Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.python > #33943

Re: Getting a seeded value from a list

References (3 earlier) <mailman.128.1353469287.29569.python-list@python.org> <50ac4ee7$0$21790$c3e8da3$76491128@news.astraweb.com> <5B80DD153D7D744689F57F4FB69AF474167D1967@SBECMX007.exchad.jpmchase.net> <CAPTjJmoc45mdM04aO6xURenJBEiBCjRVvWRniupNq6Tb6L59Vw@mail.gmail.com> <5B80DD153D7D744689F57F4FB69AF47418028229@SCACMX008.exchad.jpmchase.net>
Date 2012-11-27 07:24 +1100
Subject Re: Getting a seeded value from a list
From Chris Angelico <rosuav@gmail.com>
Newsgroups comp.lang.python
Message-ID <mailman.296.1353961501.29569.python-list@python.org> (permalink)

Show all headers | View raw


On Tue, Nov 27, 2012 at 7:17 AM, Prasad, Ramit
<ramit.prasad@jpmorgan.com> wrote:
> Hmm. I guess most of the games where I remember "regenerating"
> enemies are a bit older. Chrono Trigger had enemies that
> would regenerate if you left a map screen and came back, but
> then again it seems more likely that the enemies were hard
> coded and not "generated" at all. Either that or they [games] are
> like Diablo/Castlevania where monsters are constantly "generated".
>
> I still hold the opinion that the seeding behavior depends on the
> game. I wonder what Nethack does?

I don't know what Nethack does, but I know Angband - I used to
maintain my own variant (never got as far as publishing, though).
Levels are generated completely fresh on first entry; if you go down
to level 2, then down to level 3, then up to level 2, it'll be a
*different* level 2. No seeds get saved.

ChrisA

Back to comp.lang.python | Previous | NextPrevious in thread | Next in thread | Find similar | Unroll thread


Thread

Re: Getting a seeded value from a list Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2012-11-19 18:31 -0500
  Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-19 21:45 -0800
  Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-19 21:45 -0800
    Re: Getting a seeded value from a list Nobody <nobody@nowhere.com> - 2012-11-20 08:26 +0000
  Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-20 18:18 -0800
    Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-21 14:41 +1100
      Re: Getting a seeded value from a list Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-21 03:47 +0000
        Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-21 15:00 +1100
        RE: Getting a seeded value from a list "Prasad, Ramit" <ramit.prasad@jpmorgan.com> - 2012-11-23 16:27 +0000
        Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-24 09:32 +1100
        RE: Getting a seeded value from a list "Prasad, Ramit" <ramit.prasad@jpmorgan.com> - 2012-11-26 20:17 +0000
          Re: Getting a seeded value from a list Hans Mulder <hansmu@xs4all.nl> - 2012-11-27 02:01 +0100
        Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-27 07:24 +1100
  Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-20 18:18 -0800
    Re: Getting a seeded value from a list Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-21 03:37 +0000

csiph-web