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Groups > comp.lang.python > #36074
| Date | 2013-01-03 13:12 -0500 |
|---|---|
| From | Mitya Sirenef <msirenef@lightbird.net> |
| Subject | Re: Can't seem to start on this |
| References | <kc31l4$27v$1@ger.gmane.org> <50E50D08.201@lightbird.net> <kc3553$pn7$1@ger.gmane.org> <50E51BED.1030008@lightbird.net> <kc3uvi$7k1$1@ger.gmane.org> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.52.1357236743.2939.python-list@python.org> (permalink) |
On 01/03/2013 07:53 AM, Kene Meniru wrote: > Mitya Sirenef wrote: > > >> So, how many instances do you want to make.. what kind of different >> functionality / properties they will have? >> >> - mitya >> > > I am porting a modeling system I created using POV-Ray scene description > language available at sourceforge at > http://sourceforge.net/projects/kobldes/ > > The user can create as many marks as possible (limited by memory available). > The difference between each mark are the parameters provided i.e. name, > length, and position in the scene. If the user wishes to customize part of > the program they must update the classes or create new ones before using it > in the scene. File "A" in my previous illustrations can be considered the > scene file. > > I'm not familiar with POV-Ray. I want to note that with python standard style, class names look like this: ClassName, instances look like this: instance_name; it sounds like you want LMark to be an instance? Or you want instances in A to use class naming style? Second, is the LMark instance only used to perform one set of actions? If that's the case, you can have users instantiate it in A and the __init__ method will do the set of actions you need -- this will be just as easy for the user as the alternative. -m -- Lark's Tongue Guide to Python: http://lightbird.net/larks/
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Re: Can't seem to start on this Mitya Sirenef <msirenef@lightbird.net> - 2013-01-03 13:12 -0500
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