Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!aioe.org!.POSTED!not-for-mail From: digger@digger.world Newsgroups: comp.os.linux.misc,comp.unix.misc,comp.os.linux.x Subject: Re: New X Win game - Digger Date: Tue, 26 Apr 2011 12:00:09 +0000 (UTC) Organization: Aioe.org NNTP Server Lines: 44 Message-ID: References: <4db5aedf$0$2836$f4da826c@news.24online.fi> <4db63806$0$2833$f4da826c@news.24online.fi> NNTP-Posting-Host: tSkQF8RuBiffD7tpXdbHYw.user.speranza.aioe.org X-Complaints-To: abuse@aioe.org X-Notice: Filtered by postfilter v. 0.8.2 Xref: x330-a1.tempe.blueboxinc.net comp.os.linux.misc:914 comp.unix.misc:23 comp.os.linux.x:25 On Tue, 26 Apr 2011 06:12:05 +0300 Neva wrote: >The graphics and sounds are nice, very reminescent of retro style. >Graphics seem to be vectors and thus scalable to many resolutions. The graphics are drawn using the basic Xlib primitives rather than sprites so scaling them is easy. >The main character brings to mind a rotating diamond drill, which is >fitting for a digging game. Due to the slow movement, apparently digging >long tunnels with only one entrance seems to work as a strategy. Keeping >a stone closeby if swarmed by multiple enemies. Thats the idea :) But eventually the horizontal tunnel at the start reaches all the way across the screen so you have to cross it and you can't use that strategy any more! >How about a (rare) bonus item that would give multiple balls to throw at >the enemies? Thats an idea. >Or a bonus stage with a predug maze, where one could get 3 >shots to throw the ball bouncing to one of possible corridors and hit >one of the targets at the end of the predug tunnels? Predug maze - probably not. The original Mr Do arcade game had it but I'm not a fan - I think it detracts from the gameplay. >Another idea of a bonus item: double the size of the player, enabling >him to crush the smaller enemies but moving even slower? Also a good idea, I'll have to bare it in mind. >Could the enemies use any of the same bonus items by chance and become >even more dangerous for a period? If all the bonus items are buried >inside the ground, this would mean that some enemies should be able to >dig around themselves. For technical reasons having the enemies dig tunnels as well as the player would be tricky to implement. The code assumes only 1 unfinished tunnel at any one time - allowing multiple unfinished tunnels would take a lot of re-coding.