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Groups > comp.lang.python > #21814 > unrolled thread
| Started by | Antti J Ylikoski <antti.ylikoski@tkk.fi> |
|---|---|
| First post | 2012-03-17 16:03 +0200 |
| Last post | 2012-03-18 11:08 +0000 |
| Articles | 18 — 10 participants |
Back to article view | Back to comp.lang.python
Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Antti J Ylikoski <antti.ylikoski@tkk.fi> - 2012-03-17 16:03 +0200
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Mel Wilson <mwilson@the-wire.com> - 2012-03-17 10:39 -0400
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Kiuhnm <kiuhnm03.4t.yahoo.it> - 2012-03-17 15:45 +0100
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Michael Torrie <torriem@gmail.com> - 2012-03-17 09:01 -0600
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Kiuhnm <kiuhnm03.4t.yahoo.it> - 2012-03-17 16:12 +0100
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Michael Torrie <torriem@gmail.com> - 2012-03-17 09:53 -0600
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Kiuhnm <kiuhnm03.4t.yahoo.it> - 2012-03-17 18:55 +0100
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Michael Torrie <torriem@gmail.com> - 2012-03-17 17:28 -0600
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-03-18 01:54 +0000
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Albert van der Horst <albert@spenarnc.xs4all.nl> - 2012-03-18 11:03 +0000
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Kiuhnm <kiuhnm03.4t.yahoo.it> - 2012-03-19 02:02 +0100
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2012-03-19 01:02 -0400
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Kiuhnm <kiuhnm03.4t.yahoo.it> - 2012-03-19 11:24 +0100
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Roy Smith <roy@panix.com> - 2012-03-17 11:47 -0400
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Antti J Ylikoski <antti.ylikoski@tkk.fi> - 2012-03-17 18:31 +0200
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct John Nagle <nagle@animats.com> - 2012-03-17 11:44 -0700
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Evan Driscoll <driscoll@cs.wisc.edu> - 2012-03-17 21:59 -0500
Re: Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct Albert van der Horst <albert@spenarnc.xs4all.nl> - 2012-03-18 11:08 +0000
| From | Antti J Ylikoski <antti.ylikoski@tkk.fi> |
|---|---|
| Date | 2012-03-17 16:03 +0200 |
| Subject | Programming D. E. Knuth in Python with the Deterministic Finite Automaton construct |
| Message-ID | <gR09r.22645$I33.16090@uutiset.elisa.fi> |
In his legendary book series The Art of Computer Programming,
Professor Donald E. Knuth presents many of his algorithms in the form
that they have been divided in several individual phases, with
instructions to GOTO to another phase interspersed in the text of the
individual phases.
I. e. they look like the following, purely invented, example: (Knuth is
being clearer than me below.....)
A1. (Do the work of Phase A1.) If <zap> then go to Phase A5,
otherwise continue.
A2. (Do some work.) If <zorp> go to Phase A4.
A3. (Some more work.)
A4. (Do something.) If <condition ZZZ> go to Phase A1.
A5. (Something more). If <foobar> then go to Phase A2, otherwise
end.
I came across the problem, which would be the clearest way to program
such algorithms with a programming language such as Python, which has
no GOTO statement. It struck me that the above construction actually
is a modified Deterministic Finite Automaton with states A1 -- A5 +
[END], transferring to different states, not on read input, but
according to conditions in the running program.
So one very clear way to program Knuth with Python is the following
kind of a construct.
continueLoop = 1
nextState = "A1"
while continueLoop:
if nextState == "A1":
# (Do the work of Phase A1.)
if <zap>:
nextState = "A5"
elif nextState == "A2":
# (Do some work.)
if zorp:
nextState = "A4"
else:
nextState = "A3"
elif nextState == "A3":
# (Some more work.)
nextState = "A4"
elif nextState == "A4":
# (Do something.)
if ZZZ:
nextState = "A1"
else:
nextState = "A5"
elif nextState == "A5":
# (Something more).
if foobar:
nextState = "A2"
else:
continueLoop = 0
else:
error("Impossible -- I quit!\n")
Following is a working Python function which iteratively calculates
the lexicographically ordered permutations of integers [1, 2, 3, 4,
..., n], where n is an arbitary integer. The function was written
after D. E. Knuth with the abovementioned DFA construct.
def iterAllPerm(n):
# iteratively generate all permutations of n integers 1-n
# After Donald Knuth, The Art of Computer Programming, Vol4,
# Fascicle 2,
# ISBN 0-201-85393-0. See pp. 39--40.
listofPerm = [] # list of lists to collect permutations
continueLoop = 1 # indicates whether to continue the iteration
nextStat = "L1" # next phase in Knuth's text
a = list(range(0, n+1)) # [0, 1, 2, 3, 4, ..., n] -- see Knuth
while continueLoop:
if nextStat == "L1":
app = listofPerm.append(a[1:n+1])
nextStat = "L2"
continueLoop = 1
elif nextStat == "L2":
j = n - 1
while a[j] >= a[j+1]:
j -= 1
if j == 0:
continueLoop = 0
nextStat = "Finis Algorithm"
else:
continueLoop = 1
nextStat = "L3"
elif nextStat == "L3":
l = n
while a[j] >= a[l]:
l -= 1
temp = a[j]
a[j] = a[l]
a[l] = temp
nextStat = "L4"
continueLoop = 1
elif nextStat == "L4":
k = j + 1
l = n
while k < l:
temp = a[k]
a[k] = a[l]
a[l] = temp
k += 1
l -= 1
nextStat = "L1"
continueLoop = 1
else:
continueLoop = 0
error("Impossible -- I quit!\n")
return(listofPerm)
kind regards, Antti J Ylikoski
Helsinki, Finland, the EU
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| From | Mel Wilson <mwilson@the-wire.com> |
|---|---|
| Date | 2012-03-17 10:39 -0400 |
| Message-ID | <jk27n8$ec0$1@speranza.aioe.org> |
| In reply to | #21814 |
Antti J Ylikoski wrote: > > In his legendary book series The Art of Computer Programming, > Professor Donald E. Knuth presents many of his algorithms in the form > that they have been divided in several individual phases, with > instructions to GOTO to another phase interspersed in the text of the > individual phases. > > > > I. e. they look like the following, purely invented, example: (Knuth is > being clearer than me below.....) > > > > A1. (Do the work of Phase A1.) If <zap> then go to Phase A5, > otherwise continue. > > A2. (Do some work.) If <zorp> go to Phase A4. > > A3. (Some more work.) > > A4. (Do something.) If <condition ZZZ> go to Phase A1. > > A5. (Something more). If <foobar> then go to Phase A2, otherwise > end. > > > > I came across the problem, which would be the clearest way to program > such algorithms with a programming language such as Python, which has > no GOTO statement. It struck me that the above construction actually > is a modified Deterministic Finite Automaton with states A1 -- A5 + > [END], transferring to different states, not on read input, but > according to conditions in the running program. > > So one very clear way to program Knuth with Python is the following > kind of a construct. Yeah. This is an idea that came up during the '70s after Dijkstra published his "GOTO Considered Harmful". Model the execution pointer as a state, and then explicit changes to the execution pointer (prohibited in GOTO-less languages) get replaced by assignments to the state. It preserves the objectionable part of GOTO: that there's no easy way to predict the conditions that any statement might execute under. You can't understand any of the program until you understand all of the program. I think Knuth kept the assembly-language model for his algorithms because it promotes his real goal, which is mathematical analysis of the performance of the algorithms. It helps that his algorithms are very short. As "the quickest way to get a Knuth algorithm running in Python", this is a pretty good idea. My own preference is to get the algo "really" coded in Python, but that usually takes a fair bit of time and effort. Mel.
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| From | Kiuhnm <kiuhnm03.4t.yahoo.it> |
|---|---|
| Date | 2012-03-17 15:45 +0100 |
| Message-ID | <4f64a3a0$0$1386$4fafbaef@reader2.news.tin.it> |
| In reply to | #21814 |
On 3/17/2012 15:03, Antti J Ylikoski wrote: > In his legendary book series The Art of Computer Programming, > Professor Donald E. Knuth presents many of his algorithms in the form > that they have been divided in several individual phases, with > instructions to GOTO to another phase interspersed in the text of the > individual phases. > > > > I. e. they look like the following, purely invented, example: (Knuth is > being clearer than me below.....) > > > > A1. (Do the work of Phase A1.) If <zap> then go to Phase A5, > otherwise continue. > > A2. (Do some work.) If <zorp> go to Phase A4. > > A3. (Some more work.) > > A4. (Do something.) If <condition ZZZ> go to Phase A1. > > A5. (Something more). If <foobar> then go to Phase A2, otherwise > end. > > > > I came across the problem, which would be the clearest way to program > such algorithms with a programming language such as Python, which has > no GOTO statement. It struck me that the above construction actually > is a modified Deterministic Finite Automaton with states A1 -- A5 + > [END], transferring to different states, not on read input, but > according to conditions in the running program. A1 and A5 are NOT states: they're labels. There is no garanteed bijection from labels to states. > So one very clear way to program Knuth with Python is the following > kind of a construct. [...] Your way is easy, but the result is poor. Your should try to rewrite it. Decompilers do exactly that. Kiuhnm
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| From | Michael Torrie <torriem@gmail.com> |
|---|---|
| Date | 2012-03-17 09:01 -0600 |
| Message-ID | <mailman.758.1331996530.3037.python-list@python.org> |
| In reply to | #21816 |
On 03/17/2012 08:45 AM, Kiuhnm wrote: > Your way is easy, but the result is poor. In what way? What is your recommended way? > Your should try to rewrite it. > Decompilers do exactly that. Decompilers rewrite code for people? That's really neat.
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| From | Kiuhnm <kiuhnm03.4t.yahoo.it> |
|---|---|
| Date | 2012-03-17 16:12 +0100 |
| Message-ID | <4f64a9e5$0$1385$4fafbaef@reader2.news.tin.it> |
| In reply to | #21817 |
On 3/17/2012 16:01, Michael Torrie wrote: > On 03/17/2012 08:45 AM, Kiuhnm wrote: >> Your way is easy, but the result is poor. > > In what way? The resulting code is inefficient, difficult to comprehend and to mantain. > What is your recommended way? One should rewrite the code. There is a reason why Python doesn't have gotos. >> Your should try to rewrite it. >> Decompilers do exactly that. > > Decompilers rewrite code for people? That's really neat. No, they try to rewrite code that contains jmps in order to remove them. If one jmp is too difficult to remove, one should use a flag or something similar. Kiuhnm
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| From | Michael Torrie <torriem@gmail.com> |
|---|---|
| Date | 2012-03-17 09:53 -0600 |
| Message-ID | <mailman.759.1331999612.3037.python-list@python.org> |
| In reply to | #21818 |
On 03/17/2012 09:12 AM, Kiuhnm wrote: > On 3/17/2012 16:01, Michael Torrie wrote: >> On 03/17/2012 08:45 AM, Kiuhnm wrote: >>> Your way is easy, but the result is poor. >> >> In what way? > > The resulting code is inefficient, difficult to comprehend and to mantain. > >> What is your recommended way? > > One should rewrite the code. There is a reason why Python doesn't have > gotos. We appear to have a language barrier here. How should one rewrite the code? Everyone knows python doesn't have gotos and state machines have to be created using other mechanisms like loops, state variables, and such. Your suggestion to "rewrite the code" is unhelpful to the OP if you're not willing to suggest the best method for doing so. Saying, "be like a decompiler" doesn't say anything.
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| From | Kiuhnm <kiuhnm03.4t.yahoo.it> |
|---|---|
| Date | 2012-03-17 18:55 +0100 |
| Message-ID | <4f64d00a$0$1390$4fafbaef@reader1.news.tin.it> |
| In reply to | #21820 |
On 3/17/2012 16:53, Michael Torrie wrote:
> On 03/17/2012 09:12 AM, Kiuhnm wrote:
>> On 3/17/2012 16:01, Michael Torrie wrote:
>>> On 03/17/2012 08:45 AM, Kiuhnm wrote:
>>>> Your way is easy, but the result is poor.
>>>
>>> In what way?
>>
>> The resulting code is inefficient, difficult to comprehend and to mantain.
>>
>>> What is your recommended way?
>>
>> One should rewrite the code. There is a reason why Python doesn't have
>> gotos.
>
> We appear to have a language barrier here. How should one rewrite the
> code? Everyone knows python doesn't have gotos and state machines have
> to be created using other mechanisms like loops, state variables, and
> such. Your suggestion to "rewrite the code" is unhelpful to the OP if
> you're not willing to suggest the best method for doing so.
Why should I write a treatise on decompilation techniques on this ng?
> Saying, "be
> like a decompiler" doesn't say anything.
That looks like a glaring contradiction to me...
I'm sure the interested reader will think of some ways of getting additional information on the subject.
Here's an example of rewriting:
A1. (Do the work of Phase A1.) If <zap> then go to Phase A5,
otherwise continue.
A2. (Do some work.) If <zorp> go to Phase A4.
A3. (Some more work.)
A4. (Do something.) If <condition ZZZ> go to Phase A1.
A5. (Something more). If <foobar> then go to Phase A2, otherwise
end.
==>
A1. (Do the work of Phase A1.)
If not <zap>:
A2. (Do some work.) If <zorp> go to Phase A4.
A3. (Some more work.)
A4. (Do something.) If <condition ZZZ> go to Phase A1.
A5. (Something more). If <foobar> then go to Phase A2, otherwise
end.
==>
A1. (Do the work of Phase A1.)
If not <zap>:
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.) If <condition ZZZ> go to Phase A1.
A5. (Something more). If <foobar> then go to Phase A2, otherwise
end.
==>
while (True):
A1. (Do the work of Phase A1.)
If not <zap>:
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If not <condition ZZZ>:
break
A5. (Something more). If <foobar> then go to Phase A2
==>
while (True):
A1. (Do the work of Phase A1.)
If not <zap>:
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If not <condition ZZZ>:
A5. (Something more).
If <foobar> then go to Phase A2
break
==>
again = TRUE
while (again):
A1. (Do the work of Phase A1.)
If not <zap>:
while (True):
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If not <condition ZZZ>:
A5. (Something more).
If <foobar>:
continue
again = FALSE; break
==>
def f:
while (True):
A1. (Do the work of Phase A1.)
If not <zap>:
while (True):
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If not <condition ZZZ>:
A5. (Something more).
If <foobar>:
continue
return
==>
def f:
while (True):
A1. (Do the work of Phase A1.)
If <zap>:
continue
while (True):
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If not <condition ZZZ>:
A5. (Something more).
If <foobar>:
continue
return
==>
def f:
while (True):
A1. (Do the work of Phase A1.)
If <zap>:
continue
while (True):
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If <condition ZZZ>:
continue
A5. (Something more).
If <foobar>:
continue
return
==>
def f:
while (True):
A1. (Do the work of Phase A1.)
If <zap>:
continue
while (True):
A2. (Do some work.)
If not <zorp>:
A3. (Some more work.)
A4. (Do something.)
If <condition ZZZ>:
continue
A5. (Something more).
If not <foobar>:
return
Etc... until you're satisfied with the result.
If the code is more complex, divide et impera.
Kiuhnm
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| From | Michael Torrie <torriem@gmail.com> |
|---|---|
| Date | 2012-03-17 17:28 -0600 |
| Message-ID | <mailman.768.1332026927.3037.python-list@python.org> |
| In reply to | #21826 |
On 03/17/2012 11:55 AM, Kiuhnm wrote: > Why should I write a treatise on decompilation techniques on this ng? You were the one that said simply, you're doing it wrong followed by a terse statement, do it like a decompiler. I am familiar with how one might implement a decompiler, as well as a compiler (having written a simple one in the past), but even now I don't see a connection between a decompiler and the process of converting a knuth algorithm into a python python implementation. I was hoping you would shed some light on that. But alas, I'm not really as much of an "interested reader" as you would like me to be. >> Saying, "be like a decompiler" doesn't say anything. > That looks like a glaring contradiction to me... True, if you wish to be pedantic. I should have said, "meaningless," or at least, "not a useful response." > Here's an example of rewriting: > <snip> Thank you. Your example makes more clear your assertion about "labels" and how really A1 and A5 were the only real labels in the example. Though I still do not really see why "states" is not a good equivalence for labels in this case. As well, Roy's idea for doing the state machines, which works equally well as the nested if statements, is more pythonic, which is generally preferred in Python.
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| From | Steven D'Aprano <steve+comp.lang.python@pearwood.info> |
|---|---|
| Date | 2012-03-18 01:54 +0000 |
| Message-ID | <4f654042$0$29981$c3e8da3$5496439d@news.astraweb.com> |
| In reply to | #21838 |
On Sat, 17 Mar 2012 17:28:38 -0600, Michael Torrie wrote: > Thank you. Your example makes more clear your assertion about "labels" > and how really A1 and A5 were the only real labels in the example. > Though I still do not really see why "states" is not a good equivalence > for labels in this case. Program labels are states. You can treat every line of code as being invisibly labelled with the line number. (Or visibly, if you are using BASIC back in 1975.) Clearly "the interpreter is executing at line 42" is a state distinct from "the interpreter is executing line 23", but that state *alone* is not sufficient to know the overall state of the program. Adding an explicit GOTO label does not change this. But this refers to the state of the interpreter, not the state of the program being executed, and either way, is not a state in the sense of a finite state machine. -- Steven
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| From | Albert van der Horst <albert@spenarnc.xs4all.nl> |
|---|---|
| Date | 2012-03-18 11:03 +0000 |
| Message-ID | <m12uq7.oav@spenarnc.xs4all.nl> |
| In reply to | #21846 |
In article <4f654042$0$29981$c3e8da3$5496439d@news.astraweb.com>,
Steven D'Aprano <steve+comp.lang.python@pearwood.info> wrote:
>On Sat, 17 Mar 2012 17:28:38 -0600, Michael Torrie wrote:
>
>> Thank you. Your example makes more clear your assertion about "labels"
>> and how really A1 and A5 were the only real labels in the example.
>> Though I still do not really see why "states" is not a good equivalence
>> for labels in this case.
>
>Program labels are states.
>
>You can treat every line of code as being invisibly labelled with the
>line number. (Or visibly, if you are using BASIC back in 1975.) Clearly
>"the interpreter is executing at line 42" is a state distinct from "the
>interpreter is executing line 23", but that state *alone* is not
>sufficient to know the overall state of the program.
This is the idea of the original (not universal, hard coded) Turing
machine with cards. Of course you then still need the infinite tape
to store calculation input and output.
>
>Adding an explicit GOTO label does not change this.
>
>But this refers to the state of the interpreter, not the state of the
>program being executed, and either way, is not a state in the sense of a
>finite state machine.
I hope the reference to the Turing machine makes this clearer.
Turing Machines and Finite State Machines are different constructions
in automaton theory.
Remember those definitions are like
A Turing machine is a set <S, T, F, G, Q >
S the set of symbols <blank, 0, 1>
T a mapping of S onto IZ (natural numbers)
...
F is a mapping from SxT into G
..
Some such.
(A FSM is just different <A,B,C..Z> with different mappings )
The memory of the Turing machine is T , the tape, time dependant.
The program of the Turing is e.g. F, to be thought of as hard wiring.
A Turing machine is *not* a stored program computer!
The universal Turing machine is, it contains a hardwired program
to execute a stored program on the tape.
>
>--
>Steven
Groetjes Albert
--
--
Albert van der Horst, UTRECHT,THE NETHERLANDS
Economic growth -- being exponential -- ultimately falters.
albert@spe&ar&c.xs4all.nl &=n http://home.hccnet.nl/a.w.m.van.der.horst
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| From | Kiuhnm <kiuhnm03.4t.yahoo.it> |
|---|---|
| Date | 2012-03-19 02:02 +0100 |
| Message-ID | <4f6685a2$0$1389$4fafbaef@reader2.news.tin.it> |
| In reply to | #21838 |
On 3/18/2012 0:28, Michael Torrie wrote: > I am familiar with how one > might implement a decompiler, as well as a compiler (having written a > simple one in the past), but even now I don't see a connection between a > decompiler and the process of converting a knuth algorithm into a python > python implementation. I was hoping you would shed some light on that. > But alas, I'm not really as much of an "interested reader" as you would > like me to be. Many ASM languages don't have structured control flow statements but only jmps, which are roughly equivalent to gotos. A good decompiler will need to analize the net of jmps and try to rewrite the code using structured control flow statements. The idea is to maximize readability, of course. >> Here's an example of rewriting: >> <snip> > > Thank you. Your example makes more clear your assertion about "labels" > and how really A1 and A5 were the only real labels in the example. > Though I still do not really see why "states" is not a good equivalence > for labels in this case. As well, Roy's idea for doing the state > machines, which works equally well as the nested if statements, is more > pythonic, which is generally preferred in Python. What I don't like about the entire issue is that (pseudo-)code shouldn't be cut and pasted or blindly ported to another language. Python is a very expressive language. I don't think you like it when someone writes C code in Python. Now we're writing ASM code in Python! If you want to emulate a DFA, do it, but if you want to implement an algorithm whose pseudo-code happens to use labels and gotos, please use higher-level control flow statements (unless you're pressed on time and you need it done yesterday, of course). Regarding labels and state, I simply meant that they're completely different things, in fact this program has two labels but infinitely many states: A1: cur = cur + 1 A2: goto A1 I was being pedantic, to say it your way ;) Kiuhnm
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| From | Dennis Lee Bieber <wlfraed@ix.netcom.com> |
|---|---|
| Date | 2012-03-19 01:02 -0400 |
| Message-ID | <mailman.796.1332133377.3037.python-list@python.org> |
| In reply to | #21870 |
On Mon, 19 Mar 2012 02:02:23 +0100, Kiuhnm
<kiuhnm03.4t.yahoo.it@mail.python.org> declaimed the following in
gmane.comp.python.general:
>
> Many ASM languages don't have structured control flow statements but
> only jmps, which are roughly equivalent to gotos. A good decompiler will
> need to analize the net of jmps and try to rewrite the code using
> structured control flow statements.
> The idea is to maximize readability, of course.
>
Never met Sigma's Meta-Symbol <G>
Okay, the machine level code was limited to basic condition/jump...
But a master of Meta-Symbol (I wasn't such -- not in a trimester college
course) could create macros that would make it structured.
In a way, Meta-Symbol wasn't an assembly language so much as a
language for defining assembly languages (I once wasted a few hours at
work writing out the Meta-Symbol definition file needed to produce
absolute-address 8080 output. Even the native Sigma instruction set had
to be loaded into Meta-Symbol before it could process a file).
--
Wulfraed Dennis Lee Bieber AF6VN
wlfraed@ix.netcom.com HTTP://wlfraed.home.netcom.com/
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| From | Kiuhnm <kiuhnm03.4t.yahoo.it> |
|---|---|
| Date | 2012-03-19 11:24 +0100 |
| Message-ID | <4f670968$0$1379$4fafbaef@reader2.news.tin.it> |
| In reply to | #21876 |
On 3/19/2012 6:02, Dennis Lee Bieber wrote: > On Mon, 19 Mar 2012 02:02:23 +0100, Kiuhnm > <kiuhnm03.4t.yahoo.it@mail.python.org> declaimed the following in > gmane.comp.python.general: > >> >> Many ASM languages don't have structured control flow statements but >> only jmps, which are roughly equivalent to gotos. A good decompiler will >> need to analize the net of jmps and try to rewrite the code using >> structured control flow statements. >> The idea is to maximize readability, of course. >> > Never met Sigma's Meta-Symbol<G> > > Okay, the machine level code was limited to basic condition/jump... > But a master of Meta-Symbol (I wasn't such -- not in a trimester college > course) could create macros that would make it structured. You can do that in MASM (and others) as well. Kiuhnm
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| From | Roy Smith <roy@panix.com> |
|---|---|
| Date | 2012-03-17 11:47 -0400 |
| Message-ID | <roy-84F9E6.11475517032012@news.panix.com> |
| In reply to | #21814 |
In article <gR09r.22645$I33.16090@uutiset.elisa.fi>,
Antti J Ylikoski <antti.ylikoski@tkk.fi> wrote:
> I came across the problem, which would be the clearest way to program
> such algorithms with a programming language such as Python, which has
> no GOTO statement. It struck me that the above construction actually
> is a modified Deterministic Finite Automaton with states A1 -- A5 +
> [END], transferring to different states, not on read input, but
> according to conditions in the running program.
>
> So one very clear way to program Knuth with Python is the following
> kind of a construct.
>
>
>
> continueLoop = 1
> nextState = "A1"
>
> while continueLoop:
> if nextState == "A1":
> # (Do the work of Phase A1.)
> if <zap>:
> nextState = "A5"
> elif nextState == "A2":
> # (Do some work.)
> if zorp:
> nextState = "A4"
> else:
> nextState = "A3"
> elif nextState == "A3":
> # (Some more work.)
> nextState = "A4"
> elif nextState == "A4":
> # (Do something.)
> if ZZZ:
> nextState = "A1"
> else:
> nextState = "A5"
> elif nextState == "A5":
> # (Something more).
> if foobar:
> nextState = "A2"
> else:
> continueLoop = 0
> else:
> error("Impossible -- I quit!\n")
Oh, my, I can't even begin to get my head around all the nested
conditionals. And that for a nearly trivial machine with only 5 states.
Down this path lies madness. Keep in mind that Knuth wrote The Art of
Computer Programming in the 1960s. The algorithms may still be valid,
but we've learned a lot about how to write readable programs since then.
Most people today are walking around with phones that have far more
compute power than the biggest supercomputers of Knuth's day. We're no
longer worried about bumming every cycle by writing in assembler.
When I've done FSMs in Python, I've found the cleanest way is to make
each state a function. Do something like:
def a1(input):
# (Do the work of Phase A1.)
if <zap>:
return a5 # goto state a5
else:
return a1 # stay in the same state
# and so on for the other states.
next_state = a1
for input in whatever():
next_state = next_state(input)
if next_state is None:
break
You can adjust that for your needs. Sometimes I have the states return
a (next_state, output) tuple. You could use a distinguished done()
state, or just use None for that. I wrote the example above as global
functions, but more commonly these would be methods of some StateMachine
class.
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| From | Antti J Ylikoski <antti.ylikoski@tkk.fi> |
|---|---|
| Date | 2012-03-17 18:31 +0200 |
| Message-ID | <e%29r.22687$I33.5204@uutiset.elisa.fi> |
| In reply to | #21819 |
On 17.3.2012 17:47, Roy Smith wrote:
> In article<gR09r.22645$I33.16090@uutiset.elisa.fi>,
> Antti J Ylikoski<antti.ylikoski@tkk.fi> wrote:
>
>> I came across the problem, which would be the clearest way to program
>> such algorithms with a programming language such as Python, which has
>> no GOTO statement. It struck me that the above construction actually
>> is a modified Deterministic Finite Automaton with states A1 -- A5 +
>> [END], transferring to different states, not on read input, but
>> according to conditions in the running program.
>>
>> So one very clear way to program Knuth with Python is the following
>> kind of a construct.
>>
>>
>>
>> continueLoop = 1
>> nextState = "A1"
>>
>> while continueLoop:
>> if nextState == "A1":
>> # (Do the work of Phase A1.)
>> if<zap>:
>> nextState = "A5"
>> elif nextState == "A2":
>> # (Do some work.)
>> if zorp:
>> nextState = "A4"
>> else:
>> nextState = "A3"
>> elif nextState == "A3":
>> # (Some more work.)
>> nextState = "A4"
>> elif nextState == "A4":
>> # (Do something.)
>> if ZZZ:
>> nextState = "A1"
>> else:
>> nextState = "A5"
>> elif nextState == "A5":
>> # (Something more).
>> if foobar:
>> nextState = "A2"
>> else:
>> continueLoop = 0
>> else:
>> error("Impossible -- I quit!\n")
>
> Oh, my, I can't even begin to get my head around all the nested
> conditionals. And that for a nearly trivial machine with only 5 states.
> Down this path lies madness. Keep in mind that Knuth wrote The Art of
> Computer Programming in the 1960s. The algorithms may still be valid,
> but we've learned a lot about how to write readable programs since then.
> Most people today are walking around with phones that have far more
> compute power than the biggest supercomputers of Knuth's day. We're no
> longer worried about bumming every cycle by writing in assembler.
>
> When I've done FSMs in Python, I've found the cleanest way is to make
> each state a function. Do something like:
>
> def a1(input):
> # (Do the work of Phase A1.)
> if<zap>:
> return a5 # goto state a5
> else:
> return a1 # stay in the same state
>
> # and so on for the other states.
>
> next_state = a1
> for input in whatever():
> next_state = next_state(input)
> if next_state is None:
> break
>
> You can adjust that for your needs. Sometimes I have the states return
> a (next_state, output) tuple. You could use a distinguished done()
> state, or just use None for that. I wrote the example above as global
> functions, but more commonly these would be methods of some StateMachine
> class.
Thank you, that is a very good idea to my opinion.
Antti "Andy"
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| From | John Nagle <nagle@animats.com> |
|---|---|
| Date | 2012-03-17 11:44 -0700 |
| Message-ID | <4f64db92$0$12041$742ec2ed@news.sonic.net> |
| In reply to | #21821 |
On 3/17/2012 9:31 AM, Antti J Ylikoski wrote:
> On 17.3.2012 17:47, Roy Smith wrote:
>> In article<gR09r.22645$I33.16090@uutiset.elisa.fi>,
>> Antti J Ylikoski<antti.ylikoski@tkk.fi> wrote:
>>
>>> I came across the problem, which would be the clearest way to program
>>> such algorithms with a programming language such as Python, which has
>>> no GOTO statement.
>> Oh, my, I can't even begin to get my head around all the nested
>> conditionals. And that for a nearly trivial machine with only 5 states.
>> Down this path lies madness.
Right. Few programs should be written as state machines.
As a means of rewriting Knuth's algorithms, it's inappropriate.
Some should. LALR(1) parsers, such as what YACC and Bison
generate, are state machines. They're huge collections of nested
switch statements.
Python doesn't have a "switch" or "case" statement. Which is
surprising, for a language that loves dictionary lookups.
You can create a dict full of function names and lambdas, but
it's clunky looking.
John Nagle
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| From | Evan Driscoll <driscoll@cs.wisc.edu> |
|---|---|
| Date | 2012-03-17 21:59 -0500 |
| Message-ID | <mailman.773.1332040943.3037.python-list@python.org> |
| In reply to | #21814 |
[Multipart message — attachments visible in raw view] — view raw
On 3/17/2012 9:03, Antti J Ylikoski wrote: > > In his legendary book series The Art of Computer Programming, > Professor Donald E. Knuth presents many of his algorithms in the form > that they have been divided in several individual phases, with > instructions to GOTO to another phase interspersed in the text of the > individual phases. > > > A1. (Do the work of Phase A1.) If <zap> then go to Phase A5, > otherwise continue. > > A2. (Do some work.) If <zorp> go to Phase A4. > > A3. (Some more work.) > > A4. (Do something.) If <condition ZZZ> go to Phase A1. > > A5. (Something more). If <foobar> then go to Phase A2, otherwise > end. Clearly you just need the goto module (http://entrian.com/goto/): from goto import goto, label label .A1 # do work of phase A1 if <zap>: goto .A5 label .A2 # do some work if <zorp>: goto .A4 # do some more work label .A4 # do something if <condition zzz>: goto .A1 label .A5 # something more if <foobar>: goto .A2 Clearly the best solution of all. (Note: do not actually do this.) Evan
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| From | Albert van der Horst <albert@spenarnc.xs4all.nl> |
|---|---|
| Date | 2012-03-18 11:08 +0000 |
| Message-ID | <m12uyz.od0@spenarnc.xs4all.nl> |
| In reply to | #21814 |
In article <gR09r.22645$I33.16090@uutiset.elisa.fi>, Antti J Ylikoski <antti.ylikoski@tkk.fi> wrote: > >In his legendary book series The Art of Computer Programming, >Professor Donald E. Knuth presents many of his algorithms in the form >that they have been divided in several individual phases, with >instructions to GOTO to another phase interspersed in the text of the >individual phases. > > > >I. e. they look like the following, purely invented, example: (Knuth is >being clearer than me below.....) > > > >A1. (Do the work of Phase A1.) If <zap> then go to Phase A5, >otherwise continue. > >A2. (Do some work.) If <zorp> go to Phase A4. > >A3. (Some more work.) > >A4. (Do something.) If <condition ZZZ> go to Phase A1. > >A5. (Something more). If <foobar> then go to Phase A2, otherwise >end. I can rewrite this into Python in my sleep, without resorting to formal techniques. Instead try one of the harder algorithms like T (Toom Cook) that must be translated to recursive functions that pass data down. That took me quite a wile. The correct answer is, it is just labour. Deal with it. Note that if you want to translate it to assembler, it is relatively easy. <SNIP> > >kind regards, Antti J Ylikoski >Helsinki, Finland, the EU Groetjes Albert -- -- Albert van der Horst, UTRECHT,THE NETHERLANDS Economic growth -- being exponential -- ultimately falters. albert@spe&ar&c.xs4all.nl &=n http://home.hccnet.nl/a.w.m.van.der.horst
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