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Wizardry 7 update

From Lane the Caustic <wichitajayhawks@msn.com>
Newsgroups comp.sys.ibm.pc.games.rpg
Subject Wizardry 7 update
Date 2025-08-12 07:56 -0500
Message-ID <mg0s02Fkod8U1@mid.individual.net> (permalink)

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In Wizardry 6, my superior party was facing likely death in the upcoming 
battles or else grind bats for a long long time.  I moved them to 
Wizardry 7.

Was moving along fairly rapidly until I came to the fungus oozes/puxic 
slimes in Old City, and it dawned on me that my party was underpowered 
for offensive magic.  You may remember, for a time the samurai was the 
only Thaumaturgist (fireball/magic missile).  Now Klingon (was William) 
is a bishop with powerful magic missile and I also class changed Lysandr 
from thief to mage.  He has a little over 50 skullduggery which seems 
sufficient right now.

Anyways, what I am up to is improving my swimming skill.  My party 
members are all lvl 8 except Lysandr, level 6 and have 0 skill points in 
swimming.  Some people might have done this sooner, but I think this is 
actually soon enough.  It remains to be seen.  I got this hint from 
ChatGPT on google.com, who said getting swimming skill early on is 
crucial for the game.  In one of my best games I was in the Dane Tower 
swimming pool fighting poisonous jellyfish and it was a lot of fun. 
Right now, finishing up Old City - i have a suspicion that releasing 
Cpt. Boerigard might have triggered Old City invasion by NPCs, because I 
swear the footprints occurred way early in this game.  Oh well, if I 
don't get the Dragon Map or Fools Map from Old City, it's not the end of 
the world.  Another ChatGPT hint was that winning Wizardry 7 isn't about 
being fast, it's about being consistent.
-- 
n

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Wizardry 7 update Lane the Caustic <wichitajayhawks@msn.com> - 2025-08-12 07:56 -0500
  Re: Wizardry 7 update Praetor Mandrake <horchata12839@gmail.com> - 2025-09-07 11:36 -0500

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