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Steam Recording

Started bySpalls Hurgenson <spallshurgenson@gmail.com>
First post2024-11-05 19:23 -0500
Last post2024-11-09 10:30 -0500
Articles 5 — 4 participants

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  Steam Recording Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-11-05 19:23 -0500
    Re: Steam Recording JAB <noway@nochance.com> - 2024-11-06 10:31 +0000
      Re: Steam Recording candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> - 2024-11-07 21:50 +0000
    Re: Steam Recording ant@zimage.comANT (Ant) - 2024-11-08 16:44 +0000
      Re: Steam Recording Spalls Hurgenson <spallshurgenson@gmail.com> - 2024-11-09 10:30 -0500

#48731 — Steam Recording

FromSpalls Hurgenson <spallshurgenson@gmail.com>
Date2024-11-05 19:23 -0500
SubjectSteam Recording
Message-ID<qqclijtluk2382fsampcptnak8e7ldh049@4ax.com>
So, there's a new feature now available on Steam (well, new to the
general user; I think it's been on the beta channel for a while):
Steam Recording*. This does exactly what it sounds like: it lets you
record game footage. It even lets you share it with other users.

Now, personally I can't say I've much use for the feature, but that's
okay. I know a lot of people like it. The few times I had need of it,
I always used a third party app (remember FRAPS?). I believe a similar
feature is actually built into Windows11 too, but I think it's fairly
limited in what games it actually works with. Steam Recording not only
works with all games on steam, but on non-Steam titles too. "As long
as the game allows the Steam Overlay to run, the gameplay can be
recorded". So that's cool.

So if I've no use for it, why bring it up? Because even though there's
a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
gambling being the top three), features like this remind us _why_
Steam remains top-dog in the PC marketplace, and why it absolutely
deserves the cut it gets in its sales. 

Epic -and a lot of their mindless followers- lambaste Valve's 20 to
30% cut, but this shows why Valve earned it. Not only is Valve
continuing to add new features to Steam, but its something that
benefits _all_ their customers: developers and end-users alike. AS an
end-user, there's no need to get third-party software that may or may
not work with your OS. As a developer, there's no need to add in your
own recording software into your game when you can just rely on the
Steam API. That's _valuable_ to developers; it's work they don't need
to do... or support. You put your game on Steam, your customers are
going to have a lot better experience playing it than if its sold
solely through EGS, or GOG, or UPlay. 

Steam's monopoly is troubling, and Valve isn't a perfect company. But
new features like this remind us that overall they've been an overall
benefit to PC gaming, and a far better custodian than any of its
competitors have ever even attempted to be.

I will miss using FRAPs, though.


 ----    
* official announcement here:
https://store.steampowered.com/gamerecording



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#48743

FromJAB <noway@nochance.com>
Date2024-11-06 10:31 +0000
Message-ID<vgfgh6$22jie$2@dont-email.me>
In reply to#48731
On 06/11/2024 00:23, Spalls Hurgenson wrote:
> So if I've no use for it, why bring it up? Because even though there's
> a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
> gambling being the top three), features like this remind us_why_
> Steam remains top-dog in the PC marketplace, and why it absolutely
> deserves the cut it gets in its sales.
> 
> Epic -and a lot of their mindless followers- lambaste Valve's 20 to
> 30% cut, but this shows why Valve earned it. Not only is Valve
> continuing to add new features to Steam, but its something that
> benefits_all_ their customers: developers and end-users alike. AS an
> end-user, there's no need to get third-party software that may or may
> not work with your OS. As a developer, there's no need to add in your
> own recording software into your game when you can just rely on the
> Steam API. That's_valuable_ to developers; it's work they don't need
> to do... or support. You put your game on Steam, your customers are
> going to have a lot better experience playing it than if its sold
> solely through EGS, or GOG, or UPlay.

Something I think Steam does well is that they do generally seem to have 
a mindset of what can we develop that benefits everyone and not just how 
can we directly make money out of this. I'm not sure which other 
companies would develop the likes of Remote Play without charging for it.

They also have Steam Labs to try out new ideas before including them by 
default.

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#48782

Fromcandycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
Date2024-11-07 21:50 +0000
Message-ID<slrnviqd2d.fle5.candycanearter07@candydeb.host.invalid>
In reply to#48743
JAB <noway@nochance.com> wrote at 10:31 this Wednesday (GMT):
> On 06/11/2024 00:23, Spalls Hurgenson wrote:
>> So if I've no use for it, why bring it up? Because even though there's
>> a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
>> gambling being the top three), features like this remind us_why_
>> Steam remains top-dog in the PC marketplace, and why it absolutely
>> deserves the cut it gets in its sales.
>> 
>> Epic -and a lot of their mindless followers- lambaste Valve's 20 to
>> 30% cut, but this shows why Valve earned it. Not only is Valve
>> continuing to add new features to Steam, but its something that
>> benefits_all_ their customers: developers and end-users alike. AS an
>> end-user, there's no need to get third-party software that may or may
>> not work with your OS. As a developer, there's no need to add in your
>> own recording software into your game when you can just rely on the
>> Steam API. That's_valuable_ to developers; it's work they don't need
>> to do... or support. You put your game on Steam, your customers are
>> going to have a lot better experience playing it than if its sold
>> solely through EGS, or GOG, or UPlay.
>
> Something I think Steam does well is that they do generally seem to have 
> a mindset of what can we develop that benefits everyone and not just how 
> can we directly make money out of this. I'm not sure which other 
> companies would develop the likes of Remote Play without charging for it.
>
> They also have Steam Labs to try out new ideas before including them by 
> default.


What other company would add official support for their mods? Workshop
is one of the best things that they've made IMO, and I wish more games
used it as their mod system,
-- 
user <candycane> is generated from /dev/urandom

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#48798

Fromant@zimage.comANT (Ant)
Date2024-11-08 16:44 +0000
Message-ID<kGydnYIQMd5ForP6nZ2dnZfqn_udnZ2d@earthlink.com>
In reply to#48731
Neat feature when I tried it with a free weekend game last night: 
https://steamusercontent-a.akamaihd.net/ugc/17545202065764672/A62C1E3E9C91DDE6CE155BE8527546DF52F321D0/

How do I upload my video recording to Steam's cloud like screen shots?
I don't see that option. I only see export and share uploaded video links that only can go up to a minute and share for two days. :(

Thank you for reading and hopefully answering soon. :)


Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

> So, there's a new feature now available on Steam (well, new to the
> general user; I think it's been on the beta channel for a while):
> Steam Recording*. This does exactly what it sounds like: it lets you
> record game footage. It even lets you share it with other users.

> Now, personally I can't say I've much use for the feature, but that's
> okay. I know a lot of people like it. The few times I had need of it,
> I always used a third party app (remember FRAPS?). I believe a similar
> feature is actually built into Windows11 too, but I think it's fairly
> limited in what games it actually works with. Steam Recording not only
> works with all games on steam, but on non-Steam titles too. "As long
> as the game allows the Steam Overlay to run, the gameplay can be
> recorded". So that's cool.

> So if I've no use for it, why bring it up? Because even though there's
> a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
> gambling being the top three), features like this remind us _why_
> Steam remains top-dog in the PC marketplace, and why it absolutely
> deserves the cut it gets in its sales. 

> Epic -and a lot of their mindless followers- lambaste Valve's 20 to
> 30% cut, but this shows why Valve earned it. Not only is Valve
> continuing to add new features to Steam, but its something that
> benefits _all_ their customers: developers and end-users alike. AS an
> end-user, there's no need to get third-party software that may or may
> not work with your OS. As a developer, there's no need to add in your
> own recording software into your game when you can just rely on the
> Steam API. That's _valuable_ to developers; it's work they don't need
> to do... or support. You put your game on Steam, your customers are
> going to have a lot better experience playing it than if its sold
> solely through EGS, or GOG, or UPlay. 

> Steam's monopoly is troubling, and Valve isn't a perfect company. But
> new features like this remind us that overall they've been an overall
> benefit to PC gaming, and a far better custodian than any of its
> competitors have ever even attempted to be.

> I will miss using FRAPs, though.


>  ----    
> * official announcement here:
> https://store.steampowered.com/gamerecording
-- 
"For the Lord is righteous, he loves justice; the upright will see his face." --Psalm 11:7. Achy & itchy, including 3 bug bites above the crotch, on a windy busy humpy post-election day. :(
Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
  /\___/\   Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
 / /\ /\ \                      Please nuke ANT if replying by e-mail.
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#48822

FromSpalls Hurgenson <spallshurgenson@gmail.com>
Date2024-11-09 10:30 -0500
Message-ID<imvuij1u357c29q7o9t4t90je1kgam1gn4@4ax.com>
In reply to#48798
On Fri, 08 Nov 2024 16:44:08 +0000, ant@zimage.comANT (Ant) wrote:

>Neat feature when I tried it with a free weekend game last night: 
>https://steamusercontent-a.akamaihd.net/ugc/17545202065764672/A62C1E3E9C91DDE6CE155BE8527546DF52F321D0/
>
>How do I upload my video recording to Steam's cloud like screen shots?
>I don't see that option. I only see export and share uploaded video links that only can go up to a minute and share for two days. :(
>
>Thank you for reading and hopefully answering soon. :)

Have you tried sacrificing a Twinkee to the Great Gabe?

Which is to say, don't look at me for answers on this. I don't record
my gameplay so I've no idea. For gog's sake, the last time I bothered
with stuff like that I was still using FRAPS, and that software came
out in 1999! 

But maybe somebody else here has used Steam Recording and more
information. Otherwise, the official Steam thread on the topic seems
to be here:
https://steamcommunity.com/app/593110/eventcomments/4625853420295746372/



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