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Groups > comp.lang.python > #33850
| From | "Prasad, Ramit" <ramit.prasad@jpmorgan.com> |
|---|---|
| Subject | RE: Getting a seeded value from a list |
| Date | 2012-11-23 16:27 +0000 |
| References | <SNT139-W8C22F3D436702B17D7803A3560@phx.gbl> <mailman.17.1353367913.29569.python-list@python.org> <993b9303-dbca-43f1-9ff4-9677278776b1@googlegroups.com> <mailman.128.1353469287.29569.python-list@python.org> <50ac4ee7$0$21790$c3e8da3$76491128@news.astraweb.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.233.1353688089.29569.python-list@python.org> (permalink) |
Steven D'Aprano wrote: > > On Wed, 21 Nov 2012 14:41:24 +1100, Chris Angelico wrote: > > > However, this still means that the player will see the exact same level > > regenerated every time, absolutely fresh. As previously stated in this > > thread, that's not usually a good thing for encounters, treasure, etc. > > Once some nasty critter has been killed, he should STAY killed! :) > > Why? That isn't true in real life, why should it be true for games? > It is not true in all games. I have seen games where treasures regenerate in the same location except for key items. Same goes for enemies (where only "bosses" do not regenerate). It really just depends on the type of game you are playing--designing in this case. ~Ramit This email is confidential and subject to important disclaimers and conditions including on offers for the purchase or sale of securities, accuracy and completeness of information, viruses, confidentiality, legal privilege, and legal entity disclaimers, available at http://www.jpmorgan.com/pages/disclosures/email.
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Re: Getting a seeded value from a list Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2012-11-19 18:31 -0500
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-19 21:45 -0800
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-19 21:45 -0800
Re: Getting a seeded value from a list Nobody <nobody@nowhere.com> - 2012-11-20 08:26 +0000
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-20 18:18 -0800
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-21 14:41 +1100
Re: Getting a seeded value from a list Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-21 03:47 +0000
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-21 15:00 +1100
RE: Getting a seeded value from a list "Prasad, Ramit" <ramit.prasad@jpmorgan.com> - 2012-11-23 16:27 +0000
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-24 09:32 +1100
RE: Getting a seeded value from a list "Prasad, Ramit" <ramit.prasad@jpmorgan.com> - 2012-11-26 20:17 +0000
Re: Getting a seeded value from a list Hans Mulder <hansmu@xs4all.nl> - 2012-11-27 02:01 +0100
Re: Getting a seeded value from a list Chris Angelico <rosuav@gmail.com> - 2012-11-27 07:24 +1100
Re: Getting a seeded value from a list frednotbob@hotmail.ca - 2012-11-20 18:18 -0800
Re: Getting a seeded value from a list Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-21 03:37 +0000
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