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Re: Can't seem to start on this

Started byMitya Sirenef <msirenef@lightbird.net>
First post2013-01-03 13:12 -0500
Last post2013-01-03 13:12 -0500
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  Re: Can't seem to start on this Mitya Sirenef <msirenef@lightbird.net> - 2013-01-03 13:12 -0500

#36074 — Re: Can't seem to start on this

FromMitya Sirenef <msirenef@lightbird.net>
Date2013-01-03 13:12 -0500
SubjectRe: Can't seem to start on this
Message-ID<mailman.52.1357236743.2939.python-list@python.org>
On 01/03/2013 07:53 AM, Kene Meniru wrote:
> Mitya Sirenef wrote:
 >
 >
 >> So, how many instances do you want to make.. what kind of different
 >> functionality / properties they will have?
 >>
 >> - mitya
 >>
 >
 > I am porting a modeling system I created using POV-Ray scene description
 > language available at sourceforge at
 > http://sourceforge.net/projects/kobldes/
 >
 > The user can create as many marks as possible (limited by memory 
available).
 > The difference between each mark are the parameters provided i.e. name,
 > length, and position in the scene. If the user wishes to customize 
part of
 > the program they must update the classes or create new ones before 
using it
 > in the scene. File "A" in my previous illustrations can be considered 
the
 > scene file.
 >
 >


I'm not familiar with POV-Ray. I want to note that with python standard
style, class names look like this: ClassName, instances look like this:
instance_name; it sounds like you want LMark to be an instance? Or you
want instances in A to use class naming style?

Second, is the LMark instance only used to perform one set of actions?
If that's the case, you can have users instantiate it in A and the
__init__ method will do the set of actions you need -- this will be just
as easy for the user as the alternative.

  -m


-- 
Lark's Tongue Guide to Python: http://lightbird.net/larks/

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