Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.python > #92290 > unrolled thread
| Started by | Chris Angelico <rosuav@gmail.com> |
|---|---|
| First post | 2015-06-08 04:53 +1000 |
| Last post | 2015-06-08 04:53 +1000 |
| Articles | 1 — 1 participant |
Back to article view | Back to comp.lang.python
This discussion starts older than the indexed window; earlier articles aren't shown. The article labeled Started by
below is the oldest one visible, not the original post.
Re: Python Random vs. Cython C Rand for Dice Rolls Chris Angelico <rosuav@gmail.com> - 2015-06-08 04:53 +1000
| From | Chris Angelico <rosuav@gmail.com> |
|---|---|
| Date | 2015-06-08 04:53 +1000 |
| Subject | Re: Python Random vs. Cython C Rand for Dice Rolls |
| Message-ID | <mailman.272.1433703214.13271.python-list@python.org> |
On Mon, Jun 8, 2015 at 4:40 AM, C.D. Reimer <chris@cdreimer.com> wrote: > PS Z:\projects\programming\python\basic_games\fastdice> python > test_fastdice.py > > TOTAL SPOTS NUMBER OF TIMES > > 2 1389911 > > 3 2777722 > > 4 4168248 > > 5 5553632 > > 6 6944907 > > 7 8334670 > > 8 6945597 > > 9 5553557 > > 10 4167485 > > 11 2775806 > > 12 1388465 > > 1.65599989891 > > > I had to put the array definition outside of the function declaration, where > it's automatically initialized to zero in the global space. Yep, that's one valid way to force them all to zero (per C spec). And now you're seeing reasonable values. The rand() function may not be all that great, but it certainly isn't responsible for the bizarre values you were seeing :) ChrisA
Back to top | Article view | comp.lang.python
csiph-web