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| From | noman <no_m_an@zzzyahoo.yycom> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.space-sim, comp.sys.ibm.pc.games.action |
| Subject | Re: Chris Roberts announcing a game in a month's time |
| Date | 2012-09-11 12:16 -0700 |
| Organization | A noiseless patient Spider |
| Message-ID | <k2o2n5$loo$1@dont-email.me> (permalink) |
| References | <k2m1jl$2p4$1@dont-email.me> <k2nns1$o62$1@rumours.uwaterloo.ca> |
Cross-posted to 2 groups.
On 9/11/2012 9:11 AM, Ross Ridge wrote: > noman <no_m_an@zzzyahoo.yycom> wrote: >> With the power of today’s computers and the reach of the internet I >> finally feel I have the tools to build the connected experience that I >> always dreamed of. A world that would be more satisfying and richer than >> any film I could work on. > > This part doesn't sound promising. Sounds overly ambitious and aside > from added layers of chrome in the graphics, I'm not really sure how > technology has changed much in the last ten years to enable him to make > a game he couldn't make before. > > Hmm... I guess motion controls are new, but hopefully that's not what > he's thinking of. > He has always sounded overly ambitious. The first time I got to know about Wing Commander was an article in Compute! more than twenty years ago, where he claimed how WC would have this revolutionary tech of bit-mapped space ships enabling a fast and fluid combat model, all in 256 color VGA. The game when it came out, didn't disappoint. For this unannounced game, I'd put the emphasis on the "connected experience" he mentioned. It could be seamless transitions from space to planetary atmosphere and then FPS type controls on the ground, or big persistent campaigns which have both strategic and flight-combat portions, with very large scale battles. He could also mean non-FMV cut-scenes that flow seamlessly into and out of action sequences. And I am sure (though I hope I am proven wrong) that there will be a big online component. The better CPU/GPU tech of today surely helps with these types of ambitions, but I think the presence of very mature development tools (Unreal Engine and likes, PhysX, Havok, online systems like Steamworks etc) is also what he was hinting at. By the way, once I created an account and accessed the site, I came across a poll right away about the preference of seeing the cockpits in flight sequences. I found it a bit encouraging. -- Noman
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Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-09-10 17:45 -0700
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-09-10 21:15 -0400
Re: Chris Roberts announcing a game in a month's time Andy Blanchard <andyb@localhost.localdomain> - 2012-09-11 23:43 +0100
Re: Chris Roberts announcing a game in a month's time Mike S. <Mike_S@nowhere.com> - 2012-09-10 21:30 -0400
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-11 12:11 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-11 12:43 -0500
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-09-11 13:42 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-11 20:38 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-12 10:29 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-12 10:53 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-12 11:16 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-13 07:10 -0500
Re: Chris Roberts announcing a game in a month's time Mike S. <Mike_S@nowhere.com> - 2012-09-13 09:08 -0400
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-13 10:57 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-13 16:11 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-13 20:01 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-14 01:06 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-14 11:06 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-14 12:32 -0500
Re: Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-09-14 11:38 -0700
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-14 16:38 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-15 09:56 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-14 15:00 -0400
Re: Chris Roberts announcing a game in a month's time Xocyll <Xocyll@kingston.net> - 2012-09-15 10:57 -0500
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-15 11:43 -0400
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-09-13 21:23 -0400
Re: Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-09-11 12:16 -0700
Re: Chris Roberts announcing a game in a month's time Ross Ridge <rridge@csclub.uwaterloo.ca> - 2012-09-12 10:18 -0400
Re: Chris Roberts announcing a game in a month's time Tim O <timo56REMOVE@hotmail.com> - 2012-09-12 05:20 -0400
Re: Chris Roberts announcing a game in a month's time noman <no_m_an@zzzyahoo.yycom> - 2012-10-04 12:48 -0700
Re: Chris Roberts announcing a game in a month's time Rin Stowleigh <rstowleigh@gmail.com> - 2012-10-04 16:24 -0400
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