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Groups > comp.sys.ibm.pc.games.rpg > #6290
| From | Altered Beast <j63480576@gmail.com> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.rpg |
| Subject | Re: Wiz 7 bug bypassed |
| Date | 2024-08-12 19:44 -0500 |
| Message-ID | <lhvojfFp83aU1@mid.individual.net> (permalink) |
| References | <lhuu8cFlce3U1@mid.individual.net> |
Altered Beast wrote: > Wizardry 7 allows the user to merge items, but not to separate them. > Certain things stack which shouldn't: Spellbooks. I found a stack of 3 > Books of Air Pocket. What's broken: when you scribe the spell, all 3 > disappear. Now I started over. You can take the kid out of Wizardry 6 > but you can't take the Wizardry out of the kid. I decided that I could > sell the books to a vendor, who would possibly split them apart. > > Wiz 6 experience seems all or nothing. I'm not sure what all benefits > you get from a completed Wiz 6, but it doesn't make sense to carry over > to 7 with half run through 6. This is because while the fighting will > be pretty easy for a time, this method doesn't get you your skill points > in magic. You'll see a fifth level character with 15 points. Starting > from scratch, that's going to be more like 30 skill points in a magic > field. It's a formidable difference and one I didn't accept. I chose > the latter - a new beginning. My characters are level 9 and at least > one has 56 (the tier for Iceball). Like smiling children with faces > raised; cheering their path. Tomorrow's glory days > > We who wash those stones will always wish to make their end > Our words to still their voices our hands to break their worthless > necks. One day we'll see our names in stone I forgot to mention: I found one of the maps!
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Wiz 7 bug bypassed Altered Beast <j63480576@gmail.com> - 2024-08-12 12:14 -0500 Re: Wiz 7 bug bypassed Altered Beast <j63480576@gmail.com> - 2024-08-12 19:44 -0500
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