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Re: wIZARDRY ] 5 ordeals

From Lane Larson <lnlarson@stoat.inhoin.edu>
Newsgroups comp.sys.ibm.pc.games.rpg
Subject Re: wIZARDRY ] 5 ordeals
Date 2024-02-29 16:33 -0600
Message-ID <l4cf1nFgfvmU1@mid.individual.net> (permalink)
References (2 earlier) <duplritlsjevitk74b1a5ha14jd0e531fh@4ax.com> <g2bnri9asfr6uns57914p4ij16t10t7386@4ax.com> <uphkm8$2aoa7$1@dont-email.me> <nheqrilir6853p38rmg327539ft8795tr7@4ax.com> <l44p2hFb0b2U1@mid.individual.net>

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Lane Larson wrote:
> Mike S. wrote:
>> On Fri, 2 Feb 2024 02:40:08 -0000 (UTC), rridge@csclub.uwaterloo.ca
>> (Ross Ridge) wrote:
>>
>>> If you don't like Wizardry 6 or 7, I think it'll because they become 
>>> less
>>> of a dungeon crawl than the earlier games.  There more of story in 6,
>>> and even more of one in 7.  In 6 you're no longer exploring a simple
>>> dungeon, and in 7 the game finally becomes non-linear, with fairly
>>> extensive outdoor area.  I expect you'll like these games anyways, as
>>> the game is basically just catching up with what Might and Magic had
>>> done years earlier.
>>>
>>> Wizardry 7 also has automapping so I never bothered making my own maps
>>> when I played.  I don't recall having any problems with the sound, but I
>>> never played under DOSBox.  On the other hand I played it at least once
>>> without any sound, so that's an option if you don't like what DOSBox
>>> does with it.
>>
>> I already have Wiz 6 and 7 installed and they both work fine in
>> regards to sound. I just have not played them yet.
>>
>> I think you need to put points into the automap skill to get anything
>> useful out of it for Wiz 7 IIRC. I need the map to be useful right
>> from the get-go. My own maps will be.
> 
> Thieves or Fighters don't have anything better to do than Mapping. 
> Unlike Mythology, Mapping seems to be based on one character, the one 
> holding onto the map.  Therefore it doesn't help to put multiple 
> characters learning Mapping, unless it is for backup.  To have backup 
> Mapping, I'd suggest having a second character at Mapping 10, because 
> that's about when the map becomes civilized.
> 
> With Mapping 10 I was able to resolve New City and to get to every 
> locked door available.

You wouldn't be able to do it with mapping at 9 or below.  With 10, it's 
easy to see unusual places on the map, which indicate you haven't been 
there before.  Below 10, you just see terrain and blank for unvisited 
and nothing else.  An unusual looking area could just be a path around a 
building that is inaccessible.  Walking around with 0 mapping, you 
better get out pen and paper and map yourself.

A change from Wizardry VI to Wizardry VII, going back to Wizardry VI 
isn't possible for me because the map is well-known and no long drawn 
out mapping process.  All that time spent mapping was moves taken that 
could trigger a random encounter.  To get that now, I have to spin 
around in circles or some equally inane holding patrol that runs enough 
turns for a random encounter to occur.  Basically, the pattern of 
Wizardry VI is easy to remember, while New City is a random jumble where 
mapping is necessary every time through.

I'm putting more points into Mapping and am eager to see what happens at 20.

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Thread

wIZARDRY  ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-29 02:54 -0800
  Re: wIZARDRY  ] 5 ordeals Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-01-30 21:22 -0500
    Re: wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-30 18:49 -0800
      Re: wIZARDRY ] 5 ordeals Julian <j63840576@gmail.com> - 2024-01-30 20:03 -0800
      Re: wIZARDRY ] 5 ordeals Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-01-31 20:19 -0500
        Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-01 09:38 -0500
          Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-02 02:40 +0000
            Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-02 13:54 -0500
              Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-03 01:32 +0000
                Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-03 08:37 -0500
                Re: wIZARDRY ] 5 ordeals rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-02-03 17:38 +0000
              Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-20 19:08 -0600
                Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-21 12:05 -0600
              Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-26 18:35 -0600
                Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-02-29 16:33 -0600
      Re: wIZARDRY ] 5 ordeals Mike S. <Mike_S@nowhere.com> - 2024-02-01 09:34 -0500
    Re: wIZARDRY ] 5 ordeals Kyonshi <gmkeros@gmail.com> - 2024-01-31 09:59 +0100
    Re: wIZARDRY ] 5 ordeals Lane Larson <lnlarson@stoat.inhoin.edu> - 2024-04-17 17:58 -0500

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