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Re: Python vs C++

References <CAKUKWzmnnrpm-9SVNAFu3G9vYf2w0ewAhnGeOge8B2NsDujamQ@mail.gmail.com> <CAL7_Mo_YOJZnHAAhHEb=CV3_QNwOm1hDGHrjZ94TVHKow-OWSg@mail.gmail.com> <CALwzid=1-VAvwW8kgjwx6w1wkF2cmcQjVUG676Ta5QEjHLKUHw@mail.gmail.com> <CAL7_Mo8UPDsFwoaMzbBd8n1N+M09mrH+S80Y6xZEgA2yZFLwZg@mail.gmail.com>
From Ian Kelly <ian.g.kelly@gmail.com>
Date 2014-08-27 00:06 -0600
Subject Re: Python vs C++
Newsgroups comp.lang.python
Message-ID <mailman.13495.1409124587.18130.python-list@python.org> (permalink)

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On Tue, Aug 26, 2014 at 2:12 AM, Amirouche Boubekki
<amirouche.boubekki@gmail.com> wrote:
> 2014-08-26 6:02 GMT+02:00 Ian Kelly <ian.g.kelly@gmail.com>:
>
>> On Mon, Aug 25, 2014 at 4:52 AM, Amirouche Boubekki <amirouche.boubekki@gmail.com> wrote:
>> >  - I am a big fan of Final Fantasy games, it seems to be an easy game experience to code
>>
>> Maybe not so easy, if the horrifying number of bugs in the early games of the series are any indication.
>
> I started with FF VII, I don't remember any bugs.

Ah, well, that's about when they seem to have gotten their act
together with QA. The first and sixth games in particular had some
rather notorious game-breaking bugs. I think it says something about
the appeal of the series that those were two of the most beloved
entries despite all the bugs.

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Re: Python vs C++ Ian Kelly <ian.g.kelly@gmail.com> - 2014-08-27 00:06 -0600

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