Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.sys.apple2.programmer > #481
| From | Daniel Kruszyna <dan@krue.net> |
|---|---|
| Newsgroups | comp.sys.apple2.programmer |
| Subject | Re: Apple II 8bit sound |
| Date | 2012-09-08 18:15 +0000 |
| Organization | A noiseless patient Spider |
| Message-ID | <k2g200$m2m$1@dont-email.me> (permalink) |
| References | (2 earlier) <dce2bee4-cac5-474f-b88e-de3db667f8eb@googlegroups.com> <k2a19u$be1$1@dont-email.me> <097c0a3c-3628-4165-b474-7ff60c7982aa@googlegroups.com> <k2aodg$tsv$1@dont-email.me> <046c20ef-9fb3-4ddb-a0b8-fa52757deb25@googlegroups.com> |
aiiadict@gmail.com wrote: > On Thursday, September 6, 2012 11:01:22 AM UTC-7, Daniel Kruszyna wrote: >> The notes you mention are also a triplet -- that's what the lines >> >> labeled '3' mean. > > Could you show me how to enter that into Electric Duet? How are you entering durations right now? The "official" way is to use the constants '1', '2.', '2', '4.', '4', and so on. These mimic the way sheet music is notated. If you press 'M' followed by 'L' at the main menu, you'll find that these constants are actually stored as 8bit delay values. If you enter a value that doesn't match any of the offical note durations, then the editor will use that value directly for the duration. So, to make a triplet: 1. Find the total duration that the triplet should take. (Use the note duration table.) 2. Divide by 3 -- one of the notes may be a little longer than the others 3. Change the durations directly to these values. You'll have to cross your fingers that the values you calculate won't be detected as one of the official constants. If they are, then it's still possible to change the song data directly outside of the editor. I don't know if this behavior in the editor is intentional or not. I tried searching for some type of escape key which would allow you to enter duration values even if they matched one of the offical constants, but could not find one. > I'm going to do all the music. Already did the graphics :-) > > can anybody offer tips on: > > http://www.mariopiano.com/mario-sheet-music-flagpole-fanfare.html Do you mean the glissando? You could enter all of the white notes in the glissando with very short durations. That's how it would be played on a piano. However, the actual game probably uses a continuous tone (correct me if I'm wrong -- I haven't played lately). Electric Duet can't play a continuous glissando, but it's easy to code. Keep a timer loop and toggle the speaker every time the timer expires. Additionally, decrement the reset value of the timer each loop to make the frequency increase with time. -- Daniel
Back to comp.sys.apple2.programmer | Previous | Next — Previous in thread | Next in thread | Find similar
Apple II 8bit sound aiiadict@gmail.com - 2012-08-20 14:12 -0700
Re: Apple II 8bit sound D Finnigan <dog_cow@macgui.com> - 2012-08-20 22:13 +0000
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-08-20 15:24 -0700
Re: Apple II 8bit sound Michael J. Mahon <mjmahon@aol.com> - 2012-08-20 22:06 -0500
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-05 13:02 -0700
Re: Apple II 8bit sound Antoine Vignau <antoine.vignau@laposte.net> - 2012-09-05 13:22 -0700
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-10 16:51 -0700
Re: Apple II 8bit sound Daniel Kruszyna <dan@krue.net> - 2012-09-06 11:26 +0000
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-06 08:53 -0700
Re: Apple II 8bit sound D Finnigan <dog_cow@macgui.com> - 2012-09-06 17:10 +0000
Re: Apple II 8bit sound BLuRry <brendan.robert@gmail.com> - 2012-09-06 10:13 -0700
Re: Apple II 8bit sound Daniel Kruszyna <dan@krue.net> - 2012-09-06 18:01 +0000
Re: Apple II 8bit sound D Finnigan <dog_cow@macgui.com> - 2012-09-06 18:32 +0000
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-06 11:44 -0700
Re: Apple II 8bit sound BLuRry <brendan.robert@gmail.com> - 2012-09-06 20:44 -0700
Re: Apple II 8bit sound Daniel Kruszyna <dan@krue.net> - 2012-09-08 18:15 +0000
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-08 11:47 -0700
Re: Apple II 8bit sound Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-21 01:09 -0700
Re: Apple II 8bit sound Dagen Brock <DagenBrock@gmail.com> - 2012-08-21 14:02 -0700
Re: Apple II 8bit sound BLuRry <brendan.robert@gmail.com> - 2012-08-21 14:41 -0700
Re: Apple II 8bit sound Daniel Kruszyna <dan@krue.net> - 2012-08-21 23:11 +0000
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-04 14:06 -0700
Re: Apple II 8bit sound Antoine Vignau <antoine.vignau@laposte.net> - 2012-08-21 14:26 -0700
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-08-22 10:01 -0700
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-08-23 08:35 -0700
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-04 12:05 -0700
Re: Apple II 8bit sound Daniel Kruszyna <dan@krue.net> - 2012-09-04 19:49 +0000
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-06 10:38 -0700
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-08 09:53 -0700
Re: Apple II 8bit sound aiiadict@gmail.com - 2012-09-16 11:40 -0700
csiph-web