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Groups > comp.sys.ibm.pc.games.rpg > #6230
| From | Lane Larson <lnlarson@stoat.inhoin.edu> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.rpg |
| Subject | Re: wIZARDRY ] 5 ordeals |
| Date | 2024-02-26 18:35 -0600 |
| Message-ID | <l44p2hFb0b2U1@mid.individual.net> (permalink) |
| References | (1 earlier) <fb89639c-d58f-4c5a-bf70-725dbaea07aen@googlegroups.com> <duplritlsjevitk74b1a5ha14jd0e531fh@4ax.com> <g2bnri9asfr6uns57914p4ij16t10t7386@4ax.com> <uphkm8$2aoa7$1@dont-email.me> <nheqrilir6853p38rmg327539ft8795tr7@4ax.com> |
Mike S. wrote: > On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.ca > (Ross Ridge) wrote: > >> If you don't like Wizardry 6 or 7, I think it'll because they become less >> of a dungeon crawl than the earlier games. There more of story in 6, >> and even more of one in 7. In 6 you're no longer exploring a simple >> dungeon, and in 7 the game finally becomes non-linear, with fairly >> extensive outdoor area. I expect you'll like these games anyways, as >> the game is basically just catching up with what Might and Magic had >> done years earlier. >> >> Wizardry 7 also has automapping so I never bothered making my own maps >> when I played. I don't recall having any problems with the sound, but I >> never played under DOSBox. On the other hand I played it at least once >> without any sound, so that's an option if you don't like what DOSBox >> does with it. > > I already have Wiz 6 and 7 installed and they both work fine in > regards to sound. I just have not played them yet. > > I think you need to put points into the automap skill to get anything > useful out of it for Wiz 7 IIRC. I need the map to be useful right > from the get-go. My own maps will be. Thieves or Fighters don't have anything better to do than Mapping. Unlike Mythology, Mapping seems to be based on one character, the one holding onto the map. Therefore it doesn't help to put multiple characters learning Mapping, unless it is for backup. To have backup Mapping, I'd suggest having a second character at Mapping 10, because that's about when the map becomes civilized. With Mapping 10 I was able to resolve New City and to get to every locked door available.
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wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-29 02:54 -0800
Re: wIZARDRY ] 5 ordeals Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-01-30 21:22 -0500
Re: wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-30 18:49 -0800
Re: wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-30 20:03 -0800
Re: wIZARDRY ] 5 ordeals Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-01-31 20:19 -0500
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-01 09:38 -0500
Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-02 02:40 +0000
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-02 13:54 -0500
Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-03 01:32 +0000
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-03 08:37 -0500
Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-03 17:38 +0000
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-20 19:08 -0600
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-21 12:05 -0600
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-26 18:35 -0600
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-29 16:33 -0600
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-01 09:34 -0500
Re: wIZARDRY ] 5 ordeals Kyonshi <gmkeros@gmail.com> - 2024-01-31 09:59 +0100
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-04-17 17:58 -0500
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