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| From | Francois LE COAT <lecoat@atari.org> |
|---|---|
| Newsgroups | comp.sys.atari.st |
| Subject | 50 Years |
| Date | 2021-10-19 17:00 +0200 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <skmmhl$1c1m$1@gioia.aioe.org> (permalink) |
Hi, Arcade was born 50 years ago... *Before Pong, There Was Computer Space* At mit.edu by Noah Wardrip-Fruin 2021/10/15 Fifty years ago, Computer Space launched the video game industry. Here's why it never took off. Before Pong there was Computer Space, the first commercial video game. The progenitor of today’s US$175 billion industry debuted on Oct. 15, 1971, at the Music Operators of America trade show in Chicago. Housed in a futuristic-looking cabinet, Computer Space took its place alongside the latest jukeboxes, pinball machines and other coin-operated games manufacturers were pitching to arcade and bar owners. Computer Space, made by the small company Nutting Associates, seemed to have everything going for it. Its scenario – flying a rocket ship through space locked in a dogfight with two flying saucers – seemed perfect for the times. The Apollo Moon missions were in full swing. The game was a good match for people who enjoyed science-fiction movies like “2001: A Space Odyssey” and “Planet of the Apes” and television shows like “Star Trek” and “Lost in Space,” or those who had thrilled to the aerial combat of the movies “The Battle of Britain” and “Tora! Tora! Tora!” There was even prominent placement of a Computer Space cabinet in Charlton Heston’s film “Soylent Green.” But when Computer Space was unveiled, it didn’t generate a flood of orders, and no flood ever arrived. It wasn’t until Computer Space’s makers left the company, founded Atari and released Pong the next year that the commercial potential of video games became apparent. The company sold 8,000 Pong units by 1974. Nolan Bushnell, who led the development of both Computer Space and Pong, has recounted Computer Space’s inauspicious start many times. He claimed that Computer Space failed to take off because it overestimated the public. Bushnell is widely quoted as saying the game was too complicated for typical bar-goers, and that no one would want to read instructions to play a video game. In single-player mode, the arcade video game Computer Space pitted the player controlling a rocket ship against two flying saucers controlled by the game. As a researcher who studies video game design and history, I’ve found that isn’t the case... <https://thereader.mitpress.mit.edu/before-pong-there-was-computer-space/> Original Computer Space <https://www.youtube.com/watch?v=YR7gmVpw6Io> Regards, -- François LE COAT Author of Eureka 2.12 (2D Graph Describer, 3D Modeller) http://eureka.atari.org/
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50 Years Francois LE COAT <lecoat@atari.org> - 2021-10-19 17:00 +0200
Re: 50 Years Francois LE COAT <lecoat@atari.org> - 2021-10-20 18:30 +0200
Re: 50 Years Francois LE COAT <lecoat@atari.org> - 2021-11-10 17:00 +0100
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