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| From | Francois LE COAT <lecoat@atari.org> |
| Newsgroups | comp.sys.atari.st |
| Subject | Re: 50 Years |
| Date | Wed, 20 Oct 2021 18:30:03 +0200 |
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Hi, Here is Ahoy's documentary about the historical first video game... <https://www.youtube.com/watch?v=uHQ4WCU1WQc> The day when we are celebrating 50 years of first arcade game, it's interesting to understand more about the video games' first steps =) Francois LE COAT writes: > Arcade was born 50 years ago... > > *Before Pong, There Was Computer Space* > At mit.edu by Noah Wardrip-Fruin 2021/10/15 > > Fifty years ago, Computer Space launched the video game industry. > Here's why it never took off. > > Before Pong there was Computer Space, the first commercial video game. > The progenitor of today’s US$175 billion industry debuted on Oct. 15, > 1971, at the Music Operators of America trade show in Chicago. Housed > in a futuristic-looking cabinet, Computer Space took its place alongside > the latest jukeboxes, pinball machines and other coin-operated games > manufacturers were pitching to arcade and bar owners. > > Computer Space, made by the small company Nutting Associates, seemed > to have everything going for it. Its scenario – flying a rocket ship > through space locked in a dogfight with two flying saucers – seemed > perfect for the times. The Apollo Moon missions were in full swing. The > game was a good match for people who enjoyed science-fiction movies like > “2001: A Space Odyssey” and “Planet of the Apes” and television shows > like “Star Trek” and “Lost in Space,” or those who had thrilled to the > aerial combat of the movies “The Battle of Britain” and “Tora! Tora! > Tora!” There was even prominent placement of a Computer Space cabinet > in Charlton Heston’s film “Soylent Green.” > > But when Computer Space was unveiled, it didn’t generate a flood of > orders, and no flood ever arrived. It wasn’t until Computer Space’s > makers left the company, founded Atari and released Pong the next year > that the commercial potential of video games became apparent. The > company sold 8,000 Pong units by 1974. > > Nolan Bushnell, who led the development of both Computer Space and Pong, > has recounted Computer Space’s inauspicious start many times. He claimed > that Computer Space failed to take off because it overestimated the > public. Bushnell is widely quoted as saying the game was too complicated > for typical bar-goers, and that no one would want to read instructions > to play a video game. > > In single-player mode, the arcade video game Computer Space pitted the > player controlling a rocket ship against two flying saucers controlled > by the game. > > As a researcher who studies video game design and history, I’ve found > that isn’t the case... > > <https://thereader.mitpress.mit.edu/before-pong-there-was-computer-space/> > > Original Computer Space <https://www.youtube.com/watch?v=YR7gmVpw6Io> Regards, -- François LE COAT Author of Eureka 2.12 (2D Graph Describer, 3D Modeller) http://eureka.atari.org/
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50 Years Francois LE COAT <lecoat@atari.org> - 2021-10-19 17:00 +0200
Re: 50 Years Francois LE COAT <lecoat@atari.org> - 2021-10-20 18:30 +0200
Re: 50 Years Francois LE COAT <lecoat@atari.org> - 2021-11-10 17:00 +0100
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