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Groups > comp.sys.ibm.pc.games.rpg > #6381 > unrolled thread
| Started by | Tahitian pearl <j63480576@gmail.com> |
|---|---|
| First post | 2025-02-19 07:21 -0600 |
| Last post | 2025-03-06 06:53 -0800 |
| Articles | 12 — 8 participants |
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How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 07:21 -0600
Re: How long till rpgs die? Mike S. <Mike_S@nowhere.com> - 2025-02-19 14:41 -0500
Re: How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 14:18 -0600
Re: How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 14:19 -0600
Re: How long till rpgs die? Zaghadka <zaghadka@hotmail.com> - 2025-02-20 02:00 -0600
Re: How long till rpgs die? Spalls Hurgenson <spallshurgenson@gmail.com> - 2025-02-21 11:39 -0500
Re: How long till rpgs die? Zaghadka <zaghadka@hotmail.com> - 2025-02-23 15:02 -0600
Re: How long till rpgs die? Mike S. <Mike_S@nowhere.com> - 2025-02-23 21:13 -0500
Re: How long till rpgs die? Ander GM <anthk@disroot.org> - 2025-07-09 21:05 +0200
Re: How long till rpgs die? Mandraphilia <horchata12839@gmail.com> - 2025-07-09 16:05 -0500
Re: How long till rpgs die? Kyonshi <gmkeros@gmail.com> - 2025-02-24 10:24 +0100
Re: How long till rpgs die? Justisaur <justisaur@yahoo.com> - 2025-03-06 06:53 -0800
| From | Tahitian pearl <j63480576@gmail.com> |
|---|---|
| Date | 2025-02-19 07:21 -0600 |
| Subject | How long till rpgs die? |
| Message-ID | <m1m46dF94b0U1@mid.individual.net> |
Adventure died RPG is just adventure + combat It's time is coming. -- No heebies, creepies or hallucinogenics It's the height of paranoia Male, white, mid-to-late thirties
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| From | Mike S. <Mike_S@nowhere.com> |
|---|---|
| Date | 2025-02-19 14:41 -0500 |
| Message-ID | <ftccrj1861dgvfljhaa34c3st1mhfh69tu@4ax.com> |
| In reply to | #6381 |
On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl <j63480576@gmail.com> wrote: >Adventure died > >RPG is just adventure + combat > >It's time is coming. I don't think any genre is going to die as long as indie games are a thing.
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| From | Tahitian pearl <j63480576@gmail.com> |
|---|---|
| Date | 2025-02-19 14:18 -0600 |
| Message-ID | <m1mskiFcl4rU1@mid.individual.net> |
| In reply to | #6382 |
Mike S. wrote: > On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl > <j63480576@gmail.com> wrote: > >> Adventure died >> >> RPG is just adventure + combat >> >> It's time is coming. > > I don't think any genre is going to die as long as indie games are a > thing. > You may be right. Some of those that are polished Slay the Spire, Balatro I have enjoyed. I like indie as long as it is polished. -- No heebies, creepies or hallucinogenics It's the height of paranoia Male, white, mid-to-late thirties
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| From | Tahitian pearl <j63480576@gmail.com> |
|---|---|
| Date | 2025-02-19 14:19 -0600 |
| Message-ID | <m1msn6Fcl4rU2@mid.individual.net> |
| In reply to | #6383 |
Tahitian pearl wrote: > Mike S. wrote: >> On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl >> <j63480576@gmail.com> wrote: >> >>> Adventure died >>> >>> RPG is just adventure + combat >>> >>> It's time is coming. >> >> I don't think any genre is going to die as long as indie games are a >> thing. >> > You may be right. Some of those that are polished Slay the Spire, > Balatro I have enjoyed. I like indie as long as it is polished. > And of course the Avernum series which I have enjoyed the fuck out of. -- No heebies, creepies or hallucinogenics It's the height of paranoia Male, white, mid-to-late thirties
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| From | Zaghadka <zaghadka@hotmail.com> |
|---|---|
| Date | 2025-02-20 02:00 -0600 |
| Message-ID | <nrndrjll7vpc0ajah40g23bb9vuitm12o5@4ax.com> |
| In reply to | #6382 |
On Wed, 19 Feb 2025 14:41:47 -0500, in comp.sys.ibm.pc.games.rpg, Mike S.
wrote:
>On Wed, 19 Feb 2025 07:21:17 -0600, Tahitian pearl
><j63480576@gmail.com> wrote:
>
>>Adventure died
>>
>>RPG is just adventure + combat
>>
>>It's time is coming.
>
>I don't think any genre is going to die as long as indie games are a
>thing.
Agreed.
Besides, I don't think graphic adventure died. It just left the
mainstream. Now text adventure. That died proper. Last one I can remember
is Anchorhead.
Besides, JRPG is quite alive and well. You have a Western perspective on
this, and I'm not sure you're even right there. BG3 may be niche, but it
is a commercial success.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
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| From | Spalls Hurgenson <spallshurgenson@gmail.com> |
|---|---|
| Date | 2025-02-21 11:39 -0500 |
| Message-ID | <1gahrjpotv0nsmujfcjnibnqh43s51u7ve@4ax.com> |
| In reply to | #6385 |
On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com> wrote: >Besides, I don't think graphic adventure died. It just left the >mainstream. Now text adventure. That died proper. Last one I can remember >is Anchorhead. > >Besides, JRPG is quite alive and well. You have a Western perspective on >this, and I'm not sure you're even right there. BG3 may be niche, but it >is a commercial success. Not to mention pretty much every major game now includes RPG mechanics of some sort or another. Features that used to be definitive to the genre --stats, leveling, inventory, etc.-- are now common across multiple game-styles. RPG dying? It's arguably more popular than it ever was before. As for text adventures... even those live on, albeit greatly reduced in popularity. But there are still commercial releases (Example: "The Filmmaker" on Steam). Yes, many of these aren't 'true' text adventures (in the classic early-80s sense), as they include some visuals. But even if you really insist on being a purist, ifdb.org will more than satisfy your needs. There's a lot of traditional interactive fiction there, with new games released every year. But I'm a lot more lenient, and a few pictures and maps don't exclude a game from the genre, as far as I'm concerned (even Infocom eventually included those features!) You could even argue that many 'visual novels' are just the latest iteration on the concept.
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| From | Zaghadka <zaghadka@hotmail.com> |
|---|---|
| Date | 2025-02-23 15:02 -0600 |
| Message-ID | <ha2nrjlkkeshg9rsnhb4rrn03ur94resn5@4ax.com> |
| In reply to | #6387 |
On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg, Spalls
Hurgenson wrote:
>On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com>
>wrote:
>
>>Besides, I don't think graphic adventure died. It just left the
>>mainstream. Now text adventure. That died proper. Last one I can remember
>>is Anchorhead.
>>
>>Besides, JRPG is quite alive and well. You have a Western perspective on
>>this, and I'm not sure you're even right there. BG3 may be niche, but it
>>is a commercial success.
>
>Not to mention pretty much every major game now includes RPG mechanics
>of some sort or another. Features that used to be definitive to the
>genre --stats, leveling, inventory, etc.-- are now common across
>multiple game-styles.
>
>RPG dying? It's arguably more popular than it ever was before.
>
>
>As for text adventures... even those live on, albeit greatly reduced
>in popularity. But there are still commercial releases (Example: "The
>Filmmaker" on Steam). Yes, many of these aren't 'true' text adventures
>(in the classic early-80s sense), as they include some visuals. But
>even if you really insist on being a purist, ifdb.org will more than
>satisfy your needs. There's a lot of traditional interactive fiction
>there, with new games released every year.
>
>But I'm a lot more lenient, and a few pictures and maps don't exclude
>a game from the genre, as far as I'm concerned (even Infocom
>eventually included those features!) You could even argue that many
>'visual novels' are just the latest iteration on the concept.
>
Oh yeah. By "die," I mean "died in the mass market." I have an install of
Inform 7 on my desktop. Interactive Fiction is still very much a thing.
Even the purist, no graphics kind.
The last mass market IF I saw was in Talos Principle 2, as a bit of a
joke and homage. A game within a game.
As I said, I think "Anchorhead" was the last commercially released text
based IF title on Steam. It may have pictures.
Meanwhile, graphic adventures in the style of Sierra still have mass
market releases. They are not by any means "dead."
But everything worthwhile thrives on its own. There's Inform, ADRIFT,
Git, and a newcomer called Twine that I haven't looked into, where people
author IF. Beyond that, there's Frotz, the Magnetic Scrolls interpreter,
etc. if you haven't played all the old commercial titles from the 80s. I
even have a bunch of old Scott Adams games in z-interpreter format.
I still vow that I will finish "The Lurking Horror." Someday.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
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| From | Mike S. <Mike_S@nowhere.com> |
|---|---|
| Date | 2025-02-23 21:13 -0500 |
| Message-ID | <b8lnrj9so7uh1pdqldjk6l1hakgsnb2v0o@4ax.com> |
| In reply to | #6388 |
On Sun, 23 Feb 2025 15:02:18 -0600, Zaghadka <zaghadka@hotmail.com> wrote: >I still vow that I will finish "The Lurking Horror." Someday. I own the C-64 version of this one. I never finished it either. This one came with a rubber centipede feelie. :)
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| From | Ander GM <anthk@disroot.org> |
|---|---|
| Date | 2025-07-09 21:05 +0200 |
| Message-ID | <20250709210559.14e1fe41@news.eternal-september.org> |
| In reply to | #6388 |
El Sun, 23 Feb 2025 15:02:18 -0600 Zaghadka <zaghadka@hotmail.com> escribió: > On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg, > Spalls Hurgenson wrote: > > >On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com> > >wrote: > > > >>Besides, I don't think graphic adventure died. It just left the > >>mainstream. Now text adventure. That died proper. Last one I can > >>remember is Anchorhead. > >> > >>Besides, JRPG is quite alive and well. You have a Western > >>perspective on this, and I'm not sure you're even right there. BG3 > >>may be niche, but it is a commercial success. > > > >Not to mention pretty much every major game now includes RPG > >mechanics of some sort or another. Features that used to be > >definitive to the genre --stats, leveling, inventory, etc.-- are now > >common across multiple game-styles. > > > >RPG dying? It's arguably more popular than it ever was before. > > > > > >As for text adventures... even those live on, albeit greatly reduced > >in popularity. But there are still commercial releases (Example: "The > >Filmmaker" on Steam). Yes, many of these aren't 'true' text > >adventures (in the classic early-80s sense), as they include some > >visuals. But even if you really insist on being a purist, ifdb.org > >will more than satisfy your needs. There's a lot of traditional > >interactive fiction there, with new games released every year. > > > >But I'm a lot more lenient, and a few pictures and maps don't exclude > >a game from the genre, as far as I'm concerned (even Infocom > >eventually included those features!) You could even argue that many > >'visual novels' are just the latest iteration on the concept. > > > Oh yeah. By "die," I mean "died in the mass market." I have an > install of Inform 7 on my desktop. Interactive Fiction is still very > much a thing. Even the purist, no graphics kind. > > The last mass market IF I saw was in Talos Principle 2, as a bit of a > joke and homage. A game within a game. > > As I said, I think "Anchorhead" was the last commercially released > text based IF title on Steam. It may have pictures. > > Meanwhile, graphic adventures in the style of Sierra still have mass > market releases. They are not by any means "dead." > > But everything worthwhile thrives on its own. There's Inform, ADRIFT, > Git, and a newcomer called Twine that I haven't looked into, where > people author IF. Beyond that, there's Frotz, the Magnetic Scrolls > interpreter, etc. if you haven't played all the old commercial titles > from the 80s. I even have a bunch of old Scott Adams games in > z-interpreter format. > > I still vow that I will finish "The Lurking Horror." Someday. > The original version it's free at IFDB. No graphics nor sounds, but you get the whole game.
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| From | Mandraphilia <horchata12839@gmail.com> |
|---|---|
| Date | 2025-07-09 16:05 -0500 |
| Message-ID | <md83tfFonssU1@mid.individual.net> |
| In reply to | #6424 |
Ander GM wrote: > El Sun, 23 Feb 2025 15:02:18 -0600 > Zaghadka <zaghadka@hotmail.com> escribió: >> On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg, >> Spalls Hurgenson wrote: >> >>> On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com> >>> wrote: >>> >>>> Besides, I don't think graphic adventure died. It just left the >>>> mainstream. Now text adventure. That died proper. Last one I can >>>> remember is Anchorhead. >>>> >>>> Besides, JRPG is quite alive and well. You have a Western >>>> perspective on this, and I'm not sure you're even right there. BG3 >>>> may be niche, but it is a commercial success. >>> >>> Not to mention pretty much every major game now includes RPG >>> mechanics of some sort or another. Features that used to be >>> definitive to the genre --stats, leveling, inventory, etc.-- are now >>> common across multiple game-styles. >>> >>> RPG dying? It's arguably more popular than it ever was before. >>> >>> >>> As for text adventures... even those live on, albeit greatly reduced >>> in popularity. But there are still commercial releases (Example: "The >>> Filmmaker" on Steam). Yes, many of these aren't 'true' text >>> adventures (in the classic early-80s sense), as they include some >>> visuals. But even if you really insist on being a purist, ifdb.org >>> will more than satisfy your needs. There's a lot of traditional >>> interactive fiction there, with new games released every year. >>> >>> But I'm a lot more lenient, and a few pictures and maps don't exclude >>> a game from the genre, as far as I'm concerned (even Infocom >>> eventually included those features!) You could even argue that many >>> 'visual novels' are just the latest iteration on the concept. >>> >> Oh yeah. By "die," I mean "died in the mass market." I have an >> install of Inform 7 on my desktop. Interactive Fiction is still very >> much a thing. Even the purist, no graphics kind. >> >> The last mass market IF I saw was in Talos Principle 2, as a bit of a >> joke and homage. A game within a game. >> >> As I said, I think "Anchorhead" was the last commercially released >> text based IF title on Steam. It may have pictures. >> >> Meanwhile, graphic adventures in the style of Sierra still have mass >> market releases. They are not by any means "dead." >> >> But everything worthwhile thrives on its own. There's Inform, ADRIFT, >> Git, and a newcomer called Twine that I haven't looked into, where >> people author IF. Beyond that, there's Frotz, the Magnetic Scrolls >> interpreter, etc. if you haven't played all the old commercial titles >> from the 80s. I even have a bunch of old Scott Adams games in >> z-interpreter format. >> >> I still vow that I will finish "The Lurking Horror." Someday. >> > > The original version it's free at IFDB. No graphics nor sounds, but you > get the whole game. > Shortening it to IF is moderately ambiguous. IF is also an acronym for Interactive Fantasies, creators of _The Prisoner_, which I contend was the first "tough" game. You are an ex-CIA officer confined to an island with 20 buildings, each of which contains a different sub-game. I "won" it once (my objective was departing the island - which to me meant leaving the buildings behind). However, there was a bit more to the game, except I almost instantly committed suicide by answering a YES/NO question wrong. -- Hasbro
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| From | Kyonshi <gmkeros@gmail.com> |
|---|---|
| Date | 2025-02-24 10:24 +0100 |
| Message-ID | <vphdsn$t0j$2@ereborbbs.duckdns.org> |
| In reply to | #6381 |
On 2/19/2025 2:21 PM, Tahitian pearl wrote: > Adventure died > > RPG is just adventure + combat > > It's time is coming. Eh, I don't think it will die but rather transform. RPG-elements is already a thing in a lot of other genres. People like being able to progress as a character.
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| From | Justisaur <justisaur@yahoo.com> |
|---|---|
| Date | 2025-03-06 06:53 -0800 |
| Message-ID | <vqccu2$31134$2@dont-email.me> |
| In reply to | #6390 |
On 2/24/2025 1:24 AM, Kyonshi wrote:
> On 2/19/2025 2:21 PM, Tahitian pearl wrote:
>> Adventure died
>>
>> RPG is just adventure + combat
>>
>> It's time is coming.
>
> Eh, I don't think it will die but rather transform. RPG-elements is
> already a thing in a lot of other genres. People like being able to
> progress as a character.
Exactly.
--
-Justisaur
ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'
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