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Groups > comp.sys.ibm.pc.games.rpg > #6381 > unrolled thread

How long till rpgs die?

Started byTahitian pearl <j63480576@gmail.com>
First post2025-02-19 07:21 -0600
Last post2025-03-06 06:53 -0800
Articles 12 — 8 participants

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  How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 07:21 -0600
    Re: How long till rpgs die? Mike S. <Mike_S@nowhere.com> - 2025-02-19 14:41 -0500
      Re: How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 14:18 -0600
        Re: How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 14:19 -0600
      Re: How long till rpgs die? Zaghadka <zaghadka@hotmail.com> - 2025-02-20 02:00 -0600
        Re: How long till rpgs die? Spalls Hurgenson <spallshurgenson@gmail.com> - 2025-02-21 11:39 -0500
          Re: How long till rpgs die? Zaghadka <zaghadka@hotmail.com> - 2025-02-23 15:02 -0600
            Re: How long till rpgs die? Mike S. <Mike_S@nowhere.com> - 2025-02-23 21:13 -0500
            Re: How long till rpgs die? Ander GM <anthk@disroot.org> - 2025-07-09 21:05 +0200
              Re: How long till rpgs die? Mandraphilia <horchata12839@gmail.com> - 2025-07-09 16:05 -0500
    Re: How long till rpgs die? Kyonshi <gmkeros@gmail.com> - 2025-02-24 10:24 +0100
      Re: How long till rpgs die? Justisaur <justisaur@yahoo.com> - 2025-03-06 06:53 -0800

#6381 — How long till rpgs die?

FromTahitian pearl <j63480576@gmail.com>
Date2025-02-19 07:21 -0600
SubjectHow long till rpgs die?
Message-ID<m1m46dF94b0U1@mid.individual.net>
Adventure died

RPG is just adventure + combat

It's time is coming.
-- 
No heebies, creepies or hallucinogenics It's the height of paranoia
Male, white, mid-to-late thirties

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#6382

FromMike S. <Mike_S@nowhere.com>
Date2025-02-19 14:41 -0500
Message-ID<ftccrj1861dgvfljhaa34c3st1mhfh69tu@4ax.com>
In reply to#6381
On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
<j63480576@gmail.com> wrote:

>Adventure died
>
>RPG is just adventure + combat
>
>It's time is coming.

I don't think any genre is going to die as long as indie games are a
thing.

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#6383

FromTahitian pearl <j63480576@gmail.com>
Date2025-02-19 14:18 -0600
Message-ID<m1mskiFcl4rU1@mid.individual.net>
In reply to#6382
Mike S. wrote:
> On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
> <j63480576@gmail.com> wrote:
> 
>> Adventure died
>>
>> RPG is just adventure + combat
>>
>> It's time is coming.
> 
> I don't think any genre is going to die as long as indie games are a
> thing.
> 
You may be right.  Some of those that are polished   Slay the Spire, 
Balatro  I have enjoyed.  I like indie as long as it is polished.

-- 
No heebies, creepies or hallucinogenics It's the height of paranoia
Male, white, mid-to-late thirties

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#6384

FromTahitian pearl <j63480576@gmail.com>
Date2025-02-19 14:19 -0600
Message-ID<m1msn6Fcl4rU2@mid.individual.net>
In reply to#6383
Tahitian pearl wrote:
> Mike S. wrote:
>> On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
>> <j63480576@gmail.com> wrote:
>>
>>> Adventure died
>>>
>>> RPG is just adventure + combat
>>>
>>> It's time is coming.
>>
>> I don't think any genre is going to die as long as indie games are a
>> thing.
>>
> You may be right.  Some of those that are polished   Slay the Spire, 
> Balatro  I have enjoyed.  I like indie as long as it is polished.
> 
And of course the Avernum series which I have enjoyed the fuck out of.

-- 
No heebies, creepies or hallucinogenics It's the height of paranoia
Male, white, mid-to-late thirties

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#6385

FromZaghadka <zaghadka@hotmail.com>
Date2025-02-20 02:00 -0600
Message-ID<nrndrjll7vpc0ajah40g23bb9vuitm12o5@4ax.com>
In reply to#6382
On Wed, 19 Feb 2025 14:41:47 -0500, in comp.sys.ibm.pc.games.rpg, Mike S.
wrote: 

>On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
><j63480576@gmail.com> wrote:
>
>>Adventure died
>>
>>RPG is just adventure + combat
>>
>>It's time is coming.
>
>I don't think any genre is going to die as long as indie games are a
>thing.

Agreed.

Besides, I don't think graphic adventure died. It just left the
mainstream. Now text adventure. That died proper. Last one I can remember
is Anchorhead.

Besides, JRPG is quite alive and well. You have a Western perspective on
this, and I'm not sure you're even right there. BG3 may be niche, but it
is a commercial success.

-- 
Zag

This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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#6387

FromSpalls Hurgenson <spallshurgenson@gmail.com>
Date2025-02-21 11:39 -0500
Message-ID<1gahrjpotv0nsmujfcjnibnqh43s51u7ve@4ax.com>
In reply to#6385
On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:

>Besides, I don't think graphic adventure died. It just left the
>mainstream. Now text adventure. That died proper. Last one I can remember
>is Anchorhead.
>
>Besides, JRPG is quite alive and well. You have a Western perspective on
>this, and I'm not sure you're even right there. BG3 may be niche, but it
>is a commercial success.

Not to mention pretty much every major game now includes RPG mechanics
of some sort or another. Features that used to be definitive to the
genre --stats, leveling, inventory, etc.-- are now common across
multiple game-styles.

RPG dying? It's arguably more popular than it ever was before.


As for text adventures... even those live on, albeit greatly reduced
in popularity. But there are still commercial releases (Example: "The
Filmmaker" on Steam). Yes, many of these aren't 'true' text adventures
(in the classic early-80s sense), as they include some visuals. But
even if you really insist on being a purist, ifdb.org will more than
satisfy your needs. There's a lot of traditional interactive fiction
there, with new games released every year. 

But I'm a lot more lenient, and a few pictures and maps don't exclude
a game from the genre, as far as I'm concerned (even Infocom
eventually included those features!) You could even argue that many
'visual novels' are just the latest iteration on the concept.

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#6388

FromZaghadka <zaghadka@hotmail.com>
Date2025-02-23 15:02 -0600
Message-ID<ha2nrjlkkeshg9rsnhb4rrn03ur94resn5@4ax.com>
In reply to#6387
On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg, Spalls
Hurgenson wrote: 

>On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
>wrote:
>
>>Besides, I don't think graphic adventure died. It just left the
>>mainstream. Now text adventure. That died proper. Last one I can remember
>>is Anchorhead.
>>
>>Besides, JRPG is quite alive and well. You have a Western perspective on
>>this, and I'm not sure you're even right there. BG3 may be niche, but it
>>is a commercial success.
>
>Not to mention pretty much every major game now includes RPG mechanics
>of some sort or another. Features that used to be definitive to the
>genre --stats, leveling, inventory, etc.-- are now common across
>multiple game-styles.
>
>RPG dying? It's arguably more popular than it ever was before.
>
>
>As for text adventures... even those live on, albeit greatly reduced
>in popularity. But there are still commercial releases (Example: "The
>Filmmaker" on Steam). Yes, many of these aren't 'true' text adventures
>(in the classic early-80s sense), as they include some visuals. But
>even if you really insist on being a purist, ifdb.org will more than
>satisfy your needs. There's a lot of traditional interactive fiction
>there, with new games released every year. 
>
>But I'm a lot more lenient, and a few pictures and maps don't exclude
>a game from the genre, as far as I'm concerned (even Infocom
>eventually included those features!) You could even argue that many
>'visual novels' are just the latest iteration on the concept.
>
Oh yeah. By "die," I mean "died in the mass market." I have an install of
Inform 7 on my desktop. Interactive Fiction is still very much a thing.
Even the purist, no graphics kind.

The last mass market IF I saw was in Talos Principle 2, as a bit of a
joke and homage. A game within a game.

As I said, I think "Anchorhead" was the last commercially released text
based IF title on Steam. It may have pictures.

Meanwhile, graphic adventures in the style of Sierra still have mass
market releases. They are not by any means "dead."

But everything worthwhile thrives on its own. There's Inform, ADRIFT,
Git, and a newcomer called Twine that I haven't looked into, where people
author IF. Beyond that, there's Frotz, the Magnetic Scrolls interpreter,
etc. if you haven't played all the old commercial titles from the 80s. I
even have a bunch of old Scott Adams games in z-interpreter format.

I still vow that I will finish "The Lurking Horror." Someday.

-- 
Zag

This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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#6389

FromMike S. <Mike_S@nowhere.com>
Date2025-02-23 21:13 -0500
Message-ID<b8lnrj9so7uh1pdqldjk6l1hakgsnb2v0o@4ax.com>
In reply to#6388
On Sun, 23 Feb 2025 15:02:18 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:

>I still vow that I will finish "The Lurking Horror." Someday.

I own the C-64 version of this one. I never finished it either. This
one came with a rubber centipede feelie. :)

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#6424

FromAnder GM <anthk@disroot.org>
Date2025-07-09 21:05 +0200
Message-ID<20250709210559.14e1fe41@news.eternal-september.org>
In reply to#6388
El Sun, 23 Feb 2025 15:02:18 -0600
Zaghadka <zaghadka@hotmail.com> escribió:
> On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg,
> Spalls Hurgenson wrote: 
> 
> >On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
> >wrote:
> >
> >>Besides, I don't think graphic adventure died. It just left the
> >>mainstream. Now text adventure. That died proper. Last one I can
> >>remember is Anchorhead.
> >>
> >>Besides, JRPG is quite alive and well. You have a Western
> >>perspective on this, and I'm not sure you're even right there. BG3
> >>may be niche, but it is a commercial success.
> >
> >Not to mention pretty much every major game now includes RPG
> >mechanics of some sort or another. Features that used to be
> >definitive to the genre --stats, leveling, inventory, etc.-- are now
> >common across multiple game-styles.
> >
> >RPG dying? It's arguably more popular than it ever was before.
> >
> >
> >As for text adventures... even those live on, albeit greatly reduced
> >in popularity. But there are still commercial releases (Example: "The
> >Filmmaker" on Steam). Yes, many of these aren't 'true' text
> >adventures (in the classic early-80s sense), as they include some
> >visuals. But even if you really insist on being a purist, ifdb.org
> >will more than satisfy your needs. There's a lot of traditional
> >interactive fiction there, with new games released every year. 
> >
> >But I'm a lot more lenient, and a few pictures and maps don't exclude
> >a game from the genre, as far as I'm concerned (even Infocom
> >eventually included those features!) You could even argue that many
> >'visual novels' are just the latest iteration on the concept.
> >
> Oh yeah. By "die," I mean "died in the mass market." I have an
> install of Inform 7 on my desktop. Interactive Fiction is still very
> much a thing. Even the purist, no graphics kind.
> 
> The last mass market IF I saw was in Talos Principle 2, as a bit of a
> joke and homage. A game within a game.
> 
> As I said, I think "Anchorhead" was the last commercially released
> text based IF title on Steam. It may have pictures.
> 
> Meanwhile, graphic adventures in the style of Sierra still have mass
> market releases. They are not by any means "dead."
> 
> But everything worthwhile thrives on its own. There's Inform, ADRIFT,
> Git, and a newcomer called Twine that I haven't looked into, where
> people author IF. Beyond that, there's Frotz, the Magnetic Scrolls
> interpreter, etc. if you haven't played all the old commercial titles
> from the 80s. I even have a bunch of old Scott Adams games in
> z-interpreter format.
> 
> I still vow that I will finish "The Lurking Horror." Someday.
> 

The original version it's free at IFDB. No graphics nor sounds, but you
get the whole game.

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#6425

FromMandraphilia <horchata12839@gmail.com>
Date2025-07-09 16:05 -0500
Message-ID<md83tfFonssU1@mid.individual.net>
In reply to#6424
Ander GM wrote:
> El Sun, 23 Feb 2025 15:02:18 -0600
> Zaghadka <zaghadka@hotmail.com> escribió:
>> On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg,
>> Spalls Hurgenson wrote:
>>
>>> On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
>>> wrote:
>>>
>>>> Besides, I don't think graphic adventure died. It just left the
>>>> mainstream. Now text adventure. That died proper. Last one I can
>>>> remember is Anchorhead.
>>>>
>>>> Besides, JRPG is quite alive and well. You have a Western
>>>> perspective on this, and I'm not sure you're even right there. BG3
>>>> may be niche, but it is a commercial success.
>>>
>>> Not to mention pretty much every major game now includes RPG
>>> mechanics of some sort or another. Features that used to be
>>> definitive to the genre --stats, leveling, inventory, etc.-- are now
>>> common across multiple game-styles.
>>>
>>> RPG dying? It's arguably more popular than it ever was before.
>>>
>>>
>>> As for text adventures... even those live on, albeit greatly reduced
>>> in popularity. But there are still commercial releases (Example: "The
>>> Filmmaker" on Steam). Yes, many of these aren't 'true' text
>>> adventures (in the classic early-80s sense), as they include some
>>> visuals. But even if you really insist on being a purist, ifdb.org
>>> will more than satisfy your needs. There's a lot of traditional
>>> interactive fiction there, with new games released every year.
>>>
>>> But I'm a lot more lenient, and a few pictures and maps don't exclude
>>> a game from the genre, as far as I'm concerned (even Infocom
>>> eventually included those features!) You could even argue that many
>>> 'visual novels' are just the latest iteration on the concept.
>>>
>> Oh yeah. By "die," I mean "died in the mass market." I have an
>> install of Inform 7 on my desktop. Interactive Fiction is still very
>> much a thing. Even the purist, no graphics kind.
>>
>> The last mass market IF I saw was in Talos Principle 2, as a bit of a
>> joke and homage. A game within a game.
>>
>> As I said, I think "Anchorhead" was the last commercially released
>> text based IF title on Steam. It may have pictures.
>>
>> Meanwhile, graphic adventures in the style of Sierra still have mass
>> market releases. They are not by any means "dead."
>>
>> But everything worthwhile thrives on its own. There's Inform, ADRIFT,
>> Git, and a newcomer called Twine that I haven't looked into, where
>> people author IF. Beyond that, there's Frotz, the Magnetic Scrolls
>> interpreter, etc. if you haven't played all the old commercial titles
>> from the 80s. I even have a bunch of old Scott Adams games in
>> z-interpreter format.
>>
>> I still vow that I will finish "The Lurking Horror." Someday.
>>
> 
> The original version it's free at IFDB. No graphics nor sounds, but you
> get the whole game.
> 
Shortening it to IF is moderately ambiguous.  IF is also an acronym for 
Interactive Fantasies, creators of _The Prisoner_, which I contend was 
the first "tough" game. You are an ex-CIA officer confined to an island 
with 20 buildings, each of which contains a different sub-game. I "won" 
it once (my objective was departing the island - which to me meant 
leaving the buildings behind).  However, there was a bit more to the 
game, except I almost instantly committed suicide by answering a YES/NO 
question wrong.

-- 
Hasbro

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#6390

FromKyonshi <gmkeros@gmail.com>
Date2025-02-24 10:24 +0100
Message-ID<vphdsn$t0j$2@ereborbbs.duckdns.org>
In reply to#6381
On 2/19/2025 2:21 PM, Tahitian pearl wrote:
> Adventure died
> 
> RPG is just adventure + combat
> 
> It's time is coming.

Eh, I don't think it will die but rather transform. RPG-elements is 
already a thing in a lot of other genres. People like being able to 
progress as a character.

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#6396

FromJustisaur <justisaur@yahoo.com>
Date2025-03-06 06:53 -0800
Message-ID<vqccu2$31134$2@dont-email.me>
In reply to#6390
On 2/24/2025 1:24 AM, Kyonshi wrote:
> On 2/19/2025 2:21 PM, Tahitian pearl wrote:
>> Adventure died
>>
>> RPG is just adventure + combat
>>
>> It's time is coming.
> 
> Eh, I don't think it will die but rather transform. RPG-elements is 
> already a thing in a lot of other genres. People like being able to 
> progress as a character.

Exactly.

-- 
-Justisaur

  ø-ø
(\_/)\
  `-'\ `--.___,
   ¶¬'\( ,_.-'
        \\
        ^'

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