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| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Newsgroups | rec.arts.int-fiction, alt.fantasy |
| Subject | You hear some noises in the distance (Re: Loderunner Enemy AI better than SWI-Prolog?) |
| Date | 2026-09-15 20:22 +0200 |
| Message-ID | <118c2dh$8nro$3@solani.org> (permalink) |
| References | (11 earlier) <27268.48342.40320.549939@parhasard.net> <1162nhe$26tip$5@dont-email.me> <NQ6hS.1098979$la89.205442@fx06.ams4> <slrn118buud.mqi.anthk@hyperbola.home> <YQfqS.118094$3vg8.60241@fx37.iad> |
Cross-posted to 2 groups.
Hi, Interesting. This PLATO thing from University of Illinois could maybe predate Hack: Dirk Pellett of Iowa State University and Flint Pellett of the University of Illinois made substantial enhancements to the game from 1976 to 1985 https://en.wikipedia.org/wiki/Dnd_%281975_video_game%29 Hack was created in 1982 by Jay Fenlason with the assistance of Kenny Woodland, Mike Thome, and Jonathan Payne, while students at Lincoln- Sudbury Regional High School. https://en.wikipedia.org/wiki/Hack_%28video_game%29 Bye BTW: Doom predecessor could have been this one: The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center. 3D multiplayer first-person shooter maze game https://en.wikipedia.org/wiki/Maze_%281973_video_game%29 Scott Lurndal schrieb: > Anthk GM <anthk@disroot.org> writes: >> On 2026-08-19, Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> wrote: >>> On 19/08/2026 6:49 AM, Lawrence D’Oliveiro wrote: >>>> On Tue, 18 Aug 2026 21:13:10 +0100, Aidan Kehoe wrote: >>>> >>>>> I coded Prolog in 1998-1999. It is not oriented to the underlying >>>>> machine in any useful way, and its syntax is not human-friendly. I >>>>> don’t recommend it. >>>> >>>> I did briefly flirt with it, a decade earlier. I found it “very high >>>> level”, in that its brute-force pattern-matching-plus-backtracking >>>> execution paradigm was well-suited to solving certain kinds of logic >>>> problems (it’s in the name of the language after all). Though I guess >>>> you’d get a blowup in execution time and memory in more complex >>>> real-world situations. >>>> >>>> You know the old “Who Owns The Zebra?” logic puzzle (or some variant >>>> thereof)? You basically code the given clues directly into Prolog, run >>>> the result as a program, and out pops the answer. >>> >>> Dear Lawrence, >>> >>> Have you thought to code yourself as a logical puzzle solving character >>> in text adventures, with or without the help of Prolog? >>> >>> Do you think you can do so without ever mentioning Python? Or do you >>> love snakes so much you cannot live without it? Are you perhaps a >>> graduate of the Slitherin magical university? >>> >>> I have added rec.arts.int-fiction to this discussion, and alt.fantasy, >>> even though we don't discuss Slitherins there. >>> >>> >>> Happy coding yourself in a text adventure game! >> >> There's a clause based language called Dialog which is >> Prolog's cousing (think something like CLIPS, constraint based >> solvers): > > The first graphical MUD was built using the TUTOR > language. > > https://en.wikipedia.org/wiki/TUTOR > https://en.wikipedia.org/wiki/Dnd_(1975_video_game) > https://en.wikipedia.org/wiki/Empire_(1973_video_game) > > >
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Re: Loderunner Enemy AI better than SWI-Prolog? [Prolog Education Group] Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-19 08:32 +0800
Re: Loderunner Enemy AI better than SWI-Prolog? [Prolog Education Group] Anthk GM <anthk@disroot.org> - 2026-09-15 17:10 +0000
Re: Loderunner Enemy AI better than SWI-Prolog? [Prolog Education Group] scott@slp53.sl.home (Scott Lurndal) - 2026-09-15 18:08 +0000
You hear some noises in the distance (Re: Loderunner Enemy AI better than SWI-Prolog?) Mild Shock <janburse@fastmail.fm> - 2026-09-15 20:22 +0200
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