Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.sys.ibm.pc.games.rpg > #6289

Wiz 7 bug bypassed

From Altered Beast <j63480576@gmail.com>
Newsgroups comp.sys.ibm.pc.games.rpg
Subject Wiz 7 bug bypassed
Date 2024-08-12 12:14 -0500
Message-ID <lhuu8cFlce3U1@mid.individual.net> (permalink)

Show all headers | View raw


Wizardry 7 allows the user to merge items, but not to separate them. 
Certain things stack which shouldn't:  Spellbooks.  I found a stack of 3 
Books of Air Pocket.  What's broken: when you scribe the spell, all 3 
disappear.  Now I started over.  You can take the kid out of Wizardry 6 
but you can't take the Wizardry out of the kid.  I decided that I could 
sell the books to a vendor, who would possibly split them apart.

Wiz 6 experience seems all or nothing.  I'm not sure what all benefits 
you get from a completed Wiz 6, but it doesn't make sense to carry over 
to 7 with half run through 6.  This is because while the fighting will 
be pretty easy for a time, this method doesn't get you your skill points 
in magic.  You'll see a fifth level character with 15 points.  Starting 
from scratch, that's going to be more like 30 skill points in a magic 
field.  It's a formidable difference and one I didn't accept.  I chose 
the latter - a new beginning.  My characters are level 9 and at least 
one has 56 (the tier for Iceball). Like smiling children with faces 
raised; cheering their path. Tomorrow's glory days

We who wash those stones will always wish to make their end
Our words to still their voices our hands to break their worthless 
necks.  One day we'll see our names in stone

Back to comp.sys.ibm.pc.games.rpg | Previous | NextNext in thread | Find similar | Unroll thread


Thread

Wiz 7 bug bypassed Altered Beast <j63480576@gmail.com> - 2024-08-12 12:14 -0500
  Re: Wiz 7 bug bypassed Altered Beast <j63480576@gmail.com> - 2024-08-12 19:44 -0500

csiph-web