Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.sys.ibm.pc.games.action > #48731 > unrolled thread
| Started by | Spalls Hurgenson <spallshurgenson@gmail.com> |
|---|---|
| First post | 2024-11-05 19:23 -0500 |
| Last post | 2024-11-09 10:30 -0500 |
| Articles | 5 — 4 participants |
Back to article view | Back to comp.sys.ibm.pc.games.action
Steam Recording Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-11-05 19:23 -0500
Re: Steam Recording JAB <noway@nochance.com> - 2024-11-06 10:31 +0000
Re: Steam Recording candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-11-07 21:50 +0000
Re: Steam Recording ant@zimage.comANT (Ant) - 2024-11-08 16:44 +0000
Re: Steam Recording Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-11-09 10:30 -0500
| From | Spalls Hurgenson <spallshurgenson@gmail.com> |
|---|---|
| Date | 2024-11-05 19:23 -0500 |
| Subject | Steam Recording |
| Message-ID | <qqclijtluk2382fsampcptnak8e7ldh049@4ax.com> |
So, there's a new feature now available on Steam (well, new to the general user; I think it's been on the beta channel for a while): Steam Recording*. This does exactly what it sounds like: it lets you record game footage. It even lets you share it with other users. Now, personally I can't say I've much use for the feature, but that's okay. I know a lot of people like it. The few times I had need of it, I always used a third party app (remember FRAPS?). I believe a similar feature is actually built into Windows11 too, but I think it's fairly limited in what games it actually works with. Steam Recording not only works with all games on steam, but on non-Steam titles too. "As long as the game allows the Steam Overlay to run, the gameplay can be recorded". So that's cool. So if I've no use for it, why bring it up? Because even though there's a lot about Steam and Valve that I don't like (DRM, 'license-not-own', gambling being the top three), features like this remind us _why_ Steam remains top-dog in the PC marketplace, and why it absolutely deserves the cut it gets in its sales. Epic -and a lot of their mindless followers- lambaste Valve's 20 to 30% cut, but this shows why Valve earned it. Not only is Valve continuing to add new features to Steam, but its something that benefits _all_ their customers: developers and end-users alike. AS an end-user, there's no need to get third-party software that may or may not work with your OS. As a developer, there's no need to add in your own recording software into your game when you can just rely on the Steam API. That's _valuable_ to developers; it's work they don't need to do... or support. You put your game on Steam, your customers are going to have a lot better experience playing it than if its sold solely through EGS, or GOG, or UPlay. Steam's monopoly is troubling, and Valve isn't a perfect company. But new features like this remind us that overall they've been an overall benefit to PC gaming, and a far better custodian than any of its competitors have ever even attempted to be. I will miss using FRAPs, though. ---- * official announcement here: https://store.steampowered.com/gamerecording
[toc] | [next] | [standalone]
| From | JAB <noway@nochance.com> |
|---|---|
| Date | 2024-11-06 10:31 +0000 |
| Message-ID | <vgfgh6$22jie$2@dont-email.me> |
| In reply to | #48731 |
On 06/11/2024 00:23, Spalls Hurgenson wrote: > So if I've no use for it, why bring it up? Because even though there's > a lot about Steam and Valve that I don't like (DRM, 'license-not-own', > gambling being the top three), features like this remind us_why_ > Steam remains top-dog in the PC marketplace, and why it absolutely > deserves the cut it gets in its sales. > > Epic -and a lot of their mindless followers- lambaste Valve's 20 to > 30% cut, but this shows why Valve earned it. Not only is Valve > continuing to add new features to Steam, but its something that > benefits_all_ their customers: developers and end-users alike. AS an > end-user, there's no need to get third-party software that may or may > not work with your OS. As a developer, there's no need to add in your > own recording software into your game when you can just rely on the > Steam API. That's_valuable_ to developers; it's work they don't need > to do... or support. You put your game on Steam, your customers are > going to have a lot better experience playing it than if its sold > solely through EGS, or GOG, or UPlay. Something I think Steam does well is that they do generally seem to have a mindset of what can we develop that benefits everyone and not just how can we directly make money out of this. I'm not sure which other companies would develop the likes of Remote Play without charging for it. They also have Steam Labs to try out new ideas before including them by default.
[toc] | [prev] | [next] | [standalone]
| From | candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> |
|---|---|
| Date | 2024-11-07 21:50 +0000 |
| Message-ID | <slrnviqd2d.fle5.candycanearter07@candydeb.host.invalid> |
| In reply to | #48743 |
JAB <noway@nochance.com> wrote at 10:31 this Wednesday (GMT): > On 06/11/2024 00:23, Spalls Hurgenson wrote: >> So if I've no use for it, why bring it up? Because even though there's >> a lot about Steam and Valve that I don't like (DRM, 'license-not-own', >> gambling being the top three), features like this remind us_why_ >> Steam remains top-dog in the PC marketplace, and why it absolutely >> deserves the cut it gets in its sales. >> >> Epic -and a lot of their mindless followers- lambaste Valve's 20 to >> 30% cut, but this shows why Valve earned it. Not only is Valve >> continuing to add new features to Steam, but its something that >> benefits_all_ their customers: developers and end-users alike. AS an >> end-user, there's no need to get third-party software that may or may >> not work with your OS. As a developer, there's no need to add in your >> own recording software into your game when you can just rely on the >> Steam API. That's_valuable_ to developers; it's work they don't need >> to do... or support. You put your game on Steam, your customers are >> going to have a lot better experience playing it than if its sold >> solely through EGS, or GOG, or UPlay. > > Something I think Steam does well is that they do generally seem to have > a mindset of what can we develop that benefits everyone and not just how > can we directly make money out of this. I'm not sure which other > companies would develop the likes of Remote Play without charging for it. > > They also have Steam Labs to try out new ideas before including them by > default. What other company would add official support for their mods? Workshop is one of the best things that they've made IMO, and I wish more games used it as their mod system, -- user <candycane> is generated from /dev/urandom
[toc] | [prev] | [next] | [standalone]
| From | ant@zimage.comANT (Ant) |
|---|---|
| Date | 2024-11-08 16:44 +0000 |
| Message-ID | <kGydnYIQMd5ForP6nZ2dnZfqn_udnZ2d@earthlink.com> |
| In reply to | #48731 |
Neat feature when I tried it with a free weekend game last night:
https://steamusercontent-a.akamaihd.net/ugc/17545202065764672/A62C1E3E9C91DDE6CE155BE8527546DF52F321D0/
How do I upload my video recording to Steam's cloud like screen shots?
I don't see that option. I only see export and share uploaded video links that only can go up to a minute and share for two days. :(
Thank you for reading and hopefully answering soon. :)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
> So, there's a new feature now available on Steam (well, new to the
> general user; I think it's been on the beta channel for a while):
> Steam Recording*. This does exactly what it sounds like: it lets you
> record game footage. It even lets you share it with other users.
> Now, personally I can't say I've much use for the feature, but that's
> okay. I know a lot of people like it. The few times I had need of it,
> I always used a third party app (remember FRAPS?). I believe a similar
> feature is actually built into Windows11 too, but I think it's fairly
> limited in what games it actually works with. Steam Recording not only
> works with all games on steam, but on non-Steam titles too. "As long
> as the game allows the Steam Overlay to run, the gameplay can be
> recorded". So that's cool.
> So if I've no use for it, why bring it up? Because even though there's
> a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
> gambling being the top three), features like this remind us _why_
> Steam remains top-dog in the PC marketplace, and why it absolutely
> deserves the cut it gets in its sales.
> Epic -and a lot of their mindless followers- lambaste Valve's 20 to
> 30% cut, but this shows why Valve earned it. Not only is Valve
> continuing to add new features to Steam, but its something that
> benefits _all_ their customers: developers and end-users alike. AS an
> end-user, there's no need to get third-party software that may or may
> not work with your OS. As a developer, there's no need to add in your
> own recording software into your game when you can just rely on the
> Steam API. That's _valuable_ to developers; it's work they don't need
> to do... or support. You put your game on Steam, your customers are
> going to have a lot better experience playing it than if its sold
> solely through EGS, or GOG, or UPlay.
> Steam's monopoly is troubling, and Valve isn't a perfect company. But
> new features like this remind us that overall they've been an overall
> benefit to PC gaming, and a far better custodian than any of its
> competitors have ever even attempted to be.
> I will miss using FRAPs, though.
> ----
> * official announcement here:
> https://store.steampowered.com/gamerecording
--
"For the Lord is righteous, he loves justice; the upright will see his face." --Psalm 11:7. Achy & itchy, including 3 bug bites above the crotch, on a windy busy humpy post-election day. :(
Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
/\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
/ /\ /\ \ Please nuke ANT if replying by e-mail.
| |o o| |
\ _ /
( )
[toc] | [prev] | [next] | [standalone]
| From | Spalls Hurgenson <spallshurgenson@gmail.com> |
|---|---|
| Date | 2024-11-09 10:30 -0500 |
| Message-ID | <imvuij1u357c29q7o9t4t90je1kgam1gn4@4ax.com> |
| In reply to | #48798 |
On Fri, 08 Nov 2024 16:44:08 +0000, ant@zimage.comANT (Ant) wrote: >Neat feature when I tried it with a free weekend game last night: >https://steamusercontent-a.akamaihd.net/ugc/17545202065764672/A62C1E3E9C91DDE6CE155BE8527546DF52F321D0/ > >How do I upload my video recording to Steam's cloud like screen shots? >I don't see that option. I only see export and share uploaded video links that only can go up to a minute and share for two days. :( > >Thank you for reading and hopefully answering soon. :) Have you tried sacrificing a Twinkee to the Great Gabe? Which is to say, don't look at me for answers on this. I don't record my gameplay so I've no idea. For gog's sake, the last time I bothered with stuff like that I was still using FRAPS, and that software came out in 1999! But maybe somebody else here has used Steam Recording and more information. Otherwise, the official Steam thread on the topic seems to be here: https://steamcommunity.com/app/593110/eventcomments/4625853420295746372/
[toc] | [prev] | [standalone]
Back to top | Article view | comp.sys.ibm.pc.games.action
csiph-web