Groups | Search | Server Info | Login | Register
Groups > comp.sys.ibm.pc.games.rpg > #6425
| From | Mandraphilia <horchata12839@gmail.com> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.rpg |
| Subject | Re: How long till rpgs die? |
| Date | 2025-07-09 16:05 -0500 |
| Organization | Hasbro |
| Message-ID | <md83tfFonssU1@mid.individual.net> (permalink) |
| References | (1 earlier) <ftccrj1861dgvfljhaa34c3st1mhfh69tu@4ax.com> <nrndrjll7vpc0ajah40g23bb9vuitm12o5@4ax.com> <1gahrjpotv0nsmujfcjnibnqh43s51u7ve@4ax.com> <ha2nrjlkkeshg9rsnhb4rrn03ur94resn5@4ax.com> <20250709210559.14e1fe41@news.eternal-september.org> |
Ander GM wrote: > El Sun, 23 Feb 2025 15:02:18 -0600 > Zaghadka <zaghadka@hotmail.com> escribió: >> On Fri, 21 Feb 2025 11:39:53 -0500, in comp.sys.ibm.pc.games.rpg, >> Spalls Hurgenson wrote: >> >>> On Thu, 20 Feb 2025 02:00:01 -0600, Zaghadka <zaghadka@hotmail.com> >>> wrote: >>> >>>> Besides, I don't think graphic adventure died. It just left the >>>> mainstream. Now text adventure. That died proper. Last one I can >>>> remember is Anchorhead. >>>> >>>> Besides, JRPG is quite alive and well. You have a Western >>>> perspective on this, and I'm not sure you're even right there. BG3 >>>> may be niche, but it is a commercial success. >>> >>> Not to mention pretty much every major game now includes RPG >>> mechanics of some sort or another. Features that used to be >>> definitive to the genre --stats, leveling, inventory, etc.-- are now >>> common across multiple game-styles. >>> >>> RPG dying? It's arguably more popular than it ever was before. >>> >>> >>> As for text adventures... even those live on, albeit greatly reduced >>> in popularity. But there are still commercial releases (Example: "The >>> Filmmaker" on Steam). Yes, many of these aren't 'true' text >>> adventures (in the classic early-80s sense), as they include some >>> visuals. But even if you really insist on being a purist, ifdb.org >>> will more than satisfy your needs. There's a lot of traditional >>> interactive fiction there, with new games released every year. >>> >>> But I'm a lot more lenient, and a few pictures and maps don't exclude >>> a game from the genre, as far as I'm concerned (even Infocom >>> eventually included those features!) You could even argue that many >>> 'visual novels' are just the latest iteration on the concept. >>> >> Oh yeah. By "die," I mean "died in the mass market." I have an >> install of Inform 7 on my desktop. Interactive Fiction is still very >> much a thing. Even the purist, no graphics kind. >> >> The last mass market IF I saw was in Talos Principle 2, as a bit of a >> joke and homage. A game within a game. >> >> As I said, I think "Anchorhead" was the last commercially released >> text based IF title on Steam. It may have pictures. >> >> Meanwhile, graphic adventures in the style of Sierra still have mass >> market releases. They are not by any means "dead." >> >> But everything worthwhile thrives on its own. There's Inform, ADRIFT, >> Git, and a newcomer called Twine that I haven't looked into, where >> people author IF. Beyond that, there's Frotz, the Magnetic Scrolls >> interpreter, etc. if you haven't played all the old commercial titles >> from the 80s. I even have a bunch of old Scott Adams games in >> z-interpreter format. >> >> I still vow that I will finish "The Lurking Horror." Someday. >> > > The original version it's free at IFDB. No graphics nor sounds, but you > get the whole game. > Shortening it to IF is moderately ambiguous. IF is also an acronym for Interactive Fantasies, creators of _The Prisoner_, which I contend was the first "tough" game. You are an ex-CIA officer confined to an island with 20 buildings, each of which contains a different sub-game. I "won" it once (my objective was departing the island - which to me meant leaving the buildings behind). However, there was a bit more to the game, except I almost instantly committed suicide by answering a YES/NO question wrong. -- Hasbro
Back to comp.sys.ibm.pc.games.rpg | Previous | Next — Previous in thread | Next in thread | Find similar
How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 07:21 -0600
Re: How long till rpgs die? Mike S. <Mike_S@nowhere.com> - 2025-02-19 14:41 -0500
Re: How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 14:18 -0600
Re: How long till rpgs die? Tahitian pearl <j63480576@gmail.com> - 2025-02-19 14:19 -0600
Re: How long till rpgs die? Zaghadka <zaghadka@hotmail.com> - 2025-02-20 02:00 -0600
Re: How long till rpgs die? Spalls Hurgenson <spallshurgenson@gmail.com> - 2025-02-21 11:39 -0500
Re: How long till rpgs die? Zaghadka <zaghadka@hotmail.com> - 2025-02-23 15:02 -0600
Re: How long till rpgs die? Mike S. <Mike_S@nowhere.com> - 2025-02-23 21:13 -0500
Re: How long till rpgs die? Ander GM <anthk@disroot.org> - 2025-07-09 21:05 +0200
Re: How long till rpgs die? Mandraphilia <horchata12839@gmail.com> - 2025-07-09 16:05 -0500
Re: How long till rpgs die? Kyonshi <gmkeros@gmail.com> - 2025-02-24 10:24 +0100
Re: How long till rpgs die? Justisaur <justisaur@yahoo.com> - 2025-03-06 06:53 -0800
csiph-web