>>>>
>>>>> I coded Prolog in 1998-1999. It is not oriented to the underlying
>>>>> machine in any useful way, and its syntax is not human-friendly. I
>>>>> don’t recommend it.
>>>>
>>>> I did briefly flirt with it, a decade earlier. I found it “very high
>>>> level”, in that its brute-force pattern-matching-plus-backtracking
>>>> execution paradigm was well-suited to solving certain kinds of logic
>>>> problems (it’s in the name of the language after all). Though I guess
>>>> you’d get a blowup in execution time and memory in more complex
>>>> real-world situations.
>>>>
>>>> You know the old “Who Owns The Zebra?” logic puzzle (or some variant
>>>> thereof)? You basically code the given clues directly into Prolog, run
>>>> the result as a program, and out pops the answer.
>>>
>>> Dear Lawrence,
>>>
>>> Have you thought to code yourself as a logical puzzle solving character
>>> in text adventures, with or without the help of Prolog?
>>>
>>> Do you think you can do so without ever mentioning Python?  Or do you
>>> love snakes so much you cannot live without it?  Are you perhaps a
>>> graduate of the Slitherin magical university?
>>>
>>> I have added rec.arts.int-fiction to this discussion, and alt.fantasy,
>>> even though we don't discuss Slitherins there.
>>>
>>>
>>> Happy coding yourself in a text adventure game!
>>
>> There's a clause based language called Dialog which is
>> Prolog's cousing (think something like CLIPS, constraint based
>> solvers):
> 
> The first graphical MUD was built using the TUTOR
> language.
> 
> https://en.wikipedia.org/wiki/TUTOR
> https://en.wikipedia.org/wiki/Dnd_(1975_video_game)
> https://en.wikipedia.org/wiki/Empire_(1973_video_game)
> 
>    
> 

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Re: Loderunner Enemy AI better than SWI-Prolog? [Prolog Education Group] Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-19 08:32 +0800
  Re: Loderunner Enemy AI better than SWI-Prolog? [Prolog Education Group] Anthk GM <anthk@disroot.org> - 2026-09-15 17:10 +0000
    Re: Loderunner Enemy AI better than SWI-Prolog? [Prolog Education Group] scott@slp53.sl.home (Scott Lurndal) - 2026-09-15 18:08 +0000
      You hear some noises in the distance (Re: Loderunner Enemy AI better than SWI-Prolog?) Mild Shock <janburse@fastmail.fm> - 2026-09-15 20:22 +0200

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