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Groups > comp.os.linux.misc > #914

Re: New X Win game - Digger

From digger@digger.world
Newsgroups comp.os.linux.misc, comp.unix.misc, comp.os.linux.x
Subject Re: New X Win game - Digger
Date 2011-04-26 12:00 +0000
Organization Aioe.org NNTP Server
Message-ID <ip6c49$fnf$1@speranza.aioe.org> (permalink)
References (1 earlier) <ioh025$2md$1@speranza.aioe.org> <4db5aedf$0$2836$f4da826c@news.24online.fi> <ip4ecg$h1a$1@dont-email.me> <eli$1104252138@qz.little-neck.ny.us> <4db63806$0$2833$f4da826c@news.24online.fi>

Cross-posted to 3 groups.

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On Tue, 26 Apr 2011 06:12:05 +0300
Neva <joni_nREMOVE@THIShotmail.com.INVALID> wrote:
>The graphics and sounds are nice, very reminescent of retro style.
>Graphics seem to be vectors and thus scalable to many resolutions.

The graphics are drawn using the basic Xlib primitives rather than 
sprites so scaling them is easy.

>The main character brings to mind a rotating diamond drill, which is
>fitting for a digging game. Due to the slow movement, apparently digging
>long tunnels with only one entrance seems to work as a strategy. Keeping
>a stone closeby if swarmed by multiple enemies.

Thats the idea :) But eventually the horizontal tunnel at the start reaches
all the way across the screen so you have to cross it and you can't use that
strategy any more!

>How about a (rare) bonus item that would give multiple balls to throw at
>the enemies? 

Thats an idea.

>Or a bonus stage with a predug maze, where one could get 3
>shots to throw the ball bouncing to one of possible corridors and hit
>one of the targets at the end of the predug tunnels?

Predug maze - probably not. The original Mr Do arcade game had it but I'm
not a fan - I think it detracts from the gameplay.

>Another idea of a bonus item: double the size of the player, enabling
>him to crush the smaller enemies but moving even slower?

Also a good idea, I'll have to bare it in mind.

>Could the enemies use any of the same bonus items by chance and become
>even more dangerous for a period? If all the bonus items are buried
>inside the ground, this would mean that some enemies should be able to
>dig around themselves.

For technical reasons having the enemies dig tunnels as well as the player 
would be tricky to implement. The code assumes only 1 unfinished tunnel
at any one time - allowing multiple unfinished tunnels would take a lot
of re-coding.

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Thread

New X Win game - Digger digger@digger.world - 2011-04-12 14:03 +0000
  Re: New X Win game - Digger Darren Salt <news@youmustbejoking.demon.cu.invalid> - 2011-04-15 00:54 +0100
    Re: New X Win game - Digger digger@digger.world - 2011-04-15 08:58 +0000
      Re: New X Win game - Digger Rui Maciel <rui.maciel@gmail.com> - 2011-04-15 13:09 +0100
      Re: New X Win game - Digger John Hasler <jhasler@newsguy.com> - 2011-04-15 09:48 -0500
        Re: New X Win game - Digger Grant Edwards <invalid@invalid.invalid> - 2011-04-15 15:02 +0000
      Re: New X Win game - Digger Darren Salt <news@youmustbejoking.demon.cu.invalid> - 2011-04-15 16:59 +0100
        Re: New X Win game - Digger digger@digger.world - 2011-04-18 09:25 +0000
          Re: New X Win game - Digger Darren Salt <news@youmustbejoking.demon.cu.invalid> - 2011-04-19 16:53 +0100
          Re: New X Win game - Digger Neva <joni_nREMOVE@THIShotmail.com.INVALID> - 2011-04-25 20:26 +0300
            Re: New X Win game - Digger Harald Meyer <meyersharald@googlemail.com> - 2011-04-25 20:26 +0200
              Re: New X Win game - Digger Eli the Bearded <*@eli.users.panix.com> - 2011-04-26 01:45 +0000
                Re: New X Win game - Digger Neva <joni_nREMOVE@THIShotmail.com.INVALID> - 2011-04-26 06:12 +0300
                Re: New X Win game - Digger Darren Salt <news@youmustbejoking.demon.cu.invalid> - 2011-04-26 12:16 +0100
                Re: New X Win game - Digger digger@digger.world - 2011-04-26 12:00 +0000
                Re: New X Win game - Digger digger@digger.world - 2011-04-26 11:53 +0000
                Re: New X Win game - Digger Eli the Bearded <*@eli.users.panix.com> - 2011-04-28 06:21 +0000

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