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Groups > alt.binaries.3d.poser > #16424 > unrolled thread

Re: A little complicated scene

Started bySpamster <user@domain.com>
First post2020-06-07 10:41 -0400
Last post2020-06-07 08:10 -0700
Articles 2 — 2 participants

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  Re: A little complicated scene Spamster <user@domain.com> - 2020-06-07 10:41 -0400
    Re: A little complicated scene Dana Haywood <no.way@jos> - 2020-06-07 08:10 -0700

#16424 — Re: A little complicated scene

FromSpamster <user@domain.com>
Date2020-06-07 10:41 -0400
SubjectRe: A little complicated scene
Message-ID<5edcfca2$1@LostBBS>
Kewl! The people are billboards?

On 6/7/2020 9:59 AM, Dana Haywood wrote:
> The thing about this scene is..there is only ONE 3d figure (bria). The 
> rest are props (bench, grass, fountain..) and billboards (the rest of 
> the people). The idea is to think there are more people around than I 
> can fit into 6GB of a VRAM :) I also used Scene Optimizer because 4K 
> skin is not necessary from this distance.:) I also used it to remove 
> texture, bumb, displacements, and normals from other items not in the 
> camera view.:)

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#16427

FromDana Haywood <no.way@jos>
Date2020-06-07 08:10 -0700
Message-ID<vu6dnTaBb70cnkDDnZ2dnUU7-U-dnZ2d@giganews.com>
In reply to#16424
yep. Two dimensional planes with a texture and mask. Lowers the amount 
of resources needed..and if you do it right...it looks ok:)
On 6/7/2020 07:41 AM, Spamster wrote:
> Kewl! The people are billboards?
> 
> On 6/7/2020 9:59 AM, Dana Haywood wrote:
>> The thing about this scene is..there is only ONE 3d figure (bria). The 
>> rest are props (bench, grass, fountain..) and billboards (the rest of 
>> the people). The idea is to think there are more people around than I 
>> can fit into 6GB of a VRAM :) I also used Scene Optimizer because 4K 
>> skin is not necessary from this distance.:) I also used it to remove 
>> texture, bumb, displacements, and normals from other items not in the 
>> camera view.:)

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