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Groups > comp.sys.ibm.pc.games.space-sim > #66
| From | Ross Ridge <rridge@csclub.uwaterloo.ca> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.space-sim, comp.sys.ibm.pc.games.action |
| Subject | Re: Chris Roberts announcing a game in a month's time |
| Date | 2012-09-14 15:00 -0400 |
| Organization | University of Waterloo |
| Message-ID | <k2vusg$i2b$1@rumours.uwaterloo.ca> (permalink) |
| References | <k2m1jl$2p4$1@dont-email.me> <aqg558hr006umhf2vdusad60fgi7v3ejtc@4ax.com> <k2vh5d$dkm$1@rumours.uwaterloo.ca> <kpo658la55paqbolfaqu2u2cpjkna9jquu@4ax.com> |
Cross-posted to 2 groups.
Ross Ridge <rridge@csclub.uwaterloo.ca> looked up from reading the >In the original Starflight (which was ported to the Commodore 64) you >could land of lots of distinct planets. Xocyll <Xocyll@kingston.net> wrote: >Yeah and those planets were full 3d representations that you actually >entered the atmosphere of, getting lower and lower while the details got >higher and higher? Why am I thinking not? Yes, that's exactly what happened in the game. Graphically it's not all that impressive by today's standard, but back in 1986 it was really amazing. >For an accurate representation of an asteroid, you would need a heft >GPU. For an accurate graphical representation even todays computers can't render an asteroid perfectly. For gameplay purposes, you could do a wireform representation with all sorts of crags, bumps and whatnot that you could land on using computers that are over 20 years old. >Well since it's hypothesized that they're the result of the breakup of >larger objects (moons and planets) and we know how things look when we >blow them up, that's not much of a stretch. We don't *know* that's true in every solar system. By your own arguments asteroid could be formed in completely different ways in other places in the Universe. >We can assume they'd be similar. We can't assume that every system will >behave exactly like ours does, since we know there are multi-star >systems out there. Hold it, why do you get abritrary decide what must be same and what can be be different? Why does something as fundamental as the laws of physics get to change, but not how asteroids are formed? If I can't say your idea of asteroids is unrealistic because I can't possibly know what asteriods are like in another solar system, then neither can you. >I don't think the buying public would be too interested in a space-sim >type game with unicorns and gummi-bear asteroids though. >Since you bring it up I'll assume you would be. No, it was an example of how ridiculous your argument is. You haven't actually tried to justify this asteriod idea of yours as being something that anyone other than yourself would actually want to have in game. You've only tried to justify it as being more realistic, and by your own arguments space unicorns that shit out asteroids is just as realistic. >But how nice to see you're going to just declare it pointless and never >actually answer the question of what the hell were you thinking when you >went off on this ultra dense asteroid field business and ascribed that >as my wants when it's the exact opposite. As I already explained, I incorrectly assumed that you were talking about a gameplay idea which couldn't be implemented on PCs available ten years ago. I also incorrectly assumed by realistic you ment something that resembles what we know is real rather than something that we can only imagine exists. You don't need a lot of computing power to draw a single asteroid on screen, and if more than one asteroid is visible on screen at a time then the asteroids are massively more dense than could naturally occur in reality as we know it. Seriously, what point do think there is in continuing to discuss whether or not your idea of asteroids are realistic or not? I could point out all the factual errors you've made, try to clear up all your misunderstandings about physics and space, but what's the point? Everything we actually know about the universe is compelely irrelevent because you've declared that things could be different. You've declared that even the laws of physics could be different. Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rridge@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
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Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-09-10 17:45 -0700
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-09-10 21:15 -0400
Re: Chris Roberts announcing a game in a month's time Andy Blanchard <andyb@localhost.localdomain> - 2012-09-11 23:43 +0100
Re: Chris Roberts announcing a game in a month's time Mike S. <Mike_S@nowhere.com> - 2012-09-10 21:30 -0400
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-11 12:11 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-11 12:43 -0500
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-09-11 13:42 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-11 20:38 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-12 10:29 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-12 10:53 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-12 11:16 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-13 07:10 -0500
Re: Chris Roberts announcing a game in a month's time Mike S. <Mike_S@nowhere.com> - 2012-09-13 09:08 -0400
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-13 10:57 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-13 16:11 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-13 20:01 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-14 01:06 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-14 11:06 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-14 12:32 -0500
Re: Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-09-14 11:38 -0700
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-14 16:38 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-15 09:56 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-14 15:00 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-15 10:57 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-15 11:43 -0400
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-09-13 21:23 -0400
Re: Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-09-11 12:16 -0700
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-12 10:18 -0400
Re: Chris Roberts announcing a game in a month's time Tim O <timo56REMOVE@hotmail.com> - 2012-09-12 05:20 -0400
Re: Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-10-04 12:48 -0700
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-10-04 16:24 -0400
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