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Groups > comp.sys.acorn.programmer > #6387
| From | Paul Sprangers <Paul@sprie.nl> |
|---|---|
| Subject | Saving a sprite in a sprite area |
| Newsgroups | comp.sys.acorn.programmer |
| Date | 2022-06-13 11:51 +0200 |
| Message-ID | <59f7d8d041Paul@sprie.nl> (permalink) |
| Organization | None |
Dear all, I managed to use ChangeFSI in my BASIC program for rescaling a JPEG and re-typing it to a sprite. The resulting sprite is saved to disk, as a single sprite file. However, what I want to achieve is that the resulting sprite is saved to an existing sprite file that contains more than 60 sprites. It should thereby overwrite a particular sprite with the same name in that file. The most likely call seems to be SYS"OS_SpriteOP", but I can't find a reason code that does exactly that. The reason codes that I tried nevertheless, either cause a corrupt sprite file or don't do anything noticeable at all. What should I do? (rather than giving up on trying to be a programmer). Kind regards, Paul -- https://riscos.sprie.nl
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Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-13 11:51 +0200
Re: Saving a sprite in a sprite area druck <news@druck.org.uk> - 2022-06-14 10:02 +0100
Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-14 12:33 +0200
Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-14 14:00 +0200
Re: Saving a sprite in a sprite area druck <news@druck.org.uk> - 2022-06-14 21:12 +0100
Re: Saving a sprite in a sprite area Paul Sprangers <Paul@sprie.nl> - 2022-06-15 09:50 +0200
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