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Groups > comp.sys.ibm.pc.games.rpg > #6231
| From | Lane Larson <lnlarson@stoat.inhoin.edu> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.rpg |
| Subject | Re: wIZARDRY ] 5 ordeals |
| Date | 2024-02-29 16:33 -0600 |
| Message-ID | <l4cf1nFgfvmU1@mid.individual.net> (permalink) |
| References | (2 earlier) <duplritlsjevitk74b1a5ha14jd0e531fh@4ax.com> <g2bnri9asfr6uns57914p4ij16t10t7386@4ax.com> <uphkm8$2aoa7$1@dont-email.me> <nheqrilir6853p38rmg327539ft8795tr7@4ax.com> <l44p2hFb0b2U1@mid.individual.net> |
Lane Larson wrote: > Mike S. wrote: >> On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.ca >> (Ross Ridge) wrote: >> >>> If you don't like Wizardry 6 or 7, I think it'll because they become >>> less >>> of a dungeon crawl than the earlier games. There more of story in 6, >>> and even more of one in 7. In 6 you're no longer exploring a simple >>> dungeon, and in 7 the game finally becomes non-linear, with fairly >>> extensive outdoor area. I expect you'll like these games anyways, as >>> the game is basically just catching up with what Might and Magic had >>> done years earlier. >>> >>> Wizardry 7 also has automapping so I never bothered making my own maps >>> when I played. I don't recall having any problems with the sound, but I >>> never played under DOSBox. On the other hand I played it at least once >>> without any sound, so that's an option if you don't like what DOSBox >>> does with it. >> >> I already have Wiz 6 and 7 installed and they both work fine in >> regards to sound. I just have not played them yet. >> >> I think you need to put points into the automap skill to get anything >> useful out of it for Wiz 7 IIRC. I need the map to be useful right >> from the get-go. My own maps will be. > > Thieves or Fighters don't have anything better to do than Mapping. > Unlike Mythology, Mapping seems to be based on one character, the one > holding onto the map. Therefore it doesn't help to put multiple > characters learning Mapping, unless it is for backup. To have backup > Mapping, I'd suggest having a second character at Mapping 10, because > that's about when the map becomes civilized. > > With Mapping 10 I was able to resolve New City and to get to every > locked door available. You wouldn't be able to do it with mapping at 9 or below. With 10, it's easy to see unusual places on the map, which indicate you haven't been there before. Below 10, you just see terrain and blank for unvisited and nothing else. An unusual looking area could just be a path around a building that is inaccessible. Walking around with 0 mapping, you better get out pen and paper and map yourself. A change from Wizardry VI to Wizardry VII, going back to Wizardry VI isn't possible for me because the map is well-known and no long drawn out mapping process. All that time spent mapping was moves taken that could trigger a random encounter. To get that now, I have to spin around in circles or some equally inane holding patrol that runs enough turns for a random encounter to occur. Basically, the pattern of Wizardry VI is easy to remember, while New City is a random jumble where mapping is necessary every time through. I'm putting more points into Mapping and am eager to see what happens at 20.
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wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-29 02:54 -0800
Re: wIZARDRY ] 5 ordeals Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-01-30 21:22 -0500
Re: wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-30 18:49 -0800
Re: wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-30 20:03 -0800
Re: wIZARDRY ] 5 ordeals Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-01-31 20:19 -0500
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-01 09:38 -0500
Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-02 02:40 +0000
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-02 13:54 -0500
Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-03 01:32 +0000
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-03 08:37 -0500
Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-03 17:38 +0000
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-20 19:08 -0600
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-21 12:05 -0600
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-26 18:35 -0600
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-29 16:33 -0600
Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-01 09:34 -0500
Re: wIZARDRY ] 5 ordeals Kyonshi <gmkeros@gmail.com> - 2024-01-31 09:59 +0100
Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-04-17 17:58 -0500
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