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Groups > comp.sys.acorn.programmer > #6389

Re: Saving a sprite in a sprite area

From Paul Sprangers <Paul@sprie.nl>
Subject Re: Saving a sprite in a sprite area
Newsgroups comp.sys.acorn.programmer
Date 2022-06-14 12:33 +0200
Message-ID <59f86074f3Paul@sprie.nl> (permalink)
References <59f7d8d041Paul@sprie.nl> <t89irm$r07$1@dont-email.me>
Organization None

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In article <t89irm$r07$1@dont-email.me>,
   druck <news@druck.org.uk> wrote:

> Create a large enough sprite area for both sprites files with 
> OS_SpriteOp 9, load the 60 sprites file with OS_SpriteOp 10, and merge 
> in the new sprite with OS_SpriteOp 11, and save with OS_SpriteOp 12.

Ah... merge. Why didn't I think of that?

Is that one sprite area for both sprite files, or should both files have
their own area?

And is it really OS_SpriteOp 9 - 12, or should I add 256 to those numbers?
(That's what the StrongHelp manual suggests).

Thank you for putting my on the right track
Paul

-- 
https://riscos.sprie.nl

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Thread

Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-13 11:51 +0200
  Re: Saving a sprite in a sprite area druck <news@druck.org.uk> - 2022-06-14 10:02 +0100
    Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-14 12:33 +0200
      Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-14 14:00 +0200
        Re: Saving a sprite in a sprite area druck <news@druck.org.uk> - 2022-06-14 21:12 +0100
          Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-15 09:50 +0200

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