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| References | (3 earlier) <mailman.128.1353469287.29569.python-list@python.org> <50ac4ee7$0$21790$c3e8da3$76491128@news.astraweb.com> <5B80DD153D7D744689F57F4FB69AF474167D1967@SBECMX007.exchad.jpmchase.net> <CAPTjJmoc45mdM04aO6xURenJBEiBCjRVvWRniupNq6Tb6L59Vw@mail.gmail.com> <5B80DD153D7D744689F57F4FB69AF47418028229@SCACMX008.exchad.jpmchase.net> |
|---|---|
| Date | 2012-11-27 07:24 +1100 |
| Subject | Re: Getting a seeded value from a list |
| From | Chris Angelico <rosuav@gmail.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.296.1353961501.29569.python-list@python.org> (permalink) |
On Tue, Nov 27, 2012 at 7:17 AM, Prasad, Ramit <ramit.prasad@jpmorgan.com> wrote: > Hmm. I guess most of the games where I remember "regenerating" > enemies are a bit older. Chrono Trigger had enemies that > would regenerate if you left a map screen and came back, but > then again it seems more likely that the enemies were hard > coded and not "generated" at all. Either that or they [games] are > like Diablo/Castlevania where monsters are constantly "generated". > > I still hold the opinion that the seeding behavior depends on the > game. I wonder what Nethack does? I don't know what Nethack does, but I know Angband - I used to maintain my own variant (never got as far as publishing, though). Levels are generated completely fresh on first entry; if you go down to level 2, then down to level 3, then up to level 2, it'll be a *different* level 2. No seeds get saved. ChrisA
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Re: Getting a seeded value from a list Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2012-11-19 18:31 -0500
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-19 21:45 -0800
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-19 21:45 -0800
Re: Getting a seeded value from a list Nobody <nobody@nowhere.com> - 2012-11-20 08:26 +0000
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-20 18:18 -0800
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-21 14:41 +1100
Re: Getting a seeded value from a list Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-21 03:47 +0000
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-21 15:00 +1100
RE: Getting a seeded value from a list "Prasad, Ramit" <ramit.prasad@jpmorgan.com> - 2012-11-23 16:27 +0000
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-24 09:32 +1100
RE: Getting a seeded value from a list "Prasad, Ramit" <ramit.prasad@jpmorgan.com> - 2012-11-26 20:17 +0000
Re: Getting a seeded value from a list Hans Mulder <hansmu@xs4all.nl> - 2012-11-27 02:01 +0100
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-27 07:24 +1100
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-20 18:18 -0800
Re: Getting a seeded value from a list Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-21 03:37 +0000
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