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| References | <55747C96.7090006@cdreimer.com> <CAPTjJmo0Aw961q54BySZBSDdD8xqCPFjMezcytzWxrE0m6afTw@mail.gmail.com> <55749025.8090501@cdreimer.com> |
|---|---|
| Date | 2015-06-08 04:53 +1000 |
| Subject | Re: Python Random vs. Cython C Rand for Dice Rolls |
| From | Chris Angelico <rosuav@gmail.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.272.1433703214.13271.python-list@python.org> (permalink) |
On Mon, Jun 8, 2015 at 4:40 AM, C.D. Reimer <chris@cdreimer.com> wrote: > PS Z:\projects\programming\python\basic_games\fastdice> python > test_fastdice.py > > TOTAL SPOTS NUMBER OF TIMES > > 2 1389911 > > 3 2777722 > > 4 4168248 > > 5 5553632 > > 6 6944907 > > 7 8334670 > > 8 6945597 > > 9 5553557 > > 10 4167485 > > 11 2775806 > > 12 1388465 > > 1.65599989891 > > > I had to put the array definition outside of the function declaration, where > it's automatically initialized to zero in the global space. Yep, that's one valid way to force them all to zero (per C spec). And now you're seeing reasonable values. The rand() function may not be all that great, but it certainly isn't responsible for the bizarre values you were seeing :) ChrisA
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Re: Python Random vs. Cython C Rand for Dice Rolls Chris Angelico <rosuav@gmail.com> - 2015-06-08 04:53 +1000
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