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| From | John Ames <commodorejohn@gmail.com> |
|---|---|
| Newsgroups | comp.sys.tandy |
| Subject | Re: Anyone left? |
| Date | 2025-07-17 08:19 -0700 |
| Organization | A noiseless patient Spider |
| Message-ID | <20250717081932.000030ce@gmail.com> (permalink) |
| References | <760404673@darkrealms.ca> |
On Thu, 17 Jul 2025 09:05:59 NOSPAM.sysop@darkrealms.ca (Atreyu) wrote: > What about the rare 640x200x16 mode? I think only Deskmate uses that > one? There were a few games that used it, some of them basically doubling up the pixels as an ordered-dither approximation of VGA/MCGA 320x200x256 mode (there are, IIRC, 136 unique combinations of 16-color pixel pairs, not accounting for order, so it's reasonable enough if you squint just right.) I do have an RL and can try it, but I'm targeting the more common mode first. Shouldn't be difficult to modify once I have it functional. (You could actually do a simpler, more performant version if you *did* treat it as functionally 320x200, since your "pixels" would be whole bytes, but I'm not gonna bother with that.)
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Re: Anyone left? NOSPAM.sysop@darkrealms.ca (Atreyu) - Thu, 17 Jul 2025 09:05:59
Re: Anyone left? John Ames <commodorejohn@gmail.com> - 2025-07-17 08:19 -0700
Re: Anyone left? John Ames <commodorejohn@gmail.com> - 2025-07-17 09:09 -0700
Re: Anyone left? John Ames <commodorejohn@gmail.com> - 2025-07-18 12:06 -0700
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