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Groups > comp.lang.javascript > #124399

Dogelog Player goes Multi-Threading (Re: Pure I/O in Dogelog Player)

From Mild Shock <janburse@fastmail.fm>
Newsgroups comp.lang.javascript
Subject Dogelog Player goes Multi-Threading (Re: Pure I/O in Dogelog Player)
Date 2025-06-30 18:01 +0200
Message-ID <103ucc4$1gpcj$3@solani.org> (permalink)
References <1030pk6$10g35$2@solani.org> <103i0bu$19580$1@solani.org>

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Dogelog Player is a Prolog system that is written
in 100% Prolog. Formerly Jekejeke Prolog was a
Prolog system that was written in 100% Java. We
created a new version of Jekejeke Prolog that
has 50% Prolog from Dogelog Player and is
still multi-threaded.

We trashed everything beyond the core of Jekejeke
Prolog and adopted the Dogelog Player libraries
and top-level, even library(markup) works! The
new Jekejeke Prolog is significantly slower than
Dogelog Player, almost a factor two. But it can still
serve for some cherry picking.

See also:

Dogelog Player goes Multi Threading
https://medium.com/@janburse_2989/6720695470fe

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Thread

ANN: Dogelog Player 1.3.3 (Dark Mode) Mild Shock <janburse@fastmail.fm> - 2025-06-19 12:43 +0200
  Pure I/O in Dogelog Player (Re: ANN: Dogelog Player 1.3.3 (Dark Mode)) Mild Shock <janburse@fastmail.fm> - 2025-06-26 01:22 +0200
    Dogelog Player goes Multi-Threading (Re: Pure I/O in Dogelog Player) Mild Shock <janburse@fastmail.fm> - 2025-06-30 18:01 +0200
      Prolog Necronomicon: Write an Interactive Debugger! (Re: Pure I/O in Dogelog Player) Mild Shock <janburse@fastmail.fm> - 2025-07-02 03:32 +0200

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