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Groups > comp.sys.acorn.programmer > #6389
| From | Paul Sprangers <Paul@sprie.nl> |
|---|---|
| Subject | Re: Saving a sprite in a sprite area |
| Newsgroups | comp.sys.acorn.programmer |
| Date | 2022-06-14 12:33 +0200 |
| Message-ID | <59f86074f3Paul@sprie.nl> (permalink) |
| References | <59f7d8d041Paul@sprie.nl> <t89irm$r07$1@dont-email.me> |
| Organization | None |
In article <t89irm$r07$1@dont-email.me>, druck <news@druck.org.uk> wrote: > Create a large enough sprite area for both sprites files with > OS_SpriteOp 9, load the 60 sprites file with OS_SpriteOp 10, and merge > in the new sprite with OS_SpriteOp 11, and save with OS_SpriteOp 12. Ah... merge. Why didn't I think of that? Is that one sprite area for both sprite files, or should both files have their own area? And is it really OS_SpriteOp 9 - 12, or should I add 256 to those numbers? (That's what the StrongHelp manual suggests). Thank you for putting my on the right track Paul -- https://riscos.sprie.nl
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Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-13 11:51 +0200
Re: Saving a sprite in a sprite area druck <news@druck.org.uk> - 2022-06-14 10:02 +0100
Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-14 12:33 +0200
Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-14 14:00 +0200
Re: Saving a sprite in a sprite area druck <news@druck.org.uk> - 2022-06-14 21:12 +0100
Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-15 09:50 +0200
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